tronn
Rungjumpin' Ragamuffin
Posts: 287
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Post by tronn on Mar 12, 2017 17:55:35 GMT
Just a while ago you were a small lizard trying to make ends meet in the big city and provide for your younger siblings. Now you find yourself aboard an experimental warship stolen by a rag tag team of rebels, and they want your help in their campaign against the Empire bent on world domination. You have been told that in your belly grows the spirit of Earth Dragon Conqueror and that gives you magical power, but you have no idea how or if it is even true. You had to leave to protect your family from a group of shady and powerful people coming after you. You do not when or if you can go back. You are more terrified and excited than you have ever been in your life. Your name is Vivian and this is your story. BEASTFOLK MARITIME ADVENTURE Hi everyone! In this story we follow the adventures of the crew of SS Fulton. Each chapter starts with the main goal that needs to be resolved before you can proceed to the next chapter. Mind that you do not necessarily need to succeed in it! At the beginning you have only Vivian to control, but completing chapters gives you experience points (EP) that you can use to unlock new characters, powers, and accessories for them. During the play your actions also initiate optional goals and resolving those nets you a nifty bonus. They are, of course, completely optional. The recruitable characters you have not met yet in the story are in gray and cannot be chosen until you do. The empty slots will be filled up over time, and the selection of available characters will change from chapter to chapter and according to the choices you make during the game - if you are determined to recruit someone they are likely to hop on aboard! Chapter 1: A New Beginning You are standing on the poop deck of the ship. Sun has just risen above the horizon and the sea wind rushes vigorously around you, billowing your clothes and sending the ship flying across the glittering ocean. It was merely yesterday when you were secreted away in a hurry from the Empire’s capital but it feels like days, the chaotic memories jumbled up and refusing to settle into a tidy narrative in your mind. You remember a bunch of hooded weirdos coming after you and being helped to escape by a tavern owner in league with the rebels. You were whisked away on a small roving boat and taken to this ship with a bunch of other rebel sympathizers, but you did not recognize any of them. You were given a cabin of your own where you spent the night, the crashing of waves against ship’s side rocking you to a restless sleep. You were woken up in the morning by a knock and a breakfast set on a tray in front of your door. Of your host you could catch just a glimpse of his back as he disappeared behind a corner, a young otter with an easy gait and a sailor’s uniform. Not knowing what else to do you ate and dressed up, then sauntered onto the deck. You are by no means an expert in maritime affairs, but the ship feels almost deserted to you - one would expect to see and hear more people on a ship of this size. Where is everybody? This adventure is a relaunch of my previous work, B.C.A. It picks up the story from where it was left, and all events in B.C.A. are considered canonical - it is not required reading to enjoy this one but most characters from it will make an appearance. I’m doing this because over the time I grew dissatisfied with the format and wanted to try something new. I like the characters you, the readers, helped me to create and want to continue their stories in this new adventure!
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Post by Taborlin on Mar 12, 2017 19:00:48 GMT
Check your inventory and stats Vivian!
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Post by El on Mar 13, 2017 1:09:29 GMT
Scream 'Fire!!!' as to draw out the attention of any active person(s) on the ship. Not recommended if you wish to stay on everybody's good side.
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Post by tegerioreo on Mar 13, 2017 3:14:17 GMT
This is the poop deck, eh? So .. do you need to ..?
Never mind! Time to PLOT A COURSE to adventure! Explore the upper surface of the ship. Examine those giant cinnamon buns (or are they coils of rope?) Inspect those enormous yellow LEGO bricks (or are they gold ingots?) Practice your nautical lingo: "Avast ye swabs!" "Blow me down!" "Shiver me timbers!" "Tickle me albatross!" "Borrow me bishop!"
Be seasick over the starboard rail!
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Post by ProfessorLizzard on Mar 13, 2017 15:03:22 GMT
>Head down to the Galley, for that is where the food is
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Post by Curris on Mar 15, 2017 3:06:46 GMT
Grab some rope. You are not an expert in maritime affairs, but the starting place for that is Rope. Get some rope. Start tying knots. Learn new knots. Look at other ropes in use around you. Try to duplicate the knots on those lines.
A) You'll learn some good rope use and knot skill. B) You'll look busy. No one bothers anyone on a ship, if they're already busy with a knot. It's like shipboard camouflage.
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Post by Wessolf27 on Mar 16, 2017 16:05:22 GMT
>You've probably not had a decent meal for a while, so why not check out the ship's kitchen and see if there's anything cooking?
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tronn
Rungjumpin' Ragamuffin
Posts: 287
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Post by tronn on Mar 18, 2017 17:22:47 GMT
At the moment your inventory contains one (1) fancy hat with attached fruit snacks. Stats work by attaching tags to characters. Both nature of the task being attempted and the tags of the person(s) involved affect what are the possible outcomes of that action, and then one of them is chosen at random. Give it a try! At the moment Vivian's tags are: [small] [agile] [scrawny] [ mystery entry] Shouting “fire” aboard a ship would be a great way to make lots of new enemies quickly. You would prefer not to. Alrighty! This is your life now! Alrighty! This is your life now! They are those brass thingies ropes are fastened to, but you do not know what they are called. The entirety of your nautical lingo consists of sailor calls heard while looking for fish scraps around the docks, and you have a feeling none of those words were fit for polite company. Quest log updated - learn to talk the talk (300 EP) It is thick hemp rope, used for mooring lines and as all around solution when one needs things lashed together. Learning the ropes is something sailors do, right? It would make you useful and help endear you to the crew so you should too. Besides, you are pretty good at weaving so knots are not hard for you. Quest log updated - find someone to show you what learning the ropes actually means (300 EP) There is no one else besides you on this deck so you take the stairs down. Right next to them is a door leading to the cabin which you enter without knocking. Inside is lit by some kind of gas lights and it smells like salty oak and fresh varnish. To your left is a door labeled PILOTING and you peek through a crack what is happening there. You see a young lady dressed in a military uniform at the helm of ship’s wheel talking to someone important looking. You do not want to disturb them and make a note to come visit her later - besides important people tend to make you nervous. At the end of the corridor is a door labeled OFFICER’S MESS which, likewise, you think would be an unwelcoming place to you. Instead you descend the softly creaking stairs down to the galley, where you see two familiar faces - the otter seaman from earlier this morning, and the hyena bartender from the tavern you were whisked away in a hurry. His behavior was rather ...stern the last time you met. Maybe his disposition towards you has changed? Fun fact! The brass thingies are called ‘bollards’.
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Post by Taborlin on Mar 18, 2017 17:46:24 GMT
Equip fancy hat, introduce yourself. Maintain eye contact for a lasting impression!
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Post by Curris on Mar 19, 2017 5:52:16 GMT
Compliment the bartender otter on his fancy clothes. He looks fit to be working a far ritzy-er place than this. Ask what he's got for sale?
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Post by Wessolf27 on Mar 19, 2017 8:04:13 GMT
...actually, he's a hyena. But oh well, who's asking, they all look the same anyway.
Might wanna ask when's mealtime going to happen, you recently just ejected all that food in your stomach and you're famished like a typical lizard-person.
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Post by goodideasareoverrate on Mar 19, 2017 11:06:18 GMT
That otter is H O T
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Post by tegerioreo on Mar 20, 2017 2:43:13 GMT
Vivian: Make a note to remind yourself to use your [ mystery entry] stat to sneak into the PILOTING room and OFFICER'S MESS later. You've got to keep in practice and hone your skills so you can Mysteriously Enter more inaccessible locations in the future. Not now, of course. At the moment you are entranced by Joe's magnificent bow-tie and his manly glower. The otter is a clownish imbecile. Let's listen in on their conversation with our [scrawny] stat! This should be entertaining.
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Post by ProfessorLizzard on Mar 20, 2017 15:47:31 GMT
>Ponder if he is now the shipbartender, or if he is polishing the glass out of a nervous habit
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tronn
Rungjumpin' Ragamuffin
Posts: 287
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Post by tronn on Mar 20, 2017 20:52:46 GMT
There is no need for stat check here, they are not trying to hide their conversation nor are you trying to stay undetected. You succeed automatically! “...no, it is not true what they say about hyena ladies. I wish people would stop spreading that absurd rumor!” the bartender says with a low, deliberate voice. You remember that his name is Joe - it does not sound like a traditional hyena-folk name, but you do not want to presume. “Right, right, but is it really true?” The otter sounds lilting, like a playful melody. “Could it have been that you missed a spot? Or perhaps you're just telling me what the big boys have told you…?” “ For the record I have verified this personally and up close several times, and I wish you would stop making these baseless allegations. Now drop this subject!” “Aw, but you're funny when you're grumpy!” The otter nevertheless turns away before Joe does something regrettable. He notices you. “H-hi! I'm Vivian, pleased to make your acquaintance!” “Oh no, the pleasure's all mine! I've never seen a face as pretty as yours before, it sets my heart aflame! Your wish is my command, oh beautiful lady, I will do anything you desire!” “Ohgosh really?” “Who knows! Stick around and we'll see if that turns out to be true or not. Let me introduce myself, Jan van Dijk the prince uncrowned of all thieves-” “And liars.” “-and liars, at your service!” “Funny how royalty as yourself deigns to become the ship's cabin boy.” “A-ha, therein lies the trick! Nobody pays attention to the coming and going of servants. We, the invisibles hear the juiciest gossip and witness the naughtiest secrets!” Joe replies with silence and resumes polishing the earthenware jugs with angry strokes. “I'm impressed if not flattered. Where's the rest of the crew? I’ve barely seen anyone around here.” “That’s a funny story: when I - well, mostly I and some helpful friends - stole this ship from the Imperial drydocks we forgot to tell the crew on shore leave that we're taking her! We're fully stocked but otherwise running with an absolute skeleton crew. Don't worry, being able to handle it is the beauty of this ship!” “Skeletons!?” Jan’s eyes light up but Joe cuts him short. “It means a minimal crew.” “Feh, and I had a good tall tale prepared too… Anyhow, the mopey girl is at the helm, our engineer at belowdecks, and the captain at officer's mess - speaking of which, I need to get this meal delivered. The others you have to find by yourself, catch you later!” With that the otter departs whistling a jaunty tune and carrying a silver tray covered with cloth. You pull yourself up on the table where Joe works. “Hi! We’ve met before, I’m Vivian remember me? I just wanted to say that you look much fancier than the other guy!” Joe glowers at you, trying to detect a hint of mockery but your sincere face wins him over. “Thanks. It’s what I was wearing when I was dragged along on this ship of fools.” “Oh right, you were there too so I guess you couldn’t stay back home at Vanda either? You’re with the rebels, then?” “Something like that. A word of warning: keep your distance.” “Oh sorry, I didn’t mean to pry!” “No, I meant that literally. These are my only clothes and I’ve worn them for two days straight.” “I’m sorry I don’t quite follow?” “My underwear situation is getting dire.” “Oh! Sweating! That’s a thing you mammals do!” “What do you want from me?” “Sorry, I just wanted to know what you do around here?” Joe sighs. “They put me in charge of victuals, seeing that I have experience in catering.” “That means food, right?” “Correct.” “Could I then have something to eat..?” “It is not lunch hour yet.” “Pretty please?” “No.” “But I just barfed a lot! You wouldn’t believe how much came out of me!” “Will you go away if I say yes?” “Yes!” “ Fine, you can have the pan scratchings. Now make yourself scarce!” New characters unlocked!
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Post by tegerioreo on Mar 21, 2017 2:27:26 GMT
Scratch the pan, then make yourself scarce. Henceforth Vivian shall be the rarest and most precious commodity aboard this vessel! Your [scarce] stat will be through the roof before long!
Head up to the forecastle and introduce yourself to the figurehead.
Spy something ominous on the horizon.
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Post by Curris on Mar 21, 2017 10:12:01 GMT
I think we should head belowdecks and meet the Engineer!
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Post by Wessolf27 on Mar 21, 2017 12:30:24 GMT
I agree, a lady such as Vivian should make herself as meddlesome as possible! Let's go meet with the engineer!
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Post by Taborlin on Mar 21, 2017 13:14:32 GMT
Use your [small] stature to skulk and observe your prey new acquaintance before going in for the introduction
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Post by njorunn on Mar 22, 2017 19:52:45 GMT
Vivian, quickly, play with his bowtie as thanks for making your favorite meal!
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tronn
Rungjumpin' Ragamuffin
Posts: 287
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Post by tronn on Mar 25, 2017 17:42:24 GMT
Your fingers itch with to touch that shiny alluring bowtie more than anything in this world, but the look on Joe’s face makes you hesitate. You rein in your sartorial desires - for now. After nibbling on the crunchy fritters dripping with salt and fat you feel invigorated again. You thank Joe who replies with shooing noises, and head on the deck again. The middle of the ship has three tall masts towering over you like the bald cypress trees back at the swamp, pale but shrouded in billowing sails instead of lichen and moss, the snapping of rigging struggling against the wind loud in your small ears. For some reason the lines controlling them are not tied fast to the deck structures, but instead disappear below the deck through brass grommets with some unseen mechanism reeling and steadying them. Another strange structure towards the fore part makes you stop - a large iron pipe juts up from the belowdecks and wafts gently billowing white smoke. Someone saw it fit to build a chimney on the ship? Isn’t that a really dangerous thing to have on a wooden craft? You climb up to the forecastle, as abandoned as other parts of the ship. Before your eyes spreads out the open sea, vast and without limits. Far in the horizon you can see stormclouds gathering, black and brooding, but for now the ship is gliding across a mirror colored ocean, cutting the sparkling waters effortlessly. She is a sleek, powerful beast carrying you to wherever you want to go - well, wherever her captain wants to go - and you feel an urge to get on the bowsprit, spread your arms and yell something about flying. You do that. Enough tomfoolery, time to see the engineer! You go down one level. You find yourself on the gun deck, a large cavernous space lined with rows of fierce weapons of war, their brazen maws frozen in mid roar just waiting to be heard. You see no one else so you descend deeper into the belly of the ship. The next level is where the crew resides, including your cabin, the same one where the galley is located. You move past it down to the storage which has its entrance firmly locked, and finally below it lies the engineering. You hear the sound of big machine, the heat of metal fatigue and smoldering coal blasting against your face. The space is cramped and filled with hissing pipes, coiled around massive crankshafts making slow, ponderous motion. At the heart of the space is the furnace, pitch black from soot and pulsing with hungry red glow. You spy on the engineer. (The mechanics are explained within the spoiler) When you try an action the basic, unmodified possible results are as follows: -Yes but means you succeed but it comes with a cost or complication -Standoff means that you are at an impasse and the situation does not change for the better or worse. To try again you need to change the nature of the conflict by choosing a different action to take -No but means you did not get what you wanted, but at least you get some sort of consolation prize Each outcome is as likely as other and one of them will be randomly picked - that is, you have a one in three shot at each. These are then modified by tags. Each applicable and helpful one gives +1 shift while negative ones give -1 shift. They are added together to determine the total modifier, whether it is upwards, downwards, or zero, and applied to the table. No, and | -2 | No | -1 | No, but | | Standoff | | Yes, but | | Yes | +1 | Yes, and | +2 |
+1 adds yes, which means you get what you want, no more no less +2 add yes and, which means success with an additional bonus -1 adds no, which is a failure simple and square -2 adds no and, which is a complete failure with additional problems heaped on top Note that these additional possible outcomes change the probabilities. A total modifier of +1 means there are now four possible results giving each a 25% chance for each to be picked, while +2 gives 20% chance for each of the five. However, since the overall number of positive end results has grown the odds of a pleasing outcome has increased. The same happens with negative total modifier but to the opposite direction, of course. Two shifts into any direction is the maximum the table goes to. If you have a larger total modifier than +/-2, then each additional shift drops out an entry at the opposite end. For example, with a modifier of +3 the possible results to randomize from are: Standoff | Yes, but | Yes | Yes, and |
While modifier of +4 gives you these where the result is picked from: Thus having lots of [stats] means getting lots of modifiers, but whether these are positive or negative ones depends on the situation and what kind of action is being tried. As a final example we can look what happens when Vivian tries to spy on the engineer. The basic, unmodified outcomes would be: Vivian knocks over something, alerting the engineer but she manages to stay unseen | The engineer walks to other part of the engine room disappearing from Vivian’s sight | Vivian watches the engineer unseen, but witnesses something very very awkward. |
Vivian is small (+1) , the engine room is noisy (+1), and the engineer is myopic (+1). No other relevant tags apply, so the total modifier is +3. The modified possible outcomes look like this: The engineer walks to other part of the engine room disappearing from Vivian’s sight | Vivian watches the engineer unseen, but witnesses something very very awkward. | Vivian gets a good look at what the engineer is doing without being seen. | Vivian gets a good look at what the engineer is doing and finds the fancy spanner they’ve lost. |
Note how the worst outcome gets knocked out by the high total modifier. A dice roll is made…Eww, she’s picking dead skin between her toes and eating it.
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Post by Taborlin on Mar 25, 2017 18:08:52 GMT
>Go back a few steps and approach more loudly, give her a chance to not look awkward
>Inquire about the ship's sail controls
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Post by tegerioreo on Mar 26, 2017 2:50:59 GMT
Are toe pickins really any more gross than the pan scrapins we just ate a few minutes ago? Maybe this is a grooming ritual among the whatever kind of people this engineer is. A frog? Engine room seems like an unpleasant environment for an amphibian; she must have terrible problems with her skin drying out .. and .. flaking .. riiight.
Vivian: Go back and enter clumsily, making lots of racket. See if you can manage to break something, in order to endear yourself. Engineers love repairing things; it's their whole reason for existing.
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Post by Wessolf27 on Mar 26, 2017 15:19:31 GMT
>Vivian: Time to strut your stuff!
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tronn
Rungjumpin' Ragamuffin
Posts: 287
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Post by tronn on Mar 27, 2017 16:33:21 GMT
Yes, yes they are.Good idea! Back when you lived in Vanda an old tinkerer kept his shop on your street, and he loved it when people brought him broken pots and pans to fix. Engineering is basically just a more advanced version of that, right? You take a step back and look around. Among the various equipment and spare parts stacked along the walls is a crate labeled PRICELESS PORCELAIN VASES. You give it a good shove and it upends with a satisfying crash. A job well done! The engineer freezes and looks into the distance with startled eyes. You can see her mouthing the words ‘something broke’, and you decide to step into view to keep her from guessing what went wrong. “Hi! I’m Vivian! My bad, I made that noise! Do you work here? Isn’t that bad for your skin?” She blinks, then clears her throat. You can feel the buzzing as her mind skips a track and switches gears. She starts lecturing at you, her voice a smoky baritone. “First, the steam makes for a nice, hot tropical atmosphere. Secondly, I drink a lot of water.” “Third, see this valve in my neck? That’s where the coolant goes in.” “Oh gosh, does it hurt?” “Who knows! I was sleeping through the operation.” “Still, all of this seems awfully harsh environment for someone moist like you, miss...?” “Well, I can think of two reasons why the Elsingians would choose to train someone like me as the ship’s engineer. First, we frog-folk aren’t real people so we’re expendable. Second, how to best explain this… You’re the girl who we picked up from the empire capital, correct? You must be familiar with my kind then.” “It’s very dry there for most of the year, so the humans built tons of waterworks. That’s where the frog-folk live.” “Right! We are born and live in the cool shade of the canals and cisterns. Pumps, pipes, and sluices make up the world where we live in. We control where the water flows - and that’s what steam power basically is. Making water move!” “Except with more pressure. And scalding. And boiler explosions. But the basic underlying principle is the same!” “That doesn’t make much sense to me but I’ll believe it anyway... Wait, are you saying that the humans conquered and took in frog-folk because they needed municipal engineers?” “Sure, why not? I don’t hold it against them.” “But that’s a horrible thing to do!” “In this profession you learn not to ask ‘why’ but ‘how’. See that boiler over there? When you work every day one step away from a barely contained explosion it gives a certain fatalism to your worldview - what will happen, happens.” “Good point, I have to go far away from here now. Thanksbye!” “Wait, no! You didn’t even ask the important question.” “Your name?” “No! It’s ‘what all this power is generated for?’” “Uh. Okay. What you do with all this power?” “That is classified information.” “Oookay. So. Uh, what about the ship’s sails then? They had this weird-” “I said it is classified information!” New character unlocked!
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