You cannot open the top drawer, as it is locked. The keyhole has an odd triangle shape to it. You think whoever designed this must be one silly guy, as you don't know any keys to come in triangle shapes.
Opening the bottom drawer you find a broken blade, some sort of thick book on keys and their different possible geometric shapes, and an odd six-sided die.
Oh! And a single Double-A Battery. Now we're getting somewhere... is what you would think to yourself if you had gotten somewhere. Unfortunately as it currently stands you have only found 1/4 batteries for your Hat, and a bunch of random bullshit.
Wow it's mostly rambling about keys. From what you understand, the Polygonal Keys are magic dice or something. If you had any sort of memory beyond "beige room" you probably wouldn't believe in stuff like this, but as it stands your belief system is... pretty much non-existent. You take these words as fact, even the part that mentions the need for a copious consumption of alkaline in order to channel the power of the keys.
>Pick up CD off the ground and put it in that fancy monitor on wall
You examine the monitor. You don't see anywhere to put a disc in, but there are some buttons and shit. On the right side is some sort of peripheral covered by two little plastic doors. Underneath might be a disc drive?
You examine the poster hanging from the wall. It appears to be some sort of... Orwellian Propoganda poster? Hung up by a very heavy bolt stuck in the wall.
The poster is torn, much like everything else in this room. Well, the rest of the stuff is damaged not necessarily torn. The point you were making is that the things in here are generally pretty damaged. Yeah.
Of course before you can do that you need to actually remove the die from the sword. So you do that.
You sort of jiggle the d10 into the d4-shaped hole. It fits, but you can tell it wasn't meant to. The desk makes a noise, and you question where all these sound effects came from. Was everything just silent before?