cookiefonster
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TAKE US THEIR FRESH JIMMY
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Post by cookiefonster on May 4, 2017 18:18:55 GMT
Oh dear god, that is amazing. I love the Boss Baby reference Just out of curiosity, who made those 3 music tracks? They're really great! Hadron did. He's the owner of the Github page with that fake progress report.
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Post by scarodactyl on May 4, 2017 21:47:01 GMT
I did the screenshots, but everything else (graphic design, web design, music, hosting) was done by HadronKalido, of weekly hiveswap video fame. edit: whoops Cookie beat me to it. edit2: the boss grub was also Hadron's idea.
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Deleted
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Post by Deleted on May 5, 2017 20:49:33 GMT
i feel like at this point community could take their time to create their own hiveswap from scratch and it still will come out earlier than original
now look at this BAIT that i just posted...
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Post by Billiards Slick on May 5, 2017 22:56:28 GMT
i feel like at this point community could take their time to create their own hiveswap from scratch and it still will come out earlier than original ...so have you not played the house switch places, this fandom's modern masterpiece? Only being half facetiously there too. The house switch places is a legit great game.
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Post by heirloomairloom on May 6, 2017 0:13:07 GMT
i feel like at this point community could take their time to create their own hiveswap from scratch and it still will come out earlier than original I started making my version back in April. Kind of hoping they beat me in releasing our respective Act 1s. It'll be awkward to try to write around Dammek not having a canon last name.
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Deleted
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Post by Deleted on May 6, 2017 6:24:22 GMT
i feel like at this point community could take their time to create their own hiveswap from scratch and it still will come out earlier than original ...so have you not played the house switch places, this fandom's modern masterpiece? Only being half facetiously there too. The house switch places is a legit great game. i was too stupid to find second battery, yo
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thedude3445
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Homestuck? More like, Homo suck... oh wait...
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Post by thedude3445 on May 24, 2017 10:57:44 GMT
There was a new interview thing. The art was good.
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Post by mementovivere on May 24, 2017 14:57:08 GMT
Yeah! I especially dug the process shots of the outside of Harley manor, it's cool seeing the steps that go into that art style. I really really like that there's such a strong emphasis on 2D illustration and animation in this game now... however delayed it may end up being, it's going to be gorgeous, and I'm perfectly fine with that. It was also one of those situations where I went to follow the artist in question, but I realized that I was ALREADY following Rah from their work elsewhere because they're good The post says there's going to be ANOTHER interview posted tomorrow, so that'll be cool. I wonder if they'll stick to artists or interview someone on the programming/writing/etc side? i feel like at this point community could take their time to create their own hiveswap from scratch and it still will come out earlier than original now look at this MASTURBATE that i just posted... It's petty and I know this is bait, but honestly I really wish people WOULD make the attempt, because I know exactly how it'd turn out. I'm all for well-intentioned fan content, but there's a particularly nice schadenfreude that comes with seeing complete amateurs going "hey, this team of professional artists I keep berating is taking way too long to produce content, I have next to no experience in this area but it's probably TOTALLY easy to do and they're just lazy hacks!" and then trying to do it themselves and abandoning it after a month or two of work.
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Post by staircaseofkneecaps on May 24, 2017 15:21:28 GMT
On today's episode of "Poe's Law"... Completely fucked up the quote tags
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Post by Gab on May 24, 2017 15:29:55 GMT
--> HERE IS A LINK <-- for those who might not have seen it yet. The same announcement is also on the Kickstarter, the only difference I can tell being slightly bigger pictures. Speaking of those pictures, I have some comments about them! I guess I'll start with the birbs. C, D & F are ones we've seen before. All three are visible in Jude's cage. C is also seen in the house with a little bag around it. I guess at some point Jude sends the birb over, but it gets intercepted by a monster, forcing Joey to fight it before she can claim the birb and stash it in her sylladex. Anyway, A, B, & E as far as I know we have never seen in previews up to this point. There are some more interesting things I noticed. I thought the shot of the open drawer looked a little different... and it kind of does. I would conjecture the image we saw here was an earlier mockup, and the one in color is the updated version. Aside from a few added details and the slightly different angle, I don't think the contents have changed very much. Well, there's an X Factor thing in there, but the contents seems to change around every time we see a new version of that shot. EDIT: Actually in looking at it further I notice what looks like a walkie talkie in the mockup picture. The location of another item Jude will need to claim? More intriguing to me personally is the shot we get of Jude's treehouse, which has a few differences in it probably related to gameplay. Jude's Flare Gun and Binoculars are put away. Probably when we start playing as him we'll have to pick them up. There's also a chest under the drawer from earlier. In the trailer when we see it, it's opened, but in the picture we got int he interview, it's closed (though I don't think that lock is engaged). I wonder what could be in there...? The last thing to note is the time of day is different. I've pointed this out a few times before with various previews we've gotten. I doubt there's anything to glean story-wise from it being night time in this shot. It's just another confirmation that we can and will see locations at different times of day, at least at the start of the game. Who knows how much of a role that will play on Alternia. You know how they have long nights there. It's petty and I know this is bait, but honestly I really wish people WOULD make the attempt, because I know exactly how it'd turn out. I'm all for well-intentioned fan content, but there's a particularly nice schadenfreude that comes with seeing complete amateurs going "hey, this team of professional artists I keep berating is taking way too long to produce content, I have next to no experience in this area but it's probably TOTALLY easy to do and they're just lazy hacks!" and then trying to do it themselves and abandoning it after a month or two of work. Hahaha, yeah I know how you feel. I've been associated with enough fan projects to know enthusiasm just never lasts long and things fall apart, for reasons infinitely more mundane and anticlimactic than what the Hiveswap team has been through. Not only is the quality worth noting, but the fact it's still alive at all, let alone in pretty good shape, after everything that's happened. EDIT: Omg omg my rank thingy is "He Is Already Here" that's gotta be my favorite one yet
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thedude3445
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Homestuck? More like, Homo suck... oh wait...
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Post by thedude3445 on May 25, 2017 15:37:12 GMT
i feel like at this point community could take their time to create their own hiveswap from scratch and it still will come out earlier than original now look at this MASTURBATE that i just posted... It's petty and I know this is bait, but honestly I really wish people WOULD make the attempt, because I know exactly how it'd turn out. I'm all for well-intentioned fan content, but there's a particularly nice schadenfreude that comes with seeing complete amateurs going "hey, this team of professional artists I keep berating is taking way too long to produce content, I have next to no experience in this area but it's probably TOTALLY easy to do and they're just lazy hacks!" and then trying to do it themselves and abandoning it after a month or two of work. Even with projects that genuinely have some passion behind them (cough, Sandswept... cry), fan projects just never seem to muster enough support for much to happen unless there are one or two people that are REALLY dedicated and do a lot of the grunt work themselves. Basically, if there's a fan flash, the driving person behind it has to know how to animate in flash ( S RDA), or if it's a fan game, there's got to be some spriters and coders or it'll go nowhere. Trying to develop a fan game out of spite probably doesn't inspire that kind of passion lol. Though I totally want to see it happen for the same reasons, gotta be honest.
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Post by Music connoisseur on May 25, 2017 17:49:09 GMT
The art was nice, even though it's basically the same drawings we've already seen. I would conjecture the image we saw here was an earlier mockup, and the one in color is the updated version. It is! On Rah's tumblr she mentioned that this picture was a concept art drawn by dammek before she (Rah) was hired. I'm all for well-intentioned fan content, but there's a particularly nice schadenfreude that comes with seeing complete amateurs going "hey, this team of professional artists I keep berating is taking way too long to produce content, I have next to no experience in this area but it's probably TOTALLY easy to do and they're just lazy hacks!" and then trying to do it themselves and abandoning it after a month or two of work. Hahaha, yeah I know how you feel. I've been associated with enough fan projects to know enthusiasm just never lasts long and things fall apart, for reasons infinitely more mundane and anticlimactic than what the Hiveswap team has been through. Even with projects that genuinely have some passion behind them (cough, Sandswept... cry), fan projects just never seem to muster enough support for much to happen unless there are one or two people that are REALLY dedicated and do a lot of the grunt work themselves. Might have something to do with the fact that professionals get paid, and fans work on pure enthusiasm.
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Post by mementovivere on May 25, 2017 21:11:51 GMT
Might have something to do with the fact that professionals get paid, and fans work on pure enthusiasm. Well, yeah. But also I find that people who AREN'T professionals often don't have realistic expectations of what kind of time, effort, resources, etc it takes to make something good. Even if someone's getting paid (and in creative fields it usually isn't much) they can't just magick artwork or code out of thin air, and anyone who's ever gone to school or has held a job should realize that it's just not realistic to expect people to be flawless productivity machines for every minute that they're on the clock. That doesn't mean people are lazy or not getting stuff done. To be clear I'm not at ALL knocking the idea of fan content... there's a lot of great stuff out there, the passion and creativity is genuinely admirable, and the number of massive Homestuck fan projects that have been accomplished with nothing but hard work and passion is really amazing! But I find that the people who HAVE done those kinds of projects tend to be a bit more on the understanding side. I get that people are impatient, and the delays have been frustrating, but it's sooooo annoying to read the number of people going "WHERE'S HIVESWAP?!" on literally anything that WP puts out as if they're just holding on to a completed game in order to spite us. We know it's being worked on, and it'll get done when it gets done. I don't think a lot of fans realize they're the equivalent of an unreasonable customer shouting "THE CUSTOMER IS ALWAYS RIGHT, I WANT TO SPEAK TO YOUR MANAGER!" about something outside of the control of the person who's just trying to do their job. Granted, some better PR WOULD be nice, but any updates they DO put out result in people complaining anyway so I can understand why they wouldn't feel the need to constantly update us until they have something substantial to show. I'm glad we're getting these interviews at least! There's supposed to be another one today, no? Maybe it'll drop within the next hour or so, if they're aiming for 4:13 in one time zone or another...
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cookiefonster
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TAKE US THEIR FRESH JIMMY
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Post by cookiefonster on May 26, 2017 0:08:26 GMT
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Post by Gab on May 26, 2017 1:00:33 GMT
Might have something to do with the fact that professionals get paid, and fans work on pure enthusiasm. Basically what memento said. Enthusiasm dies fast when the reality of the work sets in for the uninitiated. Professionalism comes with preparation, training, experience, and most importantly responsibility, people to answer to. Fan projects generally don't have a lot of people to disappoint, so there's not much guilt in quitting. Though, in all fairness, professional projects can die too for a variety of reasons, and games can come out that are pretty soulless because they're more interested in meeting a deadline than creating art. That's what makes indie projects, the ones with people who are really passionate and determined, so special and unique. They're always a work of love, and for whatever the flaws created by the budget or inexperience, that energy shines through. By the way, there's the promised interview. Lots of very little stuff that hasn't been seen before, and this interviewee gets a little more into the process than the last one, which is nice. It looks like we'll be getting these every Wednesday from now on. No telling how long that will last. Personally, I think that makes 6/12 unlikely for game release, as that's a little soon and there's been no word at all about a release date. But I guess nothing's impossible.
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Post by obsidalicious on May 26, 2017 6:24:00 GMT
Might have something to do with the fact that professionals get paid, and fans work on pure enthusiasm. Well, yeah. But also I find that people who AREN'T professionals often don't have realistic expectations of what kind of time, effort, resources, etc it takes to make something good. As opposed to the professionals on the Hiveswap team who do have a good idea about how long something takes to make? (Not a serious comment, I just couldn't pass up the obvious snark)
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thedude3445
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Post by thedude3445 on May 26, 2017 6:41:35 GMT
Might have something to do with the fact that professionals get paid, and fans work on pure enthusiasm. Well, yeah. But also I find that people who AREN'T professionals often don't have realistic expectations of what kind of time, effort, resources, etc it takes to make something good. Even if someone's getting paid (and in creative fields it usually isn't much) they can't just magick artwork or code out of thin air, and anyone who's ever gone to school or has held a job should realize that it's just not realistic to expect people to be flawless productivity machines for every minute that they're on the clock. That doesn't mean people are lazy or not getting stuff done. To be clear I'm not at ALL knocking the idea of fan content... there's a lot of great stuff out there, the passion and creativity is genuinely admirable, and the number of massive Homestuck fan projects that have been accomplished with nothing but hard work and passion is really amazing! But I find that the people who HAVE done those kinds of projects tend to be a bit more on the understanding side. I get that people are impatient, and the delays have been frustrating, but it's sooooo annoying to read the number of people going "WHERE'S HIVESWAP?!" on literally anything that WP puts out as if they're just holding on to a completed game in order to spite us. We know it's being worked on, and it'll get done when it gets done. I don't think a lot of fans realize they're the equivalent of an unreasonable customer shouting "THE CUSTOMER IS ALWAYS RIGHT, I WANT TO SPEAK TO YOUR MANAGER!" about something outside of the control of the person who's just trying to do their job. Granted, some better PR WOULD be nice, but any updates they DO put out result in people complaining anyway so I can understand why they wouldn't feel the need to constantly update us until they have something substantial to show. I'm glad we're getting these interviews at least! There's supposed to be another one today, no? Maybe it'll drop within the next hour or so, if they're aiming for 4:13 in one time zone or another... Definitely agreeing with this kind of stuff. The amount of work apparently being put into Hiveswap is insane, and taking several years is understandable. The marketing team is almost entirely to blame for all the problems that I've had with this development cycle because of their absolute lack of transparency (not quite unmerited considering the alleged legal troubles, but it fits with What Pumpkin's normal MO on other projects too). The game itself looks decent at absolute worst (we'll have to see about the story but the art is amazing and it has a good premise), and there's no signs of laziness or lack of passion at all. Hearsay suggests that the game was almost done before WP fired everyone on the art team for the 3D version of the game, which really sucks, but it's obviously going to have some incredible polish to it whenever it actually releases (though...... I do want to know why the game didn't come out five months ago..... that is extremely worrying and I keep just having to ignore it.....) Fan projects are almost universally ignorant about the amount of work that has to go into making things, even of quality that isn't quite up to professional standards sometimes (and they aren't expected to be because they're free projects made purely with passion). But underestimating time and effort is something that sinks crowdfunded projects WITH money very consistently, so fan projects with no money are always shooting way too high.
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Post by Blaperile on May 27, 2017 20:05:54 GMT
I'm absolutely loving these intreviews. It's a great way to fill up some of the remaining time until the eventual release.
Those little Joey animations are absolutely adorable.
Also, I love how Jude's looking so much like John in those few drawings.
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Post by plainWonder on May 27, 2017 20:13:17 GMT
Ikr? I love the art in these pictures. I didn't think Jude was going to have derpfaces, I'll admit I was thinking he was going to be more docile and timid like Tavros. Glad to have been proven wrong! N'aww @ Tesseract. Such a nice balance between realism and cartoonish elements, also in the pigeon. Seriously considering captioning the Joey animations with something. That turned out okay for me last time.
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Post by Gab on May 28, 2017 5:39:35 GMT
I've been thinking about making one of those Judes my avatar. But I kind of use the bandit for everything, and I feel a little iffy about lifting another person's art (even though that happens literally all the time and wouldn't really be a big deal)
Who else is excited for Wednesday? Having things to look forward to in the foreseeable future is a fun change of pace.
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Post by Black Cat on May 28, 2017 15:05:28 GMT
i'm happy they're giving us interviews, and these joey animations are a+. looking foward to wednesday! what if it was the cherub key?
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Post by Black Cat on May 28, 2017 15:07:58 GMT
i mean what if the thing in the chest was the cherub key. sorry, i can't edit posts.
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Post by Gab on Jun 1, 2017 1:30:48 GMT
That's a possibility. I thought it seemed like the key was somewhere in the house (the basement?) but it could have been in Jude's treehouse and sent over by pigeon in some fashion. Could be something else though, like sensitive documents or something of the like. Anyway, it's Wednesday so the new interview is here! Not much of terrible interest this time, but it is an interesting position to talk about, the bridge between the artistic and the technical. It's the core of what makes this medium so interesting, how technical limitations and gameplay requirements inform the hows and whys of the artistic style, what is included or discarded or changed. This time Ash foretold who'd be doing the next video interview. It's Tauhid Bondia, who, if I recall correctly, has been associated with Andrew Hussie for a long time, even before the days of MSPA.
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thedude3445
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Post by thedude3445 on Jun 3, 2017 17:01:54 GMT
Tauhid Bondia is a great artist and a lovely person. I was a big fan of his now-dead webcomic Good Ship Chronicles. The original site is long gone but there seems to be a(n incomplete) backup here: goodshipchronicles.tumblr.com/ He also made the comic Epicsplosion that was a CYOA a lot like MSPA, but I don't remember it as well.
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Post by Gab on Jun 6, 2017 22:00:04 GMT
Surprise! A bonus, non-Tauhid interview, with said scheduled interview being nudged back to Thursday, making this like the first week. Nothing much here, no teasers on the game, but always cool to get a peek at another perspective of the video game industry. This person is not an employee of What Pumpkin, for instance. It seems he has his own establishment, but is working with WP on Hiveswap. Makes me wonder if he'll stay on for the remaining Acts, or Hauntswitch.
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