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Post by plainWonder on Jul 10, 2017 20:57:37 GMT
That first door can only belong to Jude's bedroom. So he has one after all! Hehe, good point actually! Uptil now in all concept art it almost seemed like the tree house was being treated as his "room", so it's cool to see he does have an ACTUAL room inside the house, haha. Yeah, it would've stuck out as his WORST parental achievement if Jude hadn't had a bedroom. But maybe he ruined the inside during an ill-advised foray into science? And that is why the treehouse looks like his default abode? We've seen that last picture before, albeit quite tiny. It was on Xefros' TV, I believe, which sort of thwarts my theory that image 2 would be on his TV. I'm sort of surprised we'd see it in this much detail. Still always nice to see the old 3D model getting some use. It's still sort of weird that the background in that one, which is now quite easy to see, is so close to the background used in some pictures of Joey and Jude. I wonder if there's any deeper meaning behind that. Oh, so it's from Xefros' TV! I was about to say how I thought the picture might have come from a cutscene! :/ And yeah, now that you mention it, there's a clear difference in style between her posing and how she's drawn in the painting/picture, it had escaped my notion. They wouldn't be using the old 3D models in fullblown cutscenes.
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Pheryx
Plucky Tot
Just joined recently
Posts: 21
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Post by Pheryx on Jul 13, 2017 0:00:40 GMT
New grubbels song released today on the Homestuck channel. Just letting everyone know.
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Post by sillyConformist on Jul 13, 2017 1:40:24 GMT
It only took people one hour to translate it this time. That's an hour faster than last time!
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Post by Gab on Jul 13, 2017 6:20:23 GMT
And here it is!THE GRUBBLES Frondly Warning
You pose, all gold and gleaming A ten dressed to the nines Spongeclots deaf to our screaming And to the changing times
Stay swimming in your mentions Too cold to feel whats coming Why do we mask intentions? All you hear is drumming, drumming
Drumming (x14)
(Instrumental)
Dont bother looking for us As if you even would Just jam out to the chorus As if you understood
We sing a song of freedom The best track is the last Liner notes, hey did you read em? We sang your epitaph
(Blood Boils x8)
Baby queen of calamari Gonna fry and dip you Way too late to say youre sorry Way too late to fix you
(Instrumental) We got the letter X last time with that gaggle of teaser images. Today we got it again as well as the letter Q, finally rounding out the entire alphabet. Also confirming that their numbers seem to look the same as ours? We're still missing some punctuation marks, but we've really got most of the language down at this point. I kind of want to try and memorize it now that I can, to make the doubtless multitude of translations in the game proper a breeze. Plus that would be a really impressive, lame & useless skill to have.
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Post by Guest on Jul 16, 2017 10:53:32 GMT
Hiveswap finished, Really?
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Post by Gab on Jul 16, 2017 14:24:35 GMT
This is what it looks like put through google translate. That's certainly interesting if true, I wonder what they mean exactly.
Oh well, no use worrying about it too much. Maybe that leans they'll announce a release date soon? That was at the start of the month.
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Post by Blaperile on Jul 16, 2017 17:11:15 GMT
Oh man, another really cool Grubbels song I'm really digging the jazzy feel of these songs. Also, it was nice to listen to the song again with the translated lyrics. I love how they're using their songs to rebel against the system and especially the royalty. I'm really curious what the finished album will look like.
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Post by plainWonder on Jul 16, 2017 20:27:30 GMT
Those are some very hard callouts in the direction of the Heiress! Either bold or brainless, but it's a miracle they weren't found out and culled yet! Maybe that's why the drones are really there; searching for the originators of the underground song? And Joey's swap with Dammek just so happened to occur right at that moment, orchestrated by Scratch for some nebulous reason? EDIT: Thought I'd throw this in as well: I hope the suited carapace shown in the artwork with the previous interview turns out to have a preference for crowbars.
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Post by Gab on Jul 20, 2017 1:36:37 GMT
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Post by Blaperile on Jul 22, 2017 11:32:30 GMT
Oooh, that's an interesting interview. I especially find it fascinating to see all the things he's worked on in the past, those are quite some big companies he was in! I should also mention how he's heavily implying What Pumpkin's got a bunch more plans for games in the future, and I'm really excited about that!
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Miderb
Juvesquirt
"Modern" was already taken.
Posts: 12
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Post by Miderb on Jul 22, 2017 18:07:20 GMT
Oooh, that's an interesting interview. I especially find it fascinating to see all the things he's worked on in the past, those are quite some big companies he was in! I should also mention how he's heavily implying What Pumpkin's got a bunch more plans for games in the future, and I'm really excited about that! Frankly, that WP is even considering working on a title other than Hiveswap is, concerning, to say the least. But maybe I'm just being overly pessimistic.
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Post by Blaperile on Jul 22, 2017 19:46:41 GMT
Oooh, that's an interesting interview. I especially find it fascinating to see all the things he's worked on in the past, those are quite some big companies he was in! I should also mention how he's heavily implying What Pumpkin's got a bunch more plans for games in the future, and I'm really excited about that! Frankly, that WP is even considering working on a title other than Hiveswap is, concerning, to say the least. But maybe I'm just being overly pessimistic. How so? The fact that they want to make more games seems like a good sign to me that despite all the setbacks they don't think Hiveswap was/is a waste of time or a failure and that they actually see a future in this branch. I personally find that really exciting! Obviously I don't think they shuold start actually developing any other games RIGHT NOW, they should first finish Hiveswap (or at least make sure they've got big enough a team if they do want to start on a next game already). But if they do make more games in the future, I'm really excited about that. There's so many parts of the Homestuck universe yet unexplored (or hardly explored) that would be amazing to explore in some way, be it through a game or through another medium. Or even if it's not Homestuck related (nor related to any of the other MSPA properties), then I think seeing a new original work from them would also be really interesting.
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Post by Gab on Jul 23, 2017 14:41:39 GMT
Personally, I'd interpreted the remark chiefly to refer to the remaining episodes of Hiveswap, as well as Hauntswitch. If it does hint at further projects much further on the horizon though, I agree with Blap, if anything I enjoy seeing the sign of confidence from WP that despite all the setbacks they've faced on their first project, they still want to make games.
Also, I had another dream about playing Hiveswap again last night.
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Post by alleywaycreeper on Jul 24, 2017 5:54:33 GMT
Oooh, that's an interesting interview. I especially find it fascinating to see all the things he's worked on in the past, those are quite some big companies he was in! I should also mention how he's heavily implying What Pumpkin's got a bunch more plans for games in the future, and I'm really excited about that! Frankly, that WP is even considering working on a title other than Hiveswap is, concerning, to say the least. But maybe I'm just being overly pessimistic. Yeah, they should prove they can finish a game before they start talking about that.
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The One Guy
Rust Maid
Posts: 1,148
Pronouns: he/him/his
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Post by The One Guy on Jul 24, 2017 16:57:40 GMT
I think the worry about them working on other projects is the idea that they might get stuck in a pattern of constantly starting things and never finishing them. ...Which I personally don't think is likely, but I can understand the concern.
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Post by obsidalicious on Jul 24, 2017 23:04:06 GMT
While I haven't been paying too much attention to Hiveswaps development, it seems to me that the main concern is that, between all the delays, and the total communication blackout, WP seemed to be giving off the impression that they're totally flat-out, each and every member focused solely on getting the game up and running as soon as they can. But now they seem to find the time to be having interviews every other day and now they say that they don't have all their attention on Hiveswap. So I guess some people are feeling like the previous presentation was, to some degree, a lie; that the game may not have needed to be delayed quite as much, that they were in fact able to work on the downed forums and just chose not to.
Of course, realistically, it could very well be that their other game ideas are literally just doodles on a whiteboard someone did on their lunch break, rather than a whole active department taken away from fixing Hivesawp. If that is the case though, then I don't think they should be trying to hype them up at this stage.
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The One Guy
Rust Maid
Posts: 1,148
Pronouns: he/him/his
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Post by The One Guy on Jul 26, 2017 15:03:55 GMT
Of course, realistically, it could very well be that their other game ideas are literally just doodles on a whiteboard someone did on their lunch break, rather than a whole active department taken away from fixing Hivesawp. If that is the case though, then I don't think they should be trying to hype them up at this stage. Another possibility is that they are getting started on new projects seriously, but only those of them whose parts of Hiveswap are done. Just because one part of the game is running into last minute problems doesn't mean there aren't other parts of the game that are finished, giving the people working on them not much more to do other than start something new.
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Post by Gab on Jul 27, 2017 17:29:32 GMT
whatpumpkin.tumblr.com/post/163468645370/its-hiveswap-development-team-interview-dayInterview day! ... Was yesterday. It happened on the later side and I went to bed early, so I missed it, but it happened and it was sweet. The first pic we basically already say, that's the logo for the can that Xefros crushed. It reads "New! GRUB JUICE (Ride the grub!)" The second is obviously Jude's and Joey's portraits, plus a bonus early WIP version. I sort of wonder if that lazery background is a temporary one, since that design is kind of there even in the wip. I think Joey had one until it was switched to that autumny one. Plus one of Trizza's portraits is behind a very similar laser design as well. Also, it's funny that Jude has sort of a cocky smirk in the wip, then in the final he's TRYING to do that face, but also looks super nervous. Nothing else I want to comment on except maybe the last picture, which is just adorable, and the slideshow of progress we get of Joey's room. I've broken it down: Spoilering for big images: These are blown up a bit to try and spot some extra details, but are consequently kind of blurry. Anyway, this looks like a mockup of her room, but considering the level of detail and consistency with later versions, I'd say it was likely based on an existing draft of the room, maybe when it was 3D a lot of the room was already designed. I'm pretty sure this has existed as a bit of promo from the kickstarter for a long time, maybe still when it was 3D. I could be wrong, but it has that look. Compared to the last shot, some objects have been added, some posters, some doll designs have been updated. And there's a lightmap. This one looks like an early version of the final, or a color mockup. A lot of stuff like posters are missing, probably because those are being drawn independently then ported into the room. Some objects from the second picture are now missing, I presume they may have been moved elsewhere in the house. Also the manthro chap was moved from the window sill to the beanbag chair. This one looks to be a base image of the room's final version, under no lighting effect. Compared to the last one it's all been redrawn, and a few things slightly tweaked in their design. The posters are all in place. Interestingly, the view from the window doesn't match other versions, it might be an unused version before it's updated to its current look. Speaking of... Chiefly, this is the room at night under the warm glow of the ceiling light. Comparing with the last version, you can see a handful of very slight tweaks. A light switch has been added next to the door. The calendar is slightly modified. One or two objects are changed or removed. The foreground objects have been moved over slightly. Sheen on the computer monitor. Incredibly subtle stuff like this is the kind of very minor thing that I imagine is the result of the long development the game has been through. The wait and everything is still hard, but if stuff like comes along with that, I do think it helps make the wait worth it. And the final version, and the most familiar to us I imagine, thanks to recent trailers and such. It finally makes use of the lighting that was drawn out in the second pic. As far as I can tell there are no design changes at all from the last version. The sheen on the computer monitor is different, but that would be due to the lighting. It looks like there are no x's on the days on the calendar, which may count. Also, you can see the light switch is flipped to the other position, which is a nice detail. :B Also, I legitimately can't remember if I ever spotted this before and don't remember, but it looks like Joey's shirt design is also a part of her roof artwork as well. Which, come to think of it, conspicuously comes to an end by her bookshelf for some reason. Guess they couldn't paint that area? Again, a neat little detail. I hate to be nepotistic, but these interviews with art promos are just so nice to dig into. Though I do honestly hope we don't get too many more. They're at a nice level of giving us more teaser content to last us a little longer without spoiling us or watering down the experience of actually playing the game, but I wonder how much longer that can last. I still want most of Act 1 to be a surprise, and at this rate the harley manor chapter is barely going to have any. Not to be critical, but hearing more about developmental challenges in the game from the interviewees would be pretty interesting too. Like why the house is designed the way it is, stuff like that. But then that would be pretty spoilery too before long, could risk ruining puzzles before we even get to solve them for ourselves. Actually, if we get more interviews in between Acts, they could talk much more about Act 1 stuff, that would be pretty cool.
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The One Guy
Rust Maid
Posts: 1,148
Pronouns: he/him/his
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Post by The One Guy on Jul 27, 2017 18:06:10 GMT
These are blown up a bit to try and spot some extra details, but are consequently kind of blurry. You can view the image from the at "full size" by changing the end of the image url to 1280 rather than 500. It's only 80 pixels less wide than your blown up versions and has no added blurriness. Here: Also, it amuses me how much the workstation photo reminds me of Joey's room, what with all the organized clutter and abundance of toy figures.
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Post by Blaperile on Jul 27, 2017 20:34:04 GMT
Wow, Gina's done some really great 2D art, if you look at all those things she's done! I really like how they show how much the art for Joey's room has evolved since the beginning, and what it looks like in the various grades of shading. That looks really cool. Also, wow thanks banditAffiliate and The One Guy for sharing these big versions! It's really interesting to watch them in detail like this, and just look at how much those things have evolved. And I can't believe I've only just noticed the picture on the Skaianet calendar! I mean, I vaguely recall having seen it before, but I only just noticed it's that same Skaianet picture we saw a bigger image of a few interviews ago! That's really interesting. And hey, apparently in a much earlier version of the room there was just a giant Skaianet poster on her wall, haha.
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Post by plainWonder on Jul 27, 2017 20:37:16 GMT
Nice interview.
I like the graphic artists' interviews the most because of the abundance of pictures. And I really like all the family photos. In comparison to Homestuck, the mansion is positively littered with them!
Nice observations there, bA! Looking at the art reel, I notice the key items (walkie talkie, ballet shoes) are all on the right side of the room. Presumably as a way for them to be easily noticed and picked up before exiting.
I just remembered why the game must take place at night for Joey: it's so that when she swaps places with Dammek, he's not instantly blinded by the sun. Then again... Condy could walk in the Terran sunlight just fine. (Earth C's sun could've been tailor made for troll eyes, so that's why I'm saying this about Sol.)
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Post by Blaperile on Jul 28, 2017 19:55:02 GMT
I just remembered why the game must take place at night for Joey: it's so that when she swaps places with Dammek, he's not instantly blinded by the sun. Then again... Condy could walk in the Terran sunlight just fine. (Earth C's sun could've been tailor made for troll eyes, so that's why I'm saying this about Sol.) Or the Alternian sun is just much brighter and/or closer to Alternia than Sol was to Earth. Note that we've never seen a human in daylight on Alternia (John did zap to Alternia a few times but never during the day as far as I recall, and I don't think we've seen Joey on Alternia during the day in any of the trailers/concept-art so far). It would be interesting if Joey needs to learn to avoid the sun (assuming she stays on Alternia for more than one (long) night), while Dammek gets to enjoy sunlight for the first time in his life (assuming he stays on Earth for more than one night).
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Post by alleywaycreeper on Jul 31, 2017 3:57:28 GMT
While I haven't been paying too much attention to Hiveswaps development, it seems to me that the main concern is that, between all the delays, and the total communication blackout, WP seemed to be giving off the impression that they're totally flat-out, each and every member focused solely on getting the game up and running as soon as they can. But now they seem to find the time to be having interviews every other day and now they say that they don't have all their attention on Hiveswap. So I guess some people are feeling like the previous presentation was, to some degree, a lie; that the game may not have needed to be delayed quite as much, that they were in fact able to work on the downed forums and just chose not to. Of course, realistically, it could very well be that their other game ideas are literally just doodles on a whiteboard someone did on their lunch break, rather than a whole active department taken away from fixing Hivesawp. If that is the case though, then I don't think they should be trying to hype them up at this stage. If that translated tweet is saying what it sort of looks like it's saying, they're actually done with the game and are just looking into the marketing side of things now...? I don't know if I've got that right or if that's correct anyway, but if it was then I guess thinking about new projects would be justified. You'd think though, that if that was the case, they'd just tell us that.
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Post by Gab on Jul 31, 2017 15:56:35 GMT
You can view the image from the at "full size" by changing the end of the image url to 1280 rather than 500. It's only 80 pixels less wide than your blown up versions and has no added blurriness. Here: Oooooooh, thank you!!!! I didn't know whether there was a way to get tumblr pictures at full size, but now I do. I was tempted to update the captures I took with these, but ehhhh. Though if I have cause to do it again next time, I will keep this method in mind for the future.
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Post by OneSkullBoy on Aug 3, 2017 15:41:59 GMT
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