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Post by eerr on Jul 26, 2016 1:47:46 GMT
I was uhh, sleepy yea! I take it back, I meant a demo is never worth it. And that they shouldn't and can't make a normal trailer.
I suppose they do need something to popularize Hiveswap. But a full blown trailer seems outlandish on a shoestring budget.
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thedude3445
Scampermaster
Homestuck? More like, Homo suck... oh wait...
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Post by thedude3445 on Jul 26, 2016 3:20:37 GMT
eerr, nothing you are saying makes any sense. Demos are nothing like trailers, and trailers absolutely don't decrease sales, unless you have some sort of data to prove it. They already have one trailer out there for the old 3D version of the game, and it makes the game look fairly interesting (though the art design isn't as good as the new version). And as the Extra Credits video also stated, it's not like demos are gone, it's just that Free to Play/Free to Start replaced them. Hiveswap's lack of PR right now is annoying, but when the game gets nearer to release there will probably be a bigger marketing push (since most larger video game websites are basically advertisements at this point, just having articles about your game is essentially marketing).
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Post by Gab on Jul 26, 2016 16:40:25 GMT
Don't engage the trolls.
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Post by Blaperile on Jul 26, 2016 18:39:43 GMT
This thread got way out of hand there for a bit. I guess a one-time joke like this is "okay", I mean, the entire internet does rickrolls all the time. So I'll let this one slide. (though god fucking dammit I thought it was real and deliberately stopped checking the forums for 3/4th a day just so I could find time to watch this with my brother... and it turned out it was not real. Ah well.) But while a rickroll itself is fine... tfw people are linking to stupid rick rolls when an actual hiveswap update is here and hasn't been brought up yet. it's nice that we have a solid release date now, i just hope they actually stick to it. Doing it a second time just afterwards is really just overdoing it. Like memento vivere said, at this point the thread was really just bordering on spam. Those were 7 posts in a row that contributed absolutely nothing to the thread. And spamming again after a moderator already explicitly told to stop it? Yeah, that really isn't funny anymore. What else do you expect there's nothing else to talk about what with this infodrought and all. If you've got nothing to talk about, then you should not post because you're just cluttering up the thread. This is the reason why in the past on the MSPA Forums threads like Comic Discussion occasionally got shut down if there simply wasn't any meaningful discussion going on anymore until new information was released. And honestly, I understand it now more than ever, but I'm willing to give this thread another chance, because until a few days ago it was still doing pretty fine and now the last few posts seem to be doing fine again as well (though please don't go too deep into general trailer discussion, keep it Hiveswap related please!). It's clear there are still meaningful discussions people can have and are having right now. Now you're basically not even trying anymore. It's not on-topic, no text and just an image. That's literally against everything the content-rich posts rule is even about. Come on.
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Post by Neptz on Jul 26, 2016 19:45:10 GMT
Yeah, I'm sorry about that last post, I just thought it'd be funny.
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Post by karkat on Jul 26, 2016 20:06:35 GMT
i mean it is horrifically racist so...
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Post by staircaseofkneecaps on Jul 26, 2016 22:02:39 GMT
i mean it is horrifically racist so... It's a racist joke sure, but it is a joke. They weren't making light of like slavery or anything and saying "It wasn't that bad lol", they used a funny stereotype to make a joke about a situation, on the internet. No one got hurt, and no one was supposed to get hurt. Also, describing it as " horrifically racist" is a huge overstatement. Also also no offense to the mods because I actually respect you guys very much, but why so strict? A whole 7 posts of off topic discussion (9 I guess now, unless anyone ninjas me) isn't that much, and saying "If you've got nothing to talk about, then you should not post because you're just cluttering up the thread" is laaaaaaaaaaame, because I'm pretty sure these threads can go for hundreds of pages before we actually need to make a new one, and it's not spam if it's multiple people on board with a joke is it and The forums are scarily similar to elementary school.
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thedude3445
Scampermaster
Homestuck? More like, Homo suck... oh wait...
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Post by thedude3445 on Jul 27, 2016 0:12:39 GMT
Yeah, no, it's really annoying seeing an entire page of a seven-page thread dedicated to dumb jokes instead of discussion. There are tons of different threads on these boards where you can make tons of jokes. It's not even that strict compared to a lot of forums I've been on; three or four off-topic posts in a row was sometimes enough for the mods to step in some places.
On-topic discussions about Hiveswap would be great. I want to see more discussion about the recently-learned fact that we're going to be able to affect the story via certain actions or choices. I'm really curious how that will be played out. Will it be branching story paths like in a VN? Will it have major choices that have gameplay effects like in Mass Effect? Will it be something more subtle like in Undertale? I'm pretty excited for that.
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Post by legendary on Jul 27, 2016 1:35:38 GMT
I'm honestly picturing something similar to early Telltale games where you solve puzzles and have dozens of hilarious jokes on every screen, but there isn't a lot of choice except the occasional "go to all x places in any order you wish" type affair.
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thedude3445
Scampermaster
Homestuck? More like, Homo suck... oh wait...
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Post by thedude3445 on Jul 27, 2016 5:09:37 GMT
I'm honestly picturing something similar to early Telltale games where you solve puzzles and have dozens of hilarious jokes on every screen, but there isn't a lot of choice except the occasional "go to all x places in any order you wish" type affair. Well, the lead writer for Hiveswap gave an interview a couple months ago and talked about how the game was designed to where you could make certain characters like/dislike you, or do certain things to them, and they would "remember" in the next episode of the game. It sounds like there's some story interactivity, but from what I remember of the interview it was worded vague enough that there's no telling what it might actually be like. Maybe there's no actual story impact after all, who knows.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 27, 2016 9:44:09 GMT
I personally don't like concept of active story branching all that much. It makes really hard to pinpoint what is canon and what isn't.
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Georgie
Plucky Tot
Mage of Breath, apparently.
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Post by Georgie on Jul 27, 2016 12:34:06 GMT
I think I'd prefer it if the actual plot of the games wasn't affected too severely by the actions of the player. Minor, inconsequential changes are all right, but large, branching story trees always make me feel as if I have to go back and play through every possible path. I'd much rather it were just sidequests that had multiple routes.
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The One Guy
Rust Maid
Posts: 1,148
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Post by The One Guy on Jul 27, 2016 13:50:02 GMT
Branching paths are a double edged sword for me. On one hand, it's pretty cool, provides consequences to actions, and allows the player to actually make choices as the character. On the other hand, it requires multiple playthroughs to see the game in its entirety, and if things are really complex and based on multiple factors or stats, you may even miss parts of the game without knowing it!
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Post by Gab on Jul 27, 2016 15:03:49 GMT
I think I'd prefer it if the actual plot of the games wasn't affected too severely by the actions of the player. Minor, inconsequential changes are all right, but large, branching story trees always make me feel as if I have to go back and play through every possible path. I'd much rather it were just sidequests that had multiple routes. Regardless of my personal feelings about the subject, I feel the game will turn out like this. Maybe it's just a gut feeling, or maybe things I've read lead to that conclusion, but I'd bet splitting paths will only affect minor things like how npcs react to you. The overall plot of the game(s) will probably be more consistent, with only minor details changed at most.
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loading
Raise of the Conductor's Baton
Posts: 435
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Post by loading on Jul 27, 2016 15:16:28 GMT
To be fair though, the more the split paths matter, the more replay value exists.
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The One Guy
Rust Maid
Posts: 1,148
Pronouns: he/him/his
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Post by The One Guy on Jul 27, 2016 15:26:57 GMT
I should probably mention that I agree that this game will probably have an unchangeable story. Point and click adventure games are typically set up that way, and given that it is presumably supposed to fit in canon, at the very least there's probably one ending designated as canon. Also, given its episodic nature, it can't possibly branch off too greatly or else Episode 2 would essentially be a different game for different people.
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Post by mementovivere on Jul 27, 2016 16:06:12 GMT
I think some branching paths could be cool, although in general I tend to feel like their impact on the core plot of a game should be between one of two extremes: either fairly minimal (some variations in dialogue, character interactions, cosmetic changes, etc), or else result in VERY significant changes (such as with Undertale, or the retcon in Homestuck). Go big or go home, basically. I'm pretty curious to see how the reputation system is implemented though, especially with Prongle. i mean it is horrifically racist so... It's a racist joke sure, Whoop, I'll stop you there! If you agree that it was racist, then you should be able to understand that it would then logically break the explicit "no racism" rule we have. No further qualifying statements necessary about how funny and harmless you find it. Also also no offense to the mods because I actually respect you guys very much, but why so strict? A whole 7 posts of off topic discussion (9 I guess now, unless anyone ninjas me) isn't that much, and saying "If you've got nothing to talk about, then you should not post because you're just cluttering up the thread" is laaaaaaaaaaame, because I'm pretty sure these threads can go for hundreds of pages before we actually need to make a new one, and it's not spam if it's multiple people on board with a joke is it and The forums are scarily similar to elementary school. Please. A mild comment nudging people to stop trolling and stay on-topic is far from strict (especially compared to the way the original MSPA forums were enforced), and there are plenty of existing topics or forums where you can show off how dated your memes are. As thedude3445 said, some people do in fact find it obnoxious and spammy and would prefer to actually discuss Hiveswap in the Hiveswap Thread without a bunch of bait-and-switch links getting their hopes up with promises of new content... especially not multiple times in a row. I don't really care if it happens a little bit, but it was turning into a trend--and yes, the sum of multiple people trolling is spammier to the topic as a whole than if only one person were doing it. We're not just arbitrarily making up rules for the sake of being mean and bossing people around, they exist to make it easier for people to have actual discussions about MSPA stuff. Your elementary school comparison is actually pretty funny to me, because the main features of an elementary school that differ compared to any other schools are 1) more lenient rules, 2) more immature students. If these forums were an elementary school, it would be a really bad one because the kids have free reign to do whatever they want 98% of the time, but many of them lack the maturity to be able to handle being told what to do even 2% of the time without then crying about how unfair it is that rules exist at all. It's not that big of a deal.
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thedude3445
Scampermaster
Homestuck? More like, Homo suck... oh wait...
Posts: 212
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Post by thedude3445 on Jul 27, 2016 22:30:11 GMT
Whoa, where's that Prongle thing from? I haven't seen that anywhere before.
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Post by MrCheeze on Jul 28, 2016 17:01:00 GMT
My impression is that the game is going to be linear with branches. Or at least, that was the plan back in '13.
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Post by Gab on Jul 28, 2016 18:25:32 GMT
If I had to guess, it probably came out during one of the interviews at some point. Good to see it again though, there's a lot to analyze and be excited by.
EDIT: Oh man, that old thing. That brings back memories. Man, I bet the original plan was to use 2D Homestuck-esque art, probably planning for a $700,000 budget. At least, before the kickstarter was even completed.
Man, things have changed quite a lot since then.
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thedude3445
Scampermaster
Homestuck? More like, Homo suck... oh wait...
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Post by thedude3445 on Jul 30, 2016 3:50:06 GMT
Oh wow I never even noticed that flowchart. It looks as elaborately complicated as the ones I've made for Visual Novels that I never get around to finishing, except the sad part where it seems pretty linear.
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Post by therationaldove on Jul 30, 2016 17:09:55 GMT
Multiple outcomes and different ending can be annoying, especially when you have to replay bits that aren't effected by your actions, but in most cases, games like this have multiple save files so that if you want to go back on a mistake you make, you can simply save the game before you make that key decision as a new save file. Also, sometimes branching path games will have a "level select option" so that you can start from a certain point, bypassing repeated section entirely.
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Post by George on Aug 16, 2016 20:34:48 GMT
Just so you know the game development is still chugging along. What Pumpkin recruited Shelby Cragg, creator of NEOKOSMOS, a month or two ago. She said so on her Patreon.
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Post by therationaldove on Aug 20, 2016 23:28:52 GMT
That's exciting! Shelby is an incredible artisit, so I'd love to see her work here!
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Post by eruditeChronicler on Aug 28, 2016 13:13:41 GMT
I'm not sure how likely this will be, but I would LOVE Hiveswap to implement features from Homestuck, like an echeladder with witty and hilarious titles, ceramic porkhollows for keeping boonmoney, kiddy camper handysashes with achievement patches (Yes, I know only God Tiers get them, but...), and sylladices with fetch modus shenanigans!
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