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Post by Neptz on Apr 22, 2016 20:50:54 GMT
Honestly I don't care. I've always wanted to have a homestuck style game, no matter how limited. I'm sad, but also glad it isn't Sburb-based, though. That's a lot of work, and a lot of stuff in the S---bs shown in the comic are probably impossible with the technology we have now.
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Post by alleywaycreeper on Apr 22, 2016 21:55:33 GMT
Honestly I don't care. I've always wanted to have a homestuck style game, no matter how limited. I'm sad, but also glad it isn't Sburb-based, though. That's a lot of work, and a lot of stuff in the S---bs shown in the comic are probably impossible with the technology we have now. I think someone could've made S___b as a normal game that didn't send meteors to your house. I honestly don't know how good it would be, though.
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Post by Arashi500 on Apr 22, 2016 22:00:54 GMT
Honestly I don't care. I've always wanted to have a homestuck style game, no matter how limited. I'm sad, but also glad it isn't Sburb-based, though. That's a lot of work, and a lot of stuff in the S---bs shown in the comic are probably impossible with the technology we have now. I think someone could've made S___b as a normal game that didn't send meteors to your house. I honestly don't know how good it would be, though. Really? I can't even imagine the challenge of trying to get a sprite prototyping mechanic, an alchemization mechanic, and a grist building mechanic to all work, and then work together as well.
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Post by Neptz on Apr 22, 2016 22:09:04 GMT
Honestly I don't care. I've always wanted to have a homestuck style game, no matter how limited. I'm sad, but also glad it isn't Sburb-based, though. That's a lot of work, and a lot of stuff in the S---bs shown in the comic are probably impossible with the technology we have now. I think someone could've made S___b as a normal game that didn't send meteors to your house. I honestly don't know how good it would be, though. That's why I said it's impossible. You'd have to make a sprite combination for every possible item in your game. Every possible land. Every possible alchemization (This was Overseer's biggest downfall. They didn't account for the ridiculous amount of alchemy, and even now with their suggestion feature it's hard to find what you want sometimes)
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Post by alleywaycreeper on Apr 22, 2016 22:35:34 GMT
I think someone could've made S___b as a normal game that didn't send meteors to your house. I honestly don't know how good it would be, though. That's why I said it's impossible. You'd have to make a sprite combination for every possible item in your game. Every possible land. Every possible alchemization (This was Overseer's biggest downfall. They didn't account for the ridiculous amount of alchemy, and even now with their suggestion feature it's hard to find what you want sometimes) Nah, you could just have a set of things the game can make and just have the stuff it can't make not work. Like a sprite can reject stuff, or you only get so many lands based on your classpect or sometimes some alchemy merges don't work. It'd be a bit of a cheat, but that's how I figure it would go.
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Post by Neptz on Apr 22, 2016 22:46:57 GMT
That's why I said it's impossible. You'd have to make a sprite combination for every possible item in your game. Every possible land. Every possible alchemization (This was Overseer's biggest downfall. They didn't account for the ridiculous amount of alchemy, and even now with their suggestion feature it's hard to find what you want sometimes) Nah, you could just have a set of things the game can make and just have the stuff it can't make not work. Like a sprite can reject stuff, or you only get so many lands based on your classpect or sometimes some alchemy merges don't work. It'd be a bit of a cheat, but that's how I figure it would go. Then that wouldn't make it really fun, would it? For me, the fun of sburb is the endless possibilities you can have. That just cheapens the experience and makes it some boring RPG + building game.
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Post by alleywaycreeper on Apr 22, 2016 23:29:38 GMT
Nah, you could just have a set of things the game can make and just have the stuff it can't make not work. Like a sprite can reject stuff, or you only get so many lands based on your classpect or sometimes some alchemy merges don't work. It'd be a bit of a cheat, but that's how I figure it would go. Then that wouldn't make it really fun, would it? For me, the fun of sburb is the endless possibilities you can have. That just cheapens the experience and makes it some boring RPG + building game. Like I said, I don't know how good it would be.
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Post by sasuke on Apr 23, 2016 4:40:36 GMT
i liked the 3d, but thats cuz i spent the last few years of my life taking 2d designs from homestuck and making them 3d irl.
still slightly bitter its not a 2d platformer....i love 2dplatformers... (the kirby series is one of if not my most fav series)
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Post by Neptz on Apr 23, 2016 5:04:52 GMT
i liked the 3d, but thats cuz i spent the last few years of my life taking 2d designs from homestuck and making them 3d irl. still slightly bitter its not a 2d platformer....i love 2dplatformers... (the kirby series is one of if not my most fav series) A 2D platformer would make 0 sense, considering Homestuck's main inspiration is text parse adventures. I like Kirby, too.
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Post by therationaldove on Apr 23, 2016 14:46:31 GMT
Yeah, I think we're gonna get some kind of point and click adventure game or something RPG-related. That would be my guess as far as gameplay is concerned.
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Post by Arashi500 on Apr 23, 2016 20:12:37 GMT
Yeah, I think we're gonna get some kind of point and click adventure game or something RPG-related. That would be my guess as far as gameplay is concerned. It will almost certainly be a point-and-click adventure. I just hope people don't feel too miffed about backing it and it not having RPG advancement or Strife Specibus mechanics.
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sporkaganza
You are the Star
Posts: 221
Pronouns: he/him/his
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Post by sporkaganza on Apr 24, 2016 3:50:31 GMT
There's no "almost" about it; if you've been paying attention to the production at all, it's 100% confirmed this is what it is.
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Post by Arashi500 on Apr 24, 2016 8:27:46 GMT
There's no "almost" about it; if you've been paying attention to the production at all, it's 100% confirmed this is what it is. That it will be point-and-click is certain. But I've just seen a people (mostly on tumblr) speculating on whether or not that means there will be some RPG combat overlayed on top of the adventure stuff, or if "combat" will more take the form of puzzles. And they seem to be setting themselves up for disappointment when they'll get the latter.
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Post by eerr on Apr 24, 2016 19:46:55 GMT
There is no time for them to add turn by turn combat. Maybe a puzzle or two or five where you have to navigate around enemies but combat out right? No way! This is a new studio that already had to throw out tons of production code.
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sporkaganza
You are the Star
Posts: 221
Pronouns: he/him/his
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Post by sporkaganza on Apr 25, 2016 2:05:57 GMT
There is no time for them to add turn by turn combat. Maybe a puzzle or two or five where you have to navigate around enemies but combat out right? No way! This is a new studio that already had to throw out tons of production code. I feel like they could, but only if they pared it down to the most simple version of that possible. But at that point I don't know how fun that'd be to play anyways.
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Post by sasuke on Apr 25, 2016 2:11:17 GMT
the old ver had and im paraphrasing 'some form of combat where you used items you had gotten and stuff' sounded turn based or maybe just point and click puzzel combat? its in an interview with a dev on youtube somewhere i could probably dig up is someone really wanted. who knows whats still relevent tho.
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Post by scarodactyl on Apr 25, 2016 5:50:53 GMT
I think someone could've made S___b as a normal game that didn't send meteors to your house. I honestly don't know how good it would be, though. That's why I said it's impossible. You'd have to make a sprite combination for every possible item in your game. Every possible land. Every possible alchemization (This was Overseer's biggest downfall. They didn't account for the ridiculous amount of alchemy, and even now with their suggestion feature it's hard to find what you want sometimes) Give neural nets some time. They already work very similar to alchemy, in the sense that you can sort of take an image and say "remove this image-pattern from it.'
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Gilian Zorybo
Plucky Tot
Kinda getting there.
Posts: 26
Pronouns: he/him/his
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Post by Gilian Zorybo on Apr 25, 2016 19:01:33 GMT
Honestly I don't care. I've always wanted to have a homestuck style game, no matter how limited. I'm sad, but also glad it isn't Sburb-based, though. That's a lot of work, and a lot of stuff in the S---bs shown in the comic are probably impossible with the technology we have now. I think someone could've made S___b as a normal game that didn't send meteors to your house. I honestly don't know how good it would be, though. It would be... kinda difficult to do, it implies it to be an open world game. But if we want a closed enviroment, the story of a troll session or kid session, it would MAYBE be as long (or longer) than the thought Hiveswap. level creation with enemies and such would be easier to make than a point and click adventure where every element of the game must be designed thoughtfully and there are little to no premade elements to reuse like spawning enemies, coins, etc.
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Deleted
Deleted Member
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Post by Deleted on Apr 26, 2016 11:02:54 GMT
What are the chances that game will somehow wrap up things left unclear in the endgame, huh, of the comic itself, and how much of a dick move would it be? Asking because of a YouTube argument.
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Post by alleywaycreeper on Apr 26, 2016 11:15:07 GMT
What are the chances that game will somehow wrap up things left unclear in the endgame, huh, of the comic itself, and how much of a dick move would it be? Asking because of a YouTube argument. I don't think it's going to do that because I think the team and Hussie are aware of how much of a dick move that would be. At the very least, I hope they are. However, it wouldn't surprise me if it ended up tying into the main story more than we can predict right now, but the absolute most I think it could do is maybe provide some foreshadowing for whatever happens in the epilogue.
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Post by Gab on Apr 26, 2016 14:48:16 GMT
Pretty much 0%. One of the first questions that was answered had Andrew explicitly stating the game wouldn't be about Sburb or any of the characters from Homestuck. Elements of the story may be present and elaborated upon, particularly what those mysterious guardians were getting up to, but these wouldn't really clear anything up as far as HS' ending goes.
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Post by Neptz on Apr 26, 2016 14:51:21 GMT
Pretty much 0%. One of the first questions that was answered had Andrew explicitly stating the game wouldn't be about Sburb or any of the characters from Homestuck. Elements of the story may be present and elaborated upon, particularly what those mysterious guardians were getting up to, but these wouldn't really clear anything up as far as HS' ending goes. It wouldn't be, but it could tie into the story in a insignificant way or something. A tie-in would be cool, no matter how minor.
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Post by TimeyWimeyHero on Apr 27, 2016 21:33:08 GMT
Any of you heard of Broken Age? I'm thinking Hiveswap's gonna have a similar aesthetic.
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Post by Arashi500 on Apr 28, 2016 0:38:17 GMT
Any of you heard of Broken Age? I'm thinking Hiveswap's gonna have a similar aesthetic. Back when it as 3D, I would've thouht this too. Now that it's 2D, I'm not so sure.
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sporkaganza
You are the Star
Posts: 221
Pronouns: he/him/his
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Post by sporkaganza on Apr 28, 2016 3:57:54 GMT
Any of you heard of Broken Age? I'm thinking Hiveswap's gonna have a similar aesthetic. Back when it as 3D, I would've thouht this too. Now that it's 2D, I'm not so sure. ??? Broken Age was a 2D game.
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