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Post by typeandkey on Jun 1, 2016 1:59:53 GMT
The two of you sit there, splayed out on the floor, staring awkwardly at each other. The light bulbs the other-you has in place of eyes flicker a few times as if he were blinking in complete consternation. So much is his confusion that he's apparently forgotten that he intends to maul you. Odd, you didn't think an abomination from the hellscapes of your deepest nightmares was capable of being so utterly flabbergasted. Your pathetic display with your completely fake and not-real-at-all toy pistol seems to have caused some good to shift in your favor. The other-you seems to be mentally frozen, trying to process what nonsense just took place, providing you with precious moments to think and act. A lesser man would take this opportunity to struggle free and make a run for it; not you, though. You have a different idea, you're committed. Reloading the “pistol” and firing it again at close range strikes you as the thing to do. You're not sure exactly how an obvious children's toy could hurt anyone, though. Yes, you did have that vision earlier where the fake pistol managed to puncture your skull, but you just assumed that was the result of your overly active and overly morbid imagination. Still, anything's worth trying once. Or twice. Unfortunately the pistol did not come with any instructions, but it shouldn't be too hard to figure out. You quickly try and push the pole back into the gun's barrel, but it doesn't budge. The moment you make your first move, the other-you snaps out of his befuddled trance and continues his efforts to climb out of the trap door and pull you closer. You scramble to quicken your pace of trial and error to try and figure out how to reset the flag in the fake gun. You try twisting the pole inwards in case it screws in, but to no avail. The magazine pops out partway, but pushing it back in doesn't seem to do anything. The gun's slide moves, but nothing happens. Little by little, inch by inch, the other-you pulls you in. His electrified breathing sparks and sizzles as he drags you closer. Finally, when you try pulling back the hammer you find that it twists instead. You quickly turn the pistol's hammer like the wind-up key of a music box, the flag retreats back into the gun. Now that the gun is “reloaded”, you twist around and lean forward to get the gun as close to the other-you's head as possible. Your sudden movement and shift in weight causes the other-you to lose his balance. Before you can pull the trigger, he loses his perch and slips back through the trap door. Unfortunately, since he is holding you by the ankle, you get dragged down as well. The two of you fall back through the trapdoor into the room you started in. You land at an angle, hitting the actual door part of the open trapdoor while the other-you falls through the opening. The back of your head hits the brass doorknob causing you to see stars. Oh look, there's Orion, your least favorite constellation. The jar to your head loosens your grip on the deadly not-gun and it falls out of your hand, sliding across the floor. 1 pistol removed from inventory. The other-you slips through the opening while still grasping your ankle, causing you to tumble in after him, again. Thankfully, you hit the floor face down this time on the opposite side away from any doorknobs. The other-you manages to grab hold of the trapdoor's frame embedded into the floor to pull himself up. Though his screechings were difficult to read before, you can almost swear that his electrified snarls sound slightly more angry now. He still has you by the ankle. Again? No, no; that didn't happen. As has been explained previously, you're positive that was just your mind going into the dark places again. The other-you obviously couldn't have broken your leg, nor has he killed you. If he had, you wouldn't be here right now, right? Right. However, that may not be the case if you don't do something about your current situation soon. Your first line of defense, a gun that isn't actually a gun, is currently out of your reach. The other-you is struggling to pull himself up; he'd probably have an easier time if he let go of you and waited until after he finished climbing to attack. You're certainly not going to point that out to him, however. You try pulling away only to be viciously yanked back by your ankle. You're starting to get tired of this. A creeping thought in the back of your mind politely suggests punching this thing as an alternative to shooting it. You decide to roll over, your ankle twists around in the other-you's grip. Now lying on your back you lift your head to look at your assailant. Eugh, it's like he's getting uglier every time you look at him. You: “Back off!” You display your martial abilities by punching him with your foot. Your heel connects with his chest pushing him back and causing him to slam into the trapdoor's rim. Strangely enough, instead of the soft thud you'd expect when you hit someone in the chest, your foot connects with something hard and flat. Almost like the other-you has some kind of thin metal box stashed just under his shirt. For some reason, his eye-bulbs go out as the Christmas lights he has for teeth flash wildly and change color formation. His buzzed growling is momentarily overpowered by a dull but loud beeping sound as his eyes flicker back on. His hand slides off your ankle as he tumbles into the room below. You hear him hit the floor below you with a loud thud. Then another thud when he slips through that trapdoor and hits the floor below that one. Then another. And another. And so on. With any luck he'll keep falling forever. If not, you can always show him the might of your fist-kick style. As satisfying as the adrenaline rush from foot-to-chest combat is, you'd feel better if you were well armed, in case you run into that other-you again. You quickly glance around the room for your faux pistol. It's nowhere to be found. It must still be in the room above you, where this whole mess started. Hmm, these portal doors have no consistency. You blame the poor craftsmanship. That's another reason to arm yourself, if these truly are portal doors, then the other-you is eventually going to run into you again when he falls from above. It would behoove you to be prepared so you can do the honorable thing and finish him off while he's injured, weak, and vulnerable. If you want to reequip your fake, toy pistol, you're going to have to climb up and get it. You jump up and grab hold of the trap door above and proceed to pull yourself up. This time you don't see someone doing the same in the room above you, nor do you hear someone climbing up behind you. Now that your view is unobstructed, the series of trapdoors above look seemingly endless. It kind of reminds you of those endless mirror hallways. Creepy. You pull yourself up into the room you started in. There is no nostalgia to be had, however, considering now you've decided you hate this shack and everything related to it. You see the pistol lying on the floor a short distance away. You saunter over and pick it up without any difficulties or incidents what-so-ever. A nice change of pace, considering every other seemingly simple task you've tried to do tonight ended up being monumental ordeals. 1 pistol added to inventory. You pull your mallet out of your inventory and equip it in one hand and equip your almost-but-not-quite pistol in the other. Good, you now feel reasonably confident in your abilities to deal with any problems this shack can throw at you. [STATUS CHANGED TO TENTATIVELY BRAVE]Your thoughts are interrupted by a voice. It's not shouting, but loud enough to be heard over the rain. It's coming from the window near where you parked your brother's truck. The voice seems to be trying to poorly imitate engine and car sounds. Unknown Voice: “Vroom! Vroom! Beep-beep! Skree! Vrmmm- Kablooey!” Oh crepes almighty, what the hell now? Player Statistics:Status: TENTATIVELY BRAVE
Death Count: 5
Inventory: 1 can of dehydrated cans, add water for more cans 1 book (read) titled Staying Delicious: Keep Your Cool as a Fool 1 electronic codex, taste the brain punch 1 legalese document 1 extend-o-grab 1 mallet 1 pistol 1 fistful of pennies 1 bunch of coupons 1 keys
Abilities: A Kall To Keys [X] Stat Tat [X] Honeyed Vinegar [X] Pseudosmarts [ ]
It's probably just the wind. I wouldn't look int it. Codex:The public's adoration for toys, novelties, and joke items is well know the world over. Consequently, it comes as no surprise that there are companies and organizations that specialize specifically in the production and distribution of these items. The largest and most well known of these being Farlow and Grimewatt's Pedigree Fun and Games, or FarGrime Games for short. Founded in 1818, it has consistently dominated the market and set records for the most hit bestselling toys of all time. Interestingly enough, the company was originally intended to be a sarcastic joke. Having reputations for being miserly curmudgeons, both Farlow and Grimewatt devised a device they believed to be so pointlessly useless that no one in their right mind would buy it; the device in question resembled a small creature that, when squeezed, its eyes would bug out. They were both shocked and dismayed when they found out their useless novelty had sold out on the first day with many, many orders placed for more. After their company grew, both Farlow and Grimewatt developed a somewhat bipolar view of their success, bouncing back and forth between smug, self-assurance over obtaining their fortune 500 so handily and absolute self-loathing over their new hated professions as novelty peddlers. Self-loathing or no, the money was too good to leave. In fact, the money was so good, that on the morning of July 17, 1855 both Percy Farlow and Humphrey Grimewatt murdered each other in an attempted to avoid having to split the prophets. Police deduced that Farlow was bludgeoned to death with a Baby Chortle Charm Doll and Grimewatt was strangled with a kite string. After the tragic loss of its founders, the company went through a number of long term internal restructuring that allowed it to grow into the monolithic conglomerate we all know today. One of the most notable changes being that it hasn't had an executive president (now refered to as a CEO), since the mid-1940's. This is a result of FarGrime Games' very cutthroat and backstabbing internal politics that usually results in the new CEO ending up missing without a trace within a month. Currently, the topic of electing a new CEO at board meetings is met with uncomfortable coughs and quiet mumbling. Presently, three of FarGrime's most notable modern successes are the Realistic Real-Fake Gun “You won't know the difference until it's too late”, the My Little Fjolsvin Baking Playhouse Play-set “Cookies good enough for Jötunheimr”, and the Tickle Me Widdershins. The Realistic Real-Fake Gun was a popular joke gift amongst the criminal underworld; in a firefight, everyone would share a laugh when the flag popped out before being gunned down by rival mobsters. The My Little Fjolsvin Baking Playhouse Play-set managed to combine the joys of the blood curdling carnage of Ragnarök with the useful home skill of baking; it's also regarded as one of the best baking play-sets of all time and continues to be the baseline all others are compared to. The Tickle Me Widdershins started a massive craze among holiday shoppers so large that FarGrime was hard-pressed to meet the demand. No less than 87 storefronts were burned down en masse by angry mobs when their stores ran out of stock. The public regards The Tickle Me Widdershins as FarGrime Game's biggest success by far. Recently, there have been circulating rumors that FarGrime Games have been losing massive amounts of money due to a partnership deal with another, as of yet, unnamed company going sour. This has not yet been confirmed. Softmind Softwaretm Employee Announcement:We the management here at Softmind Softwaretm would like to again congratulate you on your employment with us, as well as thank you for choosing us as your employers. This is an exciting opportunity for all parties involved as we are breaking into new fronts and will, hopefully, start turning a profit soon. Now, as a recent hire you naturally may have many questions. Questions like: “Do we get casual Fridays? Do we get paid overtime? Why is the management so bad with money? Why are there pinball machines everywhere? Why are we working in a stadium? Why aren't we allowed in the basement anymore? Why do the security guards keep foaming at the mouth? Why are no sources of artificial light allowed on the premises? No really, why are there seven pinball machines in my office?” Most of those answers can be found in the employee pamphlet you were given at orientation. For everything else, we'll answer as best as we can. Regarding our finances, you can't make progress without risks, it's just sometimes certain risks don't pay off as much as others. You don't need to worry about our budget and you especially don't need to worry about your paycheck. Money will not be an issue, we assure you. It goes without saying that the type of work we do here is very finicky. Absolutely every aspect from top to bottom needs to be just so. We are developing all our secret projects in the basement, obviously it wouldn't do to let just anyone down there; it would ruin the surprise. There also needs to be a certain type of work environment. After strenuous and painstaking research we've determined that the ideal work space for our projects is one that requires an absolute absence of artificial light. We open the stadium roofs during the day to provide enough sunlight for you to work in, as well as a plethora of torches, candles, and lanterns for when the roofs need to close, such as during rain or nightfall. As a reminder, bringing a source of artificial light of any kind (flashlights, light bulbs, laptops, etc.) is a fireable offense without appeal. Some of our employees have voiced concerns about using a dot matrix printer interface for computers instead of monitors, we assure you it's all necessary and par for the course. Monitors would provide an unwanted light source and would disrupt our work environment. Also, to those of you working the night shift, if you need to leave your current facility to go to another, you are required by company policy to cover yourself with a heavy duty parasol (provided at every exit) for the entire duration you are outside. Starlight is also non-conducive to our designs. Our company is very selective about who we enter into our employ, with rigorous requirements and many background checks. Our security guards are no different. They're all employees here just like like you. Just treat them like you would any other co-worker, ignore the tubing, and don't look them in the eye; you'll be fine. Finally, to address the most pressing concern. If you really have to ask why we have so many pinball machines, then perhaps you should also ask if this is really the right place for you to be working. Hopefully this has put all of your concerns to rest. As our beloved workforce, your well being is our top priority. Now get back to work.
Authorized from the desk of Geraldine Hayes. Non-Canon Bonus Scene:
Your mind is still buzzing with philosophical questions and the wonders of science. Are there parallel universes? Who knows? The exciting part comes from the unanswered question. You could happily spend the rest of your life researching and puzzling over it. If only everyone in the world was as enlightened. Then there would be no wars, just unanswered questions and the desire to answer them. With so many people trying to find answers, soon in place of those questions would be truths. The world would enter a new age of enlightenment. All the world's problems would dissipate with everyone’s collaborative problem solving and everyone would live in a paradise. You look over at the twisted misshapen form of the other-you howling and snarling with sparks flying out of its gaping mouth. You no longer see a monster and adversary, but rather, a kindred spirit. Just another soul being pulled along by the current of the vast river that is the universe. If only this other-you could see the world as you do now. You must share your new perspective with him, but how? There is too much to put into words. Much more that needs to be said than you could ever possibly say. If only there was a way you could share your thoughts with him. Wait, that's it! The only way you can save this poor, misguided soul is to let him hear your thoughts. All will be made clear then. You look at the other-you intently and begin to focus. Your mind reaches and calls out to his, trying with all its might to beam thoughts of parallel universes, science, enlightenment, and peace into his. The other-you's struggles to pull you closer and kill you slow down as he notices you staring so deeply at him. As you continue, he begins to shift uncomfortably. You focus heightens and your thoughts become more intense. The other-you lets go of your ankle and then begins glancing around nervously. It's not working, you need to try harder, get closer. Without breaking eye contact, you shift your body around until you're facing him completely. The other-you doesn't seem to know what to make of this. It knows deep down that, somehow, it's lost control of this situation, and now it's afraid. You begin shuffling your knees against the floor to scoot closer; still trying to send as many of your enlightened thoughts over as you can. Upon your approach, the other-you fanatically tries to back away, almost loosing his balance and falling back down through the trapdoor. You quickly put out your hand and grasp his shoulder to steady him and provide comfort. You lean in close and look into his eye-bulbs. You no longer see a monster behind those eyes, you see a lost soul, afraid and alone. You gently place your forehead against his. Willing with all your might that he hear your thoughts. “Don't worry,” you whisper, “I'm here for you.” This gentle and thoughtful contact is finally broken when the other-you puts his hand against your face and slowly begins to push you away. Once you're finally at arm's length, the other-you let's go and slowly begins to stand up. As he nervously shuffles past you, he gingerly dusts himself off. Once he's confident that he's out of your reach, he stomps over to the door, opens it, and slams it shut as he steps out into the rainy night. After a few moments of silence you hear the engine of your brother's truck start up, and then it drives away. Wow, what an asshole.
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Post by typeandkey on Jun 1, 2016 2:12:35 GMT
Hmm, it would certainly take a child to behave so irrationally immature. You will never understand why some people seem to think that simply making car noises will get a vehicle to magically start; as if the finer workings of modern metallurgy will suddenly cave to the whims of a simpleton. Hate to disappoint, but two hundred and fifty years worth of mechanical sciences says, “no.” You're not just pulling this out of nowhere, either. You've actually seen people do this. All over the mall you've seen kids riding those fake cars that are bolted to the floor while making all kinds of “vroom-vroom” noises, like they expect the damn things to just grow an engine and uproot themselves from the ground. Those children are in for a hard life lesson when they finally get to their first driver's ed class. If it is a kid, though, why would they be out here? Are they a local? No, they couldn't be; there's no signs of civilization beyond the abandoned shack you're currently inside. Frankly, you wouldn't even expect an adult to be able to live out here for very long. They'd be eaten, or flayed alive, or mind controlled to sing show tunes for the rest of their life by one of the wild animals that live in the woods. They'd need innate survival instincts equal to your own to last even a minute out here. Could they be a stowaway? Unlikely, there's no place they could've hidden where you wouldn't have found them during your earlier search for the truck's keys. The only logical explanation would be that you were followed. Perhaps whoever followed you here is the one that filled you're brother's truck full of deadly snakes. You know what would be going on there, it's obvious that was an assassination attempt. If that's the case, then their first mistake was sending a helpless child to kill you. You do certainly have a few people that might want to off you, but no one that should know that you're out here. Unless, that is, your brother was a big, fat squealer tattletale and told everyone you stole his truck to drive out in the middle of the woods on a Saturday. Actually, speaking of your brother, another possible scenario is that he got angry about you not bringing his truck back when he wanted you to, so he came out here to get it back and yell at you. You certainly wouldn't put it past him to think that making dumb mouth noises would start a truck, even though he's never tried doing it before and never given any indication he ever would, you wouldn't put it past him because of how dumb and ugly he is. It would be surprising that he followed you to someplace so dangerous, but then again, he's done that before. He's probably trying to start the truck to get you to hurry up. He wouldn't be able to use the horn since you went out of your way to break it a while ago. Now that the idea of your brother being outside and trying to start the truck in an attempt to get you to hurry is even a vague possibility, you're sorely tempted to take as much time as you possibly can. Though, if it is just some dumb kid, you'd have no reason to not go outside. In fact, you'd have all the more reason to go out there. It would mean that some ignorant adolescent basket-case is out there in your claimed mode of transportation thinking they can drive off with it through sheer willpower and make-believe. Naturally, you'd be inclined to put them in their place and correct their flawed beliefs through the medium of informative shouting. Just like all those times you did at the mall. This is going to be tricky. If it's your brother out there and you step outside for a shouting match, you won't have the pleasure of ignoring him and making him wait while he's in a hurry, but if it is some dumb kind you wouldn't be able to tell them that they're wrong about everything right away, which would clearly take all priority at this point. You could just peek out the window and see who it is, but the truck is so close that whoever is out there would surely see you too. The stakes are incredibly high no matter which side of the coin you choose. Oh, there's an idea! You have so many pennies in your inventory you can just flip a coin to decide. That way you'll be free from any responsibilities for your actions, and if the outcome is something you don't like you can claim it isn't your fault. Okay, if it comes up heads you'll look out the window to see who it is, if it's tails you'll ignore them. You begin rummaging in your inventory for a penny. Codex: “The Softmind Software tm brand eCodex has detected that you wish to flip a coin. Would you like to install the new coin flipping function application?” The electronic codex in your inventory crackles to life seemingly without provocation. This would be startling if it hadn’t done the same thing several times already. Telling you inane trivia about keys, soda, and toy companies; you know, stuff you already knew and is common knowledge to everyone who isn't an amnesiac or brain dead. Instead of grabbing the penny like you wanted, you wearily pull out the codex. Codex: “Would you like to instal the new coin flipping application? Please state ' yes' or ' no.'” You: “No, I do not want the coin flipping function. I have plenty of coins already. My cup runneth over with coins.” Codex: “I'm sorry, I didn't understand that. Please say 'yes' or 'no.'” Your grip tightens ever so slightly on the codex. You: “No.” Codex: “You have indicated that you do not want to install the coin flipping application. Is this correct?” You: “Yes.” Codex: “You have said 'yes.' This is to indicate that you wish to download the coin flipping application, correct?” Your eye begins twitching. You: “No, I do not want the damn coin flipping function. I want you to cancel the download and then turn off!” Codex: “The eCodex has detected swearing. Would you like to listen to an article about the history of profanity while your new coin flipping application downloads?” You start grinding your teeth. You: “No, I don't want to listen to an article! I don't want a coin application! I don't want anything but sweet silence!” Codex: “You have canceled the History of Profanity article and your new coin flipping function application has finished downloading. The Coin Flip application is now active, would you like to set the probability variables?” You glare at the codex in your hand, wiling as much hate and anger you can at it. C odex: “Confirmed. The first variable concerns which side is facing up before being flipped. There is a 51% chance that the side already facing up will also be the side facing up after it has been flipped. Would you like to adjust this variable to make it even, more, or less; or would you prefer to leave it unchanged?” You do nothing but stare at the codex. Codex: “Confirmed. This variable will remain unchanged. Next are the atmospheric variables. Do you have any preferences for temperature, weather, and wind current?” You close your eyes and take a deep breath. Codex: “Confirmed. The atmospheric variables have been set to a pleasantly balmy spring day with a wind current ideal for flying kites. Finally, is the luck variable. How lucky would you like the coin flip to be?” Keeping your eyes closed, you sharply exhale. Codex: “Confirmed. The application will apply the amount of luck you have displayed so far that this device has recorded since activation. The application shall now begin the coin flipping process. Loading, please wait. The coin is placed on the end of a thumb and sent skyward. The weather is calm and mild and does not interfere with the coin as it glitters in the sunlight while spinning midair. The coin misses the hand and lands on its side on the pavement. The coin rolls out of reach down a storm drain. There is no discernible outcome. Thank you for using the Coin Flipping Function Application licensed by Softmind Software tm. Please consider visiting the application store for more useful programs dedicated to your convenience.” [THE STATUS EFFECTS ANGRY AND UTTERLY DEFEATED HAVE CANCELED EACH OTHER OUT. YOUR CURRENT STATUS EFFECT OF TENTATIVELY BRAVE REMAINS UNCHANGED. FOR NOW.]You slowly, very slowly, put the electronic codex back into your inventory. You remove a single penny and flip it. It comes up heads. You begin walking over towards the window. You continue to hear the inane chatter of someone mouthing out motor sounds. You hold your mallet and fake gun at the ready. It will be best if you're prepared for a rumble. If it's some dumb kid, despite lacking obvious mechanical skills, they were probably sent here to kill you by some shadowy person you can't be bothered to remember and therefore are at least slightly dangerous. If it's your brother, he deserves to be smacked around a little, just because. As you approach the window, you peer through the rain streaked glass pane to the outside. Immediately you notice some differences from the last time you looked out there. It's not very dark outside anymore. In fact, it's fairly well lit. It can't be the moon, and it should be nowhere near morning yet. The light looks artificial and concentrated. Like someone hung a large stage light somewhere just out of view. The expanse of claustrophobically packed trees is completely gone and replaced with a solid concrete wall. The wall is painted with a crudely done backdrop of trees in what can only be described as a half-blind attempt at disguising it. The ground and sky are gone and replaced with more concrete. The concrete ceiling is covered with a very conspicuous sprinkler system most likely in place to simulate rain. That would also explain the spot light, it was probably placed to try and imitate moon light. The concrete floor is covered in brown and green patches of paint, but still mostly bare gray, like whoever tried disguising the floor just gave up after dumping just a few buckets of paint. All of the paint you can see is slightly runny and washed away, probably whoever did the paint job didn't wait until it was completely dry before turning the sprinklers on. The most glaring difference of all, however, is the complete absence of your brother's truck, and, in it's place, stands a lone figure wildly miming out turning a steering wheel. The momentary concern you had about the inexplicable change to your surroundings is quickly overshadowed when you realize that this figure is the source of the motor mumbling. You pound your fake gun holding fist against the window to get his attention. Boy oh boy is this joker going to get an earful. Instead of looking at you right away, he turns around away from you, as if he isn't sure where the noise came from. You see that this person is wearing the same clothes as you, just like the last guy was. You also see that his back has an unnatural arch to it, as well as what appear to be metal pistons pumping in and out of holes burnt into the back of his jacket alongside small plumes of blackened exhaust. His torso involuntarily shakes and spasms in unison with the rapid movement of his present back pistons causing his other limbs to slightly shake as well. When he finally turns far enough to face you head on, you see covering where his eyes would be, two glowing headlights. The kind you'd see on a car. Actually, these headlights are identical to the ones on your brother's truck. They're even cracked in the same places. The figure continues to spout out fake engine noises as he stares right at you. His mouth isn't moving along with the sounds he's making. You see sparks in his mouth as it silently utters complete gibberish while his lit eyes flash in sync with his words instead. He breaks into a full sprint and comes barreling right at you. Before you can react he dives headfirst through the window, shattering the glass. You are knocked to the floor when the two of you collide. The figure's entry is halted and your knees hit the wall as he grabs you by the shoulders in an attempt to pull himself all the way inside. A torrent of water drips off of his body and drenches yours as he lets go of your shoulders and frantically claws at the floor, his feet seem to be caught on the windowsill. He still hasn't stopped puttering out motor sounds. This close, you actually start hearing another sound. The very heavily muffled sounds of an actual motor seemingly coming from deep within his body. Through his flashing headlight eyes, you see that while the skin on his face is fairly normal, beneath the glass around his eye sockets is skinless, bare muscle. You can't see, not that you'd want to, whatever source is emanating the light from his sockets. It's too deep. His mouth moving independently from the nonsense he's shouting, you can see live spark plugs popping with electricity sticking out of his gums with small clusters of human teeth jammed in between them. Black, searing hot motor oil drips out of his mouth onto your face. Other-other-you: “Skree! Beep-beep! Vroom! Grrrrrv! Blam-o!” Player Statistics:Status: TENTATIVELY BRAVE
Death Count: 5
Inventory: 1 can of dehydrated cans, add water for more cans 1 book (read) titled Staying Delicious: Keep Your Cool as a Fool 1 electronic codex, coin flipping app has been billed to your account 1 legalese document 1 extend-o-grab 1 mallet 1 pistol 1 fistful of pennies 1 bunch of coupons 1 keys
Abilities: A Kall To Keys [X] Stat Tat [X] Honeyed Vinegar [X] Pseudosmarts [ ]
And KISS! Codex:Referred to by the scientific community as the Varetó Genikés, this common species of octopus can be found sporadically along the coasts of the Pacific Northwest with larger concentrations located in the Puget Sound. Recent studies have determined that this previously overlooked group is actually a distant cousin of two more notable species of octopus, the Mimic Octopus and the Pacific Northwest Tree Octopus. These small in size octopuses were considered completely unnotable for the longest time as a result of their seeming lack of any specially defining traits or abilities. It was only within the last few decades that it has been placed in the public eye. Outside of its binomial name, it is referred to colloquially by many as the Motor Octopus; even more colloquially by some as the Autopus, despite the objections of many. It received this name due to recent developments of emergent behavior found in certain groups of the species. They have become known, contrary to the typical solitary octopus behavior, for gathering together in swarms and hijacking cars. Their motivations go beyond a desire to commit simple automotive larceny, however. The scientific community would like to remind the public that this octopus' ability to move vehicles, even ones containing no gas, comes from direct manipulation of the vehicle's mechanics and not from making motor sounds with their beaks. Through this direct manipulation, the colony of octopuses will maneuver the car to patrol the streets in search of hitchhikers and anyone else who can be coaxed into entering the vehicle. Upon entering, the doors will be locked and the passenger will be swarmed by hundreds of small octopuses wherein said passenger will be eaten alive. Though vehicles inhabited by the motor octopus have been found as far away as isolated rural back-roads miles away from the coast, the motor octopus usually prefers to limit its hunting grounds to coastal cities such as Seattle, Tacoma, Almsport, Seaside, and Tillamook, where they are least likely to be spotted in the heavy traffic as well as having a more plentiful food source and easy access to the ocean. It is currently unknown why some members of the species take to stealing cars and eating people while others stay in the sea as studies have shown no noticeable physical differences between the two. It is also unknown why the Motor Octopus has taken to this behavior in the first place. Documented reports of Motor Octopus attacks have occurred as far back as 1982. The attacks are almost always the typical technique of picking up a passenger followed by locked doors and an easy meal, but there have been a few notable incidents that differed from the norm. The Motor Octopus has been known to hide inside already owned cars to wait for the driver to return and eat the owner when they attempt to start the vehicle. Many believe this is how the octopuses first obtain a vehicle before taking to the roads. In 1994 there was an incident in the San Juan Islands involving the entire population of Beverly Island disappearing over night. At first it wasn't linked to the Motor Octopus, that discovery was made by the second search team sent in via helicopter after the first crew disappeared shortly after making ground. It was discovered from distant observations and recovered recording equipment that the island was completely infested with Motor Octopuses. Quite a few of the creatures surprisingly abandoned their method of car camouflage and took to hiding inside the walls of houses to swarm anyone who gets close enough. Not just inside houses, but anyplace with an opening where they can fit: mailboxes, buckets, water jugs, barrels, and furniture. Not all of the Octopuses strayed from the norm, to this day passing boats can still see dozens of driverless cars patrolling the streets day and night. Beverly Island is currently off limits to the public. This is, so far, the only incident of this type with the closest equivalent being one of the octopuses breaking into a Vancouver (British Columbia) student's television to keep changing the channels to car advertisements in an attempt to trick the student into going downstairs and outside to take a drive. Another deviation seems to suggest that the Motor Octopuses understand what certain vehicles are used for. A report from a Seattle taxi driver told the story of how he was forcibly restrained in the driver's seat by a swarm of the octopuses while they picked up travelers for the purpose of food. The taxi driver was able to escape because at the end of the octopuses' feeding frenzy, they were too full to eat him and let him go. A movie is currently in the works that will attempt to link these events together. Another curious fact about the Motor Octopus that may be linked to its budding understanding of the functions of certain vehicles, there hasn't been a single case of these octopuses being found in any of the Xavlang brand of cars; Xavlang consistently being the least popular brand of car in the Pacific Northwest. Tests have shown that Motor Octopuses won't even go near one of their cars and will even risk self harm trying to escape if placed inside one. Local car suppliers of Xavlang's competitors wasted no time in making numerous ad campaigns stating that “their cars are so terrible even the octopuses won't touch them.” Xavlang attempted to make a counter ad campaign showing that since the octopuses won't go near their vehicles, that would provide peace of mind that you won't be eaten while trying to get to work. The vast majority of motorists sided with the former, stating that even in the face of life threatening danger, they still have standards. Even though there is no official explanation as to why the Motor Octopus has taken to using man's machines against him, and also eating him, there is a belief by some that the octopuses are doing it in retaliation to being used as a food source. Despite the fact that the Motor Octopus was relatively unknown to the majority public, it was regularly fished and used as a main ingredient in several brands of processed seafood. Henry Albenzeck, major spokesman for the local fishing and seafood industries, was quick to dismiss these rumors by stating that it's highly unlikely that creatures like the garden variety octopus would be capable of possessing a concept of revenge. He also went on to state that even if this was the cause, he wouldn't stop eating the octopuses as a matter of principle and because of how “effing delicious” they are. Henry Albenzeck is no longer available for further comment after being eaten alive by his Xavlang car for reasons unrelated to the Motor Octopus.
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Post by typeandkey on Jun 16, 2016 4:56:45 GMT
Looking at this poor, misshapen creature (the parts that don't look like you, of course), you feel a twinge of pity. As he claws at the floor beneath you, desperately trying to unsnag his feet from the broken window and its sil, face screeching, gnashing, and dribbling searing hot motor-oil mere centimeters from yours, you see in it's freakish, bare-muscled headlight eyes, a confused innocence that shows it does not understand what it does. It's not his fault that he's a nightmarish abomination that only desires to kill everything around it. He's a victim of circumstance. His barely sentient feral state is probably the result of bad parenting. They would have to be exceedingly bad parents to let him make those immature and completely misinformed car noises for this long, and lord knows that are plenty of parents who do that. He is clearly not responsible for his own actions, it wouldn't be right to strike back at him. Who's to say that you have to strike back, anyway? That's just the man pounding down on your mind with his messages of violence and conformity. Well, you certainly aren't going to let those ivory tower gargoyles tell you what to do, this Other-other-you needs help. This creature's, no, this Person’s hatred for all living things and burning desire to kill them is just a desperate plea for attention. You will start the revolution! You will not indulge the whims of the so-called man or his government, you will not hit back with the intention to smite this defenseless, innocent being. You will take him by the hand and lead not just him, but the whole world into a new age. It all starts here. While the Other-other-you is occupied with furiously clawing at the ground in an attempt to unhook himself from the large shards of jagged glass piercing deep into his shoes, you decidedly don't attack his helpless personage suspended only a hair's breadth above you. You: “Please, stop this. There's no need to fight. We can talk this out.” Your words go unheeded as the Other-other-you continues his struggle, showing off his vulnerable underbelly completely exposed to the weapons you have in each hand as he does so. Having gone past the first step on the road to recovery through compassion, you decide to go straight to the heart of the matter and shoot the problem where it hurts. You: “Look, I recognize the signs. You're upset. You're upset at yourself and the world around you, but you need to understand where that pain comes from. I understand that your parents didn't make enough time for you and left you with a lot of baggage. I know that every time they said, 'we tried our best,' they were lying through their filthy, uncaring teeth, and that in a just world they would be here instead of you, but you can't let your anger color what you think of other people. I'm not your parents (as far as I know), and neither is anyone else. You need to let go and move on with your life.” The Other-other-you doesn't appear to be listening. You hear the floor behind you splinter as he digs his fingers into the wood, finally getting a strong hold. He stops struggling and begins one, long pull. You hear a sickening tearing sound come from where he's caught on the glass of the broken window. His currently helpless state and lack of extreme movement allows you to see a pattern of burn spots and oil stains on his shirt that, for a brief second, almost look like a target. Obviously you aren't getting through. You decide to bring out the big guns and try being relatable. You: “You probably don't believe me right now when I tell you this, but I really, truly do understand what you're going through. A few years ago, I used to be a horrific meat-covered, mechanical parody of life just like you. It was hell, especially going through high school. Everyone judged me just on my appearance and refused to see the beauty I had inside. No one would even sit next to me on the bus, and I was always the last one to get a partner in dance class. My hellish, nightmare appearance made getting a job nearly impossible, but you know what I did? I sat down and really took a look at what I saw in the mirror. What did I see? I didn't see a disgusting, ugly freak that has no right to walk on the grassy fields of God's green earth. I saw me. I saw a person I was proud to be. I saw that I shouldn't be ashamed over what I was and who I am. If I thought I was a grotesque wretch of rotten meat held together only by the strands of my own filth, then so would everyone else. And then, something amazing happened. With that realization, my inner beauty began to show on the outside. My malformed car-wreck of a face changed to be the sculpted, ruggedly roguish features of the lovable scoundrel you see before you. In the end, it doesn't matter what other people think of you, it matters what you think of you. And most importantly, what's here, in your heart.” You tap the barrel of your gun against his chest to emphasize his heart, and as you decidedly don't pull the trigger, a single tear rolls down your cheek at the beauty of your own mostly made up words. Truly, you are a wonderful and selfless person. Your reflection on your own humanitarianism is interrupted by a single loud and final ripping sound as the Other-other-you falls forward, finally landing completely on top of you. You manage to keep a hold of the still-dangerous-but-not-really-a-gun gun and the mallet in your hands as he flails wildly, trying to scramble off of you into a better attacking position. Sizzling, hot oil sprays from the gashes on the Other-other-you's pants and shoes, burning both you and leaving marks on the floor. His actions are still clearly aggressive, although his words are still mumbles of faux car noises, so a fight certainly looks like the direction this encounter is heading. You're not entirely convinced that your words haven't had any effect, though. If they brought tears to your eyes then they will most definitely bring tears to the eyes of anyone else. Metaphorical tears, you're pretty sure the gaping burnt holes with unseen flashing light bulbs surrounded by exposed muscle the Other-other-you has instead of eyes don't actually contain tear ducts. After the Other-other-you scrambles to the other end of the room, he jumps up to his feat. Gouts of steaming oil spurt from the gashes on his legs and shoes only to pool at his feet. His lack of conventional eyes make it difficult to tell exactly where he is looking, but the Other-other-you appears to be staring at the weapons you have in both of your hands. Despite that you are still on your back with your knees against the wall, he is right to be wary of you while you're armed, as, according to you, you are a whirlwind of death with any weapon. Still, you're not quite sure you want to engage in a fight just yet. You're a little committed to this talk-it-out angle you've thought up. It would be a major credit to your negotiation skills, not to mention a big feather in your cap, if you actually manage to talk this stupid thing down. You quickly struggle to your feet, making sure to avoid all the broken glass lying around, and reassess the situation. The Other-other-you is on the other end of the room, which isn't that far considering this shack is smaller on the inside and the outside was pretty small to begin with, eyeing you up in a way that you wish it didn't; a very blood-thirsty air from top to bottom. He appears to be keeping his distance, most likely he is being wary of the two weapons you have in your hands. It's a good thing you have those out, they'll allow you to keep him at arms length, and having weapons is usually helpful in speeding peace-talks along to a “mutually” satisfactory outcome. With his back against the wall, the Other-other-you begins pacing from side to side. While only briefly, several times he breaks eye contact with you to glance around the inside of the shack, for what specifically, you aren't immediately sure. Suddenly, he stops mid-glance. He even stops puttering out his inane car noises, and, for a few moments, the entire shack is quiet with the only sound heard being the fake-sprinkler-rain on the roof of the shack. Before you have a chance to react, he lunges forward straight at you only to come to a complete halt halfway across the room. The Other-other-you's unprovoked lunge cases you to back into the wall in surprise and instinctively pull the trigger of the not-gun in your hand. The flag and poll pops harmlessly out of the barrel. At first, you're not exactly sure why the Other-other-you stopped, until you see where he's standing. With his legs spread out and his feet on opposite sides of the opening, he is standing directly above the portal trap door. It takes a moment before it dawns on you, since the outside worlds has apparently ceased to exist and been replaced by a big concrete box, the only way to escape or go anywhere is through the portal-doors that he is now standing directly above and below. With a big bow-legged stance, the Other-other-you stands there menacingly, daring you to step forward. Well, you're certainly not going to play his game. For the greater good and the good of your ego, you will find a peaceful resolution to this situation. The friendly, relatable but authoritative tone you used earlier didn't work out so well. Perhaps presenting yourself as a peer is provoking a complex that causes him to dominate those he perceives as equals? That series of words might be the case, as you've briefly read them in a magazine before. It might be worthwhile to try implanting an emotional investment towards making peace with you. Since the Other-other-you isn't willing to help himself, perhaps he can be bent around towards the idea of helping you instead. Exactly how you'll accomplish that, you're uncertain of. Even if you can't turn him over to your side completely, it would still be something if you can distract him enough to make a break for it. Is there something similar that you've done before that you can fall back on? Maybe with the right amount of emotional manipulation you could- Wait, that's it! You get an idea. Without letting go of the mallet, you run your hand through your hair in an attempt to slick it back. It doesn't work. You take a step forward and put on a more sultry air, shifting your hips seductively as you do so. You look the Other-other-you straight in his headlight covered non-eyes and do that thing with your eyebrows. You know, the thing; the sexy thing. You also give a little wink for good measure. Not a full wink, just a little one. You don't close your eye completely, you don't want to come on too strong, after all. With a light lick to your lips you speak. You: “You know, earlier when you were dragging yourself through shards of broken glass without any concern for your own well being, it really struck me on the amount of dedication to getting a job done that must take. I like that, it shows a good level of… Commitment.” You lean forward and accentuate every syllable of “commitment” in as breathy a provocative tone you can muster. You begin tracing the tiny flagpole sticking out of the barrel of your not-real-gun around your chest; your lack of pecks, a six-pack, or muscles of any kind is irrelevant. Your clothes are wet, and that's all that matters. You shift your weight from on leg to the other to continue your risqué display when a thought occurs to you. Should you really be trying to seduce someone who has been made to look like you, gross machine parts notwithstanding, on a very deep level? You really can't think of a reason not to. Anyone should be so lucky to land a catch like you, even you. You are quite the keeper, and that's a fact. You: “I also couldn't help but notice how strong you are. The way you dug your fingers into the wood enough for it to splinter shows a lot of raw power. I bet you'd be great to have around the house. Yard work on a hot, sunny day without your shirt on. I bet your neighbors are so jealous. You're not married, are you? I don't see a ring.” You hold up your hand and wiggle your ring finger playfully. You: “And what's this? I don't have one either. Fancy that.” You drop down to one knee and look up at the Other-other-you. Your eyes open wide and sparkle as you look up to the object of your desire with obvious need drawn across your face and dripping from every word. You: “What am I doing? There's no sense beating around the bush. What I'm trying to say is… I love you. Each moment that's ticked by during the few seconds we've known each other have felt like entire lifetimes where I've been completely, madly in love with you. Perhaps I've always loved you and just never knew it until now. My entire life, since I first gazed up at the moon to watch its sorrowful journey across the night sky, I've felt incomplete. An empty feeling like there was a massive part of my soul that was just never there. Now that I look at you, I feel complete. I feel like I've finally found my other half. Please, will you do me the honor of being mine, for now and forever?” You extend your hand out in a friendly, loving manner, beckoning him to take it. You do not put down your fake-gun, however. You're hoping that the friendly gesture combined with pointing a gun at him might help move things along. The Other-other-you stands there. His expression changes from psychotic, gleeful bloodlust to one of confusion and mild disgust. Well then, there's no accounting for taste. Those were some of your best lines too. You're actually at a loss for what to do now. Neither one of your negotiation or seduction techniques worked, and the fact that this twisted meat-metal mockery is now silently judging you has taken too much wind out of your sails to try again. What can you try next: bribery, begging, blackmail? You could just fight him. The Other-you was actually fairly easy to dispatch and this Other-other-you shouldn't be too difficult to deal with either, but then that would defeat the entire purpose of trying to negotiate/sexy-times your way out of the conflict. It wouldn't sit well with you yo just give up like that. Your ego would never forgive you. This train of thought is interrupted by the sound of a series of faint thuds coming from above. As they get louder and closer, the thudding becomes interspersed with electronic, buzzy yelling. The Other-other-you looks up just in time to see a blur of sparking wires and flashing light bulbs as the Other-you crashes directly into him, knocking him off his feet. The Other-other-you and the Other-you immediately become a tangled mess of wild sparks, black exhaust, spurting oil, electronic screaming, fake car noises, muffled engine sounds, and tangled limbs. The two of them slip through the trapdoor and hit each one as they continue to tumble downwards. The loud “katunk-kathunk” of their descent can be heard mixed with exchanges of accusatory screeching between the two. The sound slowly fades away as they become too distant to hear. That's not exactly how you were expecting things to go, but you decide to chalk this up as a success for your little impromptu therapy session anyway. You probably deserve some form of degree for this. You might even want to consider opening up a psychiatry clinic, there's good money to be made there. You dust yourself off and begin winding the tiny flagpole back into the fake gun as you consider your next course of action. Now that those little whirlwinds of activity are over, you have time again to examine your surroundings. There's not that much to see inside the one and only room this shack has, with the exception of the new addition of a broken window and broken glass on the floor, things are pretty much the same. Actually, you're not sure if it's accurate to describe this as the shack's only room. The ceiling and floor trapdoors are now undeniably confirmed to be portals after seeing the Other-you's round trip, but it took him a while to get back. How many rooms and how many portal-doors are there? Also, the solid concrete box surrounding everything outside is a matter of concern. You are completely positive this should be the place you first entered the shack from, but now the outside world has been replaced with a hastily slapped together backdrop. It is very worrying that your easiest and most obvious exit is no longer available to you. Player Statistics:Status: TENTATIVELY BRAVE
Death Count: 5
Inventory: 1 can of dehydrated cans, add water for more cans 1 book (read) titled Staying Delicious: Keep Your Cool as a Fool 1 electronic codex, increase knowledge in five easy steps and five easy payments 1 legalese document 1 extend-o-grab 1 mallet 1 pistol 1 fistful of pennies 1 bunch of coupons 1 keys
Abilities: A Kall To Keys [X] Stat Tat [X] Honeyed Vinegar [X] Pseudosmarts [ ]
It's a crying shame. I really thought the two of you were meant to be. Non-Cannon Bonus Scene:As the Other-other-you hangs above you while struggling to get free of the broken window, you gaze into his headlight eyes and see something you didn't before. A kind of spark, you can't really explain it. His struggles and clawing at the floor behind you slow as he begins to stare into your eyes as well. The spark, he feels it too. The two of you continue to stare at each other, both of your cheeks slowly become red as a blush spreads across your faces. You unclasp your weapons and let them roll to the side. You won't need them anymore now or ever again. Slowly, you lift your hands up and spread your palms. The Other-other-you gingerly lets go of the floor and places his hands against yours, letting you support his weight. Both of you clasp your fingers together and your hands become intertwined. Then, finally, the two of you kiss. You feel his burnt, cracked lips against yours and your mind is overcome by a maelstrom of feelings as the spark plugs in his teeth send jolts through you and your mouth is slowly filled with blackened motor oil from his. The two of you lay there, lips locked together, for a long time. When you finally break contact, you slowly sidle out from underneath him and get to your feet. You help the Other-other-you get free of the window and stand him up. He takes you by the hand and leads you out the door into the concrete enclosure. As you both walk through the artificial rain you see a small door in the concrete wall you hadn't noticed before. Right when you get close enough to touch it, the door flies open. Standing before you is the light bulb covered Other-you, but he no longer looks angry or in pain. He looks happy. He spreads his arms wide and ushers both you and the Other-other-you out into the fresh air. As you look around, you see that the woods no longer feel sinister and dangerous. They feel calm and peaceful. The Other-you points towards the giant concrete box you were trapped in and you see that he has converted it into a monument. Every square inch of it is covered in a mural dedicated to the beauty of cultural diversity. As you gaze upon it, you hear footsteps approaching from behind you. When you turn, you see a throng of people wearing bright colors and chains of flowers around their necks approach from out of the surrounding forest. The Other-other you leads you out into the clearing as even more people step out from behind the trees, some of them carrying bongos and tambourines. Once the two of you stand in the center of the clearing, the flower children begin to join hands around you. As you and the Other-other-you slowly go into a loving embrace, music begins to play and everyone sings. ♪Come on people now Smile on your brother Everybody get together Try to love one another Right now♫
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Post by typeandkey on Jun 16, 2016 5:05:04 GMT
It really shouldn't be that surprising. You've proved time and time again that no matter the situation you will always be able to think your way out of any danger. Your brilliant performance up to now with absolutely no notable mistakes or slip-ups should be proof enough. An uninformed person might try to point out that your perfectly executed seductive flirtations on that misshapen car-freak copy of you had nothing to do with how he was actually dispatched and that you were just lucky that the other misshapen electro-freak version of you just happened to tumble through the portal trapdoor at the right moment. That person would be dead wrong. And stupid. And ugly. It is blatantly obvious that on some subconscious level you were aware that was going to happen and maneuvered Motor-Joe using your salacious presentation into just the right spot for the problem to solve itself. It's actually very likely that your flirting was the direct cause of Mr. Sparkums descending in just such a way to fall through at that exact moment. Once again, your keen mind solved another problem before it even began. The world is a jigsaw puzzle you've already pieced together. There is no way these words will ever come back to bite you. You're not exactly sure why you'd want to follow him, considering the problem he presented has now been thoroughly solved. You might have gone a little overboard with your displays of faux affection, but there's really no sense in only going half way, right? Yeah okay, you actually did start loosing yourself in the role a little there towards the end. That happened a few times, actually. Like that one time you decided to pose as an office worker because you needed unrestricted access to a photocopier for a little something you were cooking up and refused to go to a copy-shop. You ended up living a happy, productive life for several months and even went on a few dates with your boss in a forbidden workplace romance. You eventually remembered what you actually went there for and remedied the situation by stealing the photocopier and filling your boss's entire office with butterscotch pudding. That all being said, you still don't know what the whole deal with the Car-you and Wire-you is. The burning questions of: “Why are they here?” and “What are they?” are still lingering in the air. Normally you wouldn't care enough beyond the fact you beat them in a game of wits, but they might very well be the reason you were sent out here, so it's worth investigating in addition to investigating the shack itself. If you wanted to catch up with them, the quickest way would be to go up through the trapdoors, since they're all portals that loop back around, you could meet them halfway. Though, that does come with the problem that you'd end up having another encounter sooner than you'd like with the added trouble of having to deal with both of them instead of solo. That, and the chance that you might end getting caught up in their never ending ball of descending bruises. They're falling faster than it will take you to climb down and investigate other rooms, so even if you take your time, you'll still run into them again later down the line. That also comes with the added bonus of the longer you wait the more softened up they'll be from their constant, jarring tumble injuries. It is a curious thing seeing the entire outside world cease to exist and replaced with a crudely painted cement backdrop. You are absolutely sure that this was the room you first entered in. You fell down two levels of trapdoors and climbed back up two levels. It even had your fake-gun lying on the floor where you dropped it. The only explanation you can think of is someone managing to put this giant cement box together during your brief struggle with Wire-you. You are first tempted to write that off as an impossibility, but the knowledge that there are scientifically improbable portals involved keeps pushing that to the wayside. You quickly peer out of several holes and cracks in the shack's walls. The possibility of the windows being replaced by portals and you seeing out someplace else crosses your mind, but that doesn't seem to be the case, as you can make out the cement walls from that venue as well. The theory of these portals being broken crosses your mind again. Physically changing the places you've just been is not the proper way for portals to function, you've seen the movies. This is most certainly the result of poor craftsmanship. You slowly push the front door open and peek out. Sure enough, you are greeted by the sight of a cement wall covered in the drippy painting of what is supposedly meant to be a tree. There is also a large floodlight propped up on a stand with it's back against the wall, this is undoubtedly the light source intended to “fool” you into thinking this is a late night forest scene bathed in moonlight. As you step out into the false rain provided by the slipshod sprinkler system on the ceiling, you are surprised to find the drizzle to be pleasantly warm like a shower. The rain also smells like pool water. Someone went through the trouble of sterilizing this water before using it. That's... slightly baffling; did it really matter? You also spot several drains the water is escaping through. The possibly of the water being pumped back up to be reused in the sprinklers crosses your mind. Once you approach the wall you place one hand against it and rap on it with the knuckles of the other. You follow the wall around in a perimeter trying to find any weak or hollow spots. No dice, it's completely solid all the way around. Your little trip did provide you with other info, though. The cement room appears to be twice as large as the shack itself, the walls are always ten paces away from the shack in every direction. Also, while you were walking around, you noticed a difference in the perspective when you look through the windows of the shack. When you first arrived, you were ever-so-slightly disappointed and fairly annoyed to find out that the shack was actually smaller on the inside rather than larger like you were promised, after peering through the windows you've realized that the shack is now properly proportioned internally and externally. It no longer posses impossible dimensions of any description. It's now just a completely ordinary shack. A completely ordinary shack surrounded by an impenetrable concrete box that wasn't there a few minutes ago. You step back inside and start preparing for your next course of action. You've decided to descend down through the trapdoors for now and see if you can find anything that might give you a clue as to why you were sent here and also how to escape. You'll deal with the two wannabes when they loop back around from their tumble trip. You get an odd thought, other than their unpleasant appearance, you don't know anything about the abomination copies. Particularly the one you completely successfully flirted with and whoever says otherwise is a damn liar. The Motor-you could be an eccentric billionaire and this is just what he does on weekends for kicks. Judging by what you keep hearing in the news, this type of behavior doesn't seem all that farfetched for a wealthy celebrity. You may very well have stumbled onto a possible goldmine here. If you manage to catch up to him and resume your flirting, you could have marriage material on your hands. You wouldn't stay married, of course; married life just isn't for you, you're a free spirit. You'll just just pop the question, take the ring, then stick it our for a year or two before finally getting a quick divorce and running off with everything he owns. You know some people, if you play your cards right, get a good lawyer, and have a few side projects cooking, you could potentially even get away with taking the lion's share of everything. Don't count your solid gold chickens before they hatch, one step at a time. You'll first have to find a way of nonchalantly asking him what his income and net worth is. Maybe if you manage to get to a base or two you can get away with rummaging through his wallet and breaking into his bank account. A new wave of resolve bolsters your current TENTATIVELY BRAVE status that will prevent a lesser status from changing it. You gaze down into the seemingly endless trapdoor tunnel and prepare to steel yourself for the trial ahead. You are about to begin your descent, but first- When you gotta go, you gotta go. You are suddenly overcome by a wave of discomfort. You didn't think much of it before, but you've been holding it since the swarm of snakes started eating each other. It's a miracle you didn't wet yourself during your first encounter with the Wire-you. Regardless, the tank has just hit maximum capacity, and you need to take care of it. NOW. You begin shifting your weight from one foot to another as you desperately glance around the room. Of course there isn't going to be a restroom, there hasn't been one for the entire time you were tooling around in here. You might have to resort to doing the unthinkable. You might have to go straight on the ground like an animal. Your attention slips to the falling water outside. You make a dash for the door. If you must go without aid of facilities, you're certainly not going to do it indoors. You're not a savage like some people you could name. You step back outside into the pleasantly warm drizzle of false rain and quickly head over to a corner. A wave of release washes over you as the source of your discomfort drains away. It's not so bad, the running water from the sprinklers above quickly rinses it all down one of the several drains. You remember a thought you had earlier, about the possibility of all the water going down the drain being pumped back up to the sprinklers. That thought is pushed a side by the realization that you are now potentially being drenched in a shower of your own pee. You quickly run back inside and elect to never think about this again. Eager to leave all that behind you, you carefully descend down the trapdoor into the next room; being careful not to slip on any of the motor oil the Motor-you left behind as a result of him “bleeding”. When you get in the lower room you see it is much the same as the one you just left. The major differences being considerably less motor oil puddled around the floor and the window isn't broken. Actually, about the windows, you still don't see the outside world; you don't even see the poorly made concrete backdrop this time. Now, through the windows, you see other identical shack rooms. Player Statistics:Status: TENTATIVELY BRAVE
Death Count: 5
Inventory: 1 can of dehydrated cans, add water for more cans 1 book (read) titled Staying Delicious: Keep Your Cool as a Fool 1 electronic codex, mind enhancement IT'S SO BIG 1 legalese document 1 extend-o-grab 1 mallet 1 pistol 1 fistful of pennies 1 bunch of coupons 1 keys
Abilities: A Kall To Keys [X] Stat Tat [X] Honeyed Vinegar [X] Pseudosmarts [ ]
♪And you will get to the water, and taste the golden rain♫ <Noise Lights is now completely caught up and user submitted commands may begin anew. Like a phoenix from the flame and other similar kinds of poetic imagery. Go nuts, go crazy, and have fun.>
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Post by typeandkey on Jun 12, 2017 5:54:03 GMT
>Shit. You better start drawing yourself up a map before you go too deep down this rabbit hole. You take a step back and avert your eyes from the window. Your head feels like it’s spinning in a smoggy cloud as a result of staring down that infinite tunnel of shack rooms and windows. It was like looking down one of those never ending corridors you get when you point two mirrors at each other. You did theorize earlier that the portal-doors may be mirror based in nature, that could- no, no. That’s stupid. Everything here is stupid. Everything in the whole WORLD is stupid! Not only is all this portal bull-malarkey broken, but it can’t even be broken in a consistent way! Is the shack bigger on the inside? NOPE! It’s smaller. Are you in the woods? NOPE! You’re in a concrete box. Actually- NOPE! You’re in an escherine nightmare of the most disappointingly constructed shacks in the history of architecture. Someone has to be doing this on purpose. Someone is yanking your chain. Someone found out about the magnificent purpose the Noise Lights chose you for and is messing with you out of petulant jealousy. You quickly glance over your shoulder, half expecting your brother to be standing there doing that wheezing laugh of his, just like he always does. You’ve never actually seen or heard him laugh once in your life, but you know he does it behind your back. As you glance around over your shoulder, instead of your brother, you see another eternal tunnel of shack rooms and windows out of the window directly behind you. You quickly turn away as your head starts buzzing as a result, only to be looking out the first window you were already facing to begin with. You cover your face as your head begins pounding and occipital lobe starts to go numb. “Son of a damn it!” Okay, okay. Calm down. You’re here for a reason and you can’t get hung up on every little obstacle that jumps in your way. Your mission was very clearly stated that you go do something in a shack. It doesn’t get more cut and dry than that. You just need to search the shack until you find that very clearly outlined something you need to do. These never-ending conga lines worth of rooms just adds a little-teeny-weeny bit of extra searching you have to do. There’s likely more infinite horizontal room tunnels on every level of the infinite vertical room tunnel stretching up and down the trapdoors above and below you. That’s, like what, infinity to the infinite power? That’s just infinity. You know math. In your book, infinity is not a big number. If you’re ever going to get this done, you need to actually get started. There is a distinct chance that these portal-tunnels loop back around into each other, but since you didn’t see yourself in the brief glances you had, you assume that it’s a fair ways away. However, that would get you away from the never ending tumble path of Motor-Joe and Mr. Sparkums. You can deal with them later, preferably when they’re both living masses of bruised flesh and dented metal. One won’t be able to fight back, and to the other, you will appear as a guardian angel descending from the heavens to aid him in his time of need. That will make it all the easier to win over his heart and claim the vast fortune that you feel very strongly he has. Still, it doesn’t seem like a good idea to just blunder forward with no direction or way of marking a path. You could end up aimlessly wandering up, down, and sideways forever, if you’re not careful. Let’s see; you descended from your starting point by one level and you’re about to go (using the front door to the outside as a reference) left out the side window. That’s not hard to remember, but the number of rooms you travel through will get really big really fast. You need to write this down. You need a map. What can you use to make a map? You quickly rummage through your inventory. What do you have here? A can, some pennies and coupons, an eCodex, paper, a book, a fake-gun, and some other junk. Codex: “The Softmind Software tm brand eCodex has detected that you are in need of a map. Do you require assistance in downloading the newest map or map making applica-” You: “No. Shut-up.” Paper; the paper will definitely be helpful. You pull the document out of your inventory and hold it in your hand. The single sheet of legalese is perfectly folded and shaped to be a pocket sized map, and the book in your inventory contains plenty of pages if you need more. Granted, the legalese document and the book are already covered and filled with writing, but that won’t be a problem if you can write your map in a color distinguishable from the preexisting black text. Uh-oh, writing. You don’t have anything to write with. >Wrap legalese around your fist and punch through the window. You stare at the folded legalese document for a few moments more; the gears of your mind desperately trying to churn out a resolution to this progress halting desert island you’ve been trapped on. You were doing so well too. Normally you’re a master when it comes to the intricate steps on the stairway to problem solving. You need a map: you can make a map. A map needs paper and a writing implement: you have paper, but no implement. You look at the window, then back at the paper. You’re going to have to find another avenue to resolve this problem. You’ve already decided to use paper and/or a writing tool, but since all you have is paper, that’ll have to do. A lesser person would lower themselves by abandoning a dead-end and think of another solution, but you are happy to say that you posses a mote more integrity than those spineless jellyrolls who bow to the blind, idiot goddess Pragmatism. You will stick with the paper, it’s a matter of pride now. You focus your gaze on the worm-eaten wall immediately to the right of the window. Another possible way of making a map or something vaguely similar to a map, would be leaving distinguishable marks behind to mark where you’ve been and leave an easy path to follow back. You take the legalese paper and rub it against the wall. Not even a scratch; so much for that idea. You turn your attention back to the window itself. The paper is too soft to leave marks on wood, no matter how rotten and full of holes that wood may be. You gently tug on the paper a few times, testing it’s thickness; it makes a dull “ thrump-thrump” sound as you think. Surely there are other ways of leaving marks. You glance up and down at the window, making sure to focus on the window and not the endless tunnel beyond, and take in the cracked, dirty panes, the crooked muntins, the splintered casing, and crumbling sill. You quickly tuck the legalese paper back in your inventory, and undo the window’s lock. You then put your hands on the sash and push upwards. Very, VERY surprisingly, the window slides open effortlessly. It doesn’t jam and you don’t have to brute force it; the window just slides open. It isn’t too loose either, when you take your hands off the sash, it stays open. You tap it a few times and it still doesn’t slide shut on its own. The only way the window will close is if you close it yourself. It functions exactly as an ideal window should. Perhaps the stiles were simply so ashamed of the rest of the window they decided to try extra hard to compensate. You experimentally slide the window closed and shut several times before leaving it open and taking a step back. You put your hand on your chin thoughtfully. Leaving each window you go through open would be a good way of marking your path. For each time you go either up or down, you’d know because only one window would be open. To find out if you went up or down, you’d only need to glace through the trapdoors until you see a room with a window open. You’d need to make sure you don't use a trapdoor twice in a row to prevent having to go up or down too many time to find your path again. That could get you hopelessly lost. There is a chance that your doppelgangers might try something similar and open windows during a search for you, but you’re confident enough those two are thoroughly trapped in their self-made tumble-hell. You let go of your chin and frown. The only problem with this plan is that it doesn’t necessarily involve paper. You’ve already made up your mind that your plan to proceed must involve paper, lest you surrender your integrity and intellect and take on the life of a waffling flip-flopper. You take the legalese document out of your inventory again. You glance between it and the window. You lay the paper flat on the palm of your hand and use it to grab hold of the window sash, like how you’d use a potholder to grab something hot, and slide the window closed and then open again. No, this doesn’t feel right. You just don’t have that sense of satisfaction you normally get when you solve a difficult puzzle. The paper needs to be an integral part of the process, it needs to be the driving force of what makes the plan a smashing success. Hmmm… A spark of inspiration hits you. You slide the window shut again. Yes, this is perfect. You wrap the paper around your hand, imagining yourself as a fighter putting tape on his fists before a match. You hold your fist in the air and wind up. You stare at the window dead-on and smirk. No need to pat yourself on the back, you already know there’s no problem you can’t solve. Classic Joe, as always. You muster up your strength and send a mighty swing forward. Your blow shatters the glass panes and splinters the muntins with a satisfy cacophony of destruction. In a split second, it’s all over. The window is destroyed, and your path is marked. There is nothing stopping you from your victorious march forward to conquer the unknown. You pull your hand back. The legalese document is now stained red and plastered to your skin. It seems that your hand and arm are covered in cuts and gashes that are alarmingly spurting blood in sync with your heartbeat. >Make a map before you get lost as all hell. You are about to begin applying pressure to the cut areas on your arm when a thought goes ringing through your head. You rest your hands on your hips and roll your eyes. A dark red stain begins dripping down your pant leg. Look, you’ve been over this. In order to make a map or leave marks on the walls, you need something to write with. What are you going to do without a pen, dummy? Dip an invisible quill into the air and write with that? Maybe you can use your spit! You’ve got good aim. Why, if you can find your way back outside and drink some of that chemically treated water, you can even use your own p- >Make a map with your own blood as the ink. Oh. Oh-yeah. Blood has a red color that is distinct from the already existing text covering the paper in your inventory. You can write with that. You pull the legalese document out of your inventory and hold it in front of you. You quickly pull it away from your cut arm. The heavy spurts of blood would stain the whole paper, it’ll be too risky to write with your slashed-up hand. You’re going to have to be creative about this. You put the paper on the ground and get down on your knees. You dip the index finger of your non-cut hand in one of the puddles of blood accumulating around you and draw a red box and write a little number one in the middle. You then draw another box next to it and write a little number two in the middle of that one. There you go. Actual progress. When you get back up on your feet with your new map in your non-bleeding hand, you glance over to the left window. Well, it would be best to be thorough. Safety nets are always good to have. You walk over to the window and begin to write with your bleeding hand. You don’t need to worry as much about staining the wall. More’s the better, it will make the mark easier to see. You draw a large arrow pointing at a box to show that this is a window you went in, and on the other side you’ll draw an arrow pointing away from a box to show that was a window you came out of. >As long as you are doing that, why not decorate your map with some mysterious runes! Any you can pull from the deepest, darkest reaches of your mind will do! This whirlwind of progress is actually starting to make you feel a little giddy, a little light headed too. Looking at those marks you made causes a number of feelings to cascade through your skull. You actually don’t want to let go of the feeling of progress you’re making just yet. That intoxicating feeling of succeeding despite all odds as you stand on a mountain of your broken and battered foes; the feeling is so potent it’s making your vision unfocused. Not to mention that, for some reason, staring at these bloody markings on the wall is giving you distant pangs of nostalgia. There is an undeniable urge to add to them, make them grow. You’ve already exhausted the available possibilities for practical markings, you can only mark that you’ve gone through this specific window in so many ways before it becomes irritatingly redundant. You’re going to need to be creative here, exceedingly so. More than you’re used to. These walls demand to be painted. [YOU HAVE EXCHANGED THE ACTIVE ABILITY “HONEYED VINEGAR” WITH “PSEUDOSMARTS”. YOU MAY CHANGE YOUR ABILITIES ONCE MORE THIS IN-GAME DAY.]You sit down in a spreading pool of your own blood, close your eyes, and concentrate. That wispy feeling of nostalgia, you grab onto it as one would try and grasp the coattails of the fleeing wind. Where does it take you? You need to know about markings. Are there markings there? You hear a distant approaching “ kathunk-kathunk” noise coupled with muffled screeching and fake car sounds. Are there markings were the nostalgia is trying to take you? Kind of. There, somewhere off to the side, there’s a hint. You let go of the coattails, it beckons you to follow, but you let it disappear with the fleeing wind as it runs into the void. You wade through the murk of your own distant memories. There’s a dark light spastically twitching at the end of a side-reversed hallway. You push past the un-light and it bursts like a dolomite bubble. There's something about markings in there, you’re sure of it. There is a room. You remember a dark room. You also remember hearing a smashing, pounding noise. The faint “ kathunk-ing” grows ever closer. The electronic and motorized screeching gets louder, but it’s easy to tune it out. You couldn’t see it, you were hiding under the covers in your bed, but you knew what the smashing sound was. On the opposite end of the hall, your brother was holding a door shut while something on the other side slammed against it trying to get through. You pulled the covers tighter around your head and curled into a ball, the nearly air-tight seal you created made it hard to breath despite the effort of your terrified, choked breaths. Then you heard it: small, creaking footsteps, barely audible, yet they somehow overpowered the struggle you knew was taking place down the hall. The steps quietly creaked into your room, stopping for the telltale click of your door closing. Within moments, the steps had reached the side of your bed and paused. The sanctuary beneath your blanket became as ice cold as a freezer. There were whispers in your ear. Whispers in something that wasn’t a voice. In your mind’s eye, you saw. You saw so many things: a thousand bolts scurrying out of a rust covered tractor, like ants from an anthill; a man with no jaw and hooks for legs pouring stain remover into both eyes, he was trying to sing; tunnels of impossible dimensions forking and weaving through each other, passing through their own walls like ghostly lampreys, and filled with screaming voices none could hear; and a ticking clock made out of pipes and teeth sitting on a railroad, with every second, two trains grew nearer to collision. Finally, whatever was standing by your bed, you saw through its eyes. Its view was near the ceiling, and yet you still heard its whispers in your ear. The wallpaper on your walls, they looked like they were going rancid, rotting like old food. When there was nothing left of the paper but slime covered shreds faintly clinging to the wall, that’s when you saw the markings. Horrible things, wild in their shape, completely devoid of meaning to you. They appeared as if they were stains in the drywall, growing out of the gypsum like so many hunks of black mold. They danced on the wall, their every jagged shape and undulating movement radiated a poisonous concoction of malevolence and disease. They had begun dripping down from the walls and snaked through the shagged carpet towards your bed. The “ kathunk-kathunk” is so close now, you can hear the buzzing screams echoing loudly above. Your eyes snap open. Those are just the marks you need. You smile wide and blood begins dripping down your chin. Your teeth have been reduced to crunchy stubs and loose splinters, an unfortunate result of you grinding your teeth during your inner journey; unfortunate but manageable, thank goodness. As you stand up, you blink the last few drops of blood out of your shot eyes and sniff a few times to get the heavy, metallic scent out of your red dripping nose. Your head feels light and almost empty as you stumble towards the wall. For some reason, you can’t seem to walk in a straight line anymore. Both of your hands glisten red as they are currently coated in what you would currently describe as the finest paint. You set to work immediately and start scrawling on the wall with your bare fingers. You mimic the marks you saw in your memory as best as you can. It’s the most beautiful thing you’ve ever seen. The jagged, curved runes drip on the wall with playful, sadistic glee. There is a loud screech and the sound of splintering wood as your two flesh-mechanical doppelgangers fall from the trapdoor above. Seeing you, they clumsily spread their limbs out in a desperate attempt to stop their descent. They crash onto the sides of the trapdoor in the floor, they almost fall through, but manage to grab hold. There is a brief consensus of victorious screech-mumbling as they regain their purchase and start pulling themselves up. Ah! Your friends are here. Your very good, good, good friends. They have stuff similar to blood. Maybe they would like to join you? It’s a good team building exercise, and team building exercises build beautifully, eternal, never-ending friendships. You should look at them, it’s polite to look, but you don’t want to stop painting the wall even for a second. You begin to crane your neck as far as you can to greet them. There us a heavy pop and your head begins lolling to one side. You can see them out of the corner of your eyes, but when you attempt to speak, all that comes out of your mouth is a gurgling mess. It takes only a glance at you and what you’re doing to convince your look-a-likes to let go and keep falling. Their loss. It’s getting hard to breath now. Every labored breath comes out in weak bubbling gasps with barely any strength to pull them back in. The walls look a little different now. They’ve gone from dark wood to light cloth. A little spongy too. It’s actually easier to write on, the cloth soaks it all in quicker than the wood did. The steadily weakening movements of your arm cause the straps and buckles hanging from your sleeves to sway and jingle. Were they always like that? Weren’t you wearing a worn out jacket? It doesn’t matter, the pounding on the door is getting louder, but they can’t get in. You fixed the door so now it only opens for you. You can’t stand up straight anymore. Your legs give out and you fall backwards. Your landing is cushioned by the padded floor. You don’t feel a thing. You stare up at the flickering light bulb in the ceiling, the only source of light for your tiny, tiny room. Your vision is fading, but you can still see what’s happening. What you were hoping for, what you were gunning for. The marks and scrawls on the walls begin dripping all the way to the floor. Their slithering motions meld into each other, creating distant shapes on the wall's surfaces that move closer. Dark figures ooze out of the padding and slowly gather around you. You can’t make out any of the details with your failing eyes, they’re just darkness. They crowd into each other as they circle you. Their shadows cover the light above, shielding you from it. That’s all you wannnnnnnnnnnnnnnnnnnnnnnnnnnn [ER///23.R47//OR.000926_fAllowMend=nothing////_1554.84//_U753/./R9N0t//34_a110W3D//]You died, ya weirdo. [RELOAD]You experimentally slide the window closed and shut several times before leaving it open and taking a step back. You put your hand on your chin thoughtfully and pause. Deja vu. What were you doing? You wanted to go through this window, and… Something about paper? It’s a little hazy. You also vaguely recall wanting to take a nap in a pillow fort, or something like that. You hear a close and still approaching “kathunk-kathunk” noise coupled with muffled screeching and fake car sounds. Oh great, THOSE guys. They’re back faster than you thought they’d be. How did they get so close without you noticing? Well, at any rate, It’d be a good idea to get out of sight for right now. You don’t think they’re quite softened up enough just yet, and you really just don’t quite feel like dealing with them right now. Still, the fact that the machinations of all this portal garbage seems so erratic and inconsistent makes you nervous. You think it would be best to make this next step carefully. You crawled through the portal trapdoor above just fine, but that was before even the windows became infinite portals too. The rules keep changing, so you’ll play it safe. You step forward and tentatively scoot your pinky finger just barely through the window’s opening. So far so good. Your pinky is past the threshold and in the next room and nothing happens. You experimentally put your arm through and wave it around a few times. You’re perfectly fine. Alright then, time to get moving. There is a loud crack, as you turn your head, you see the car-you and wire-you come tumbling through the trapdoor. The wire-you sees you and makes a desperate grapple for the floor as he begins to fall through the second trapdoor on the ground. His chest hits the wood hard and makes a dull thudding sound. A crooked smile forms on his sparking, misshapen face as he begins to pull himself up, only to be thwarted when car-you falls on top of him, sending them both tumbling down the endless series of trapdoors below yet again. You blink a few times. Well, so much for that. You look back to the window and notice something different. The room beyond appears to be upside down. Also, there is a dark red stain dripping off the windowsill. The entire portion of your arm that you had sticking through the window is missing, from the elbow down. You: “What the hell?!” >Hey, why not break off a limb? You: “oh, you Mother Fu-” None of that now. You stare in disbelief as your precious crimson life-liquid cascades from your newly created temporal nub. Too late do you realize that… That the portal slice-erminates… When it… Alright, how about we skip the purple prose for now. In a nutshell, you bleed to death. Again. [RELOAD]You hear a very close and very quickly approaching “kathunk-kathunk” noise coupled with angrily impatient muffled screeching and fake car sounds. Oh crap, THOSE guys. They’re back much faster than you thought they’d be. How could they be so close? The portal tower-thing looked so deep before. If they’re back this quickly, they’re nowhere near softened up enough for you to deal with them. You need to book it out of view. You jump through the open window directly in front of you and turn to slam it shut. As you bring the window sash down, you hear a loud crack when you see wire-you and car-you come careening down from the trapdoor in the ceiling. You and wire-you briefly lock eyes, or whatever those horrible light bulb things he has instead are, but its broken when his chest hits the floor. It makes an odd dull, thudding sound, like he has something stashed under his shirt. You remember that sound along with something hard and flat you felt when you kicked him earlier. You don’t have long to dwell on this, the moment his chest hits the ground, the view you see through the window changes. You see yet another identical shack room, only this one is upside down. You quickly glance over your shoulder at the other window. The view from that window shows a dirty, wooden floor with a trapdoor in the center. This situation just keeps getting more complicated. Also, more stupid. Player Statistics:Status: TENTATIVELY BRAVE
Death Count: 7
Inventory: 1 can of dehydrated cans, add water for more cans 1 book (read) titled Staying Delicious: Keep Your Cool as a Fool 1 electronic codex, the map making application has billed your account five times 1 legalese document 1 extend-o-grab 1 mallet 1 pistol 1 fistful of pennies 1 bunch of coupons 1 keys
Abilities: [1/2] A Kall To Keys [X] Stat Tat [X] Honeyed Vinegar [ ] Pseudosmarts [X]
A two for one deal? I love it. Let's shoot for three next time.
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Post by Con Air on Jun 12, 2017 13:24:12 GMT
Smash yourself with the mallet.
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Post by Con Air on Oct 24, 2017 20:06:37 GMT
bump
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Post by typeandkey on Aug 12, 2019 12:57:10 GMT
Loving? Benevolence? Well yeah, there’s one of those. Maybe. But come on, that’s just so weird. It’s completely unnatural. A god that cares about and is nice to his worshipers? Why would anyone do that? You’ve read about some other gods, right, demanding sacrifices by the truckload, getting jiggy with fruit trees and wild animals, making a planet out of dead troll carcasses, monuments built on the broken backs of generations of slave labor, and making asparagus the only legal food. You’ve even heard a few would hold sporting events where the losing team would be sacrificed, and the winning team too just for good measure. That makes sense, that’s how things are supposed to work. Like those Omnihood people, they worship a giant tree that drinks blood. Now there’s a god that’s right on the money. When you’re that big, you’re supposed to tapdance on top of villages while wearing golf cleats and keeping a tally. If a deity says, “Hey, good job down there, have some manna.” and doesn’t make everyone’s intestines bleed out of their eyes just because he can, how the hell would anyone know how to deal with that? If you were a god, and by all accounts you damn well should be, you would make every day a Monday, every holiday “Holy Punch Yourself in the Kidneys Solstice”, decree that all walkways be paved with loose legos, and outlaw shoes. If a god isn’t demanding that you stuff your nextdoor neighbor in a sack, drag him into the woods, and smear his entrails on a rock, he isn’t doing it right. Not that you would, of course. You’re too cool and fashionable to follow the sheeple, man. Plus, if the gods really were benevolent, then why haven’t any divine hands opened up the heavens to shower you with all the riches and accolades you rightly deserve? If those moldy old neckbeards get super strength, magic hammers, and anti-water powers, then why haven’t you gotten a hundred times more? You’re millions of magnitudes more amazing than all of them put together, not to mention you’re actually smart enough to still be alive. Where’s the justice in that? It’s just not fair. You sniff and dry your eyes with your sleeve. You know you’re amazing. You know you’re unequaled. You know you’re the most important person in the world. You have to be. Out of all the people aimlessly crawling through the misbegotten sewage of their own lives, you are the only one the Noise Lights gave this mission to. Now, with that being said, since you are so undeniably fantastic, YOU SHOULDN'T HAVE TO PROVE IT! Every obstacle you’ve encountered today, no not just today, your Entire Life has been the result of everyone and everything conspiring against you! They’re all in on it! That office woman you went out with so you could steal a photocopier! Whoever built this shack! That guy who discovered those snakes, even though he died before you were born... Especially because he died before you were born! That really old dude reading the newspaper you see at the bus stop every Thursday morning! Why? Why is he doing that? There’s nothing interesting in the paper! Yeah, the top of a greyhound bus got ripped off and several people got their brainstems eaten by a monster with eleven limbs, two heads, and three faces, so what? That crap happens like five times a day. And your Brother! Oh, don’t you dare forget about your Brother. He’s the worst of them all; always going around with his fancy job, his clothes that aren’t filled with holes, his stupid house, his ugly clean-shaven face, and his truck that you keep taking. You inelegantly screech at the world in general, brandish your mallet and begin erratically swinging it around. Tears of white hot immaturity stream down your face. He has everything a person could want, but he shouldn’t want that at all! He should want to be more like you! You’re a lovable rogue, a dashing scoundrel, a cunning ne'er-do-well, the modern day Artful Dodger. Everyone should want to be like you. You have the potential to wrap the entire world around your pinkie finger. No, it’s not potential, it’s beyond potential. It is inevitable that you’ll wrap the entire world around your pinkie finger. It is a guaranteed conclusion that this will happen, so why can’t everyone and everything just step aside and let you do it? You, naturally, could accomplish all of your goals without their cooperation, it’s just that things would be a lot easier and more pleasant for you if everyone just got with the program! In a fit of pure childish petulance, you begin pummeling the wall with your mallet while imaging the boards are people you hate. [STATUS CHANGED TO CHILDISH RAGE]Everything is just STUPID-STUPID-STUPID-STUPI- * WHACK * As you gracelessly thrash your mallet around, you end up smacking the broad side of the hammerhead against your forehead. As your eyes lose focus and your thoughts reorganize by clattering against the inner walls of your skull, a distinct sensation comparable to warm, stingy ooze leaking out your ears and over the rest of your body washes over you. You can’t even remember why you were upset. [STATUS CHANGED BACK TO TENTATIVELY BRAVE]
[NEW ABILITY UNLOCKED]Ahold Thyself Codex: “It has long been accepted that the most efficient way to solve hysteria, conniptions, brain fever, and all other forms of lost emotional and mental control is a swift application of blunt head trauma. Self diagnosis and application is the next logical step in today's world of self-medication. If you use any object that is heavy and hard enough, you may end a current negative Status with a 50/50 chance of either returning to your last Status or changing to the Neutral Status. Warning: Neutral Status my signify brain damage. [ATTENTION: YOU ALREADY POSSES AN ABILITY THAT ALLOWS YOU TO CHANGE YOUR STATUS. ‘STAT TAT’. WOULD YOU LIKE TO KEEP ‘STAT TAT’ OR REPLACE IT WITH ‘AHOLD THYSELF’? IF YOU DO NOT REMEMBER WHAT ‘STAT TAT’ DOES, ASK AND THE eCODEX WILL DESCRIBE IT FOR YOU.]You blearily blink the mental fuzziness away and take stock of your situation. You are standing in front of a window. Through that window you see a floor with a trapdoor in it’s center. All the other rooms used to be exact copies of each other. From what you can tell, they still technically are, only now they seem to be shifting and turning around. Obviously this window has the view of a trap door in the ceiling. You really need to do something constructive. You’ve been having those daydreams where you horrifically die a lot more than usual today. This would break a lesser mind, but thankfully your ironclad psyche is self-conditioned to take anything. Still, it would be devilishly inconvenient if something really did kill you. Not just that, but it would be an unforgivable disservice to all mankind to deprive them of your presence. The world would be just that little bit less magical. A lot more less magical, actually. A really whole lot. You need to finish your quest and get out of here. Infiltrate and exterminate, that’s what’s needed. You need to sneak up on those two freak-beast imposters and heroically put them down before they can retaliate. To do that, you need to think like they do. You need to think like a beast. Think like a stealthy, awesome, unstoppable beast. Like a- like a jaguar! [STATUS CHANGED TO STUPEFYING OVERCONFIDENCE]You reach into your inventory and pull out your fake gun with your free hand. Obviously jaguars would wield weapons if they had any, there’s just no argument. With your makeshift weapon and pseudo weapon gripped tightly in each hand, you drop down to all fours and stretch the way you theorize a jaguar might. You sniff the air, you’re on the hunt. There is prey to be had. You may be the wrong species, wrong shape, have no claws, no fangs, you don’t even have electrified spots or a second mouth on the end of your tail, or a tail at all, but you don’t need any of that. As of less than a minute ago, you believe you have the soul of a jaguar. You rear back, and with a mighty almost graceful leap, smash through the window into the next room. You touch down on the trapdoor in the next room as you land on your feet, and hands which are currently functioning as feet. Actually, paws. With the mallet and faux gun still in your clutches, you knuckle around the broken glass while trying to look more like a great cat than an ape. Once you near this room’s version of the exit door, you look up from where you came. You see a trapdoor in the ceiling displaying the view of the window you just leapt through. There are traces of broken glass around the edges. You put your mind back to the task at hand. You sniff the air again. You smell dusty, rotten wood. You attempt to move your ears around to get a better listen in on your surroundings, you merely manage to comically wiggle them around. You do hear something: “kathunk-kathunk”. You quickly patter over into the corner and try to will yourself into being less visible in the alleged way a jaguar might. You wait and listen intently as the “kathunk-kathunk” steadily gets louder. As you wait, you remember how the portal windows and doors changed when Wire-You hit his chest on the floor. You also remember feeling something flat and sturdy when you kicked him in the chest earlier. Whatever it is, it might be connected to the portals, as well as why they don’t work the way you think they should. If not, you’re still going to take it if only so no one else can have it. Within moments, the left window explodes inward as two misshapen forms come tumbling through it. Bizarrely, they don’t seem to be affected by this room’s gravity. Wire-You grabs onto the sides of the window while Car-You holds onto his ankles. They appear to be dangling sideways as if gravity were pulling them down. There is a loud exchange of hissing, shrieking, and hollered car noises. Wire-You begins to furiously kick his feet. Car-you loses his grip on one foot and dangles helplessly from the other until Wire-You brings his heel down on Car-You’s car wreck of a face. Car-You loses his hold on Wire-You and falls across the room where he smashes through the window into the next one. Wire-You struggles for a moment, trying to climb back through the window he is hanging from. He moves his feet to the wall in an attempt to find purchase, but the moment they connect, this room’s gravity seems to take hold. The sudden shift causes Wire-You to lose his grip wherein he unceremoniously hits the floor, flat on his back. He lays there in a daze before he finally struggles to his feet. Specifically, he struggles to his feet while facing away from you. This is your chance. Your mind’s eye is overcome with images of the jungle as the noble jaguar stalks a gazelle, or whatever. You creep forward on all fours, silently, stealthily. Once you are directly behind him, Wire-You manages to fully stand up and attempts to brush himself off. You quietly stand up and, using the gun’s barrel, you tap Wire-You on the shoulder. He freezes for a moment, then spins around to face you, but it’s too late for him. With all your strength, you swing the mallet and connect it with the side of his head. As he staggers back, you put the false pistol against that tiny spot right above his rib cage and pull the trigger. The tiny “Bang!” flagpole pops out and all the way through. Luminescent fluid splatters against the wall. Wire-You grab’s your hand as you still hold the surprisingly deadly toy gun, but there’s no strength in his grip. You look Wire-You dead in his weird light bulbs that pass for eyes. You: “It was snakes to meet you.” Wire-You stares for a moment. His eye-bulbs quickly turn off and on again, as if to blink in consternation. He opens his mouth as if to say something, but only manages in sputtering out some glowing slime. Deciding it just isn’t worth it, he falls on his back again for the final time. The gun goes with him. All the lights on his body flicker and go dark. YES! A successful hunt! Was there ever any doubt? Of course not! You drop back down to all fours and prowl towards your prize. While still clutching the mallet, you use your free hand to tug the recently deceased Wire-You’s shirt up. What you find is a small control panel, about the size of a cribbage board, strapped to his chest. Like a belt that goes under the armpits. You stare at the control panel for a few minutes in complete incomprehension until it finally dawns on you that jaguars lack the ability to decipher modern technology. You decide to drop the act. You stash the mallet in your inventory and begin fiddling with the strapped panel. There are two clamps that keep the control panel attached to the strap, you click them loose and lift the panel free. You glance back at the dangerous toy gun as it protrudes from between Wire-You’s collar bones. The little pole is hopelessly bent, rendering the whole thing useless. It’s not worth it to try wrenching it free, so you elect to leave it where it is. [1PISTOL REMOVED FROM INVENTORY] [1 SMALL CONTROL PANEL ADDED TO INVENTORY]You sharply kick the downed Wire-You in the side. No movement, no retaliation. You’re in the clear. You grimace as you notice that you’re standing in a pool of slowly spreading glowing yellow ooze. Whatever that thing had instead of blood. You quickly move away from the pool, broken glass crunches under your shoes as you back towards the far wall. Alright, how does this stupid thing work... You feel a light tap on your shoulder. Before you can react you are grabbed by both shoulders and forcibly spun around. You are staring directly into the flashing headlight eyes of Car-You. His mouth moves with unseen words as his spark plug teeth buzz and fizzle. His eyes flash along with garbled imitations of car noises that come seemingly from nowhere. He lets go of your shoulders and immediately grabs for the control panel in your hands. The two of you immediately begin a tug o' war over the small panel. You have no idea why this bastard is going for the panel instead of you, but if he wants it, that’s less incentive to let him have it. Car-You gives a mighty pull which yanks you forward. Your upper half is forced into the other room. You retaliate by pressing your knees against the wall and with the wall as an anchor, you use your entire body to pull back. This catches him off balance and he falls forward, his entire upper half now in your room. He begins pulling back. In the struggle, many of the panel’s buttons are pressed all at once. The scene on the other side of the shattered window suddenly changes, Car-You falls forward and you stumble backwards. You finally trip over the doorknob protruding from the trapdoor and fall on your back in a heap. Car-You hits the ground only a few feet from the window. Well, half of him does, anyway. [REMINDER: YOU ALREADY POSSES AN ABILITY THAT ALLOWS YOU TO CHANGE YOUR STATUS. ‘STAT TAT’. WOULD YOU LIKE TO KEEP ‘STAT TAT’ OR REPLACE IT WITH ‘AHOLD THYSELF’? IF YOU DO NOT REMEMBER WHAT ‘STAT TAT’ DOES, ASK AND THE eCODEX WILL DESCRIBE IT FOR YOU.]Player Statistics:Status: STUPEFYING OVERCONFIDENCE
Death Count: 7
Inventory: 1 can of dehydrated cans, add water for more cans 1 book (read) titled Staying Delicious: Keep Your Cool as a Fool 1 electronic codex, have you heard the good news? 1 legalese document 1 extend-o-grab 1 mallet 1 fistful of pennies 1 bunch of coupons 1 keys 1 control panel
Abilities: [1/2] A Kall To Keys [X] Stat Tat/Ahold Thyself [X] Honeyed Vinegar [ ] Pseudosmarts [X]
Half the man he used to be. He's gone all to pieces. He split. Codex:The Omnihood of the Branch is the single largest and most influential of the world’s dominant religions. The Church was officially founded in 1013 by Holy Roman Emperor Otto III, but the religion itself began its growth during the early reign of Otto II. While quelling a rebellion in 977, news reached Otto II of unrest in the Black Forest region. There were rumors of terrifying noises, sightings of sickly, shriveled creatures, and unnatural winds all coming from the forest’s center. Angered by the news that the local militias were too afraid to look into the matter, Otto II sent a detachment of his own men to investigate and restore the peace. When they finally reached the Black Forest, by each soldier’s personal testimony, their expedition to the forest’s heart bore a shocking discovery. They found a great tree, The First Oak. A massive eight-hundred and ninety-nine foot tall oak tree possessing thirteen gaping mouths with each mouth singing a different song in languages the men did not understand. When several of the men ventured too close, they and their horses were captured and drained of all blood by the tree’s mouths. Afterwards the mouths all began to sing a different song in perfect unison. Each soldier claimed the song took root in their minds and souls, conjuring up visions that were indescribable. Two men were sent back to inform the emperor of what they had found, and the rest stayed behind to raid the nearest village in order to round up sacrifices so they might hear The Oak sing again. On their journey back to inform Otto II, they spread the word of what they had found among the nobles. Upon reaching Otto II and sharing their discovery, he did not believe their story and had them disciplined for incompetence. He returned his attention fully back to putting down the rebellion. As time moved on, the word of The First Oak had spread far and wide, with many people journeying to the Black Forest to see it for themselves. Some even brought pets, cattle, and unwanted family members to feed to the tree so they might hear it sing for them as well. When the rebellion was finally over and stability was restored in 980 Otto II was shocked to find so many of the good christian folk of the empire had turned away from the faith in order to give their devotions to a dark tree far out in the wilderness. With the Vatican’s blessing, he organized a party with the intention of personally seeing to the tree’s destruction. However, upon reaching The First Oak in the heart of the Black Forest, he heard its song and immediately changed his mind. Otto II returned home and made no efforts to stop the tree cult’s growth, despite the Vatican’s orders and pleas to stop the new organization’s growing influence. In the years that followed, worship of The First Oak found hidden houses of devotion in nearly every corner of The Holy Roman Empire. On the evening of December 24th 1012, Otto II was found dead. An assassin was caught and questioned and he claimed the he was working under the orders of Henry II, the then current duke of Bavaria, who himself was allegedly under direct orders from Pope Sergius IV. Henry II had later confessed to the murder, but claimed it was over the exile and subsequent death of his father and not because he was told to. Whichever story was true, the intended outcome was for Henry II to take the throne. News of his father’s death reached Otto III, who was away engaged in peace-talks with the Polabian Slavs, on the morning of January 1st 1013. Outraged over the belief that the Vatican had his father killed, Otto III struck a deal with the Polabians that if they assisted him, he would give them imperial backed dominion over the other Slavic tribes, unrestricted access to The First Oak, and all the spoils that war would bring. A deal that was easily made since many of the Polabian Slavs had become enamored with the growing tree cult and it was instrumental in their peace-talks. With Polabian Slavic aid, Otto III reentered the Holy Roman Empire. As he traveled, he gathered support from local militias, soldiers that were loyal, and numerous minutemen. On January 15th 1013, they stormed Henry II’s home, wherein they captured, interrogated, and executed him. The next day, Otto III declared himself the Emperor despite not being crowned by the pope, and declared war on the Vatican and all their supporters. What followed was a period of chaos and civil war. All over the empire, towns, villages, and cities were divided in two. Fighting broke out in the streets and people were dragged kicking and screaming from their homes. Those who did not convert to the tree cult fled en masse to Northern Italy, which had become a safe haven for fleeing pilgrims, and those who were not able to escape were rounded up and fed to The First Oak. During the chaos, Northern Italy made moves to secede from the Holy Roman Empire, a move that was ultimately successful since the bulk of Otto III’s forces were occupied pushing the new regime and stomping out resistance which left them unable to mobilize an adequate response. Believing that his authority as emperor was secured, on December 24th 1015 Otto III renamed the tree cult into The Omnihood of the Branch, citing a vision The First Oak gave him. The rest of his reign was spent stabilizing the empire and solidifying the new church’s place in the people’s lives. His son and successor Otto IV spent his reign expanding the empire’s borders and attempting to bring the Omnihood to the rest of Europe. Despite having no ties to Rome after Northern Italy seceded and the Vatican disowned them, The Holy Roman Empire never changed or gave up its name simply to spite them both. The First Oak and surrounding monasteries are and continue to be open to the public. All visitors are treated to the following greeting: “Behold. What is it that you see? What is it that you hear? What stands before you is the great tree, The First Oak. When there was nothing, there was the tree. You see its gnarled branches, from those branches the stars and heavens were born like fruit. You see its great tangled roots, they grew long and wide and our earth grew around them. You see its mouths, we feed them so they might sing. You hear its song, when it sang, we all clawed screaming from the mud. When it sings, we see. What we see we build. It has a song for each of us. Its branches pierce the heavens and know what horrors lie above. Its roots spiral deep into the dark places, they know all the secrets we do not. When the final song comes, we will see the horrors from above. When the final song comes, the roots will split the earth open and we will see what secrets sleep beneath. The heavens will be drawn back into its branches. The earth will be drawn back into its roots, and us with it. There was only the tree, and there will only be the tree again. Please, No flash photography. Postcards are available in the gift shop.” It is worth noting that since the beginning of the Modern Era, human sacrifices to The First Oak have become extremely rare due to impracticality. The vast majority of sacrifices now come from donations supplied by the world’s leading ranches, slaughterhouses, and meatpacking plants. Tens of thousands of gallons of animal blood is regularly delivered via railroad into the heart of the Black Forest. Human sacrifices are rare with the occasional holiday events making use of volunteered human participants, convicted criminals, and telemarketers.
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Post by typeandkey on Oct 30, 2019 9:57:15 GMT
[CONGRATULATIONS! YOU HAVE CHOSEN TO REPLACE ‘STAT TAT’ WITH ‘AHOLD THYSELF’. THIS IS A DECISION WITH WHICH YOU SHALL NEVER COME TO REGRET. TRULY.]You stare at the ceiling as you try to process exactly what led you to your current situation. Something you do quite often. You’re not worried about Car-You. If what you think happened has happened, he won’t be a problem anymore. Let’s see… You woke up in your brother’s truck in the middle of the woods near a shack at dusk. This was a strange turn of events as you specifically remembered arriving at dawn. You’re also damn sure that the truck’s bed wasn’t filled with blood thirsty psycho-snakes when you started too. Small obstacles, however. Through your own forces of sheer ingenuity and skill, you were able to masterfully navigate your way through the mental labyrinth of archimedean problems that were laid before you. Your amazing perception allowed you to immediately find the car keys hanging from the truck’s antenna outside. Since the windows were electric, and the pushpins for the locks were broken off, you had to make due with your window being open only a crack. Though, opening the widow is not something you remember doing, or hanging the car keys outside on the antenna, for that matter. With your magnificent nonlinear problem solving, you were able to fashion a pile of wire coat hangers, something you don’t remember bringing, into a long hook allowing you to retrieve the keys with a minimum of fuss. The snakes completely flipped out and went all over the place when you started the truck. This was another trivial problem you were able to solve within mere moments. You backed the truck up and crushed a bunch of them, then you tossed an open vial of blood that came from someone who was definitely not you, because how the man who sold it to you was able to get it is something you refuse to think about, out the window. When the blood of potential prey mixed with theirs, they went into a feeding frenzy and tore each other to shreds. If you were a lesser man, the unholy sounds they made would haunt your waking nightmares for the rest of your life. After the excitement outside concluded, you marched inside the shack with an air of dignity that would make all the emperors who matter curl their mustaches in envy. You were very disappointed to find out that the shack was actually smaller on the inside rather than larger like you were promised, but because you are a bastion of focused maturity, you were able to shrug this off like it was nothing and continue with your mission without dwelling on it in any way. During your exploration you found that the trapdoors in the ceiling and floor were connected in the form of space bending portals when you saw yourself on the level below. However, it became apparent that there were more portals than you initially thought when your portal reflection turned out to be a monster that superficially looked like you if you had light bulbs for eyes and had sparking electric wires sticking out of every orifice. Using your superior intellect and martial prowess, you were able to dispatch your stupid, ugly doppelganger by tossing him down the trapdoor which had turned into a tunnel of portals that led to more and more shacks. Further exploration revealed that there were even more portals than you realized, when you looked out the windows you saw a poorly disguised concrete room painted to look like a forest scene and with sprinklers meant to simulate rain. You were also attacked by another doppelganger mutant, this one with headlights for eyes, spark plugs for teeth, and a working car engine sticking out of his back. Naturally you were able to deal with this one just as easily as the first, using your charisma and innate sense of timing to position him between the trapdoors resulting in him colliding with the other freak-beast sending them both tumbling down the infinitely looping portal tunnel whose mechanics you were able to understand immediately after glancing at them only once, because you are just that damn good. Further exploration followed, but when you found nothing of relevance to your very deliberately thought out and not vague at all mission, you decided to shift your focus to the thing you noticed and never forgot about hidden under the shirt of the electric wire monster when you kicked him. With a very well planned method of hunting, you sprung into action with the express purpose of search and destroy. Your innate sense of direction allowed you to almost immediately find the Wire-You monster. Through your mastered techniques in stealth, you were able to sneak up on him, catch him completely unawares, and beat the ever loving crap out of him. You killed him until he was dead. Your suspicions were proven correct, as they always are, when you checked under his shirt to find a small control panel. You have always had a perfect sense of your surroundings, so when Car-You tried sneaking up on you, you were able to effortlessly whirl around and catch him before he so much as laid a finger on you. A brief tug o’ war ensued, but with you using your rippling natural strength, he didn’t stand a chance. You tugged so hard that you’re reasonably sure that you ripped him in half. Now, you did see the scene behind him in the window change, suggesting the portal switched while he was halfway through it, but that doesn’t seem very likely. No really. [STATUS CHANGED TO TIRED]You open your eyes again and see the dangling light bulb above swinging erratically in every direction. That’s odd. There’s no breeze in here and you didn’t hit the floor that hard. You exhale sharply. The immediate danger is gone. Car-You isn’t screeching out fake car noises anymore, and the sounds from the engine sticking out of his back are slowing down and getting quieter. Is this really worth it? You believe there are undeniable truths at play here. They are indeed undeniable because you are the one believing in them. Anything else is just unthinkable. How did that quote go? “Reality is that which continues to exist when you stop believing in it.” Whoever said that was obviously a narcissist. Undeniable truth number one: You are one of best lovable scoundrels on the market. Undeniable truth number two: Your services are highly sought after and any evidence to the contrary is baseless slander. Undeniable truth number three: You were chosen by the Noise Lights to be the arbiter of a great change. This shack is were it will all begin. They said… What was it they said? They said to come out here and… And… Why does your head hurt so much? Is your nose bleeding again? No, not this time. On top of all that, there is one undeniable truth that undeniably rings more undeniably true than all the others, undeniably. Undeniable truth number zero: spark plugs are fucking expensive. [STATUS CHANGED TO OPPORTUNISTIC]You immediately hop up to your feet and stash the control panel in your inventory. You see Car-You laying on the floor at the other end of the room just below the window. As you approach him, he looks at you beseechingly and reaches out to you the way a dying man would reach out to an angel. You get down on your knees directly in front of him and lock eyes. He opens his mouth to speak. His words no longer coincide with the flashing of his headlight eyes, they finally sync up with the movements of his mouth. Through gurgling labored gasps, he speaks. Car-You: “It.. wasn’t… ou- Blmph belck mrglhmf!” You jam the fingers of both your hands into his mouth and attempt to grab as many of his spark plug teeth as you can. He attempts to bite down on your fingers, but he just doesn’t have the strength to do any real damage. You violently shakes his head until he dislodges your now oil stained fingers from his mouth. His expression is hard to read, but you get the distinct feeling that he’s glaring at you. Black, gritty oil dribbles from his mouth in streams as he shakily inhales through his teeth and tries again. Car-You: “It.. wasn’t… our- Flerghph glerpptle murksphlgleg!!” He is interrupted again when you grab him by the chin with one hand and use the other to go for his incisors. He hisses around your hand and grabs both of your wrists. With one last burst of strength, Car-You forces your hands to the sides. When he opens his mouth a large black bubble forms and pops, splattering oil on your shirt. He wheezes in short breathes. Car-You: “It wasn’t our… F-… Fault...” His eyes go out and his engine stops. He lets go of your wrists and collapses on the floor. He doesn’t move again. You stare at him, his broken body splayed out on the floor. What a way to go. You think about what he said. Implications are broiling in your mind. Is there a deeper meaning here? Perhaps deciphering his message is part of your mission. But more importantly, you use the mallet in your inventory to tap several of his teeth loose. [4 SPARK PLUG TEETH ADDED TO INVENTORY]You guess this means… You win. Ha. HA! HA HA HA HA! YOU WIN! YOU WIN AGAIN! There was never any doubt. You hop up to your feet and pump your fist in the air. You win again! You win again! Neener-neener-neener! You being dancing around. Pointing accusingly at the battered and bisected bodies of your freakish doppelgangers. They thought they could get you, but you got them instead! HA! Man, it is good to be alive. Just breath in that smell of victory. Sniff-sniff. Hmmm. It smells like industrial chemicals, rotten wood, and machine oil. You run back over to Car-You and begin kicking him the side. Normally you’d aim for the below the belt region, being a lovable rogue and all, but that’s not really an option all things considered. Plus, you don’t want to stick your foot in the oil soaked gore of where his waist used to be. You stop kicking and take a deep breath after you feel his ribs crack. Ah, that felt good. Now that you’ve relieved your built up stress by indulging in some well deserved pay back, you put your mind back to more important tasks. You pull the control panel out of your inventory and begin observing it again. It is a small, narrow rectangle and all the buttons look identical. Hoo boy, what should you do now? Player Statistics:Status: OPPORTUNISTIC Death Count: 7
Inventory: 1 can of dehydrated cans, add water for more cans 1 book (read) titled Staying Delicious: Keep Your Cool as a Fool 1 electronic codex, online dentistry degree in less than four minutes 1 legalese document 1 extend-o-grab 1 mallet 1 fistful of pennies 1 bunch of coupons 1 keys 1 control panel 4 spark plug teeth
Abilities: [1/2] A Kall To Keys [X] Ahold Thyself [X] Honeyed Vinegar [ ] Pseudosmarts [X]
Surprisingly, he was very diligent when it came to flossing.
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