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Post by Piono on Sept 16, 2016 22:29:07 GMT
*sigh* looks like I'm picking up all the slack on adventure critiques. Give me a mo', I haven't actually read Notequest yet.
First thing that pops into my head is that the art style might put some people off. Generally people are more used to digital art, but I can understand why you're doing it in pencil and such. I WOULD recommend switching from lined paper to printer paper or something else that's just a clean white though, the blue lines are rather annoying. I'd also work on your shading skills as well, sometimes when you're doing shading everywhere it gets a little hard to see what's going on.
It looks like you have the potential for an interesting story here, but the way you keep jumping about makes things a little confusing, not to mention the mechanics of the adventure were never fully explained, nor the capabilities of the characters. I don't think anyone really know what to do against the boss you're at right now because of that.
Finally, the character interactions have felt a little... bland? Presumably that'll get better since there actually hasn't been a whole lot, but Snirps and Matt don't seem to be good partners for a setup just yet.
So, recommendations: Clean up the art a little bit, and use nicer paper if possible. Explain things a bit better. Work a little on character interaction.
Altogether it does look very interesting, and it seems like you've probably got a decently cool idea in the background too. Really a bit of polishing is all it needs.
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Post by eerr on Sept 17, 2016 1:05:23 GMT
Could someone critique Note quest? I feel as if the lack of command suggestions is because of something on my part, so it only feels natural to get some feedback so I can improve. Bumping this request. If Threadstuck is anything to go by all you have to do is break the fourth wall. I am naturally resistant to a lack of fourth wall breakage. I evaluate me/you roughly together and therefore don't loose anything to perspective. Or maybe you have to break character or something. Whatever it is, its something I can't put my finger on easily, and you are deliberately not doing it. There are any number of things I would prefer to be different but most of them won't add a large number of suggestions. Have you tried prompting the player for input?
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Post by Arashi500 on Sept 17, 2016 1:29:20 GMT
*sigh* looks like I'm picking up all the slack on adventure critiques. Give me a mo', I haven't actually read Notequest yet. It's just that you're so darned efficient! Anyway, I'll be trying to marathon and critique an adventure or two myself over the weekend.
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Post by Zerio on Sept 17, 2016 2:01:50 GMT
I'll read and critique Notequest and Synodic Reboot this weekend after getting the 4th page of Rootborn updates reconstructed and posted. Sorry to ask, but are you still going to critique SR? Or have you already done so and I simply missed it?
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Post by eerr on Sept 17, 2016 2:29:01 GMT
Hi! Now that B.C.A. has graduated from the starter arena, I could use some feedback. How's the pacing? Do the character motivations feel solid? Is there something that has been left too vague? Thank you in advance! Bumping this request, please. You have a catchy story, but I'm still waiting for the hook. That dramatic thing which seems to matter alot. Your art is quality, using perspectives and various shapely people. The silhouettes could use some work though, it is rather dire(what the character looks like when entirely filled in black ). The story as a sequel to your BSA adventure seems to really take off. I find the lizard people just a little unsaturated, color wise. Your writing is solid, as not having everything be a plot critical idea adds so much to look at and follow. Or maybe I mean storyboarding? No wait, I mean character design wise. You've clearly chosen well in making a bunch of animal people. Truth be told I couldn't follow the priestess conversation.
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Post by Piono on Sept 17, 2016 3:12:25 GMT
I'll read and critique Notequest and Synodic Reboot this weekend after getting the 4th page of Rootborn updates reconstructed and posted. Sorry to ask, but are you still going to critique SR? Or have you already done so and I simply missed it? Alright, looks like I'm being hyper-effecient again, here's my critique of Synodic Reboot. It feels kinda like your stereotypical SBURBfic to be honest, there hasn't really been a big hook to it yet (although you HAVE added in the bits and pieces around the edges needed to make it interesting) so I'm really just sorta meandering my way through it so far. Even though it doesn't feel particularly gripping yet, it's not really bad either, it's actually quite good. The characters are well written, and the little quirks you've been slipping in have been quite nice. Also, the art is incredible. So, the only real thing I would say is... start doing some foreshadowing. There's not any real big hook, we don't have any idea what makes this session special yet, and if you really want to catch people's attention, that's something you need to try and do fairly early in the story.
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Post by Arashi500 on Sept 17, 2016 7:22:25 GMT
I'll read and critique Notequest and Synodic Reboot this weekend after getting the 4th page of Rootborn updates reconstructed and posted. Sorry to ask, but are you still going to critique SR? Or have you already done so and I simply missed it? Nothing wrong with asking. And no, I haven't critiqued it yet, SR is pinned in a tab and queued up for reading and critique right behind Notequest, which is currently first in line. Sorry for taking so long, been in a funk of trying to rebuild Rootborn, get started with the school semester, and applying for jobs for the last few weeks.
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tronn
Rungjumpin' Ragamuffin
 
Posts: 287
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Post by tronn on Sept 17, 2016 7:31:20 GMT
Thank you for taking time to write, this feedback helps a lot! You have a catchy story, but I'm still waiting for the hook. That dramatic thing which seems to matter alot. Heh, I was planning Vivian to be hit by the Plot in the very next update. I was really torn between starting the adventure in media res in the middle of action and starting by introducing the characters first instead, and I'm not entirely convinced that I made the right choice. We'll see if getting to know the characters first pays off in the future or not. I'm having this be a separate story from BSA, but you can expect to see some familiar faces playing different roles in it. Most of BSA has been lost and I'm trying something bit more conventional this time. The setting of BSA got weird towards the end of its run, and while that made it fun to write I think it was ultimately also making it harder for the reader to relate to it and drew attention away from the characters and the story. Also, I want to practice working with color instead of monochrome  That worried me, and it's good you bring that up. I considered using colored text but decided against it because it's not a literary convention. Writing dialogue with just two participants is easy, but I need to start using tags or otherwise clarify who is talking when there are more people. Thank you again!
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Post by Zerio on Sept 17, 2016 8:04:41 GMT
Alright, looks like I'm being hyper-effecient again, here's my critique of Synodic Reboot. It feels kinda like your stereotypical SBURBfic to be honest, there hasn't really been a big hook to it yet (although you HAVE added in the bits and pieces around the edges needed to make it interesting) so I'm really just sorta meandering my way through it so far. Even though it doesn't feel particularly gripping yet, it's not really bad either, it's actually quite good. The characters are well written, and the little quirks you've been slipping in have been quite nice. Also, the art is incredible. So, the only real thing I would say is... start doing some foreshadowing. There's not any real big hook, we don't have any idea what makes this session special yet, and if you really want to catch people's attention, that's something you need to try and do fairly early in the story. I sorta had a feeling it was a bit "typical" of a fansession so far, setting things up and all, so it's good to hear that confirmed by someone else. The foreshadowing idea is a great suggestion - I have several plans to make the story more unique, but don't quite have things established enough to really get into them just yet. So I'll be sure to hint at one of them in the next update. Thanks for taking the time to give feedback, and the compliments on art and writing are much appreciated! Nothing wrong with asking. And no, I haven't critiqued it yet, SR is pinned in a tab and queued up for reading and critique right behind Notequest, which is currently first in line. Sorry for taking so long, been in a funk of trying to rebuild Rootborn, get started with the school semester, and applying for jobs for the last few weeks. No worries, I understand. I hope the three things you've mentioned go well for you!
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Post by Arashi500 on Sept 17, 2016 21:46:17 GMT
Alright here's my critique of Notequest thus far.
Art and Style: The notebook & pencil art is a decently bold style to use, and simple enough details to keep the messiness of the style from muddying too many panels. There were a few pages where I had to get a second look to tell just what was going on, but I wasn't at any point unable to tell what was going on if I tried. It feels reminiscent of the sort of doodles bored kids would amke in their notebooks at school, and that's pretty charming.
Characters and Dialogue: The characters seem sort of rushed into their character dynamics despite having only met moments ago towards the beginning, giving them a somewhat stiff feeling. Snirps, Matt, and The Fonz get right into talking to each other like they'e been acquainted for a while. Later on, the dialogue with Rift and the lady felt a lot smoother, so you seem to be improving there already.
Story and Setting: You managed to drop some hints towards the hidden history of the Dungeon(s) and a larger plot much earlier than most adventures. I imagine that should pay off, since so many adventures, either intentionally or otherwise, have some very slow starts. As a consequence though, there are a few bits in the beginning that feel forced.
Now to get started on Synodic Reboot. I'll hopefully have that done and a critique written up by tomorrow night.
And my Synodic Reboot critique.
Art and Style: Very nice art, both in and out of sprite mode. You've done an excellent job mimicking the primary Homestuck art style. Pretty dang smooth animation, too. Nobriel comes in an appealing color palette, and you've done swell in the way you've portraying night time without actually darkening anything. All in all, there's not much if anything so far that I would change in this department.
Characters and Dialogue: Somewhat heavy handed character interactions at the start, but certainly not so much as to be unbearable. The conversations seem a little drawn out, but it flows nicely enough to make it a minor issue. By the end of Act 1, the characters all seem to interact quite naturally, so good work there. Only real rubs in the area are some of the more forced-feeling references, which you yourself lampshape a few of in the adventure, and even those are nearly negligible.
Story and Setting: Things get started at a nice pace. Facets of Adlet society are introduced quite slowly, and that serves to familiarize the reader with their world, though at the cost of being somewhat less interesting as aliens so far. You've also done admirably in regards to getting the Sburb/Sverb elements in place in a timely AND comprehensive way. Many Sburb-like adventures either rush through the introductory phase too quickly, end up doing so incomprehensibly, or both, so it's good to see Synodic Reboot avoid falling into that trap. Going forward, while you may have decided to start introducing more unique session elements to the plot (which you've set yourself up to do well), it may also be worth considering playing the session completely straight since you have proven the ability to make it compelling thus far. So many adventures also go for introducing unique elements to their sessions, enough that just NOT having a unique element to your session may make it more unique than any variation considering just how many there are. Whichever you end up doing, I'd trust you to do either quite well based on what I've seen so far.
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Post by _ on Sept 21, 2016 14:27:51 GMT
seeing as i just requested it to be moved out of the cradle, i would like it if someone could critique the binding of a mspa: rebirth. please be as harsh as you want.
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Post by Piono on Sept 21, 2016 22:01:43 GMT
seeing as i just requested it to be moved out of the cradle, i would like it if someone could critique the binding of a mspa: rebirth. please be as harsh as you want. It has very jailbreak vibes (better art of course) but I'm not really sure I mean that in a good way. There's no real plot or consistency to speak of, aside from the fact that presumably the items and enemies match The Binding of Isaac. There's also not really any consistent characterization. My problem may very well be that I greatly prefer there to be somewhat of a continuity going on, plot gets a 1 but I guess that's not really what you're going for. The jokes haven't been outstanding, but I have gotten a fair few chuckles out of it so far (The animations are just so goofy) The art is also very good, the lines are crisp and everything fits the proportions used in the original game as far as I can tell (barring, of course, the few updates done differently from the rest.) So for what it is, it's pretty good.
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tofurkinator
Nipper Cadet

hello and thanks for all the fish
Posts: 72
Pronouns: they/them/theirs
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Post by tofurkinator on Nov 4, 2016 3:28:47 GMT
If anybody could critique Swapbent that'd be great! Thank you so much in advance! ^^
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Post by heyitskane on Nov 13, 2016 5:07:29 GMT
So, what did you guys think of Dungeon Escape?
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Post by ampeyro on Nov 25, 2016 8:44:38 GMT
If anybody could critique Swapbent that'd be great! Thank you so much in advance! ^^ At the beginning I was like: "Bah, another generic adventure with the kids swapped, even though the art is good and the 20's style on that Roxy is interesting..." But I'm getting more intrigued as the story goes on, who is that human Nepeta? Is Jake a lab experiment? Damn, so many questions I can't stop reading!!! The dialogues feel very human and real. I definitely want to know where this is going, well done sir... people...(I’m bad at this pronoun business). Btw, the teal text is kinda hard to read on some screens.
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Post by ThreeCubed on Dec 9, 2016 2:11:10 GMT
Hi there! I was looking at this thread and I was thinking: Please Sand Blast my Comic! {Nullstuck}, There is sound at first so be weary for that. But please be as critical as you can so I can iron out any details in future updates. Thank you! : ) (Forum Thread Here)
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Post by Arashi500 on Dec 12, 2016 1:21:32 GMT
Hi there! I was looking at this thread and I was thinking: Please Sand Blast my Comic! {Nullstuck}, There is sound at first so be weary for that. But please be as critical as you can so I can iron out any details in future updates. Thank you! : ) (Forum Thread Here)As a big fan of the triskelion symbol (I use it a lot in Rootborn myself), that alone has hooked me personally. The opening flash feels somewhat ponderously slow, though the art and animation is above average for sBurbventures, so you've already got that going for you. The music was kinda ominous I guess, but nothing special IMO. The panels using sprites are definitely up to par as well, no complaints there. The "hero mode" (non-sprite panels) are decent for the most part, but there are a couple of panels with gradients that clash with rest of the panel early on. The humour has been sort of hit-or-miss, with a few gags falling flat on me and a few getting me to crack a smile, but not many laugh-out-loud moments as of yet, though you've done the setup for some good ones already. I look forward to seeing where it goes!
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Post by ThreeCubed on Dec 12, 2016 2:26:00 GMT
Thank you! Ive been trying to get out of the whole Gradient thing since it looks bad on retrospect. Ive been trying to up the Heromode game (I havent really done much Heromode before anyhow). I'll add your criticism to the list of things to work on : )
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Post by Arashi500 on Dec 12, 2016 9:55:59 GMT
Thank you! Ive been trying to get out of the whole Gradient thing since it looks bad on retrospect. Ive been trying to up the Heromode game (I havent really done much Heromode before anyhow). I'll add your criticism to the list of things to work on : ) Happy to been of help. The most recent Heromode stuff has already been much better like the password typing panel, so keep it up.
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Post by heyitskane on Dec 19, 2016 0:47:25 GMT
Now that the first act is over, what do you guys think of Perfectly Generic Sburbventure?
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tofurkinator
Nipper Cadet

hello and thanks for all the fish
Posts: 72
Pronouns: they/them/theirs
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Post by tofurkinator on Dec 29, 2016 1:48:10 GMT
I know I already asked for a critique of Swapbent, but it's steadily getting less and less responses (I've been having to ask my friends for them)--do you think there's anything I can do to remedy the situation?
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Post by Sharkalien on Dec 29, 2016 2:20:11 GMT
I know I already asked for a critique of Swapbent, but it's steadily getting less and less responses (I've been having to ask my friends for them)--do you think there's anything I can do to remedy the situation? It's the same issue I had with ARTSTUCK before. I just wasn't sure what to suggest next. There isn't really enough visual information to go off of with just characters and solid backgrounds.
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Post by eerr on Dec 29, 2016 3:20:03 GMT
I know I already asked for a critique of Swapbent, but it's steadily getting less and less responses (I've been having to ask my friends for them)--do you think there's anything I can do to remedy the situation? Now it looks like you are just spending too long setting up. I can also see how someone who is constantly rude might throw people off. Remember that this story is your voice- whether you like it or not. Plus swearing adds very little, if anything, to your story! There is a skill to writing so people sound prompted by the text, every page. I don't remember the details. It's more a voice, than a written-out prompt. Feedback is nice, but do you really need that for placing down the plot? As well, you don't have a sig banner advertising your adventure! Exams drives away posters and bring in the pressured artists. You have some competition. Your art is quality, but none of your writing will bring people in! It's somehow passive voice! No wait, never mind, it's something else. You are telling, not showing, in your writing. You also managed to do this in "but you can put on a puppet show" Maybe I could've picked an easier example to fix, but you get the idea. More details, less boring statements. "This incredibly silly and you enjoy it immensely" This misses a word and I only caught that because I copy-pasted it. Also, it's telling not showing. You don't actually have to write out the puppet-play, but Honestly, I think you should redo the writing of most of your work. As is, you spend a ton of words saying very little. They are fairly easy to read though. That, is considerable. So for the slow days, where the forum isn't populated by an amazing adventure that keeps people coming back, people skip over many adventures. Or rather the reverse is true - when people return often, for the greats, they stop by the lesser known adventures more often. The key to an interesting adventures is verbs. Feelings, actions, descriptions. You should focus on one of those. If, when restricted to the panel, people get a thought, you've done well. A measurement(By the readers), a desire(For your readers!), a resolution or beginning.
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Post by eerr on Dec 29, 2016 3:54:18 GMT
Now that the first act is over, what do you guys think of Perfectly Generic Sburbventure? I keep mistaking it for a mediocre sburbventure. It seems slightly above average, but hey, anyone can manage a homestuck-like motif. These days I'm having trouble reading through thicker text, and your adventure is no exception. It's incredibly distracting to put the text directly next to the panel, and directly next to your signature! omegaupdate.freeforums.net/post/45072/threadI'm kind of hoping your writing will kick in soon, like a nice land to explore?
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Post by eerr on Dec 29, 2016 4:51:44 GMT
I know I already asked for a critique of Swapbent, but it's steadily getting less and less responses (I've been having to ask my friends for them)--do you think there's anything I can do to remedy the situation? Whoaa, I didn't mean rewrite the whole adventure, as if you've appreciated gunshot wounds. I just meant, like, add an adjective and change the wording slightly. After all, the first few pages are mostly newcomers, and they'll follow what draws them in. Everything else was fine, no really. Just minor stuff. I remembered the voice to use for a prompt, and it doesn't mean trying to shock people with an alarm clock. You write as if there will be more words and more story. As if the current page isn't the end. But of course it is, for a little while. -Except for those who try to extend your story.
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