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Post by jackfractal on May 24, 2016 3:54:54 GMT
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Post by jackfractal on May 25, 2016 7:07:38 GMT
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Post by jackfractal on May 26, 2016 6:26:43 GMT
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Post by badatnames on May 26, 2016 18:51:54 GMT
>Seems suspicious. Best to stay still, keep up your guard, and call backup. Like actual backup. Like the police. Or Canada's SWAT equivalent.
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Post by jackfractal on May 27, 2016 5:37:32 GMT
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Post by jackfractal on May 28, 2016 6:49:31 GMT
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Post by jackfractal on May 29, 2016 4:14:06 GMT
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Post by jackfractal on May 31, 2016 6:49:23 GMT
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Post by jackfractal on May 31, 2016 6:49:40 GMT
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Post by jackfractal on Jun 1, 2016 3:02:04 GMT
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Post by jackfractal on Jun 2, 2016 4:23:20 GMT
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Post by badatnames on Jun 2, 2016 19:22:03 GMT
RE: Calvinball
Honestly, this adventure wouldn't be the same without the interactivity. Maybe it's a bit risky, but I have faith that you can deliver a satisfying ending, even having to deal with the choices we make. Worst case scenario you might have to have a non-interactive epilogue to deal with unaddressed plot-points, but I don't think it'll come to that!
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Post by jackfractal on Jun 3, 2016 3:24:11 GMT
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Post by jackfractal on Jun 4, 2016 5:50:07 GMT
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Post by jackfractal on Jun 5, 2016 8:11:03 GMT
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Post by jackfractal on Jun 6, 2016 5:46:47 GMT
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Post by jackfractal on Jun 7, 2016 6:57:27 GMT
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Post by jackfractal on Jun 8, 2016 6:05:56 GMT
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Post by jackfractal on Jun 9, 2016 4:48:38 GMT
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Post by badatnames on Jun 9, 2016 18:37:37 GMT
>These things aren't wild animals, but aside from following Gregor/the Botfly's orders, they seem to be pretty feral. >That means that they probably have no idea how to react to unexpected stimuli like Amie. >This would also mean that they're pretty focused on their objective of keeping Mel in here.
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Post by bohandas on Jun 10, 2016 2:26:41 GMT
Fanart (Reposted from borked MSPA forum):
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Post by jackfractal on Jun 10, 2016 6:33:09 GMT
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Post by jackfractal on Jun 11, 2016 8:14:10 GMT
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Post by jackfractal on Jun 12, 2016 6:40:47 GMT
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Post by jackfractal on Jun 13, 2016 8:37:29 GMT
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