Post by TrickleJest on Sept 6, 2016 6:40:38 GMT
Basically, before anyone beats me to it, here's the Homestuck version of 'Destroy the Godmodder'. Good luck.
Latest version - 1.2.2
CHANGELOG - All changes are highlighted in BLUE.
~ Charge cap increased to 150, so you can convert your charges if you're into that thing.
~ Vulnerability no longer raises your charge cap.
~ Vulnerability allows for a leveling system, like in 0.
The game is divided into Phases.
Each Phase is different.
We're currently at Phase 2, which is divided into multiple Sub-Phases.
Here's a map of the Phases if you need it.
PHASE ONE: DESTROY LORD ENGLISH [Pages 1-24]
PHASE TWO ~ PHASE ONE: APEX KEKS [Pages 24-31]
PHASE TWO ~ INTERMISSION ONE: THE ANTI-HIATUS [Pages 31-37]
PHASE TWO ~ PHASE TWO: OF SPACE AND THYME [Pages 37-54]
PHASE TWO ~ INTERMISSION TWO: SIEGE THE CASTLES [Ongoing]
~PHASE TWO v1.2~
You have been battling Lord English and Andrew Hussie for 25 (retconned to 24) pages. It seems that the story has been wrapped in mystery up until this point. The three powerful... whatever they are, have arrived. They seemed to have been employed by someone or something, and their goal is your death. And it seems your death will be swift. You're nervous. But you're going to give this fight all of your power. Your energy. Your potential. This is the end.
P: ALRIGHT, THIS ENDS RIGHT HERE, RIGHT NOW. SORRY FOR TEASING YOUR DEATH SO MUCH, BUT THIS HONESTLY ISNT OUR DOING.
M: it sorta is
W: Shush! We're trying to justify our actions! Besides, don't interrupt, he's not speaking to you.
M: murder cant be justified unless its complete self defense
P: I JUST WANT YOUR DEATH TO BE QUICK AND EASY. WERE FORCED TO DO THIS, YOU KNOW. ITS NOT OUR FAULT.
M: totally is
W: Shut it!
?: Hahahahahaha...
M: who is that
W: Reveal yourself!
There... seems to be someone else. Maybe death won't come knocking at your door this soon?
?: Hahahahahaha!
P: XYLAN. SO WE MEET AGAIN.
X: Oh, you were always the smart one, P.
P: WHY ARE YOU HERE?
X: Oh, you know. To have my revenge. And also to stop unjustified murder!
P: YOURE A MANIAC, YOU DONT GIVE A CRAP ABOUT THESE PEOPLE!
X: Oh, really? I've changed, P. I take offense to that! Sharp darts. Sharp darts are being thrown betwixt us.
P: YOU TRIED TO KILL ME.
X: The feeling is mutual.
M: (psssst. whats going on here)
W: (I'm not sure. I think this concerns the... "oldies", so to speak.)
P: YOURE A MANIAC!
X: You're no less of a maniac than me.
P: THATS A LIE AND YOU KNOW IT.
X: No need to be so bold with your statements, P!
P: WHAT MAKES YOU THINK THEYLL JOIN YOU?
X: The fact that I'm not trying to actively decapitate them?!
What the fuck just happened? Uh... It seems like you're gonna have to choose a side. This isn't the end just yet, is it?
Teams are a thing now! We have Xylan's team and the Pilot's team. Choose one, or stay Neutral. (Choosing a team gives you perks).
YOU'RE ALL NEUTRAL FOR NOW, UPON CHOOSING YOUR ENTITIES WILL BE CONVERTED!
X: Join my team! In the spirit of good ol' destroying, we're named The Destroyers!
P: DONT LISTEN TO HIM! JOIN US INSTEAD. WERE THE OMEGABET. (THE WINNERS, HEHEHEHEHE).
(Updated in the newest post)
[Ω] - Destroy Xylan. Defend The Messenger, Welder and Pilot.
[Δ] - Destroy The Messenger, Welder and Pilot. Defend Xylan.
Easy enough, right? The Neutral faction can do what they want, they're neutral, I don't really care that much.
PLAYERS!
[Ω] - TOG (aka DrizzleFurrShizzleTheMeowPimp), Nikitaw99, Telaxius, JoeBob, Telaxius, ...
[Δ] - ArbitraryTemplar, NothingIsOkay75, SinkingSailor, BebGreenWood, ArcaneCynic, ...
[N] - Pionoplayer, HeyItsKane, Jondanger23, Foodman, RedstoneTam15, ...
[Ω-LEADER] The Messenger - 30/30 HP.
[Ω-LEADER] The Welder - 70/70 HP.
[Ω-LEADER] The Pilot - 50/50 HP.
[Δ-LEADER] Xylan - 140/140 HP.
Latest version - 1.2.2
CHANGELOG - All changes are highlighted in BLUE.
~ Charge cap increased to 150, so you can convert your charges if you're into that thing.
~ Vulnerability no longer raises your charge cap.
~ Vulnerability allows for a leveling system, like in 0.
The game is divided into Phases.
Each Phase is different.
We're currently at Phase 2, which is divided into multiple Sub-Phases.
Here's a map of the Phases if you need it.
PHASE ONE: DESTROY LORD ENGLISH [Pages 1-24]
PHASE TWO ~ PHASE ONE: APEX KEKS [Pages 24-31]
PHASE TWO ~ INTERMISSION ONE: THE ANTI-HIATUS [Pages 31-37]
PHASE TWO ~ PHASE TWO: OF SPACE AND THYME [Pages 37-54]
PHASE TWO ~ INTERMISSION TWO: SIEGE THE CASTLES [Ongoing]
STORY!
~PHASE TWO v1.2~
You have been battling Lord English and Andrew Hussie for 25 (retconned to 24) pages. It seems that the story has been wrapped in mystery up until this point. The three powerful... whatever they are, have arrived. They seemed to have been employed by someone or something, and their goal is your death. And it seems your death will be swift. You're nervous. But you're going to give this fight all of your power. Your energy. Your potential. This is the end.
P: ALRIGHT, THIS ENDS RIGHT HERE, RIGHT NOW. SORRY FOR TEASING YOUR DEATH SO MUCH, BUT THIS HONESTLY ISNT OUR DOING.
M: it sorta is
W: Shush! We're trying to justify our actions! Besides, don't interrupt, he's not speaking to you.
M: murder cant be justified unless its complete self defense
P: I JUST WANT YOUR DEATH TO BE QUICK AND EASY. WERE FORCED TO DO THIS, YOU KNOW. ITS NOT OUR FAULT.
M: totally is
W: Shut it!
?: Hahahahahaha...
M: who is that
W: Reveal yourself!
There... seems to be someone else. Maybe death won't come knocking at your door this soon?
?: Hahahahahaha!
P: XYLAN. SO WE MEET AGAIN.
X: Oh, you were always the smart one, P.
P: WHY ARE YOU HERE?
X: Oh, you know. To have my revenge. And also to stop unjustified murder!
P: YOURE A MANIAC, YOU DONT GIVE A CRAP ABOUT THESE PEOPLE!
X: Oh, really? I've changed, P. I take offense to that! Sharp darts. Sharp darts are being thrown betwixt us.
P: YOU TRIED TO KILL ME.
X: The feeling is mutual.
M: (psssst. whats going on here)
W: (I'm not sure. I think this concerns the... "oldies", so to speak.)
P: YOURE A MANIAC!
X: You're no less of a maniac than me.
P: THATS A LIE AND YOU KNOW IT.
X: No need to be so bold with your statements, P!
P: WHAT MAKES YOU THINK THEYLL JOIN YOU?
X: The fact that I'm not trying to actively decapitate them?!
What the fuck just happened? Uh... It seems like you're gonna have to choose a side. This isn't the end just yet, is it?
ALL OF THE RULES!
TEAMS!
Teams are a thing now! We have Xylan's team and the Pilot's team. Choose one, or stay Neutral. (Choosing a team gives you perks).
YOU'RE ALL NEUTRAL FOR NOW, UPON CHOOSING YOUR ENTITIES WILL BE CONVERTED!
X: Join my team! In the spirit of good ol' destroying, we're named The Destroyers!
P: DONT LISTEN TO HIM! JOIN US INSTEAD. WERE THE OMEGABET. (THE WINNERS, HEHEHEHEHE).
RULES!
POSTING!
1) This is a Destroy the Godmodder spin-off. To fully understand how posts work, I recommend to check out DTG1 and DTG2. Credit to TT2000 and TwinBuilder. Basically, you have to make creative attacks trying to destroy entities of the opposing teams.
2a) You can only post twice per round. A 'round' is where I, the Game Master (GM), will collect your posts and register your attacks in the Battlefield.
3) Do not argue with me over how your attacks work. I hold the most authority here. Saying that 'my attack will deal 1,000 damage' won't make it deal 1,000 damage.
4a) Attack stats are governed by the basic stat of Creativity. Every post has its own Creativity stat. Creativity differs a bit from the usual definition of 'creativity'. Creativity includes posts that are creative, funny, effective, etc.
4b) Two additional stats are in the game, known as special stats. Overpoweredness and Ultra-Creativity. Yeah, great names, I know. These stats aren't usually appended to a post, as they are 'Special' after all. To use these stats wisely, you have to know how to get them and know what exactly triggers them.
4c) Overpoweredness is the essence of power gained prior. You cannot randomly get a post with Overpoweredness by sheer luck or high Creativity. To actually gain the effects of Overpoweredness, you have to gain the power by other means. Usually, if you have a good weapon, spoil, or otherwise, Overpoweredness will trigger. Overpoweredness is the sheer stat of being, well, overpowered. Although one does not really need to be overpowered to use this stat. Overpoweredness does not work in streaks, and is not diminished by being used a lot. This stat will most likely stick with you if you play your cards right, so banning Overpoweredness spam would be unfair.
4d) Ultra-Creativity is the essence of powered gained now. You can and will get a post with Ultra-Creativity if you have high, well, Creativity stat. As the name states, Ultra-Creativity is basically Creativity, but better. Like Overpoweredness, Ultra-Creativity does not work in streaks. Having Ultra-Creativity on multiple posts will make it worse and possibly damage your overall attacks. A good and well written post will give Ultra-Creativity, too. Unlike Overpoweredness, Ultra-Creativity does not stick. Every post has its own stat.
5) If you want a placeholder post, or a post that you will edit sometime later, signify it by using '/placeholder'. If you want a post in the thread that isn't really an attack, just a discussion post, use '/null'. The latter is very important. Not using /null will mean that your post will be collected in the update.
6) Don't go for the leaders first! Won't work!
CHARGES!
1a) You can charge posts. Charging posts will deal more damage to whichever entity you're damaging. Charges advance one at a time. Every post a charge goes up by one.
1b) As of version 1.2, posting twice is allowed. Posting twice will make your charge advance twice, or once every post.
2) Charges can be used to summon entities, damage entities, heal entities, summon artifacts or whatever the heck you want, really.
3a) You can give one +2 to a person every round. A +2 will advance said person's charge by exactly one point. So if you give Person A a +2, their charge will advance naturally by one point, and additionally by your +2. +2s aren't taking anything away from you, they're just helping your allies. Not giving a +2 is basically just a waste.
3b) You cannot hold your +2 that people gave you. They have to be used as soon as possible.
3c) This adds up to a +4 every round if you post twice. Your +2 can be given either to Person A, or you can give a +1 to Person A and another +1 to Person B.
4) You can only charge up until 150. Charging further than 150 is not allowed.
5) You cannot make unlimited charges. Your maximum amount of charges is three. You cannot have four charges going at a time, only three. Each charge will not make the others weaker, so it's better to just use all three slots. Once one charge is done, the slot is free and can be filled up with another charge.
6) Don't try to increase charge numbers. If I see you cheating and increasing your charge by two instead of one, I can and will ban you from the game.
ENTITIES!
1a) You can make entities! An entity will have health, attack, damage and all that.
1b) Entities cannot have their own charges, +1s or anything like that.
1c) Entity attacks will be recorded in the End of Turn Battle, or the EoTB for short. This means that you can only do one attack with an entity, so if you post twice, only the first entity attack will be registered.
2a) Unlike players, entities have one set stat - HP, or health and DMG, or damage, which is a loose stat, so it varies post-to-post. They are not affected by your Ultra-Creativity or Overpoweredness stats.
3a) Making an entity usually needs charge. Making an entity straight outta nowhere is terrible, as it makes the entity prone to mind control (so they join another team), recklessness (so they don't listen to your commands) or simply makes them weak.
3b) Entities can have special stats, conditions and all that. It will probably be weaker, though, and have less HP and DMG.
4) Upon death, entities will not respawn. They're dead, buddy. Dead for good.
5) Entities can be anything, really. Pop culture, OCs, obscure things, you name it. Only exception is re-summoning. If Entity A dies, you can't go about summoning Entity A back in.
6) An entity has multiple tags, and this is what they mean.
[Ω] - Part of the Omegabet.
[Δ] - Part of the Destroyers.
[H] - Simple hostile enemy. Cannot be joined/summoned by players.
[N] - Neutral faction. Doesn't have a team, but isn't hostile to everyone. You can join this, but other Neutral members will NOT be your allies.
[-ELITE] - Like a boss, but doesn't drop Spoils. Can be joined/summoned by players.
[-BOSS] - If anyone has this tag next to their allegiance, it means they're really hard to kill. They also drop Spoils of War upon death. Cannot be joined/summoned by players.
[-LEADER] - Leader of the faction. Easy enough. Cannot be joined/summoned by players.
7) Bosses drop Spoils of War, which are weapons that either have special abilities or can be used to damage things. Spoils have a cool-down time usually, meaning that you can't use one every post.
8) DLE is officially a Boss Rush, so bosses will always spawn without breaks.
VULNERABILITY!
1) Vulnerability is a thing! If you want to be vulnerable, you need to make a 50 post charge for it. Yes, I said 50.
2) Some players will be grandfathered into vulnerability. These players do not need a 50 post charge.
3) Upon summoning an artifact, you will go vulnerable. Once you die, you revert back to being not vulnerable and your artifact is dropped. That means somebody picks up your artifact and you will have to get it back.
4) Once vulnerable, you will be given 20 HP to start with. You can be damaged by entities or other players. Upon death, you will take one post respawning. Your charges will not go away, nor will your Spoils. Your artifacts will be dropped, though.
5) Your health works in a special way, so you have defense. Basically, you can't be killed in a single post if the post would normally deal 5,000 damage to an entity.
6) Vulnerability gives perks. Once vulnerable, your damage will increase drastically and you can choose your own unique leveling system. Just PM me with one and I'll rebalance anything that needs to be rebalanced. WARNING - Having an artifact does not render you permanently vulnerable, therefore you will NOT gain a system and you will NOT get an attack increase. I thought this was common knowledge, but looks like I have to mention it.
7) Overkills are a thing to prevent people from constantly going vulnerable. Basically, if your HP reaches -20/20 or lower in a single round, you are overkilled. This means that your vulnerability is knocked off and you need another 50 post charge to get it back. Your charges are also destroyed when overkilled. If you are overkilled, you probably screwed up.
8) Armor is now also a thing. As of version 1.2.1, the way armor, or AC, works is that it provides you with a perpetual defense point. Basically, it decreases damage dealt by attacks by quite a bit. AC points are also perpetual, so they do not go away. Next turn you will still keep it. In v1.2, the cap for AC is TWO. The first AC point can be achieved by using a 50 post charge. The second point requires a 100 post charge.
1) This is a Destroy the Godmodder spin-off. To fully understand how posts work, I recommend to check out DTG1 and DTG2. Credit to TT2000 and TwinBuilder. Basically, you have to make creative attacks trying to destroy entities of the opposing teams.
2a) You can only post twice per round. A 'round' is where I, the Game Master (GM), will collect your posts and register your attacks in the Battlefield.
3) Do not argue with me over how your attacks work. I hold the most authority here. Saying that 'my attack will deal 1,000 damage' won't make it deal 1,000 damage.
4a) Attack stats are governed by the basic stat of Creativity. Every post has its own Creativity stat. Creativity differs a bit from the usual definition of 'creativity'. Creativity includes posts that are creative, funny, effective, etc.
4b) Two additional stats are in the game, known as special stats. Overpoweredness and Ultra-Creativity. Yeah, great names, I know. These stats aren't usually appended to a post, as they are 'Special' after all. To use these stats wisely, you have to know how to get them and know what exactly triggers them.
4c) Overpoweredness is the essence of power gained prior. You cannot randomly get a post with Overpoweredness by sheer luck or high Creativity. To actually gain the effects of Overpoweredness, you have to gain the power by other means. Usually, if you have a good weapon, spoil, or otherwise, Overpoweredness will trigger. Overpoweredness is the sheer stat of being, well, overpowered. Although one does not really need to be overpowered to use this stat. Overpoweredness does not work in streaks, and is not diminished by being used a lot. This stat will most likely stick with you if you play your cards right, so banning Overpoweredness spam would be unfair.
4d) Ultra-Creativity is the essence of powered gained now. You can and will get a post with Ultra-Creativity if you have high, well, Creativity stat. As the name states, Ultra-Creativity is basically Creativity, but better. Like Overpoweredness, Ultra-Creativity does not work in streaks. Having Ultra-Creativity on multiple posts will make it worse and possibly damage your overall attacks. A good and well written post will give Ultra-Creativity, too. Unlike Overpoweredness, Ultra-Creativity does not stick. Every post has its own stat.
5) If you want a placeholder post, or a post that you will edit sometime later, signify it by using '/placeholder'. If you want a post in the thread that isn't really an attack, just a discussion post, use '/null'. The latter is very important. Not using /null will mean that your post will be collected in the update.
6) Don't go for the leaders first! Won't work!
CHARGES!
1a) You can charge posts. Charging posts will deal more damage to whichever entity you're damaging. Charges advance one at a time. Every post a charge goes up by one.
1b) As of version 1.2, posting twice is allowed. Posting twice will make your charge advance twice, or once every post.
2) Charges can be used to summon entities, damage entities, heal entities, summon artifacts or whatever the heck you want, really.
3a) You can give one +2 to a person every round. A +2 will advance said person's charge by exactly one point. So if you give Person A a +2, their charge will advance naturally by one point, and additionally by your +2. +2s aren't taking anything away from you, they're just helping your allies. Not giving a +2 is basically just a waste.
3b) You cannot hold your +2 that people gave you. They have to be used as soon as possible.
3c) This adds up to a +4 every round if you post twice. Your +2 can be given either to Person A, or you can give a +1 to Person A and another +1 to Person B.
4) You can only charge up until 150. Charging further than 150 is not allowed.
5) You cannot make unlimited charges. Your maximum amount of charges is three. You cannot have four charges going at a time, only three. Each charge will not make the others weaker, so it's better to just use all three slots. Once one charge is done, the slot is free and can be filled up with another charge.
6) Don't try to increase charge numbers. If I see you cheating and increasing your charge by two instead of one, I can and will ban you from the game.
ENTITIES!
1a) You can make entities! An entity will have health, attack, damage and all that.
1b) Entities cannot have their own charges, +1s or anything like that.
1c) Entity attacks will be recorded in the End of Turn Battle, or the EoTB for short. This means that you can only do one attack with an entity, so if you post twice, only the first entity attack will be registered.
2a) Unlike players, entities have one set stat - HP, or health and DMG, or damage, which is a loose stat, so it varies post-to-post. They are not affected by your Ultra-Creativity or Overpoweredness stats.
3a) Making an entity usually needs charge. Making an entity straight outta nowhere is terrible, as it makes the entity prone to mind control (so they join another team), recklessness (so they don't listen to your commands) or simply makes them weak.
3b) Entities can have special stats, conditions and all that. It will probably be weaker, though, and have less HP and DMG.
4) Upon death, entities will not respawn. They're dead, buddy. Dead for good.
5) Entities can be anything, really. Pop culture, OCs, obscure things, you name it. Only exception is re-summoning. If Entity A dies, you can't go about summoning Entity A back in.
6) An entity has multiple tags, and this is what they mean.
[Ω] - Part of the Omegabet.
[Δ] - Part of the Destroyers.
[H] - Simple hostile enemy. Cannot be joined/summoned by players.
[N] - Neutral faction. Doesn't have a team, but isn't hostile to everyone. You can join this, but other Neutral members will NOT be your allies.
[-ELITE] - Like a boss, but doesn't drop Spoils. Can be joined/summoned by players.
[-BOSS] - If anyone has this tag next to their allegiance, it means they're really hard to kill. They also drop Spoils of War upon death. Cannot be joined/summoned by players.
[-LEADER] - Leader of the faction. Easy enough. Cannot be joined/summoned by players.
7) Bosses drop Spoils of War, which are weapons that either have special abilities or can be used to damage things. Spoils have a cool-down time usually, meaning that you can't use one every post.
8) DLE is officially a Boss Rush, so bosses will always spawn without breaks.
VULNERABILITY!
1) Vulnerability is a thing! If you want to be vulnerable, you need to make a 50 post charge for it. Yes, I said 50.
2) Some players will be grandfathered into vulnerability. These players do not need a 50 post charge.
3) Upon summoning an artifact, you will go vulnerable. Once you die, you revert back to being not vulnerable and your artifact is dropped. That means somebody picks up your artifact and you will have to get it back.
4) Once vulnerable, you will be given 20 HP to start with. You can be damaged by entities or other players. Upon death, you will take one post respawning. Your charges will not go away, nor will your Spoils. Your artifacts will be dropped, though.
5) Your health works in a special way, so you have defense. Basically, you can't be killed in a single post if the post would normally deal 5,000 damage to an entity.
6) Vulnerability gives perks. Once vulnerable, your damage will increase drastically and you can choose your own unique leveling system. Just PM me with one and I'll rebalance anything that needs to be rebalanced. WARNING - Having an artifact does not render you permanently vulnerable, therefore you will NOT gain a system and you will NOT get an attack increase. I thought this was common knowledge, but looks like I have to mention it.
7) Overkills are a thing to prevent people from constantly going vulnerable. Basically, if your HP reaches -20/20 or lower in a single round, you are overkilled. This means that your vulnerability is knocked off and you need another 50 post charge to get it back. Your charges are also destroyed when overkilled. If you are overkilled, you probably screwed up.
8) Armor is now also a thing. As of version 1.2.1, the way armor, or AC, works is that it provides you with a perpetual defense point. Basically, it decreases damage dealt by attacks by quite a bit. AC points are also perpetual, so they do not go away. Next turn you will still keep it. In v1.2, the cap for AC is TWO. The first AC point can be achieved by using a 50 post charge. The second point requires a 100 post charge.
ITINERARY!
(Updated in the newest post)
[Ω] - Destroy Xylan. Defend The Messenger, Welder and Pilot.
[Δ] - Destroy The Messenger, Welder and Pilot. Defend Xylan.
Easy enough, right? The Neutral faction can do what they want, they're neutral, I don't really care that much.
PLAYERS!
[Ω] - TOG (aka DrizzleFurrShizzleTheMeowPimp), Nikitaw99, Telaxius, JoeBob, Telaxius, ...
[Δ] - ArbitraryTemplar, NothingIsOkay75, SinkingSailor, BebGreenWood, ArcaneCynic, ...
[N] - Pionoplayer, HeyItsKane, Jondanger23, Foodman, RedstoneTam15, ...
PLEASE CHECK THE NEWEST UPDATE FOR THE FULL BATTLEFIELD!
[Ω-LEADER] The Messenger - 30/30 HP.
[Ω-LEADER] The Welder - 70/70 HP.
[Ω-LEADER] The Pilot - 50/50 HP.
[Δ-LEADER] Xylan - 140/140 HP.