Post by SinkingSailor on Sept 17, 2016 2:14:46 GMT
Iblis has gone insane and has been wreaking havoc. it's gonna be hell to take him down. same rules as destroy lord english, except iblis has destroy the godmodder capabilites. IBLIS CROW HP: 500/500 HP Stat Effects: None.
I dropkick you for trying to copy the idea, and not giving proper credit to the original series.
Iblis rewinds time and says "Credit To Destroy The Godmodder", therefore preventing the dropkick. _______________________________________________________________________________________________________________________________________________________________________________________________________________ Enemy Team: IBLIS CROW: 100/100 HP *Iblis kicks piono into the air, jumps up, then kicks him back down into Con Air.*
JOEBOB appears and immediately uses his Last Resort Point (since those exist in destroy lord English, they must exist here too) to summon an armor of sorts. this armor provides a small HP boost(like 50?) and provides several abilitys. these all draw from a shared pool know as Energy. this energy regenerates by about 50 each turn, 75-100 if I am not attacked and don’t attack myself. Max energy is ~ 300. at 150 energy, energy charge rate decreases by 10 until energy falls beneath 150. Ability 1) portals. costs 25 energy, and is chance based:will not always activate. redirects an attack of any sort. if attack is ranged, it is redirected into my opponent, too close for them to react. if an attack is aimed at me, it has a chance of being portaled. this portal costs marginally more energy if the attack is stronger. Ability 2)Astral. this ability has various effects. the more powerful, the greater the energy cost. it can: conjure objects(cost depends on value of object), cause an illusion that affects an entity and saps energy (from me) until released(the energy cost rises the more stuff my illusion obscures), and allow me to move more quickly, among other things. Ability 3) Cel$*2 P%^&$`Y. this ability can cause %$^24lj:"+S#6 when at 250 energy or more and a charge of 2+. Armor Energy stat starts at 300.
Charging Cel&^@1 PDs&3!`)Y. 1/??
I prepare to aid my team with portals (+ some chance to redirect attacks so they hit) EDIT: oh, and I manifest a Sword of storage. the Sword of storage can store up to 75 energy in it, increasing my effective Max energy to 375 and the charge decrease trigger to practically 225. after the turn charge, i should have about 275/375 Energy