Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 9:47:24 GMT
Hi there, SPUFurb is an adventure I and a few friends have been making for a while now, but just now want to put it here for some more exposure. The most recent update was published on 14 MAR 2017, and feel free to suggest commands!: omegaupdate.freeforums.net/post/60177/thread
You can read it in its entirety here: mspfanventures.com/?s=2461
SPUFurbWhich character would you like to select?
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 9:50:58 GMT
> TT.
A young girl stands in her bedroom. She is the one who wears YELLOW.
What will the name of this young girl be?
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 9:53:57 GMT
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 10:02:18 GMT
>Wonder where your glasses went.
You are quite positive there has always been glasses on your face. Frankly, the notion that someone might forget about them strikes you as reckless and foolhardy.
>Get ye flask.
You cannot get ye flask!
> Consult Wikipedia for instructions on building a nuclear arsenal.
You log onto your computer and spend ten minutes trying to understand the Wikipedia page. It just talks about which nations have the most nuclear weapons. You are no closer to building your own NUCLEAR POWERED JETPACK, but maybe your DAD knows more about this. He seems quite interested in the possibility of a NUCLEAR HOLOCAUST. That's why the basement is like it is.
While you're on the computer, you should probably PESTER some friends to get their advice on the whole CHEST thing.
>Consult TC for lockpicking advice.
> Consult CG for chestsmashing advice.
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 10:15:14 GMT
>Check contents of sylladex.
There is currently nothing in your SYLLADEX! You should probably try and fix that.
>Use your genuine raygun from your favourite show (you know you have one) to smash that chest!
You could never do that! It's a genuine first edition ATOMOMAN RAYGUN! He used it in the show for so many things! It was as if they were just making up its powers whenever it was convenient for the plot! Of course, it was. And you loved it so much.
And that's why you would never do such a silly thing.
> Allocate your Strife Specibus to Raygun.
You go over to your drawers and pick up the RAYGUN you were just thinking about.
Your STRIFE SPECIBUS is now set to RAYGUNKIND. You're not sure why you'll ever need this. In fact, it's not even a real RAYGUN, so you are now specialized in beating people with toys. Oh well.
> Break open chest (preferably with a suplex).
It's far too heavy to break open, especially with a wrestling move like that! You're not even sure if you could push this a few inches, let alone lift and smash it over your head. That would be awesome, but sadly, it is not meant to be.
> Go find something to open the chest.
There's no bobby pins, screwdrivers, or large blunt instruments in your room, so you open the door to your BEDROOM and head out to the LANDING.
The BATHROOM and your DAD'S BEDROOM is further down the hall. Downstairs has the LIVING ROOM, KITCHEN, and the GARDEN. There's also the BASEMENT, which is probably where DAD is. DAD is ALWAYS in the basement.
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 10:18:06 GMT
> Strife with the Dire Arachnid of Death of Terror!
Who are you talking about? Oh! You mean CHARLOTTE! She's such a nice spider. You love spiders and all sorts of insects and arachnids. It would be so AWESOME if they were GIANT like in the films, and then you could ride them while cackling like a mad scientist. That would be the most AWESOME THING EVER.
As for now, CHARLOTTE is just an ordinary and not-very-giant house spider. She just sits in the corner and you two never really get in each other's way. You two have a good deal going on. CHARLOTTE gets rid of those annoying flies for you, and you promise not to squash her. It's PERFECT.
She's so cute, isn't she? <3
> Pick the spider off of its cobweb and let it run free.
You have to stand precariously on the table nearby, but you manage to carefully pick CHARLOTTE from her web. She just clings to your finger instead of the aforementioned running free. Even when you get back down to the floor and do your usual idle posing, she refuses to leave your hand.
Oh well. You CAPTCHALOGUE CHARLOTTE while you have the opportunity. Maybe you can scare your DAD with her. He hates SPIDERS. </3
> Go to the bathroom and unroll all the toilet paper.
You do so.
It is so monumentally boring and pointless that there is no need to provide any visual aid for the event.
> Run down the stairs. Make sure not to trip and accidentally provide fanservice.
You take a step on the stairs and-
OH NO
OH GOD WHY
WHY DID NOBODY WARN YOU ABOUT THE STAIRS
Oh goodness no, you fall down the stairs in the most provocative manner! If anyone could see the suggestive posing in your tumble, then you would be so embarrassed! How naughty and fanservicing! Anyone who cannot see this event unfolding is surely missing out on their dream moment! Luckily, nobody can see it, and you finish your tumble at the base on the stairs.
You are now UNCONSCIOUS. What will you do?
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 10:19:59 GMT
>Dream.
You have STRANGE DREAMS.
It's always the same one. It is just you floating in SPACE. You can breathe freely, of course. You control it. When you move your hands, the stars move, like reflections in an endless body of water. Massive bodies of plasma are yours to command. You wave your hand to the left and they beckon, swept away. They are dust compared to you.
Your only companions in the void are two unusual PLANETS, one of GOLD and one of PURPLE. they are not under your command, yet it does not bother you, as if they are meant to be beyond your reach. You feel tethered to one of them, though you cannot tell which one. It makes you feel chained, like their small MOONS and their SPIRES. You try to pluck them for yourself, but they resist your touch. You lose interest in them once again and play with the stars.
You spend an unknown amount of time SPACING OUT. You're getting very good at it.
>Be the other guy.
You cannot be the OTHER GUY yet. He's just going to stand here and be a classy bastard until he thinks you're READY for a GUY like him.
> Be Charlotte.
You are now CHARLOTTE. You have left your CAPTCHALOGUE CARD to find that the WEIRD HUMAN GIRL has fallen down the stairs. You wish you could have warned her. She appears to be unhurt at any rate, as there is no SWEET DELICIOUS HUMAN BLOOD on her. She also appears to be DREAMING.
What will you do?
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 10:23:17 GMT
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 10:25:35 GMT
> Return to canon.
You do so.
> Call forth spider legion. Your BABIES are in the human's BATHROOM. You would never dare to endanger them so greatly just for the sake of waking up the dumb HUMAN GIRL. Mother knows best.
> Notice your captchalogue card. What CAPTCHALOGUE CARD?
> Bite the human and give her magic spider powers. That's dumb!
You should bite the human and give her NUCLEAR spider powers.
> Bite the human and give her nuclear spider powers.
You bite the human on the hand, savouring the taste. HUMAN BLOOD is best blood.
The HUMAN GIRL does not grow any additional eyes (seriously, she has two, that's so disgusting!) She doesn't gain black skin or webslinging abilities either. You're fairly certain that nothing happened. It didn't even WAKE HER UP.
> Nest in her eyelids.
The HUMAN GIRL has her eyes closed, so you can't do that. You make a note that if she ever dies, you will make your new home in her skull and create your new brood amongst her bones. It's only because you love her, of course.
> Search the area for flies.
The BOTTOM PART of the HUMAN HOME has a few rooms. The one you are in is THE ONE WHERE THEY DO THE MOST LIVING. The one with the big metal door is THE ONE THAT IS MEANT AS A BASE. The one further off on the other side of this room THE ONE WHERE THEY STORE AND PREPARE FOOD. You're not sure where the flies might be, or if you should even go looking around at all.
But what do you know? You're a SPIDER.
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 10:27:26 GMT
>Go retrieve the key from the chest.
What KEY? What CHEST? You have no idea what those are. You just woke up, saw the HUMAN GIRL, decided to go with her, and then she fell down the stairs. STUPID GIRL.
>Live up to your namesake and write a message with your web to demonstrate your love for when Jay wakes up.
What?! That's absurd! How could such a HUMAN find compassion and kindness for a creature like you...? </3
The web message idea isn't bad though. You spend a good manner of time spinning your web on the nearest wall, pulling the delicate threads into a coherent pattern.
It then occurs you that the HUMAN GIRL might not be able to read SPIDER LANGUAGE. That and you don't know how to write HUMAN LANGUAGE. Whoops.
>Ride the human like a giant horse.
This HUMAN is yours to control! Such a large and clumsy beast shall fall under your control, as you warp its humongous and brutish form with your dexterious limbs. The HUMAN obeys you willingly, aware that the SPIDER is its master, and you trample forth all who oppose you! Soon, the SPIDERS shall claim the earth and the HUMANS shall serve their true rulers!
You wonder if HUMANS ever wish to ride GIANT INSECTS themselves. That would be kind of IRONIC if you knew what IRONY was.
It seems like you have no choice but to wait until she wakes up of her own accord. You are far too small to wield anything and she can't understand you. STUPID GIRL.
You wish you could be anyone else right now. Like the OTHER GUY.
>Be the other Guy.
You are now ready to be the OTHER GUY.
A young boy stands in his bedroom. He is the one who wears RED.
What will the name of this young boy be?
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 10:32:07 GMT
>Enter name.
Sorry. This name is not cool enough for this guy.
>Try again. That's much cooler.
>Examine room.
Your name is ACE WHITMAN. You are very fond of DETECTIVE NOIR, especially from the GOOD OLD DAYS, like the fifties. You yearn to go back to those simpler times. You are an expert at CASINO GAMES, except for BACCARAT. You hate BACCARAT. You also carry around a deck of CARDS with you just in case you ever need it, along with a pair of FUZZY DICE. You are very fond of GUNS and HATS; all sorts of GUNS, and all sorts of HATS. Despite this, you enjoy using a SHOVEL in any sort of combat, and not wearing hats during times where a hat is needed. You normally avoid conflict, as you are a VERY SNEAKY BASTARD. Your main skills include hitting things with SHOVELS, LOCKPICKING, making TACOS, PICKPOCKETING, and above all, you are an expert in thieving all around. You are also good with FIREARMS but your DAD has them locked up. You have a deep hatred for CAPTCHA CODES, STAIRS, GRAVITY, and DUBSTEP; you will avoid all these things whenever possible.
Despite your sneaky ways, you love to be center stage in the LIGHT.
What will you do?
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 10:36:45 GMT
>Play 52 Pick-Up. You check your SYLLADEX for your PACK OF CARDS but you seem to have misplaced them! You figure that you should search for them at some point.
>Admire posters. These posters show the best of the best. These men, fictional they may be, are the most dapper of gentlemen. They go with their gut feeling and never let the rulebook tell them what to do. A chip in their shoulder and a glint in their eye is all they need to solve any case or capper that might befall them (though having weapons is a big help too). They are as skillful as they are smooth, and by the end of every midnight romp, they finish up with the dame of the week and get themselves a nightcap.
You're too young to know what a nightcap is, but it sounds cool.
This genuine CASABLANCA THEATRICAL RELEASE POSTER is your favourite. If hardboiled men in hats weren't too busy slapping around criminals in the back of alleyways and they formed some awesome midnight monarchy, then HUMPHREY BOGART would be the king. His voice is as soothing and collected as scotch, which you have totally tried out because you are so very grown up. You could listen to him for hours, like a vinyl record of the INK SPOTS or BENNY GOODMAN.
Here's lookin' at you, Humphrey.
>Don the fez.
It's your nightwear, but you guess that you could change your fashion for the day. After all, who doesn't like a FEZ?
Nobody, that's who. That's because FEZES are COOL.
You store your FEDORA in your SYLLADEX.
>Activate V.A.T.S. You activate your VIRTUAL AUTOMATED TYPING SYSTEM. Apparently, most kids nowadays call it a COMPUTER.
>Search for "cheap pharmaceuticals". You are about to do just that (because it would very productive and not waste your time at all) when a friend decides to PESTER you.
That TT is a weird one. She loves to talk like she's the smartest girl in the room, but she's certainly got a screw loose in that head of hers. You wouldn't be surprised if she had trouble with, say, STAIRS.
You wonder if you should pester anyone else while you're here.
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 10:39:37 GMT
>Attempt to wear your fez and your fedora on top of each other. You are not NOBLE enough to wear such an AMASSMENT.
>Combine the fez and the fedora together and then wear them. What do you mean? You can't combine items together to create something entirely new! That would be ridiculous!
>Wear the bowtie. You go to your NIGHTWEAR ROBE and reach into the pockets. Sure enough, you find your BOWTIE.
Man, you are so cool.
>Examine the Nite Lite thing. This thing happens to be a NITE LITE VENDING MACHINE. NITE LITE is your favourite drink - it claims to be "the sugary sweetheart for your perfect nightcap". You still have no idea what a nightcap is, but the drink sure is delicious. The VENDING MACHINE was recovered from a garbage dump in surprisingly good condition, so you managed to get it home and now you use it as a means of storage. You even got a LOCK installed on the little popout bit at the bottom.
>Open your vending machine. You check your SYLLADEX for the KEY. Your FETCH MODUS is set to SLOTS. It's the luck of the draw - you pull the lever and hope for the best.
The SLOTS spin round and round. KEY... KEY... come on...
God you hate CHERRIES so much. You can't roll for the KEY again for a while.
>Just pick the lock.
You examine your SYLLADEX and find your BOBBY PIN and SCREWDRIVER. You roll the SLOTS again and this time, they land three in a row for both of the items. Like you said - luck of the draw. You pick the lock with ease.
>Examine contents.
You find the following items and add them to your SYLLADEX: 1 x PACK OF PLAYING CARDS 1 x SLEEVE OF CLASSIC VINYL RECORDS 12 x SHOTGUN SHELLS 1 x BENNY GOODMAN PHOTOGRAPH 12 x NITE LITE CANS 1 x LUCKY BOOT
>Examine lucky boot.
Why would you do tha-
OH MY GOD THERE'S A SNAKE IN MY BOOT
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 12:13:54 GMT
>Reach for the sky! You reach as high as you can! It's the only thing you should do when there's a snake in your boot!
ULYSSES lowers and bows before you obediently. Your pet snake knows that reaching for the sky is the "stop" signal. He is very hostile to intruders, but now that he knows it's you, he has calmed down and slithers on the floor, ready to follow your commands.
> Wear ULYSSES like a scarf. ULYSSES might wriggle around and strangle you or mess up your BOWTIE. You decide to wear him like a bandolier instead.
You're running out of ideas on how to be even cooler. You're just too cool.
> Use your Nite Lite cans like shotgun shells. You need a SHOTGUN first! That and it probably wouldn't work.
> Assign snake to strife specibus. You don't want to endanger ULYSSES like that! He's a tough guy, but you doubt he'd survive being used like a whip and such. You want to be a HARDBOILED DETECTIVE, not an ADVENTURING ARCHEOLOGIST or something. You need to find your GUNS or the nearest SHOVEL. Maybe you could PESTER one of your friends for advice, or just go looking around?
You ask ULYSSES for some help. He hisses back at you. He likes to answer all of your questions like that.
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 12:15:05 GMT
> Go see if your copy of the beta has arrived. What BETA?
> Ask your friends about the beta. Oh yeah, one of your friends was talking about a BETA of some game a while ago. It must be coming out pretty soon. The problem is you don't remember which friend it was. You guess they'll bother you about it later. You have more important things to do right now, like...
> Find a tiny hat for Ulysses. Yes! That! It will complete your COOLNESS! You have no idea where one might be, though. Maybe ULYSSES knows?
> Speak to Ulysses in Parseltongue. You ask ULYSSES where a tiny hat might be in your best Parseltongue. He hisses back at you. It occurs to you that even if you could speak Parseltongue, you wouldn't be able to understand ULYSSES anyway.
It might have done something after all, as ULYSSES slithers off of your body and heads out of your room. You should follow him and see what he's doing.
You are outside your BEDROOM. The BATHROOM is to your right, along with your FATHER'S BEDROOM. The emergency SHOTGUN is locked behind the GLASS CASE that your FATHER has locked. A PATRIOTIC FLAG hangs on the wall. ULYSSES must have went... DOWNSTAIRS.
Oh God.
STAIRS.
You hate STAIRS so much. Your FATHER must have got a house with two floors just to spite you with the presence of your arch nemesis. Every step reminds you of the power GRAVITY holds on you. Every inch of the structure makes you wish that everyone just lived on the ground, equal and fair.
Most importantly, your hate for STAIRS is in no way related to your VERTIGO. Those are completely unrelated coincidences.
You're going to have to think of a way DOWNSTAIRS without using those despicable things.
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 12:19:12 GMT
>Pick the lock and take the shotgun. You try to pick the LOCK, but it refuses to budge in the slightest. Damn it. Your DAD is VERY GOOD with LOCKS. It's like he puts these awesome GUNS in plain view and yet just out of reach to taunt you, just like he did with this dumb second-floor bedroom. If you want this SHOTGUN, you'll need to find the KEY.
>Punch the glass. That SHOTGUN sure looks awesome, but it's hard to pick LOCKS when you have glass in your knuckles. You know this from experience.
>Consult CC on advice for how to get downstairs. You head back into your room and check your PESTERCHUM. Sure enough, CC is online.
> Go get the emergency ramp from your dad's room. You walk back into the corridor and slowly reach out your hand to break your FATHER'S rules and enter his BEDROOM... And the handle twists and opens without any problems. Why wouldn't DAD lock his BEDROOM like he does with everything else? You're suspicious, but you need that RAMP. There's obviously no other options that could be much easier and less tedious than this one.
DAD'S BEDROOM is filled with photos and newspaper clippings of his OLD DAYS. He's always in uniform with his ARMY BUDDIES. He has several small lockers and safes, but all of them have his patented LOCKS. He's a clever man. You make a mental note to try and crack at least one of them before the end of the week. There's not much else in the room, besides a WARDROBE, a BED, and one certain item of interest...
The EMERGENCY RAMP! It's pretty much just a regular ramp, but your DAD likes to call things as an EMERGENCY variant of the norm, so that it seems reasonable for him to have so many precautions and security. You CAPTCHALOGUE the EMERGENCY RAMP and turn to leave.
...Crap.
> Be the other guy.
You are now JAY and man, your head hurts.
You have just woken up from a fateful encounter with STAIRS, the bane of children everywhere. You can't remember what you were DREAMING about, and you have only just noticed that CHARLOTTE is missing. Best watch your step while you get back to... whatever it was you were doing? Something about a SCREWDRIVER?
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 12:21:42 GMT
> Be the orange text guy.
You cannot be the other guy right now! They're a little busy right now with the whole FIRE thing!
> Find Charlotte's message.
Is that what this WEB is supposed to be? You don't speak SPIDER. You doubt you could decipher it anyway. CHARLOTTE is a smart little thing, but she's not very good with WEBS.
> Go to the basement and see if your Dad has any gadgets for you. You can't go to the BASEMENT. Your DAD has locked it with a KEYPAD and you don't know the CODE. He might have WRITTEN IT DOWN somewhere. You're afraid to GUESS it either. Knowing your DAD, he probably rigged landmines around the door to activate if you gave an incorrect answer.
> Grab your sonic screwdriver. Your GENUINE SONIC SCREWDRIVER COLLECTIBLE is nowhere to be seen! However, you see a regular kind of SCREWDRIVER on the table, along with a BOBBY PIN! You CAPTCHALOGUE them.
This is great! Now, with any luck, you can go open your CHEST! Or maybe you should go find CHARLOTTE first. Which is more important...?
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 12:23:29 GMT
>Sit on the sofa and think for a while. You sit on the SOFA and think about that DREAM you had. You wish you could understand it. You then wish you had your DREAM INTERPRETING GUIDE. It never works, but it consoles you. That feeling of drifting in SPACE alone was so... Peaceful? Haunting? You're not sure what it was. There's even a hint of dread in there somewhere.
You're so CONFUSED.
>Scratch your head in confusion. You do so, and as your fingers brush through your hair, you feel something inside. CHARLOTTE emerges from your hair, irritated at your BIG CLUMSY HUMAN FINGERS and how they knocked her about. She was probably preparing to build a nest in there or something.
She's so cute. <3
However, you can't have her getting cobwebs in your hair, so you CAPTCHALOGUE her for now. Hopefully, she'll stay put this time.
>Go open the chest. You head back upstairs (being much more careful this time) and back into your BEDROOM. Your CHEST awaits.
You follow ACE'S advice and retrieve your SCREWDRIVER and BOBBY PIN. This time, they TELEPORT on your BED. You pick them up and head back to the chest, shifting the BOBBY PIN into the lock, while fiddling with the SCREWDRIVER and trying to find the right angle to-
The lid shifts open as you lean on it.
The CHEST was never locked to begin with.
>Examine contents.
You find the following items and add them to your SYLLADEX: 1 x COLLAPSIBLE TELESCOPE 1 x DREAM INTERPRETING GUIDE 1 x REPLACEMENT GLASSES 12 x SUGAR APOCALYPSE CANS 4 x EMERGENCY BATTERIES 1 x PDA
You also find your CHEST KEY. You shut the CHEST and use the CHEST KEY to lock it tight this time. That seems to be your mission of the day accomplished. CAPTAIN ATOMOMAN would be proud. You decide to head over and see which of your FRIENDS is online now...
>Be the other guy. You are now ready to be the OTHER GUY.
A young boy stands in his bedroom. He is the one who wears ORANGE.
What will the name of this young boy be?
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 12:25:06 GMT
>Enter name.
This boy is fairly sure that this name is not a good one. Maybe.
>Try again.
He's slightly more certain about this one.
>Examine room.
Your name is SETH BRIGHT. Your interests revolve around VIDEO GAMES and MACHINERY in general. You are particularly fond of PUZZLES, even though you are NOT VERY GOOD at them. Despite this, you continue to try your best at PROBLEM SOLVING by employing your range of skills, such as SETTING THINGS ON FIRE, GUESSING RANDOMLY, and EVEN MORE FIRE. You also harbor a healthy passion towards TINKERING and a less-than-healthy obsession with DEMOLITION. If something works with metal and electricity, then you can BUILD it, DESTROY it, and then BUILD it again.
Though this doesn't happen often. You can never find the TIME.
What will you do?
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 12:27:48 GMT
>Retrieve your arms from the secret safe behind your posters. You already have arms! You would never tear your POSTERS down, anyway. They are testaments to the art of methodical thinking and cognitive mastery. They are challenges that you may never accomplish, but you have always been more interested in the QUESTIONS more than the ANSWERS. Maybe it's more about the journey you make, rather than the final destination. You hope one day to finally understand the many mechanics of the world around you. Such is the magnificence of the human mind!
You sneeze and nearly fall over.
>Examine big oven thing. The BIG OVEN THING is actually your SAFE. Your MOM made it for you to keep your ITEMS in, from constructing the actual SAFE to installing its rather unique security measures.
>Open safe.
The LID is LOCKED. There's only one way to open it.
BECKETT appears on the SCREEN.
Uh oh. >Build a flamethrower sentry.
There's no need for that now that BECKETT has went into INTRUDER ALERT. You quickly dodge to the side! oh my god your bed is on fire who could have possibly seen this coming
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 13:40:53 GMT
>Panic.
>Think of a clever way to extinguish the fire without being distracted. Yes. Yes, you can do this. If you consider the tools around you and the means of extinguish fire with them, maybe you can find a logical and precise way to solve this prob- Oh hey, a FRIEND is pestering you! You completely forget your solution and answer them.
Right, back to this fire thing. You've got to come up with the best solution for extinguishing it!
>Airblast the bed. You do not have a FLAMETHROWER!
>Rainbow the flames out.You lack the IMAGINATION! to do such a thing! >Huddah the flames out. You don't even know what that means!
>Use the fire extinguisher. Oh yeah, you have a FIRE EXTINGUISHER in your BEDROOM. You wonder why you didn't think of this in the first place. You CAPTCHALOGUE the FIRE EXTINGUISHER. Your FETCH MODUS is set to GEAR. It allows you to hold as many ITEMS as you wish, but you must always retrieve the two ITEMS from each gear. The more ITEMS you have, the larger the GEARS become and the more TIME CONSUMING AND TEDIOUS it will become. Luckily, you only have two ITEMS for now; the FIRE EXTINGUISHER and your POCKET WATCH. You retrieve both of them, putting the POCKET WATCH on your DESK for now while you use your FIRE EXTINGUISHER to save your precious bed. = Success! The BED has been saved - although the COVERS sadly perished to the flames. You still need to find out the PASSWORD for your safe, though. Maybe a FRIEND could guess for you? Or maybe your MOTHER wrote it down somewhere?
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 13:46:00 GMT
> Threaten Beckett with the fire extinguisher. As hilarious as that sounds, you've tried it in the past and it never works. Firstly, you haven't assigned the FIRE EXTINGUISHER to your STRIFE SPECIBUS and you would rather not. Secondly, BECKETT appears to be virtually indestructible, having withstood the entire culmination of all your failed experiments and accidental blunders. Blunt instruments, sharp instruments, blunt instruments again, fire, more fire, and blunt instruments that have been set on fire? They don't leave a scratch.
You kind of hate BECKETT sometimes.
> Unplug Beckett and then plug him in again. BECKETT isn't wired into the mains. You're not sure how he's powered at all. There must be a huge BATTERY PACK or something inside him. You remember your MOM mentioning something about LOW LEVEL GAMMA RADIATION. You have no idea what she meant, but it sounds awesome, and TT says that it will give you superpowers someday. You're so lucky!
> Try and find your mother to get the password from her.
You don't want to just go and ask her for the PASSWORD. That's the very last resort. If your problem solving antics were resorts, this one would be the sleazy roadside motel. Whenever you ask her for help, she seems... disappointed.
> Browse your computer for the password. You boot up your COMPUTER. As always, CAROL is ready to help.
CAROL has insisted on helping you out - as always - and opened PESTERCHUM for you. You might as well use it for something.
> Ask AC if she can crack the safe for you.
> Examine contents.You find the following items and add them to your SYLLADEX:
1 x RUBIK'S CUBE
1 x PORTAL GUN REPLICA MODEL
1 x LIGHTER
1 x EMERGENCY SHIELD
1 x PDA
1 x CONSTRUCTION WRENCH
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 13:51:12 GMT
> Use wrench on portal gun replica to upgrade it into a real portal gun. You cannot wield the WRENCH yet! You will need to allocate it to your STRIFE SPECIBUS first.
> Allocate wrench to strife specibus. Alright, this is easy. All you have to do is open your STRIFE SPECIBUS and then use your WRENCH. You open your SYLLADEX and the GEARS turn against each other.
The GEARS land on the WRENCH and the SHIELD. Oh right, you have to take two items at once. Um...
Oh! It appears that the STRIFE SPECIBUS has accepted both of the items. You can now assign yourself to WRENCHKIND and SHIELDKIND.
You totally meant to do that.
> Use your wrench to upgrade your portal gun replica to a real portal gun. No way. You tried that last time with the ISD DEVICE GLOVE and all you did was break it. The idea of a real PORTAL GUN is awesome, but you don't want to risk breaking this limited edition beauty.
> Attempt to finish your Rubik's Cube. Rubik - your arch nemesis. His devilish contraption of colour and confusion has done nothing but taunt you ever since you were given it on your BIRTHDAY by your MOTHER. She was incredibly disappointed when you couldn't figure out at the reasonable age of THREE. Every year since, you have tried to crack the code and bring things to order, but only chaos remains and the six faces of this evil cube remain as dysfunctional and disjointed as ever.
It makes you sad, sometimes. You just want to FIX things.
> Ask Beckett for help with the Rubik's Cube. BECKETT, along with any other AI you know, has been specifcally programmed to refuse any help or advice on the RUBIK'S CUBE. Whether it's searching on the INTERNET for the answer or asking a FRIEND online for help, any attempt to "cheat" will cause the AI to enter a self-destruct sequence. It would also disappoint your MOTHER.
If you ever want to beat this thing, you will have to do it alone.
> Use PDA to erect a teleporter. Sadly, the PDA does not contain any programs for creating automated sentry guns, supply dispensers, and/or teleporter pads. It does, however, have AUDEN.
AUDEN boots up THE CHUMPPASTA THING for you, so now you can talk on the go. Of course, for this to be useful, you need to actually be "on the go" somewhere first.
You open the door and walk out into the CORRIDOR. Your MOTHER'S ROOM is to your right while the STAIRS are to your left. Which way to go?
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Huff
Nipper Cadet
Posts: 73
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Post by Huff on Nov 2, 2016 13:56:07 GMT
> Surf downstairs on your shield. THAT WOULD BE AWESOME.
But you tried that last week and nearly fell down the stairs. Despite the contrary belief, you have been warned of stairs quite extensively.
> Walk downstairs while pestering a chum without any incident. Your years of torment at the hand of this cube of yours must end. You're going to get help from the best source you know.
You're going to talk to the one who types in PURPLE.
You are vaguely aware that while you were typing, your foot missed a step. It's only when you notice the ceiling is where the floor should be that you realise you are falling. You hit every step on the way down.
> Be unconscious.
You cannot be UNCONSCIOUS because you have fallen down those stairs at least a dozen times this year, and perhaps over a hundred times throughout your life. Your head has been tampered with so many bumps and bruises that you can survive falls that other people, such as WEAK GEEKY GIRLS WHO YEAR YELLOW, would be injured by. You're still a little DIZZY, though.
As you brush yourself off, you notice that something fell out of your SYLLADEX. It's your PORTAL GUN REPLICA and it's broken! No no no no this is not good! MOTHER will be so upset if she finds out you made a mistake and broke it!
> Fix it!
Okay okay you can fix this you just need glue and uh maybe some more glue and um maybe some fire would help and wait who is pestering you on the pda
> Check the PDA.
> Be someone who is not in trouble.
You are now ready to be SOMEONE WHO IS NOT IN TROUBLE.
A young girl stands in her bedroom. She is the one who wears LIME GREEN.
What will the name of this young girl be?
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