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Post by Gab on Jun 9, 2017 0:19:29 GMT
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thedude3445
Scampermaster
Homestuck? More like, Homo suck... oh wait...
Posts: 212
Pronouns: other (see signature)
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Post by thedude3445 on Jun 9, 2017 9:59:14 GMT
I love how Tauhid Bondia clearly doesn't care about Homestuck even though he's one of Hussie's older friends. When Strife came out (he did the cover art for it), Hussie mentioned in the newspost that Tauhid was the "alternate" for Homestuck in the case that Hussie himself was incapacitated, so it's funny he never finished it.
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Post by mementovivere on Jun 9, 2017 18:07:10 GMT
I love how Tauhid Bondia clearly doesn't care about Homestuck even though he's one of Hussie's older friends. When Strife came out (he did the cover art for it), Hussie mentioned in the newspost that Tauhid was the "alternate" for Homestuck in the case that Hussie himself was incapacitated, so it's funny he never finished it. To be fair it was pointed out to me that Tauhid did some of the art for Collide and has a bit of Homestuck fanart in his portfolio, so while it's POSSIBLE that he never actually finished reading it, it seems like he's mostly joking about the extent of his ignorance.
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thedude3445
Scampermaster
Homestuck? More like, Homo suck... oh wait...
Posts: 212
Pronouns: other (see signature)
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Post by thedude3445 on Jun 10, 2017 15:23:22 GMT
I love how Tauhid Bondia clearly doesn't care about Homestuck even though he's one of Hussie's older friends. When Strife came out (he did the cover art for it), Hussie mentioned in the newspost that Tauhid was the "alternate" for Homestuck in the case that Hussie himself was incapacitated, so it's funny he never finished it. To be fair it was pointed out to me that Tauhid did some of the art for Collide and has a bit of Homestuck fanart in his portfolio, so while it's POSSIBLE that he never actually finished reading it, it seems like he's mostly joking about the extent of his ignorance. Oh I know his answers were jokes, though it's not a bad thing if he never finished it because it's a professional thing, not a fan thing. I'm sure not many of the people working on Hiveswap are actually fans of the comic, or at least not fans on the level of contributing to the fandom.
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Post by Gab on Jun 15, 2017 1:38:52 GMT
whatpumpkin.tumblr.com/post/161834305750/an-unconventional-hiveswap-dev-team-interviewInterview time! This time it's actually Ash Paulsen himself, who is at E3 and thus being interviewed by Cohen instead of himself. A pretty textbook interview. No images, but a look at what the Production office entails for What Pumpkin and Hiveswap, as well as a little professional background on the guy. He's made the rounds actually, having been associated with Nickelodeon programs in the past as well as being part of the GameXplain crew apparently. I don't know, maybe I find that fact more surprising and interesting than most. I wonder if/when we'll get an interview for Cohen himself. As the main writer, that's bound to be interesting (not really but it could be), and if so I'd imagine they'd save it for close to the end, if not the last interview.
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Post by staircaseofkneecaps on Jun 16, 2017 13:30:23 GMT
I'm glad you guys are having fun with these interviews, and it's good that they're finally communicating with us again; but I do not give a fresh jimmy about these interviews. I just want to get rid of this money I've had sitting in my steam since before Christmas.
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Post by legendary on Jun 17, 2017 0:27:14 GMT
If you want to get rid of the money, you should spend it on something else. 10/25 will roll around and Hiveswap won't come out. 11/11 will be much the same. 4/13 too, and 6/12, and so and and so on. In the far future, on November 11th, 2111, banditAffiliate's grandson will feel a bitter sense of disappointment as Hiveswap continues not to be a thing for sale, but by that point the march of history will be such that he will have no idea why.
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Post by staircaseofkneecaps on Jun 17, 2017 15:20:05 GMT
I will not break my resolve. I have come very close to purchasing civ multiple times, the only thing stopping me is to get all the dlc its ten more dollars than what I have.
I'm going to wait until 2304 and if it's not out by then I'll let my great great grandchild spend it on whatever they want.
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Post by Black Cat on Jun 20, 2017 14:10:58 GMT
it sucks we didn't get anything this 6/12, but remember that any interview could be the one that announces hiveswap's release date. each day we are closer to (the possibility of) freedom
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Post by Gab on Jun 21, 2017 21:40:40 GMT
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Post by alleywaycreeper on Jun 22, 2017 9:41:08 GMT
I still find it weird they're not showing us ANY game footage. I mean, there's a danger of spoilers, sure. But you have to be able to spoil some things to advertise a game without ruining it, or no game could ever be advertised. Right?
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The One Guy
Rust Maid
Posts: 1,148
Pronouns: he/him/his
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Post by The One Guy on Jun 22, 2017 14:37:53 GMT
I still find it weird they're not showing us ANY game footage. I mean, there's a danger of spoilers, sure. But you have to be able to spoil some things to advertise a game without ruining it, or no game could ever be advertised. Right? The interviews aren't so much advertising so much as keeping interest up and the fanbase placated until they're ready to release. Note that the actual advertisements do show some small snippets of gameplay.
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Post by mementovivere on Jun 22, 2017 14:53:20 GMT
Yep. The interviews are basically the equivalent of the promised backer's blog showing behind-the-scenes progress stuff. The trailers themselves ARE the advertising, and pretty much every one has shown new footage from different parts of the game... solving puzzles, combat systems, animated cutscenes, goofy jokes, footage from both the mansion and Alternia, etc.
I get that we've seen a lot of the same things and people want to see DIFFERENT footage, but it's entirely possible that the first episode is mostly going to focus on the mansion and an introduction to Alternia, so what exactly else are they supposed to show aside from more cutscenes (which are the things most likely to spoil the plot)?
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Post by Gab on Jun 22, 2017 17:44:26 GMT
Actually at this point I think Hiveswap risks oversaturating if they release TOO MANY trailers/preview images before the game comes out. The interviews have done very minor things that don't test those waters much, but if they released, say, another trailer or a gameplay preview segment, could end up exposing too much, even if it isn't strictly spoilery, and do more harm than good. In my opinion they already kind of risk that since lots of old promos show off and talk about stuff well past this point in the game, and it's likely that most of it is conceptually still relevant, even if the assets are now outdated. And anyway, considering the release is still lurking somewhere close by, imperceptibly hidden in the shadowy bushes of the future, I don't see much of a need for them to drum up any more teaser content.
The interviews have been a nice way to fill dead air and give a look at what things are like behind the scenes, occasionally with the treat of a few small assets. Actually, the musical samples have been some of my favorite so far.
At first I thought that first one was SUPPOSED to be a Grubbles song used as background music for a battle or something, which I liked the idea of. It worked out well enough for the trailer. I have to admit though, knowing that it wasn't supposed to sound like Grubbels sort of puts me off considering it's kind of a distinct synth noise. But maybe it won't be so strange within the context of the game? Like, once we actually hear all the music and get used to its sound, it won't jump out at me if something sounds close to Grubbels without actually being it.
That second song is just really pleasant sounding. I almost prefer it as just the guitar riff without anything else.
I think most of all I like hearing several different iterations of the Harleymanor theme, though. Interestingly, the first version doesn't really sound as... complacent I suppose is the word, as I would have imagined? For being a version that I imagine plays even before things go wrong, there's something sort of standoffish about it, like a theme you'd hear for a pompous lord's castle. Without necessarily sounding too despotic, it has a way of accentuating how isolated Joey and Jude really are, living apparently alone together in a big house that doesn't really suit either of their personalities.
I could be wrong about all that though, but without any context, that's the first impression I get.
Also, the fourth version, the one that is apparently cut from the game, kind of reminds me of OFF. Its feel really is sharply different from any other song we've gotten from Hiveswap so far.
The fact there's multiple STRIFE! songs that remix or sample the theme makes me wonder if there will be unique songs for each of the monster encounters. Or at least something like a "regular tier" monster theme, a boss tier theme, and such. It could also basically be Joey's theme, and carry over with her when she has STRIFE!s on Alternia.
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Post by Blaperile on Jun 22, 2017 18:06:25 GMT
God, I'm absolutely loving these interviews.
Especially today's, that music absolutely rocks!
I like that they're going to go down the Homestuck route with reprising motifs in new songs.
The house motif is really catchy!
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Post by plainWonder on Jun 22, 2017 18:15:15 GMT
Wow, I really like how James Roach' interview was handled! It's the first time I can remember seeing the equivalent of a "concept art & art evolution" reel for musicians! The first song really reminded me a lot of Broom Temperature. I understand that he wouldn't want to have two similar-sounding songs if they're used in different settings. But I like how feeling-wise it's still connected to the Grubbles song, you know? I think it will work better if the songs have certain common traits apart from their distinctive sounds. That might also be why that one version of the House motif was cut. Speaking of which, I don't know if it was due to him mentioning the game as an inspiration source just above the soundbite, but it reminded me a lot of Luigi's Mansion's theme! Which could be the point of course. Fighting monsters with unconventional means, inside a large manor... Heheh, I wonder if his complicated relationship with ska predates Horsecatska (which I had forgotten was by him)? I presume so. It was pleasant to hear that Marcy Nabors is also working on Hiveswap! She's definitely earned her cred in the music team, the latest being authoring Homestuck Volume 10.
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Post by Gab on Jun 23, 2017 3:10:01 GMT
Oh, sure, once he said one of his inspirations was Luigi's Mansion, I went "that makes perfect sense." The sound of the music definitely has a vibe reminiscent of that game, it's very easy to see how he draws inspiration from that game. And it makes sense. Both games feature a spooky mansion after all. :B
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Post by melonlord on Jun 23, 2017 5:44:54 GMT
Actually at this point I think Hiveswap risks oversaturating if they release TOO MANY trailers/preview images before the game comes out. The interviews have done very minor things that don't test those waters much, but if they released, say, another trailer or a gameplay preview segment, could end up exposing too much, even if it isn't strictly spoilery, and do more harm than good. In my opinion they already kind of risk that since lots of old promos show off and talk about stuff well past this point in the game, and it's likely that most of it is conceptually still relevant, even if the assets are now outdated. And anyway, considering the release is still lurking somewhere close by, imperceptibly hidden in the shadowy bushes of the future, I don't see much of a need for them to drum up any more teaser content. If there is one thing this game is absolutely not at risk of, it's oversaturating the fans. I see what you mean with your second point (or...maybe it was the first one and I just interpreted "oversaturated" wrong) about spoilers. At this point, there might not be much left to show without tipping their hand; I think one interview mentioned that these episodes are only going to be about 3-4 hours each? So with what they've already shown, I don't know how much more really enticing teasing they can do without giving up plot points.
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Post by alleywaycreeper on Jun 23, 2017 7:24:54 GMT
I still find it weird they're not showing us ANY game footage. I mean, there's a danger of spoilers, sure. But you have to be able to spoil some things to advertise a game without ruining it, or no game could ever be advertised. Right? The interviews aren't so much advertising so much as keeping interest up and the fanbase placated until they're ready to release. Note that the actual advertisements do show some small snippets of gameplay. Yeah, I know about those, but the point is this game could probably use more considering how long it's been in development and how long they're still asking us to wait for it. Actually, let's forget about footage. I haven't been keeping up, have any of the interviews given us anything resembling a progress report?
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Post by Gab on Jun 23, 2017 12:56:54 GMT
If there is one thing this game is absolutely not at risk of, it's oversaturating the fans. I get we've had to go through a content drought for a while, and the long periods of silence from the development team, but I absolutely think trailer fatigue is a thing. Maybe that's just me personally, because I like to keep the integrity of something, especially video game, as pure as possible. After so long, yet another trailer can feel like a pretty transparent ploy to keep my interest, while ironically achieving the opposite since I don't really think it's necessary. Yeah, I know about those, but the point is this game could probably use more considering how long it's been in development and how long they're still asking us to wait for it. Actually, let's forget about footage. I haven't been keeping up, have any of the interviews given us anything resembling a progress report? Nah, not really. Closest I can think of to that is that each interviewer left a message of some kind to the fandom, and they tend to suggest that the game is nearly done, but that's been the general sentiment since Cohen's update on 4/13. Anyway, for however long of a wait we may still yet be in for, I bet we'd both still be pretty excited if we just heard out of the blue that the game was out one day. A release date announcement will drum up plenty excitement and attention, I'm betting.
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Post by Gab on Jun 28, 2017 22:15:55 GMT
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Post by Gab on Jul 5, 2017 22:28:01 GMT
whatpumpkin.tumblr.com/post/162642448470/its-hiveswap-developer-interview-dayOkay, I was expecting some chatter after that, so here's what I typed up about last week's interview: That first door can only belong to Jude's bedroom. So he has one after all! Judging by those paintings it looks like you can see the stairway from that image, which makes me think that door is this one. In fact, looking very closely in that trailer, I think you can actually see the hamster tube there. There's also some very interesting imagery right near that door. I can spot what looks like a green lizard with red cheeks in that painting on the left, which may depict more interesting things if someone knows what it's meant to be. Even more explicit cherub imagery is present in the little toy castle on the other side of the door, along with the trident emblem of the troll Empress. It's also at sort of a strange angle when you imagine Joey walking around in this space, so this might be the focus shot for examining Jude's door or something. Second one is fairly straightforward, showing red and white as established colors of the ruling power on Alternia. The background image is all shades of fuschia, said ruling powers' blood color. The Skaianet bits are particularly interesting to me. There's JUST enough of this gender-ambiguous person to make me wonder if they might be a character you run into later, maybe in Hauntswitch. The design is fairly distinct and consistent, and the connection to Skaianet just makes them all the more interesting. I'm pretty sure we've seen that colored picture before. Actually, it might've been one of the Homestuck calendar images, which is sort of crazy. Even so, lots of neat little things to point out here. The golfer that looks like dad. The hand that I'm sure is a coy reference to the retcon arms. The business suit exile??? Wonder what that guy's deal is. We've seen that last picture before, albeit quite tiny. It was on Xefros' TV, I believe, which sort of thwarts my theory that image 2 would be on his TV. I'm sort of surprised we'd see it in this much detail. Still always nice to see the old 3D model getting some use. It's still sort of weird that the background in that one, which is now quite easy to see, is so close to the background used in some pictures of Joey and Jude. I wonder if there's any deeper meaning behind that. Aside from all that, new interview. This is a simpler one featuring a bug tester. Nothing much to comment on, other than I suppose how recently he came on, unless he meant last year.
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Post by Blaperile on Jul 10, 2017 20:40:28 GMT
I just got around to reading the past 2 interviews, and while both were again really interesting to read it's especially the first one I want to talk about now because holy shit that concept art!! There's a lot of new and really intriguing stuff in there that's quite making me raise an eyebrow here! First of all, that green castle outside Jude's room: that looks like a Lord English skull, with a Condesce hat on top of it?? That's... kind of unsettling. How did he get that? Did he inherit it from Grandpa, or did he get it somewhere else? I mean, we know Jake had lots of stuff tying him to Lord English, and Jane had lots of stuff tying her to the Condesce, but why does Jude (in a different universe entirely) have something tying him to BOTH? I guess the question here is if it's somehow linked to how the heck they got that Cherub door thing that connects them to Alternia. Then there's that second piece of art, which seems to be an interruption message on the Alternian tv. I assume it's probably by the Heiress? But if so, that means she's apparently ALSO using the red fork symbol and it's not just The Condesce who likes using it, that's interesting. But then, the 3rd art piece there... what? This kind of blows my mind, what are we looking at here? I mean... that looks like an entirely new human character!!! She's got white hair so it's not Joey. So what's the deal here??? I mean, I was of course expecting Hiveswap's successor, where we have Dammek exploring Earth, to have other new human characters, but I wasn't expecting any more during Hiveswap! She might look a LITTLE bit like Mom (she also seems to be associated with pink somewhat, has white hair, is linked to Skaianet, and seems to be... playing games?), but the difference with the Mom we saw in that one picture of her with Joey and Jude seems a bit too big with me. And... is she ENTERING a game world here, or something? Is that her Guardian, who happens to play golf, or is that a game character? IS THAT JOHN'S ARM? xD That one picture is DEFINITELY raising a lot of questions here, and I'm REALLY curious how they will be answered! Finally, I just want to talk about that final picture. A GIF! So fabulous. Also, it amuses me immensely that she's having a picture taken of her next to what seems to be a painting of her standing next to a picture/painting of herself. That's incredible And uh, is that just grub sauce or is it Seadweller blood in that glass? D: I was also about to mention something about her symbol, because I thought she used to be shown with the Peixes symbol in previous concept art, but judging from a quick Google search it looks like I'm mistaken and she's always had that symbol so nevermind.
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Post by plainWonder on Jul 10, 2017 20:45:44 GMT
Since Blaperile and I came back from holiday on Wednesday, we hadn't read the interviews yet. Glad we made time for it now! Regarding the artist's interview, I really just want to comment on the art bits. It's a dead giveaway this is Jude's bedroom door. But what about that hamster tube? I thought we may have seen it before in other artwork, but the hamster itself is still MIA, maybe it nests in his bedroom? And then there's that green toy castle thing. The skull and colour could have just been shoutouts to B2 Jake's screenname and typing colour, but what's up with the cardinal hat, and the fact that it bears the trident symbol?? Not much to say about the broadcast-interruption image, just that I wonder what it interrupts? Someone uttering public critique and undergoing a swift culling? Or something more benign? (The latter seems less likely, having read banditAffiliate's translation.) And holy shit, when that lineart came up I thought it were just rough drafts for a silly one-time daydream of Joey's. But then I saw the coloured-in picture and... And... Is that what I think it is? A new girl character? White-haired and associated with the colour red, like Dave??? Holy shit! I don't expect her to be featured all that heavily, that's more Hauntswitch-type stuff, but I could be mistaken! It seems like it's a game-fanatic, and someone with ties to, or at least interested in, Skaianet! ... Wait those two aren't exclusive. Maybe Grandpa's company did more than just dapple in obscure scientific research before Sburb came out. Maybe (in parts due Ms. GameGrl herself, Roxy Lalonde) they were actually already a gaming company! ... It would give What Pumpkin the opportunity for a little self-ridiculisation in the trend of having a character go "You liked it better when all Skaianet was up to was pure science, they should've never branched out into video games"! It seems she wears suspenders, maybe her outfit vaguely resembles Mario? Then again, copyright. There's a reason the stenciled Sonic level there probably never got out of lineart. And her symbol's a rocket surrounded with some kind of ring or cloud, as if it's an emblem! (I got Buzz Lightyear vibes from it, I'll tell you that.) A compass, a UFO (not a mushroom), and now a rocket! All symbols for going on a grand adventure to faraway places! (Okay so a mushroom can take you on a trip as well but)And, it seems as if one of the games she plays features a black inspector type protagonist very much like Problem Sleuth!!! (He looks more inspector-like than mobster to me, at least, not like a member of the Midnight Crew.) I'm going to assume the golfer with the guardian-face is not a real person either. Though the thought that the gamer girl has a white-collar Dad figure that would like to bring her outdoors to play golf or petanque or something amuses me. Then there's the assailed horse painting. Of course there's a horse painting, why wouldn't there be? I wonder what the unicorn drawn on it is meant to resemble? Lastly, there's Trizza. Oh, Trizza. Holding a gala, cradling a glass of... Violet blood? Please let it be alien wine. Getting her picture taking next to a picture of her cradling two rewards, standing next to a picture of her, presumably on a red carpet event or something. Yup, the vain memetic mutation meter is through the roof! I like how her symbol looks like a crown, I actually thought she also had the Pisces symbol! But I guess that would've made the Condesce a proper ancestor to her instead of what I assume is simply something along the line of 'majority gene donor', which might be the only blemish on her otherwise impeccable social statute as the Heiress! Regarding the developer's interview, all I have to say is regarding his mentioning when he was recruited. March is surprisingly recent! Unless it means last year, yeah. But that depends on how long on beforehand Ash had his interview typed out, I suppose.
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Post by Blaperile on Jul 10, 2017 20:47:18 GMT
That first door can only belong to Jude's bedroom. So he has one after all! Hehe, good point actually! Uptil now in all concept art it almost seemed like the tree house was being treated as his "room", so it's cool to see he does have an ACTUAL room inside the house, haha.
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