Post by orngjce223 on Apr 7, 2016 6:31:29 GMT
Sburb is a game about growing up. Chuubo's is also a game about growing up. What could go wrong?
So my project for the last year has been a setting-book for the Replay Value AU of Homestuck. It's based on a tabletop RPG called Chuubo's Marvelous Wish-Granting Engine. What are these things, you might ask? Allow me to quote the beginning of the book...
Who's writing it? I (Elaine "OJ" Wang) am responsible for the vast majority of the book. I got a few essays from other people. And, of course, Chuubo's is Jenna's, not mine.
Where can I read this? Right over here (PDF, almost 400 pages). That link will always point to the newest version available. There's also a campaign and an example-characters booklet, but those are less finished; see this page for links to those.
How polished is this? It's about 85% finished -- I still have to complete a few straggling power descriptions, and it isn't edited or properly playtested yet. But it's readable, playable, and (according to multiple sources) quite spectacular.
This is relevant to my interests and I'd like to subscribe to your newsletter. If you'd like news on where this is going, snippets of new content, announcements of when I update the PDF, and other such things, follow the project tumblr at eternity-braid.tumblr.com! (Mind you, that blog also contains other tabletop RPG stuff, but I post maybe once or twice a day, so dashboard-clogging shouldn't be a problem.)
Oh, and speaking of Tumblr, it would be lovely if you could reblog the announcement post I made there.
So my project for the last year has been a setting-book for the Replay Value AU of Homestuck. It's based on a tabletop RPG called Chuubo's Marvelous Wish-Granting Engine. What are these things, you might ask? Allow me to quote the beginning of the book...
About Chuubo's
Chuubo’s Marvelous Wish-Granting Engine is a diceless RPG system that is written by Jenna Moran, the same person that wrote Nobilis. It is designed to focus on character development and emotional interactions. It involves earning XP and completing quests. Unlike most tabletop systems, though, you receive XP for things like “heartfelt conversations”, “making other people feel emotions towards your character”, or “you sit on cracked stones and share a meal with friends”. I’ve found it to be like some freeform RPs I've been in, except with established resolution mechanics for conflict.
Chuubo’s is designed to emulate stuff like Studio Ghibli films, Adventure Time, and Homestuck. It is also extensible to other types of stories and genres, such as the ones that I’m running Replay Value on.
Chuubo’s is available digitally as a PDF, as a print-on-demand book, and as an ePub available for $10.
About Replay Value AU
Replay Value AU – the story that got taken apart and put back together to make this sourcebook – is an alternate universe (AU) of Homestuck based on a Homestuck fanfiction called the Sburb Glitch FAQ. Sburb Glitch FAQ is notable for laying out how a normal Sburb session is supposed to go, its new fanclasses and fanaspects, and a narrator who infuses the entire thing with a tone of endurance and survival.
Replay Value AU is a setting in which Sburb players are trapped within the Game due to the fact that the Door does not work; thus, instead of being able to continue on to a new universe, they repeatedly play Sburb until they die. Despite this, many Replayers have launched servers into the Ring that allow people to form social connections across sessions. These Replayer networks are often the only lifeline to sanity that many of these Replayers have. Thus, the Replay Value AU setting is a mix of existential horror and slice-of-life elements.
Some setting elements from the FAQ were tweaked for better play; for example, Replay Value AU characters can prototype their own kernelsprites rather than be bound to their Replayee’s choices.
Replay Value AU was a story about having Internet friends far away, and about how people learn to survive and live in oppressive environments. The roleplay fell apart due to interpersonal conflicts. It's been rebooted at least once, to no avail. In this book, though, I’m not writing about RVBoot. I’m writing about RV Classic: the characters and setting I knew and loved.
About RV Chuubo's
RV Chuubo's, i.e. this book, is an adaptation of Replay Value AU that condenses the canon and setting information into a single document. It describes many of the setting details we never wrote down. It also shares some of the characters we played, and some of the stories we told. [...]
I want to share Sburb.org and Pits and Corpse Fiesta with you. I want to show you the tales of the Seer Network and Aelfrida and Lotus and Myra and the Mannerist blogosphere. I want to do more than tell a story – I want to tell you of the many, interlocking stories of this world.
Perhaps, when I’m done, we can play a game…
Chuubo’s Marvelous Wish-Granting Engine is a diceless RPG system that is written by Jenna Moran, the same person that wrote Nobilis. It is designed to focus on character development and emotional interactions. It involves earning XP and completing quests. Unlike most tabletop systems, though, you receive XP for things like “heartfelt conversations”, “making other people feel emotions towards your character”, or “you sit on cracked stones and share a meal with friends”. I’ve found it to be like some freeform RPs I've been in, except with established resolution mechanics for conflict.
Chuubo’s is designed to emulate stuff like Studio Ghibli films, Adventure Time, and Homestuck. It is also extensible to other types of stories and genres, such as the ones that I’m running Replay Value on.
Chuubo’s is available digitally as a PDF, as a print-on-demand book, and as an ePub available for $10.
About Replay Value AU
Replay Value AU – the story that got taken apart and put back together to make this sourcebook – is an alternate universe (AU) of Homestuck based on a Homestuck fanfiction called the Sburb Glitch FAQ. Sburb Glitch FAQ is notable for laying out how a normal Sburb session is supposed to go, its new fanclasses and fanaspects, and a narrator who infuses the entire thing with a tone of endurance and survival.
Replay Value AU is a setting in which Sburb players are trapped within the Game due to the fact that the Door does not work; thus, instead of being able to continue on to a new universe, they repeatedly play Sburb until they die. Despite this, many Replayers have launched servers into the Ring that allow people to form social connections across sessions. These Replayer networks are often the only lifeline to sanity that many of these Replayers have. Thus, the Replay Value AU setting is a mix of existential horror and slice-of-life elements.
Some setting elements from the FAQ were tweaked for better play; for example, Replay Value AU characters can prototype their own kernelsprites rather than be bound to their Replayee’s choices.
Replay Value AU was a story about having Internet friends far away, and about how people learn to survive and live in oppressive environments. The roleplay fell apart due to interpersonal conflicts. It's been rebooted at least once, to no avail. In this book, though, I’m not writing about RVBoot. I’m writing about RV Classic: the characters and setting I knew and loved.
About RV Chuubo's
RV Chuubo's, i.e. this book, is an adaptation of Replay Value AU that condenses the canon and setting information into a single document. It describes many of the setting details we never wrote down. It also shares some of the characters we played, and some of the stories we told. [...]
I want to share Sburb.org and Pits and Corpse Fiesta with you. I want to show you the tales of the Seer Network and Aelfrida and Lotus and Myra and the Mannerist blogosphere. I want to do more than tell a story – I want to tell you of the many, interlocking stories of this world.
Perhaps, when I’m done, we can play a game…
Where can I read this? Right over here (PDF, almost 400 pages). That link will always point to the newest version available. There's also a campaign and an example-characters booklet, but those are less finished; see this page for links to those.
How polished is this? It's about 85% finished -- I still have to complete a few straggling power descriptions, and it isn't edited or properly playtested yet. But it's readable, playable, and (according to multiple sources) quite spectacular.
This is relevant to my interests and I'd like to subscribe to your newsletter. If you'd like news on where this is going, snippets of new content, announcements of when I update the PDF, and other such things, follow the project tumblr at eternity-braid.tumblr.com! (Mind you, that blog also contains other tabletop RPG stuff, but I post maybe once or twice a day, so dashboard-clogging shouldn't be a problem.)
Oh, and speaking of Tumblr, it would be lovely if you could reblog the announcement post I made there.