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Post by melonlord on Jun 6, 2016 1:19:06 GMT
>Redemptionbound
A young lass fidgets in her cell. She's pretty eager to stop lazing around flipping her sprite and get to some ADVENTURING! But alas, due to what she's pretty sure is a minor concussion, she cannot seem to remember her NAME. And an adventurer without a proper adventurey name can hardly be called a proper adventurer at all! Why, one may as well flush the whole ordeal down the crapper and stay home if one's going to set off without so much as a name to their name.
You'll help her out, won't you?
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Post by Sharkalien on Jun 6, 2016 1:21:48 GMT
>Stumpy Bugbutt
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Post by Deleted on Jun 6, 2016 1:27:15 GMT
>Metallic Botface
>Iva mayreen
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quixoticTokki
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Post by quixoticTokki on Jun 6, 2016 1:33:48 GMT
> Becca Wright
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Post by melonlord on Jun 6, 2016 10:51:56 GMT
>Metallic Botface >Iva mayreen
>So many possibilities
Yes. YES! You can feel the ideas surging through you, titles each more bold and heroic than the last. Combining them all seems the only sensible option. You cannot remember your old name, but that doesn't matter now. You will forge for yourself a NEW name in the fires of INSPIRATION, a title truly befitting an adventuress of your considerable skill and LASSPLUCK. It will be a name fit for the ages, a name to send weak-hearted scoundrels running to their mothers, a name to strike fear into the hearts of GIANTS. It will be whispered in mead halls across the land, exulted by bards in the streets, emblazoned on movie posters, stamped on cheap paperback novels. This is it. Your name will be...
===>
I guess SOME abstract narrative constructs can't appreciate a proper 17-part adventuring name. Hmph.
Oh hey that sounds pretty familiar actually. Yeah, that was probably it. Probably.
>Iva: Be cognizant of surroundings
Your name is IVA WRIGHT. As mentioned previously, you are an ADVENTURER, though out here it's mostly just a nicer word for HOMELESS. As a result, you have acquired a great number of ADVENTURING SKILLS from your illustrious resume of odd jobs across the RING, including AMATEUR NAVIGATION, AMATEUR DECK-SWABBING, AMATEUR MACHINE CARE, AMATEUR RESTROOM SANITATION, AMATEUR KNOT-TYING, AMATEUR MAPMAKING, AMATEUR BASKET WEAVING, AMATEUR LOCKPICKING, and AMATEUR AMPUTATION. You have a number of ADVENTURING TOOLS relating to these skills, but they, along with most of your other belongings, were taken by your captors. You are also granted a number of advantages by your MECHANICAL PARTS, whose origin is mostly mundane, and that you'd RATHER NOT DISCUSS.
You are trapped in what seems to be a MAKESHIFT CELL, and, judging from the distant WHINING and CLANKING, are on board some form of ship. There is a VENT, a BROKEN TRANSPORTALIZER, some WIRE, some SEALED CRATES bearing an UNFAMILIAR LOGO, and OTHER MISCELLANEOUS JUNK. You aren't certain how long you've been here, and the details of your capture are still a bit fuzzy, but you think you've been conscious for roughly TWO DAYS. You've already counted all the ceiling tiles - SEVENTEEN TIMES, now - and you are beginning to grow RESTLESS.
What will you do?
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quixoticTokki
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Post by quixoticTokki on Jun 6, 2016 17:07:06 GMT
> Inspect card reader/number pad by the door.
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Post by Deleted on Jun 6, 2016 17:11:13 GMT
>Hoard all the blue captchalogue cards on the floor
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Post by melonlord on Jun 6, 2016 22:42:46 GMT
>Hoard all the blue captchalogue cards on the floor Oh yeah, these. You guess you could, but they're kind of useless without a FETCH MODUS, which is way, way outside your price range of "free". You're lucky to have the Veiltek piece of crap inventory you've got, honestly.
===>
Still, better safe than sorry, and you're not holding anything else anyway. As any adventurer worth the name knows, even the most inconsequential of garbage will inevitably turn out to be important later.
You have SIX [6] BLANK CAPTCHALOGUE CARDS.
> Inspect card reader/number pad by the door. You're not sure why there's a number pad on the inside of this CELL(?) in the first place, but you're not one to look a gift horse in the mouth.
===>
It's a pretty basic number pad, with buttons labeled 1-9, as well as a RETINAL SCANNER. It seems to require a six-digit code and an eye scan from one of the guards. You've punched hundreds of combinations into this thing, but it's all for naught unless you happen to acquire an eyeball from somewhere; not an easy prospect, especially seeing as the STEWARD GOLEM that feeds you is the only one who comes in here.
You could possibly take the thing apart with the proper TOOLS, but otherwise, you're going to have to improvise another way out.
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Post by [Meme Friend] TheOddISee on Jun 6, 2016 22:45:47 GMT
>Wait for food, rip out the numbskull's eye and scan dat shit, yo
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quixoticTokki
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Post by quixoticTokki on Jun 6, 2016 23:00:35 GMT
> jump rope with cord
then after having a bit of fun,
> lasso it around the grate and see if you can pull it off
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Post by Deleted on Jun 6, 2016 23:53:44 GMT
>Inspect transportallizer in the corner
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Post by melonlord on Jun 8, 2016 9:33:30 GMT
>Wait for food, rip out the numbskull's eye and scan dat shit, yo Oh, you would LOVE to give that abominable pile of junk a piece of your mind, and preferably tear out a piece of its'. Indeed, you already attempted to do so previously, and learned two very important lessons from the encounter:
1: Despite your nigh-astonishing LASSPLUCK and unconquerable adventurer's spirit, you are not actually capable of punching through metal.
2: Electrical attacks are very, very painful for cyborgs with metal parts.
You'll need to prepare yourself if you want ROUND TWO to last longer than six seconds.
>Investigate Wires
Perhaps this wire could come in handy? It's got a rubbery coating, you're pretty sure that could stop electricity. Yes. You are completely certain of this suddenly.
YES THIS IS THE GREATEST IDEA
===>
But alas, it is not meant to be.
>Retrieve arms already.
For, as anyone unburdened by stylistic obfuscation could plainly see, you are only capable of retrieving ONE of your arms for the task! Your captors must have taken the other one, those dastards. Probably for having enough pointy and/or explodey bits to make escape both inevitable and excessively violent.
Any attempt at jumproping is bound to end in pitiable failure and embarrassment. Not content with stealing your freedom, it seems these fiends have seen fit to try and crush your youthful carefree spirit as well! THERE WILL BE HELL TO PAY FOR THIS.
===>
Although, this wire DOES give you another idea...
> lasso it around the grate and see if you can pull it off Alright, so, in retrospect, perhaps attempting to tie a lasso using just one hand and your teeth was not one of your most well thought-out ideas. This is only slightly less embarrassing than if you had just tried to jumprope with it, honestly.
On the bright side, you're probably immune to electricity now, and at only slight cost to your dignity and mobility! That golem is so fucked.
You had still best put your investigative talents to work elsewhere for now, though.
>Inspect transportallizer in the corner You decide to check out the Transportalizer in lieu of any further wire-based shenaniganry.
It's not much to look at; it seems older than everything else in here, and was probably used to deliver food before they...repurposed this place as storage space, you guess, and then re-repurposed it as a cell again. You know enough about them to know that you'd never be able to fix this thing.
Wait, there's something else as well...
===>
There's a PROGRAMMING PANEL tucked away in this corner. Setting a location would be useless with the transportalizer busted, but maybe if the panel itself is still operational...
>Use bit of metal in inventory to pry open panel.
Waaaait for iiiiit....BINGO!
>Investigate contents of panel
It's just as you hoped. Large ships with their own transportalizer networks tend to have auto-updating coordinates, so that their users end up elsewhere on the ship instead of 50 miles behind it. This can be quite useful for finding one's relative location and speed. These numerals are a bit hard to decipher, but you can understand most of them.
Seems you've been here about a WEEK, so whatever got you here must have caused one hell of a head trauma to knock you out for five days!
You can tell from the changing numbers that you're on a westward bearing somewhere near the outer edge of the RING. Exact location's tougher for you to pin down without a map, but it seems to be somewhere near REBEL TERRITORY. Which is...not good, but you can figure out what to do about that once you've blown this joint.
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Post by charcoalTorture on Jun 8, 2016 15:27:45 GMT
> Stack the boxes so you can reach the vent.
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Post by Deleted on Jun 8, 2016 17:20:07 GMT
>Open one of the boxes
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Post by [Meme Friend] TheOddISee on Jun 8, 2016 17:42:05 GMT
>Use bit of metal to open box, then make box staircase to the vent.
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quixoticTokki
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Post by quixoticTokki on Jun 8, 2016 20:46:42 GMT
>Use bit of metal to open box, then make box staircase to the vent. Seconded. Also, > What can you see out that little window on the door?
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