Post by dregflurb on Dec 13, 2016 21:20:00 GMT
5/5 OF THE PARTY IS COMPLETE
This is going to be like a classic tabletop rpg minus it being tabletop. But it will include dice rolls, but they will be based off of this here dice. The amount of damage you can do is the amount of sides the dice has.
This is going to be like a classic tabletop rpg minus it being tabletop. But it will include dice rolls, but they will be based off of this here dice. The amount of damage you can do is the amount of sides the dice has.
THE RULES
1. Do not throw your dice into the ocean or else you'll be turned to stone
2. Do not sell your dice for money at a shop or else you'll be turned to stone
3. Do not break the game or else the game will be turned to stone
4. Do not engage with any conversations with The Seers Of Truth or else you'll be turned to stone and forced to watch Twilight
5. Do not not take these rules seriously or else nothing will happen
That is all.
1. Do not throw your dice into the ocean or else you'll be turned to stone
2. Do not sell your dice for money at a shop or else you'll be turned to stone
3. Do not break the game or else the game will be turned to stone
4. Do not engage with any conversations with The Seers Of Truth or else you'll be turned to stone and forced to watch Twilight
5. Do not not take these rules seriously or else nothing will happen
That is all.
These are the species you can get. You have to roll for this because this entire game is random. It is between 1 and 8.
1. Elf
2. Skeleton
3. Human
4. Dwarf
5.Gnome
6. Dogman
7. Wolfman
8. ORIGINAL CHARACTER OF YOUR CHOICE
These are the classes you can get. You also have to roll for these. It's between 1 and 9.
1. Bard- Can control your emotions by playing different types of music (MAXIMUMM: 20)
2. Executioner- +20% more EXP when you kill someone (MAXIMUM: 38)
3. Preacher- Very charismatic and can convince even the most difficult people if true potential is reached. (MAXIMUM: 15)
4. Servant/Butler- Can call in anything to help fight as long as they have the right number (MAXIMUM: 23)
5. Assassin- Staying still long enough will make you invisible and undetectable as long as true potential is reached (MAXIMUM: 28)
6. Summoner- Can call in any domesticated beast to help fight until beast is near death (MAXIMUM: 40)
7. (Crazy) Cat Lover- Calls in wave of cats to help defeat the enemy (Cannot assist while you're fighting a cat) (MAXIMUM: 17)
8. Couch Potato- Does nothing until it's all up to them and ONLY them to help. Damahe is also multiplied by 2 (Is usually busy playing video games and other stuff, but is OP as sh!t) (MAXIMUM: 91)
9. Morpher- Morphs into their spirit beast to help with the fight if neccessary...or not. (MAXIMUM: 45)
All you have to do to create a character IS ROLL THE DICE LIKE THERE'S NO TOMORROW. (You can join whenever, you just need to have an appurropurriate appurreance.) You can do all your cool stuff whenever you roll a 1 or the maximum number besides the couch potato. The couch potato can only do damage when it's all up to them and only them.
1. Elf
2. Skeleton
3. Human
4. Dwarf
5.Gnome
6. Dogman
7. Wolfman
8. ORIGINAL CHARACTER OF YOUR CHOICE
These are the classes you can get. You also have to roll for these. It's between 1 and 9.
1. Bard- Can control your emotions by playing different types of music (MAXIMUMM: 20)
2. Executioner- +20% more EXP when you kill someone (MAXIMUM: 38)
3. Preacher- Very charismatic and can convince even the most difficult people if true potential is reached. (MAXIMUM: 15)
4. Servant/Butler- Can call in anything to help fight as long as they have the right number (MAXIMUM: 23)
5. Assassin- Staying still long enough will make you invisible and undetectable as long as true potential is reached (MAXIMUM: 28)
6. Summoner- Can call in any domesticated beast to help fight until beast is near death (MAXIMUM: 40)
7. (Crazy) Cat Lover- Calls in wave of cats to help defeat the enemy (Cannot assist while you're fighting a cat) (MAXIMUM: 17)
8. Couch Potato- Does nothing until it's all up to them and ONLY them to help. Damahe is also multiplied by 2 (Is usually busy playing video games and other stuff, but is OP as sh!t) (MAXIMUM: 91)
9. Morpher- Morphs into their spirit beast to help with the fight if neccessary...or not. (MAXIMUM: 45)
All you have to do to create a character IS ROLL THE DICE LIKE THERE'S NO TOMORROW. (You can join whenever, you just need to have an appurropurriate appurreance.) You can do all your cool stuff whenever you roll a 1 or the maximum number besides the couch potato. The couch potato can only do damage when it's all up to them and only them.
And now, for the stats. There are 5 main stats for the game. All of these have their usual meanings. Strength being if you're able to pick, push, or pull something depending on how much it ways and stuff. Intellegience depicts whether or not you are smart enough to understand something, hack something, or to solve something. Charisma is just persuasion and dexterity is just mobility. Luck is just...luck. (You have to roll for your stats too)
STR: (Strength)
INT: (Intellegience)
CHAR: (Charisma)
DEX: (Dexterity)
LUCK:
STR: (Strength)
INT: (Intellegience)
CHAR: (Charisma)
DEX: (Dexterity)
LUCK: