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Post by therationaldove on May 11, 2016 0:25:19 GMT
Hey, everyone! I'm not sure if this is the right place for this kind of thread (and it might be excessive since there is already a General Media thread), but we'll just go into it anyway.
So, I feel like I really want to start venturing into media a bit more than I normally do, so I figured starting a review thread, wherein I watch/read/play/experience something that you guys suggest and then write a review about it, would force me to start seeing more movies/reading more books/playing more games/ect. Also, I think that this could be sorta similar to a book club. When I announce which thing I am reviewing, those of you who want to have a conversation about it with me/ write up your own reviews can do so, and we can talk about it in depth for however long.
For now though, I need suggestions on what to look at first, so please leave your suggestions in the comments below.
Suggestion Notes: -It can be any kind of media. -I am over 18, so R/NC-17/M-rated things are totally acceptable. -I won't really review something that doesn't count as media (ie, food, clothing, cleaning products, or something of that nature). -For Video Games: you can recommend any video game you want, but here is a list of the platforms I have access to. Keep these in mind when making recommdations. Please, however, feel free to recommend games outside of these systems in case they become availiable to me in the future: -PC (Mac. I got it for a present a couple years ago and I really don't like it, it's what I have though.) - Handheld- DS and 3DS (maybe GBA) -Consoles: PS 1-3, GameCube, Wii
Happy suggestioning, -TheRationalDove
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Most Recent Review: Gunnerkrigg Court
Previous Reviews: EarthBound, The Legend of Zelda: Ocarina of Time, Fate/Stay Night: Unlimited Blade Works, Denganronpa: Trigger Happy Havoc, Danganronpa 2: Goodbye Despair, Puella Magi Madoka Magic
Currently Reviewing: Gunnerkrigg Court
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Post by Sharkalien on May 11, 2016 0:28:45 GMT
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Post by Neptz on May 11, 2016 2:06:53 GMT
You shouldn't have asked for this. Now I'm going to bombard you with weeaboo shit. edit: 612
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Post by therationaldove on May 11, 2016 2:12:24 GMT
You shouldn't have asked for this. Now I'm going to bombard you with weeaboo shit. edit: 612 I am buckled in and ready to go. No worries.
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Post by Neptz on May 11, 2016 2:16:29 GMT
You shouldn't have asked for this. Now I'm going to bombard you with weeaboo shit. edit: 612 I am buckled in and ready to go. No worries. Hahaha sure Here's some classics: Madoka (duh) Evangelion Gurren Lagann Kill La Kill Fate series.
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quixoticTokki
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baby gangsta
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Post by quixoticTokki on May 11, 2016 3:25:32 GMT
Because I'm clearly obsessed with it, I feel inclined to say Danganronpa 2, if you haven't already played it. But you'd really need to play the first game in order to fully appreciate it...but I'll throw it out there anyway. SDR2 (as it's shortened to) has one of my favorite casts of all time.
Another game is Wadanohara and the Great Blue Sea. Because I love that as well and the soundtrack is delightful. Gray Garden by the same person is good as well, but slightly less so.
EDIT: Also since it's good to know, WATGBS can be downloaded for free online, but each of the Danganronpa games are about 30 bucks on Steam.
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Post by Meganerd502 on May 11, 2016 13:57:41 GMT
Skullgirls is pretty killer, I'd recommend it if you're at all into fighting games.
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Post by therationaldove on May 11, 2016 13:59:59 GMT
I am buckled in and ready to go. No worries. Hahaha sure Here's some classics: Madoka (duh) Evangelion Gurren Lagann Kill La Kill Fate series. By Fate series, did yu mean Fate/Stay Night or Fate/Zero
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The One Guy
Rust Maid
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Post by The One Guy on May 11, 2016 15:21:00 GMT
A few good suggestions: Mother 3 (RPG Video Game) Girl Genius (Mad Science based Webcomic) Iji (2D Shooter-Platformer with RPG elements) The Legend of Zelda: Ocarina of Time (RPG Puzzle-Platformer; as if you didn't already know that) The Stanley Parable (Video Game; not sure what Genre to give it)
I'll probably think of more later.
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Post by Neptz on May 11, 2016 15:42:34 GMT
Hahaha sure Here's some classics: Madoka (duh) Evangelion Gurren Lagann Kill La Kill Fate series. By Fate series, did yu mean Fate/Stay Night or Fate/Zero Literally anything with Fate and a slash after it.
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Post by therationaldove on May 11, 2016 16:32:03 GMT
Alright, thank you all for the suggestions! I quickly did some randomizations in order to pick and it looks like the first suggestion is Mother 3! However, since I have not played Mother 2 or 1 yet (and from my understanding you really don't need to have played 1), my first review will be:
EarthBound
Because video games can be a large time sink, I may do some of these simultaneously. I will let you know what things I am currently working on, so you can choose what to do along with me. For those of you who have access to Earthbound, I encourage you to play along with me, so we can talk about EarthBound together once I am finished with it.
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The One Guy
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Post by The One Guy on May 11, 2016 16:47:43 GMT
Great! I put Mother 3 because I feel it's the best in the series, but Earthbound is really good too! I'm looking forward to seeing your thoughts.
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Post by therationaldove on May 14, 2016 15:14:58 GMT
EarthBound Review has been posted below! Please enjoy and let me know what you think of my review. Also, I encourage you to talk about your own experiences with EarthBound and what you thought of it personally.
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Post by therationaldove on May 15, 2016 18:06:46 GMT
(Edit 1: Added Background section.)
EarthBound Review [SPOILERS BELOW]:
Background: EarthBound was released in 1994 for the Super Nintendo. It was developed by Ape Inc and Hal Laboratories and published by Nintendo. The producer, director and writer was Shigesato Itoi, a celebrity in Japan (although only really well-known in the US for making the Mother series.) EarthBound is the second entry in the Mother trilogy and the first of the bunch to be localized. The game, upon release, was met with mixed reviews and sold poorly oversees. The West didn’t have the biggest market for JRPGs and those that did were not keen on how dated the game felt. The gameplay was very simplistic in comparison to RPGs that were pushing the envelope at the time, like Final Fantasy series. However, as it aged, EarthBound gained quite a cult following and is now hailed as a work of art, as its postmodern sentimentality is unique, especially compared to the games of the time. It became extremely influential, as many other people took the game as inspiration for their own work.
Knowledge Pre-Review: I first learned about EarthBound through Super Smash Bros Brawl, where Ness and Lucas are both playable characters. Beyond that, I had no clue what these games were like and I mostly dismissed them. As more time passed, I heard people praising this game left and right and more and more of the things I was getting interested in were cited as drawing inspiration from this game. So, I figured I should eventually play this crazy RPG and see for myself what all the fuss is about.
Story: It is the year 199X in the fictional country of Eagleland. A young boy named Ness is sleeping in his house when he hears a meteor crash outside. He ventures out with his next door neighbor, Pokey, to see what the commotion is all about, when suddenly, an insect-sized warrior named Buzz Buzz greets them. He explains that he is from ten years in the future and that an evil being known as Giygas has destroyed the world. There is a prophecy, however, that three boys and one girl in the past would defeat Giygas. He believes that Ness is one of these chosen children. After joining your party and helping you defeat a Starman, he is unfortunately killed by Pokey's mother. With his dying breath, he gives Ness the Sound Stone to record the eight melodies found at the eight Sanctuaries. With that, you embark on your quest to save the world from the looming threat of evil. You meet the three other children who are fated to save the world along the way: the kind Paula, the inventor Jeff and the prince of Dalaam, Poo. The set up here is a very simple one and there aren't many plot complications along the way, either. The characters are also fairly simple. While many of them have their charms and quirks, I can't really say that they are complex to the same level as the characters in things like Homestuck are. It feels like the characters are less their own individual people and more like representations of the kinds of people you might comes across in your own life. It’s as if the characters are the outlines and the player fills in the colors. This simplicity works to keep the focus on the journey and the way you feel about the people you come across.
Visuals and Audio: The graphics are good and stylized. The environments are colorful and very memorable; no two locations in the game feel exactly the same. The only gripe that I have about the sprites is that they aren’t as dynamic as I would like them to be. For a game that is centered around the player having a personal experience, the sprites lack expressions and motion that other RPGs have. Of course, this is more of a hardware problem than anything else, so I don’t blame the game too much for that. The soundtrack is distinct and each song matches the tone of the location, like all good game soundtracks do. The songs for the locations sound pretty traditional and do not use any kind of psychedelic bits, yet the fight sequences and bizzare scenarios do. This allows for the strong contrast between the normal settings of the game and the alien force sent to wipe it out.
Setting and Tone: The modern setting makes EarthBound as a game very distinct from other RPGs, while also allowing for a greater connection with the player, as all of us can instantly connect with the world of EarthBound when things like cookies or teddy bears are part of the game world. The dialogue is probably one of the best things about the game. There are so many intriguing things that all of the characters end up saying. Humorous statements and four-wall humor make for an overall goofy game. The enemies that you fight also lend to this goofy tone. With enemy types like Abstract Art, Mad Duck, Annoying Old Man and Master Belch, sometimes I found myself humored more than I thought I should be, considering the stakes. Even with all of that said, the game gets serious too. During the final moments of the game, the tone shifts. You have to watch your party have their souls ripped from their bodies in order to travel back in time to stop Giygas. The final boss fight against Giygas is frightening. The music is eerie and uncomfortable. Giygas isn’t represented by a sprite, but a red swirl with a tortured face in the center. He even talks to Ness in a unsettling way, which vague statements of pain, enjoyment, even just repeating Ness’s name over and over again. Even though I was fighting against evil, I felt sympathy for Giygas. This thing that was once cognizant and capable of rational thought is now this irrational beast that knows nothing more than its own evil. Having the battle be ultimately won by the player praying that the heroes will have strength is an exceptionally poetic way to end the battle, using this self-referential element to encourage the player to think about what the game means for them and how they feel about everything that has transpired. Gameplay: EarthBound is an RPG through and through, though like its characters and plot, the gameplay is very simplistic. Anyone who has ever played a turn-based RPG before knows how to approach this game. There aren’t too many new things that the game really throws at you from a mechanics standpoint. One thing that is unique (as far as I know) is that, when a character is hit in battle, the hit points roll back in real time. This adds a bit more engagement in otherwise very static battling system, as some quick decision-making can save a party member moments away from fainting. Other than that, there is really not much else to say. Saving is done through fixed save points, like many games at the time. Sleeping at the inn replenishes health while the hospital revives players and cures them of ailments. If there is one thing that I have to complain about, it would be the item system. It felt a little cumbersome to have each character store the items instead of just having one item bag hold everything at once. And if you accidentally had a healing item with someone fainted mid-battle, you can’t use it until after the battle is over.
Conclusion: EarthBound is definitely one of those games that is a piece of art. It encourages the player to take in the world of Earthbound as a whole package and reflect on what it means to mature and face the world head-on. I see EarthBound as a brilliant coming of age story, not just for Ness, but also for the player. To acknowledge the player as a main contributor to the events of the game is a pretty ballsy one but also has a lasting impact. It makes this more like a journey of self-discovery rather than just a journey about how powerful you can get. For those people who complain that games are only for fun, I would point them to something like this, because this is definitely one game that encourages people to interact with it on more than just a gameplay level.
Rating: 9/10
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Post by therationaldove on May 16, 2016 17:27:12 GMT
The next review that I am doing is going to be The Legend of Zelda: Ocarina of Time, specifically the 3DS version. Please stay tuned for that review. It should come out sooner than the Earthbound one, as I have played this game before.
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The One Guy
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Post by The One Guy on May 16, 2016 17:34:31 GMT
Wow, you can play through long games really quickly!
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Post by therationaldove on May 16, 2016 17:38:23 GMT
Wow, you can play through long games really quickly! Actually, I had already played about half of EarthBound before I started this thread, so the time I took to play it was only the last half of the game.
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thedude3445
Scampermaster
Homestuck? More like, Homo suck... oh wait...
Posts: 212
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Post by thedude3445 on May 22, 2016 9:45:19 GMT
Every single Homestuck fan should play Earthbound. Same goes for every single Undertale fan, though there's a lot of overlap there. It's probably my favorite game ever and it's just so sad to see it disregarded by so many Homestuck people. If it had come out in 2015 as a sort of "retro throwback game" like Undertale sort-of was, it'd have gotten a huge fandom among younger people, I think. So I guess the best we can do is try desperately to get people to play the game.
Anyway, I concur with the Madoka Magica review. The whole trilogy of movies as one work, though, since they're all meant to be part of one big thing.
And if you like webcomics (I assume you do lol), Gunnerkrigg Court is most definitely among the best out there. Problem Sleuth's probably still better as a whole but that's probably only because GKC isn't finished yet.
For movies... just go ahead and review Con Air lol
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Post by Neptz on May 22, 2016 19:27:36 GMT
don't fucking watch the madoka movies they cut out shit, watch the third one though it's completely original, madoka is only 12 episodes anyway yes, review con air
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thedude3445
Scampermaster
Homestuck? More like, Homo suck... oh wait...
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Post by thedude3445 on May 22, 2016 20:55:48 GMT
don't fucking watch the madoka movies they cut out shit, watch the third one though it's completely original, madoka is only 12 episodes anyway yes, review con air First one cuts out like, maybe four scenes and in places actually improves the pacing IMO. Second one cuts out nothing and actually adds a really strange 3 or 4-minute-long sequence in the middle. But... honestly it's pretty much the same experience except the movie versions have prettier backgrounds and a worse opening. It's completely up to therationaldove I guess.
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Post by Neptz on May 22, 2016 22:18:15 GMT
if it's really better then watch the series anyways and afterwards the movies.
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Post by therationaldove on May 23, 2016 2:14:47 GMT
Legend of Zelda: Ocarina of Time [SPOILERS HERE]:
Background: Legend of Zelda: Ocarina of Time was published in 1998 for the Nintendo 64. It was developed by Nintendo itself with producer Eiji Aonuma leading the project. At the time, many games were starting to transition from 2D graphics to 3D graphics and Zelda was no exception. There was a lot of hype around this game, but also a lot of uncertainty. Could Zelda make the transition from 2D to 3D without a hitch? Or would the game ultimately suffer? Fortunately, Ocarina of Time blew expectations out of the water, quickly becoming a monster hit. It holds the current world record as the highest-rated game of all time; it’s even considered the greatest video game of all time by many, many critics. This game was influential for the entire video game market, with a buttload of games taking inspiration from it. Reviewing this game that is beloved by so many will be a hard task.
Knowledge Pre-Review: I never played Ocarina of Time growing up, as I never owned an N64. In fact, I played games exclusively through PlayStation until the Wii, which was my first (and only) Nintendo home console. So, a lot of the nostalgia that people feel for this game is not a factor during my first playthrough of the game. In fact, the first and only version of the game that I played was the recent 3DS remake, which is the version I will be looking at for this review.
Story: Like in all Zelda games, you play as Link, a young boy who lives in the Kokiri forest. A fairy companion named Navi comes along and tells him that The Great Deku tree is seeking audience with him. After getting a sword and shield, he meets up with the talking tree, who then tells him about an evil man named Ganondorf who is seeking out the mystical Triforce, a scared object that the three goddesses- Din, Farore, and Nayru – left after creating the land of Hyrule. He then asks for Link to cleanse the evil from within that he was cursed with. After completing the first dungeon of the game, the Great Deku Tree dies, giving Link the Spiritual Stone of the Forest. He then meets up with Princess Zelda, who tells him to find the other two Spiritual Stones, as they will be needed to access the Sacred Realm, so they may protect the Triforce from falling into the wrong hands. After collecting said items, Link returns to Hyrule Castle, only to find that the king has been murdered and Zelda was forced to flee. With the titular ocarina in hand, Link opens the Door of Time, which puts him in a seal for seven years. When he wakes up again, it turns out that Ganondorf used Link’s opening of the Door of Time to access the Sacred Realm and take the Triforce for his own, turning Hyrule into a land ruled by monsters. Now, Link must awaken the five Sages by clearing the five temples throughout the land of Hyrule, so he may confront Ganondorf and stop his reign of terror. As far as Zelda games go, this plot is very typical. There are two newer things that I think deserve mention, though. For one, this is the first game to star Ganondorf as the main antagonist; in the past, Ganondorf was in his pig monster form, Ganon. This is also one of the few Zelda games where Zelda herself is not captured or incapacitated for most of the game. She dresses as Sheik and assist Link with his quest by teaching him the Warp Songs (if only she wasn’t captured as soon as she revealed herself.) The characters are also pretty simple, but they do feel real enough so that the player can have the drive to save the world.
Visuals and Audio: Although I played the 3DS version, I want to at least spend a little bit of time discussing the graphics on the N64. For its time, they were really impressive. But, personally, I feel that they don’t really hold up and not because they are old graphics. There are many games that are around Ocarina’s age or older that I think hold up better. I think it’s because Ocarina isn't as stylized or cartoony as other games that I feel hold up much better: Super Mario 64, Crash Bandicoot, Ape Escape, ect. I also feel that the color palate and textures of the N64 version are blander than other games at the time and for a game attempting somewhat realistic-looking, that’s a large flaw. The 3DS versions updated graphic, then, are much welcomed. Grezzo did the updating for this game and they really did a great job. The colors look more vibrant, the polygons are smoothed out, (No more Pinocchio nose!) There are little environmental details that weren’t in the original, like stalactites sticking out of the ground in Zora’s Domain. Of course, there are some models that are rougher around the edges that others, and the N64-ness of the game bleeds through in those instances, but that’s really just a nitpick. The update is wonderful to look at. As far as audio goes, I don’t think I need to say too much. Koji Kondo is back again and does an incredible job with the songs in the game. The most impressive thing to me, by far, is the ocarina melodies. He somehow managed to write twelve separate songs while only using the same five tones, make them all memorable and sound completely different from each other. For example, the Sun’s Song and the Song of Storms have the same exact combination of tones except for one and even then, they somehow sound different.
Setting and Tone: Every location on the map is varied and memorable: the Lost Woods, Death Mountain Crater, Zora’s Domain, the Gerudo Desert. I could name all of the locations without needing an outside source. All of the temples have unique designs and tones to accompany them as well. Even though this is a game taking place in a faraway fantasy land, there is a lot of variety in landscape. And it doesn’t feel exactly like every other western action adventure game with this setting. There are enough unique creatures and enemies to make it a fresh experience. One of the best part about the games is its use of setting to serve the game’s center around time travel. The past and the future look quite different from each other: Hyrule Market is completely destroyed after seven years. The construction of the shooting gallery is finished in the future while it was still being built in the past. Even the areas that you help by cleansing the temples change in how they look. The Kokiri forest no longer has enemies after you defeat the Forest Temple, Zora’s Domain is no longer frozen over after you complete the Water Temple, and other details change. Through these details, Ocarina of Time allows the player to feel like their accomplishments have altered the world around them and had a major impact. Gameplay: The gameplay of the 3DS version and the N64 version are not extremely different from one another, at least fundamentally. The use of Z-Targeting (or L-Targeting in the 3DS version) was a revolutionary system that soon became, not only a staple for the rest of the 3D Zelda games, but also for many other adventure games after it, as lock-on systems are extremely common in games. Although Z-Targeting is handy, there were many times when it would lock on to something I didn’t want to focus on, leading to some struggles with certain boss fights and puzzle segments. Bongo-Bongo is a prime example of this flaw, as there are three different targets you can cycle between and sometimes I had trouble targeting what I wanted in time to cause damage. However, this is a problem I have found with many 3D targeting systems, so I won’t knock it too much. One of the improvements from the 3DS version as compared to the original is the menu system. Thanks to the 3DS’s dual screen, maps and item selection can all occur on the same screen. This removes the cumbersome Pause menus of the past iteration. Being able to look at the map in real time while traversing a dungeon is extremely helpful as well. The two aspects of the 3DS that I have mixed feelings about are the 3D functionality and the gyro controls. For one, The 3D functionality isn’t essential to the experience, so I didn’t really use it. It makes some cutscenes in the game feel a little cooler, but that’s all. The gyro controls are sort of hit and miss. One on hand, it’s awkward to have to aim while moving you entire body around, but I also found the regular aiming with the circle pad imprecise. So, I combined them, using the Circle Pad for the larger movements and the gyro controls to aim more precisely. I actually found it to be a handy combination, but only as a combination. Combat requires a lot of patience and knowledge of the enemies attack patterns. While some foes can be defeated with mindless sword slashes, most encourage caution. It would be suicide to launch into a barrage of attacks against an Iron Knuckle without using your shield constantly or keeping your distance until the right moment. The puzzles in this game are pretty challenging and focus a lot on taking in subtle environmental clues in order to solve them. Items in jars can be hints as to what to do next. Some involve thinking in three dimensions. All of the temples have these top-notch puzzles. (Also, for the record, I didn’t find the Water Temple that frustrating. I did get lost a couple times, but I would say that was due to me making a mistake and not poor game design.) If you do get lost, the Sheikah Stones in the game provide useful tips and hints. They are a new edition to the game as compared to the N64 version. Some people may say that this is unnecessary, but I think it’s good for newcomers. Older players can just ignore it. Sidequests and collections were standard Zelda fair. None of them were impossible or too tragically difficult. The Big Poe collection is a pretty frustrating one and is more tedious than enjoyable despite everything else. Aside from that, no complaints. If there is something I thought Ocarina of Time really failed in, it was the Rupee system. In the beginning of the game, there were a couple of things you could spend money on and there were an equal amount of times where I had to go out of my way to gather Rupees to spend. But by the time I was nearing the end of the game, I had so much money and nothing to spend it on. The largest expenditure in the game, in my opinion, was buying the magic beans for some sidequests and pieces of heart. Other than that, I never needed a lot of money for anything, really. It was a shame to have a full wallet with nothing to spend it on. Travelling around Hyrule is something I had mixed feelings about. Hyrule Field takes a long while to cross on foot. On one hand, this length allows the game world to feel larger, but on the other, it can be tedious when going from place to place. While you do get Epona later in the game, you can't bring her everywhere. I also found the Warping system to be rather dumb. Sure it's nice to have all of the warping in front of each temple, but why only in front of the temples? Why not have a warping location to Zora's Domain, or Goron Village? Some of the warp areas are useless, like the one in Death Mountain Crater. Thankfully, the sequel to this game, Majora's Mask, fixes that problem. The last new feature to really talk about is the boss arena. If you go to sleep in your bed as a child, you can rechallenge old bosses and try to beat them in record time. It’s a neat mode, but I wasn’t too keen on it. The 3DS version also comes with the MasterQuest, a harder version of the game, where enemies deal more damage, the entire world is flipped, and the dungeons are all new, with even harder puzzles to figure out, adding immensely to the replay value of the game. Conclusion: While not my favorite Zelda game, Ocarina of Time is certainly one of the best. It keeps what people enjoy about Zelda the same while also bringing new things that will influence Zelda games from here on out. It’s engaging, it’s challenging and it’s a blast from beginning to end.
Rating: 8/10
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PlatinumUmbreon
Raise of the Conductor's Baton
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Post by PlatinumUmbreon on May 23, 2016 3:11:12 GMT
I never played Ocarina of Time, to be honest. I wasn't even born then when it came out. Then again, I haven't played much Zelda games in my gaming career. Ones that stand out to me is Wind Waker and Twilight Princess, though.
I'm tempted to play it on an emulator, but my mother's story about how despite everything she couldn't beat Dark Link discourages me, mostly because I don't do well with bosses that give me a difficult time.
Also, how many reviews are there to go?
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quixoticTokki
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Post by quixoticTokki on May 23, 2016 3:38:26 GMT
Oh man, I love OoT, I'm glad you got to play it! Although not gonna lie, it is a pretty challenging game - at least imo. I played it on the Game Cube and I had to use walkthroughs for maybe half of it (although this was years ago) but mood and story-wise still one of my favorite games.
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Post by therationaldove on May 23, 2016 11:44:58 GMT
The next thing I will review is The Gray Garden. I have never played this game before so I have no clue how long it will take me to finish it. Hopefully not too long.
About Gunnerkrigg Court: I actually do read that comic! I'm not sure if I could review something that is incomplete, but I certainly wouldn't be opposed to trying.
About How Many Reviews: I'm not sure. I'm planning on doing this indefinitely.i select reviews randomly from suggested things and I'm always accepting submission.
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