The One Guy
Rust Maid
Posts: 1,148
Pronouns: he/him/his
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Post by The One Guy on May 23, 2016 20:58:54 GMT
I never played Ocarina of Time growing up, as I never owned an N64. In fact, I played games exclusively through PlayStation until the Wii, which was my first (and only) Nintendo home console. So, a lot of the nostalgia that people feel for this game is not a factor during my first playthrough of the game. In fact, the first and only version of the game that I played was the recent 3DS remake, which is the version I will be looking at for this review. I actually had a similar experience, the only console my parents ever got me (aside from the Xbox One they just got me last Christmas) was a PS2, so I never really got to play any Zelda games for quite some time, even though I wanted to. I finally got to play Ocarina of time in my sophomore year of college (2009-2010) when my roommates brought along their N64. Zora’s Domain is no longer frozen over after you complete the Water Temple Really?! That must be new for the 3Ds version. In the original you were just left with the promise that it would one day thaw.
The Gray Garden is next? Well, it's been a game I've been considering playing for a while now, maybe I'll take this as an excuse to finally play it myself! Or maybe I'll be lazy and not get around to it, we'll see.
Also, I thought of a couple more games to add to the list: Suikoden II (RPG; As with the Mother series, I chose the one I feel is the best, but starting with the previous game to understand references and such is perfectly fine.) Ib (2D Horror/Puzzle game)
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PlatinumUmbreon
Raise of the Conductor's Baton
A thumbs-up to you, good sir/ma'am!
Posts: 428
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Post by PlatinumUmbreon on May 23, 2016 21:07:27 GMT
Alright. Could you maybe do Pokemon Platinum? That game was my childhood.
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Post by therationaldove on May 23, 2016 21:14:54 GMT
Really?! That must be new for the 3Ds version. In the original you were just left with the promise that it would one day thaw. Actually, that is true. That sentence is a typo. I meant to say that Lake Hylia filled up again after you beat the temple. Thanks for pointing that error out! So, unfortunately, I am having trouble running The Gray Garden on my Mac. (Seriously, guys, don't get Macs) so, I will be reviewing something different. EDIT: My new review will be on Fate/Stay Night. Sorry for the change, but I won't be able to review The Gray Garden until it can work on my laptop.
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quixoticTokki
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Posts: 702
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Post by quixoticTokki on May 23, 2016 21:36:30 GMT
Ah bummer, maybe it will work someday lol. Wadanohara would probably have the same issues, too. But also seconding Ib. I love that game. (Gary ) Another suggestion is HOME, which is a fanmade sequel of sorts to OFF. I actually enjoyed it better than the original. Mostly because cats.
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The One Guy
Rust Maid
Posts: 1,148
Pronouns: he/him/his
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Post by The One Guy on May 26, 2016 13:41:18 GMT
So you know how I said the Gray Garden was a game I'd been considering playing for a while and that I might use this as an excuse to play it myself? Well, even though therationaldove couldn't play it, I decided to do so anyway. But then I decided I'd rather try the other one by the same person that I was even more interested in instead: Wadanohara. Now not to steal therationaldove's thunder, but I figured I'd briefly post my thoughts it here (under spoiler tag due to what could be considered spoilers): At first I felt the game was rather generic, but once the plot really kicked into gear and I eventually came to realize that much of what I disliked about it initially was deliberate misdirection, it had me so hooked that I accidentally pulled an all-nighter... Now that I've had some time to think it over, the I wasn't sucked in so much by the story itself (though the story was good), but rather, by how great the game was at telling it. My only major complaint would be the gameplay, most notably that it was waaayyyy too easy, but also in how there seemed to be very little interactivity or exploration, as well as various other lesser problems. Overall It's a great game for story, but not a good choice for if you want to actually play a game.
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PlatinumUmbreon
Raise of the Conductor's Baton
A thumbs-up to you, good sir/ma'am!
Posts: 428
Pronouns: she/her/hers
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Post by PlatinumUmbreon on May 26, 2016 15:51:44 GMT
I liked HOME too. I mostly blame this one RP I'm in for alerting me to its existence, as I really liked OFF. I mainly liked HOME for the final boss, but I'm not gonna spoil it for those who hadn't played it!
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quixoticTokki
Void
baby gangsta
Posts: 702
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Post by quixoticTokki on May 26, 2016 17:15:25 GMT
So you know how I said the Gray Garden was a game I'd been considering playing for a while and that I might use this as an excuse to play it myself? Well, even though therationaldove couldn't play it, I decided to do so anyway. But then I decided I'd rather try the other one by the same person that I was even more interested in instead: Wadanohara. Now not to steal therationaldove's thunder, but I figured I'd briefly post my thoughts it here (under spoiler tag due to what could be considered spoilers): At first I felt the game was rather generic, but once the plot really kicked into gear and I eventually came to realize that much of what I disliked about it initially was deliberate misdirection, it had me so hooked that I accidentally pulled an all-nighter... Now that I've had some time to think it over, the I wasn't sucked in so much by the story itself (though the story was good), but rather, by how great the game was at telling it. My only major complaint would be the gameplay, most notably that it was waaayyyy too easy, but also in how there seemed to be very little interactivity or exploration, as well as various other lesser problems. Overall It's a great game for story, but not a good choice for if you want to actually play a game. I would agree with that, it wasn't much of a game as it was a somewhat interactive visual novel. But I liked it all the same! My one big complaint would be having to play through all the endings and the final scene again to get to the True Ending, but I know it's a thing other games do as well. Also, not to derail the thread too much, but who was your favorite character? Mine is Memoca, even though I totally had her, Dolphi, and Fukami's genders mixed up the first time I played it haha.
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The One Guy
Rust Maid
Posts: 1,148
Pronouns: he/him/his
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Post by The One Guy on May 26, 2016 18:00:45 GMT
I would agree with that, it wasn't much of a game as it was a somewhat interactive visual novel. But I liked it all the same! My one big complaint would be having to play through all the endings and the final scene again to get to the True Ending, but I know it's a thing other games do as well. Also, not to derail the thread too much, but who was your favorite character? Mine is Memoca, even though I totally had her, Dolphi, and Fukami's genders mixed up the first time I played it haha. Hah! I too had Dolphi and Fukami's genders mixed up until I looked things up after playing the game, but I did get Memoca's gender right at least! Anyway, my favorite character? Honestly, I'd have to say Wadanohara herself. But aside from her ... I'll go with Lobco, though Chlomaki is a close second. Those two made for an interesting, if borderline abusive, pair.
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Post by therationaldove on May 27, 2016 3:03:54 GMT
Fate/Stay Night [Unlimited Blade Works] [SPOILERS HERE]
Background: Fate/Stay Night was a visual novel video game released for Windows in 2004, by Type-Moon, that was later adapted to a maanga series then several anime series after that. The one that I watched was the most recent one, released in 2014. Because the original source material was a visual novel, there are three different routes that events can take. This anime adaptation follows the Ultimate Blade Works route.
Knowledge Pre-Review: I had vaguely heard of this anime whispered about, but I had never really watched it. In fact, I haven’t really watched all that much anime to begin with and most of my anime knowledge ends in the late 2000’s. However, I am eager to jump in and see what’s in store.
Story: Emiya Shirou is a high school student who has latent magical abilities. Ten years ago, he was rescued from a fire by a man named Emiya Kiritsugu, who then raised him as his own son. After his passing, Shirou is determined to follow in his father’s footsteps and become a hero of justice, fighting for others and putting them before himself. While staying after school too long one night, he is found by a weird man known as Lancer, who kills him because he has seen what was going on, though he is then revived and wakes up at his house. Unfortunately, Lancer discovers this and goes to kill him, when he accidentally summons a woman only known as Saber. Through this action, Shirou finds himself embroiled in a Holy Grail War, a fight to the death between six other Masters with a Servant each, in order to claim the reward of the Holy Grail. Among the Masters is Shirou’s fellow schoolmate, Tousaka Rin and her Servant, Archer. As the story progresses, the rabbit hole gets deeper and people are not what they seem to be on the surface. The story is pretty typical when it comes to your average shounen anime plot; Magical beings, some jargon, and flashy fights. However, there are some elements that I feel stand out. For one, because this is an adaptation from a visual novel, this means there are a ton of female characters that take up more screen time than the male characters, aside from the main protagonist, Shirou. Of course, this heavy amount of females is there mostly because a lot of them would have served as romantic interests for our lead. Here, though, Tousaka is the main romantic interest and the only one investigated. On the downside, because this is an adaptation, there are a lot of questions and gaps left unanswered that I feel could be answered more definitively. They hint at a lot of elements that are just never explored: who Rider was, if Sakura was meant to be a Master or not, the connection between Kiritsugu and the Holy Grail War, ect. Since the visual novel had multiple paths, it can be assumed that these unanswered questions are answered in the other paths. So, watching the anime leaves out a couple things to be desired. Related to that, there are a couple moments that I felt were slightly unnecessary. For example, towards the end of the series, Tousaka needs to transfer her seals to Shirou, but in order to do so, they need to be partially naked. On one hand, it is amusing to see these obviously romantic leads be flustered by the event, but on the other hand, you can tell this moment would’ve been much more, well, adult in the game version. It kinda felt unneeded. While the connection that they form through the transfer allows Shirou to see a touching moment within Rin’s memories, that could’ve all been done without them getting naked to do so. The biggest complaint that I have is that some of the dialogue and jargon can get a little hard to follow. The anime does make sure to take its time to discuss everything in detail, but there were many times were I had to replay some parts in order to get a better understanding of what was being talked about. There are a couple twists and turns in the plot and even the details that aren’t answered are hinted at enough for the viewer to piece them together without anything spoken about directly. The pacing is very well done, I think. The story really allows for you to take in everything and feel the emotions of the characters and the stakes of the current plot.
Visuals and Audio: The animation style itself is pretty bland. Not to say that it is bad, it just doesn’t stand out to me in the way that other anime-styles do like Pokemon or Death Note. What does stand out are the backgrounds. There is a constant mixture of 2D and 3D animation happening. Lots of shots and certain elements of the background are modeled. I have to say, on the whole, that the mixture is slightly hit and miss. The best use of them is during transitions, creating the illusion of speed and dynamics that 2-D animation struggles to achieve. It can heighten the tension or make a moment more dramatic. Other times, it can be distracting. The worst instance of them was with the liquid in some scenes. The physics weren’t really that believable and, when water was 3D animated, it didn’t really look convincing. The poison that pored out of the Holy Grail at the end, while noticeably 3D, worked because of the sickening feelings that scene is suppose to make you feel. While I commend the attempt, I think that in some moments, a traditional 3D animation would have been better. The voice acting was good. All of the performances were solid and all of the voices fit the characters. There were some moments where I thought the delivery didn’t quite fit with the animation, but no big complaints.
Setting, Tone, and Themes: I really liked the fact that the whole series took place in a single city, with only a couple location changes. It gave the action a more personal feeling as characters that you know live and work where the action is happening. When things get destroyed, they stay destroyed and aren’t ignored or magically fixed. This anime is also not afraid to kill major characters off as part of the whole design, which makes each fight sequence tense. The death also serves as a good way to juxtapose Shirou’s beliefs and the war that he is fighting. The themes that the anime explores are also cleverly tied to the Servants themselves. There is a large discussion on reality versus fantasy. How can one follow an ideal if it is not logically possible? One person cannot save everyone and sometimes, you have to sacrifice one to save all, which seems to contradict the idea of working towards a world where no one has to suffer. That struggle between rationality and ideology is mimicked in how the Servants can be seen as both real-life figures (Gilgamesh and King Arthur, for example) and pure myth, even if they were all based on someone real. The series, through everything, convey this struggle really well and gets you to think about some deeply philosophical things.
Conclusion: Fate/stay Night: Unlimited Blade Works is a great anime. It’s intriguing, action packed, full of tense moments and has a good amount of emotion strung along in there. The themes that it questions are all very thought provoking. I do wish the animation style was more distinct and that some of the plot elements were described a touch more clearly, but otherwise, it is a sure recommendation.
Rating: 7.5/10
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Post by therationaldove on May 27, 2016 3:07:35 GMT
About The One's Guy's comments on Wadanohara: No worries about taking my thunder you guys. Feel free to discuss things at your leisure. Like I said, I kinda view this thread as a book club of sorts. Thus, I don't want my opinion to be the only one represented.
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Post by Neptz on May 27, 2016 4:05:14 GMT
That anime described only one route of fate/stay night, which like you said, was a visual novel. The visual novel is described as a eroge though, so I'd say the anime is good enough. If you do want to play visual novels, here are some popular ones higurashi (the anime is more popular) umineko (spiritual sequel to higurashi) fate/stay night (duh) tsukihime (made by the same guys who did fate) and danganronpa Anti-recommendations Danganronpa and umineko's anime are bad, do not watch them. Tsukihime had a anime, but I'm not sure if it's good or not, it's barely ever mentioned. Higurashi has an anime, as previously mentioned, but whether or not it's good is up to you.
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Post by therationaldove on May 27, 2016 23:43:31 GMT
My next review will be on Danganronpa. Specifically, the video game. This one has been highly requested, so it should be an interesting one.
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Post by therationaldove on Jun 3, 2016 0:36:03 GMT
Danganronpa: Trigger Happy Havoc [SPOILERS HERE]
Background: Danganronpa: Trigger Happy Havoc was developed by Spike Chunsoft and released in 2010 for PC, PlayStation Portable, PlayStation Vita and mobile devices. It is, as far as I can tell, Spike Chunsoft's first game.
Knowledge Pre-Review: I had heard a lot about Danganronpa when it first became popular and I know it is highly regarded. Mystery games are one of my favorite genres, so I am looking forward to finally checking this game out.
Story: The story opens with Makoto Naegi, a high school student that has been selected at random to attend Hope’s Peak Academy, a school designed for the best of the best. Those who graduate from the academy are said to be set for life. All of Makoto’s fellow classmates are said to be the ‘ultimate” student at something: the Ultimate Pop Star, Ultimate Clairvoyant, Ultimate Fashionista, ect. Makoto, on the other hand, is seemingly unimpressive and overwhelmingly average, even by average’s standards. Still, he accepted the invitation and entered the school. After a dizzy spell, he finds himself awake in one of the classrooms and is told to meet everyone else in the main hall. Here, he finds fourteen other students who are presumably also attending. Soon, it becomes apparent that someone has trapped them in the school and plans to force them to play a killing game. This person speaks to the group through Monokuma, a remote controlled bear, not unlike Jigsaw the puppet, and tells them that in order to graduate from the school, they must kill someone and not get caught. Once someone is killed, a class trial will begin, in which everyone will try to uncover the truth. If they select the right person, the murderer will be executed, but if they choose wrong, they all have to be executed and the murdered walks free. The game then follows Makoto trying to encourage and make the best out of their situation while trying to give hope to his fellow classmates. The setup is a bit bizarre. A game in which a bunch of kids try to kill each other because a bear told them to sounds pretty stupid on the surface, but the way in which the story is told makes the game very engaging and fun. The pacing sells the story, as you uncover bits and pieces the more you play, eventually leading to a near-complete picture by the end. By far, what makes Danganronpa work is its character. Every design is super memorable and each have their own motives and characteristics that make them unique. While some characters are stereotypical in how they are presented, there is just enough time spend on them that they feel very individual, despite the archetypes that the characters fall into. There is some unseen depth that is tapped into with each one, which then makes it even more tragic when one gets murdered or even ends up trying to murder another. The game does a good job of setting up these people as human. Even when a character commits murder, you feel like they were driven to the action due to their surrounding environment and not because of any innate nature or quality, aside from their humanity. The only character that I though did not fit this mould was Junko, who was revealed to be the mastermind behind the killing game. Her personality jumped around a lot and her motivation seemed almost unreal. Aside from that, the plot and characters are all engaging. When one character dies, you feel the loss.
Visuals and Audio: Danganronpa’s graphics are a combinations of 2D character sprites and 3D backgrounds. The segments that involve the school are all rendered in 3D. Each room, while loading, assembles itself. Some assest look 3D while others are clearly 2D sprites. Each character is rendered in 2D. The whole design makes it look like a diorama or dollhouse set. Each area of the school is uniquely designed and memorable. Unfortunately, it can be a bit easy to get lost in the school when walking from room to room. The voice acting is pretty good. All of the voices match the characters and the deliveries are all spot on for the most part. There were a couple cheesy deliveries, but nothing too over the top. I think Junko’s voice actor did the best job, as she had to change her voice pretty sporadically throughout the performance, while keeping the character sounding somewhat consistent, which is hard to do. The audio for this game is one of the weaker parts. The soundtrack is pretty minimal and the tracks that are used are pretty forgettable altogether. The best song is probably the main theme, but the rest of the tracks are all pretty standard. There was nothing notable about it.
Setting and Tone: Having the killing game occur in a high school is a pretty great choice. A familiar environment turned hostile makes the situation all that more frightening, even though this school isn’t completely familiar. (How many of us had a target range and rec room at our high school? Not many, most likely.) As I briefly mentioned before the coloriful environments clash with the dark overtones of the game. The blood is colored hot pink but that doesn’t make it any less horrific when a friend dies. There are security cameras in every corner of the building, making it feel like there is someone always watching you regardless of where you may be at the time. It’s pretty awful. The big theme the game touts is hope versus despair. Monokuma talks a lot about turning everyone to despair and trying to show the world that despair is better than hope. The protagonist, on the other hand, represents that very hope and how it can survive even in the hardest of situations. The game seems to argue that both despair and hope are simultaneous events, as it were. Without despair, there is no hope; without hope, there is no despair. Monokuma’s yin-yang coloration also seems to reflect this duality.
Gameplay: The game is in a visual novel style, which means there is minimal gameplay. Most of the story progresses through dialogue and clicking on highlighted elements of the background. When in the school, you can walk around and venture into rooms. Getting into discussions with characters can either progress the story or, during Free Time, learn more about the character and fill in a page of their report card. If you give them an appropriate present, you get a skill which can then be used in the Class Trail segments. The Class Trials have a lot more involvement from the player. During the trial, the NPCs will make statements about the incident. There are yellow words in the statements called weak spots that can be contradicted using Truth Bullets, which are bullets with the name of some evidence that was gathered before the class trial began. If the right Truth Bullet is shot at the right weak spot, the Nonstop Battle is won. Hangman’s Gambit involves shooting at floating letters to spell out a word. Bullet Time Battle is by far the hardest mode. It involves confronting someone who is in denial about a fact from the trial. You have to time button presses to the rhythm of the song while simultaneously shooting accusations that your adversary says to you. I found these to be the most difficult. While the gameplay is minimal, the Class Trial segments offer the kind of variety that the rest of the game lacks in the gameplay department. Having the Bullet battles keeps the player engaged in the trial as well.
Conclusion: Danganronpa is an excellent gam that gets you thinking. It is more about the plot and the characters than about the gameplay, which is unlike any of the other games I have reviewed here. These games, while rare, are much appreciated as it is a different way to play video games. After playing this one, I am excited to play the sequel.
Rating: 8/10
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Post by Neptz on Jun 3, 2016 0:47:57 GMT
Niice. You can now play Danganronpa 2, which is the last game in this specific 'timeline' (The new dangaronpa game that is coming out is a new 'storyline' that is unrelated, as a anime will tie it up) And you can also play Danganronpa Another Chapter, which is a fun little spin off game. Only play it after you finish DR2 though.
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quixoticTokki
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Post by quixoticTokki on Jun 3, 2016 4:39:49 GMT
Sweet! I'm glad you liked it! And yeah what neptz said, definitely play the sequel when you get a chance, it's amazing.
Which character was your favorite, and which moment was most shocking for you?
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Post by eerr on Jun 3, 2016 8:44:14 GMT
So wait, you still have a working ps2? And a mac isn't a pc, sorry if I'm a bit confused. My suggestions, they are all major mainstream games!: Skyward sword uses the Wii+ controller. It's fancier and still wishy-washy. No Wii game looks better than Skyward Sword though. You can literally hold your sword skyward, but that's super wonky. God of war for ps2 should be nice and cheap now. It's like quake with melee weapons and more gore. Kratos kills everything except the hot girl gods with which he mates. No ps2 game looks better than God of war, but it's not alone there. Terraria for PC: Its like what if Minecraft had goals? It's about dangerous digging for treasure and hunting boss monsters. Except its an action-platformer with building and mining. Also you can splat wild animals from day one. It's roughly impossible without reading a guide though. Just like Minecraft. League of legends for PC: It's the Grandest of the grand, the toxic sludge pit, the Quake killer, Most popular electronic sport in the world. To be honest, It's sort of boring at first because you don't know what to do. But eventually you learn to fear. Oh you will. Each champion has it's own unique strength and weaknesses, but at entry level elo everyone just chooses assassins. Guess what that means? Gank city. Dwarf fortress For pc/mac, Free Download: For making an awesome sized fortress, you need a good computer. But since you won't reach that size just trying out the game, it's not necessary. There is a roaming game in which you explore an abstract map looking for monsters and civilizations. but it's super droll. The real game is a simulation called fortress mode. You play an embark with Dwarves who you must maintain like ants. But they don't do anything automatically. No! you must make each farm plot yourself, assign them labours, tell them to build fortifcations. First is the test of food and booze. Your fortress will crumble without food and booze. Second is the inevitable goblin invasion. Your fortress will crumble if you have no defense. But it's really easy- once you know what you are doing hahahahaha. Third is keeping your dwarves happy in the face of your inevitable mistakes. Any number of things do this but mostly you just need a legendary dining hall. Oh yea and the entire game is just as complicated and hopeless as nethack. The game is impossible to learn without in-depth wiki diving. There is no win, only fun and loose. Usually I recommend people start with the 2d version, because using < and > to scroll up and down is a pain in the ass and makes it hard to learn anything. But there is no 2d version for macs. Try to pick a mostly flat map! Use this version, 40d cause its stable and simpler: www.bay12forums.com/smf/index.php?topic=24492.0All of the games I just quoted at you are huge-ass time sinks. League of legends and Dwarf Fortress have no real end. They can't simply be enjoyed by playing once from start to finish. But there is nothing wrong with a summer filled with huge-ass time sinks, am I right?
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Post by therationaldove on Jun 3, 2016 23:22:02 GMT
Sweet! I'm glad you liked it! And yeah what neptz said, definitely play the sequel when you get a chance, it's amazing. Which character was your favorite, and which moment was most shocking for you? My favorite character is a tough call. I love all of the them (or at least most of them) for various reasons. I think that Kyoko, Sakura and Yasuhiro are some of my favorites. Though it's a real tough call. The most shocking moment was learning that the outside world had been corrupted somehow. While I knew the Tradegy happened, I didn't know or even think that it had happened to the outside world. It's interesting how the game isn't forthright about exactly what happened, but you can tell whatever it was took it by storm. I'm also shocked that Junko was able to do what she did with only her and her sister, though I am sure there is some larger conspiracy going on. Yes, I do have a working PS2. the controllers pooped out on me a couple times, though. I even have a working PS1.
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quixoticTokki
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Post by quixoticTokki on Jun 3, 2016 23:27:26 GMT
Nice, Sakura and Yasuhiro are my favs from the first game as well!
Also, you learn more about the Tragedy in the 2nd game, if you get around to playing that. I mean it's still very unlikely that it could happen in the real world, but it is an anime video game, so I don't think about it too much, haha.
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Post by Neptz on Jun 3, 2016 23:36:47 GMT
Terraria is not difficult without a guide. Just go by your intuition. God of War is a goddamn classic. Skyward Sword is interesting. League of Legends. The community is TERRIBLE sometimes, but otherwise it's really fun. I play Orianna all the time. Dwarf Fortress is the most complex and virtually impossible if you don't know what you're doing. Once you get the hang of it (which takes weeks, sometimes even months) you can do some realy incredible stuff.
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Post by therationaldove on Jun 6, 2016 3:01:56 GMT
I will be reviewing Danganronpa 2 for the next review I'm already deep in it, so let's see how the rest of it turns out.
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The One Guy
Rust Maid
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Post by The One Guy on Jun 20, 2016 14:55:39 GMT
Hey guys! Since I enjoyed Wadanohara so much, I just started playing The Gray Garden and will post my thoughts here when I finish. From what I understand it's basically like a Wadanohara Lite involving Demons. Other than that, all I really know about it is that Vendetto's father and sister are in it (his father being one of the villains). Anyway, in the meantime, I randomly made a list of fun facts about my Wadanohara playthrough: List of characters whose genders I initially got wrong: Fukami, Dolphi, Aom, Miyura, and, of all people, Sal. Also technically Sheep and Tarako since I thought they were female and male respectively, but they are actually both nonbinary. Upon seeing the picture of Aom and Lobco, I thought they were dating, but nope, I guess they're just best buds. It's still kind of odd that we never got to see the two of them interact. For an absurdly long time I didn't realize the fish on Princess Uomi's head was talking; I just thought she had a strange way of speaking. It wasn't until Jiiya made the remark about staying by her side that I realized he(she?) had been doing most of the talking this entire time. Similarly, although I did know it was someone else speaking, I didn't notice where Lobco was in her and Clomaki's first appearance. Because of the warnings on the site I downloaded the game from, I knew it'd get darker eventually, and because of that I read way too much into some things at the beginning, mainly in two major ways: - Knowing that there were multiple endings and after hearing the "always remain who you are" speech at the beginning, I was worried about fighting the various sea creatures along the way. Since they were non-hostile unless provoked and it seemed be out of character for Wadanohara to attack them, I was worried attacking them would "change who she was." (Eventually, I came to realize that, no, this is not Undertale, but I continued to not attack them anyway because by that point I realized there wasn't any real reason to do so.) (Disclaimer: I have not played Undertale yet; no spoilers, please!)
- After exploring everywhere in Deep Sea Town and the Coral Sea, I saw a lot of talk about seafood, so I thought that maybe the dark twist would be something related to eating other sapient beings. The fact that you got roast fowl from defeating the flippin birds seemed to support that too.
I actually got suspicious of Sal when the weird feeling went away after he examined her, but by that point I had forgotten about the ring, and by the time of the reveal, I had forgotten I was even suspicious of him. I can't help but think if I had stopped to think things through rather than just pushing on ahead to see what happens next, I could have figured out he was the bad guy. When I got to the choice to go after Samekichi (leading to Bad Ending 2) or continue on, I realized going after him would probably lead to a bad ending, but I wanted to see what would happen, and since I didn't remember when I saved last, I looked it up. Unfortunately, by doing so, I spoiled myself in two ways: I learned how to get the second "normal" end and true end, and, more majorly, I saw a video for Normal End 1 in the suggested videos, and its thumbnail was a picture of Red Wadanohara, so I knew what said ending would result in before I saw it. To add insult to injury, I'm missing the pictures for Bad End 2 in the album in the bonus room because I never actually went through that end in my playthrough. I wish I could go back in time and tell myself that it'd give me the option to hit "Continue" and be put back right before that choice. Until going to download Wadanohara, I had no idea it was by the same person as Mogeko Castle, even though I had heard of both games. (I'll probably be playing Mogeko Castle at some point after Grey Garden.)
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quixoticTokki
Void
baby gangsta
Posts: 702
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Post by quixoticTokki on Jun 20, 2016 16:53:52 GMT
Hey guys! Since I enjoyed Wadanohara so much, I just started playing The Gray Garden and will post my thoughts here when I finish. From what I understand it's basically like a Wadanohara Lite involving Demons. Other than that, all I really know about it is that Vendetto's father and sister are in it (his father being one of the villains). Anyway, in the meantime, I randomly made a list of fun facts about my Wadanohara playthrough: List of characters whose genders I initially got wrong: Fukami, Dolphi, Aom, Miyura, and, of all people, Sal. Also technically Sheep and Tarako since I thought they were female and male respectively, but they are actually both nonbinary. Upon seeing the picture of Aom and Lobco, I thought they were dating, but nope, I guess they're just best buds. It's still kind of odd that we never got to see the two of them interact. For an absurdly long time I didn't realize the fish on Princess Uomi's head was talking; I just thought she had a strange way of speaking. It wasn't until Jiiya made the remark about staying by her side that I realized he(she?) had been doing most of the talking this entire time. Similarly, although I did know it was someone else speaking, I didn't notice where Lobco was in her and Clomaki's first appearance. Because of the warnings on the site I downloaded the game from, I knew it'd get darker eventually, and because of that I read way too much into some things at the beginning, mainly in two major ways: - Knowing that there were multiple endings and after hearing the "always remain who you are" speech at the beginning, I was worried about fighting the various sea creatures along the way. Since they were non-hostile unless provoked and it seemed be out of character for Wadanohara to attack them, I was worried attacking them would "change who she was." (Eventually, I came to realize that, no, this is not Undertale, but I continued to not attack them anyway because by that point I realized there wasn't any real reason to do so.) (Disclaimer: I have not played Undertale yet; no spoilers, please!)
- After exploring everywhere in Deep Sea Town and the Coral Sea, I saw a lot of talk about seafood, so I thought that maybe the dark twist would be something related to eating other sapient beings. The fact that you got roast fowl from defeating the flippin birds seemed to support that too.
I actually got suspicious of Sal when the weird feeling went away after he examined her, but by that point I had forgotten about the ring, and by the time of the reveal, I had forgotten I was even suspicious of him. I can't help but think if I had stopped to think things through rather than just pushing on ahead to see what happens next, I could have figured out he was the bad guy. When I got to the choice to go after Samekichi (leading to Bad Ending 2) or continue on, I realized going after him would probably lead to a bad ending, but I wanted to see what would happen, and since I didn't remember when I saved last, I looked it up. Unfortunately, by doing so, I spoiled myself in two ways: I learned how to get the second "normal" end and true end, and, more majorly, I saw a video for Normal End 1 in the suggested videos, and its thumbnail was a picture of Red Wadanohara, so I knew what said ending would result in before I saw it. To add insult to injury, I'm missing the pictures for Bad End 2 in the album in the bonus room because I never actually went through that end in my playthrough. I wish I could go back in time and tell myself that it'd give me the option to hit "Continue" and be put back right before that choice. Until going to download Wadanohara, I had no idea it was by the same person as Mogeko Castle, even though I had heard of both games. (I'll probably be playing Mogeko Castle at some point after Grey Garden.) I think I mentioned somewhere here before about getting Dolphi, Fukami, and Memoca's genders mixed up until after finishing the game. I was in denial for so long after I found out, haha. And yeah, fighting the various sea creatures is kind of pointless unless you want to make the few actual fight scenes you have to do super easy (because of gaining more powers/levels.) On the plus side though, whenever I want to go back and play a new game my stats all carry over so I can skip over all of those completely haha. (I fought a lot of them and I got tired of it real fast.) Gray Garden is good, though. I enjoyed it, but still prefer Wadanohara. And Mogeko Castle...I have mixed feelings. It was a little strange. I played the whole thing, but like I probably wouldn't replay it again. It's been a while, but looking back on the tumblr post I made upon completing it, I apparently was not very happy with the True End, haha. At this point I don't really remember what it was though.
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The One Guy
Rust Maid
Posts: 1,148
Pronouns: he/him/his
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Post by The One Guy on Jun 22, 2016 16:38:54 GMT
Welp, I finished the Gray Garden. My thoughts are in the spoiler below: Well, from everything I heard about before playing it, it came off as a Wadanohara Lite, as I said previously, and after playing it, I found this to be true ... with one major exception. Wadanohara, despite having it's fair share of humor, is generally a serious story whereas the Gray Garden is more comedic. Though the story may not be as deep, it makes up for it with humor. But that doesn't excuse it from being overall not as good of a game. I wasn't as pulled into the story, I didn't really form any sort of emotional attachment to the characters (in fact, I honestly didn't like Yosafire that much), the gameplay wasn't as good, and there were even some annoyances in the way it was presented. In just about every aspect it wasn't as good as Wadanohara, likely mostly the result of the developer having less experience at the time. There were a few exceptions to this, though, most notably in that it did a better job of pacing in the story. In the end, it's a good, enjoyable game, if not a masterpiece like Wadanohara was. Now, time for some fun facts about my playthrough! Not as many as I had for Wadanohara, but I couldn't think of any more: I can't really list the genders I got wrong like I did for Wadanohara, as the only one who tripped me up was Dialo (and even then I still ultimately knew she was female from her intro). However, I often messed up their names in my head. A few times I genuinely forgot but most often it was a case of thinking of that person and instinctively giving them the wrong name before correcting myself (there was only one case of this in Wadanohara, where I kept thinking of "Samekichi" as "Sakemichi"). So here's a list of all the messed up names I've given them (format "Actual Name -> Name(s) I kept calling them"): - Kclab -> Calub, Black
- Etihw -> Ethiw
- Macarona -> Mocarina, Momecha
- Yosafire -> Wadanohara
- Dialo -> Diablo
- Chelan -> Chi, Chibli
- Grora -> Gee-yora
- Emalf -> Elaf
- Ater -> Atler, Altair
- Ivlis -> Iblis
I have no idea why, but for some reason the item shopkeep mogeko mourning over the loss of the weapons shopkeep mogeko made me laugh more than anything else in the game. I guess I just went into the burning shop expecting both to randomly be fine due to RPG logic, and it caught me off guard that this was not the case. My favorite characters in the game would probably be Kclab's cats. Edit: Another one: For most of the game I would often check just about everything, even different spots on the same bookshelf just in case there were any secrets, but by the time I reached the graveyard, I just said screw it, all the graves are just going to say the same thing again and I don't want to spend the time checking them all. It turns out the graveyard is the one place there is secrets hidden this way, oops!
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Post by therationaldove on Jun 26, 2016 19:18:41 GMT
Hey everyone! I know I have been afk for a long time, but i am now back ready for the next review. I have just finished Danganronpa 2, so keep on the lookout for that.
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The One Guy
Rust Maid
Posts: 1,148
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Post by The One Guy on Jun 26, 2016 22:55:18 GMT
At the same time, I'm just now starting Mogeko Castle, the remaining Deep Sea Prisoner game. Unfortunately, it's the one that I'm going in most spoiled on, but there's still a lot I don't know. Edit: By the way, TRD, you mentioned earlier you were having trouble getting The Gray Garden to work on a Mac. I noticed as I went to download Mogeko Castle that there was a note on the site saying "RPGHub is recommended to play on a Mac" providing this link. I checked and, sure enough, the same note is there for The Gray Garden. If you haven't tried that already, it may be worth looking into.
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