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Post by ashercrane on Jul 31, 2016 19:02:09 GMT
Can you build things beyond the achemization devices if you are your own server player? I've seen someone put down normal blocks in edit mode through the server, but doing it myself in singleplayer, I can't figure out how.
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kirderf1
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Post by kirderf1 on Jul 31, 2016 20:19:47 GMT
On a side note, I've taken notice of the Skaia portal. How would one reach/obtain it in a survival world? IF that is even possible. The skaia portal is not supposed to be accessible in survival yet for a while. Can you build things beyond the achemization devices if you are your own server player? I've seen someone put down normal blocks in edit mode through the server, but doing it myself in singleplayer, I can't figure out how. You can get other blocks in editmode by pointing at a block in the world and pressing the pick block button (from vanilla). It's middle-click by default.
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Post by thethirdeye27 on Aug 1, 2016 20:20:10 GMT
Are you looking for more structures for the terrain update? Because I could make a few if you guys want
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Post by sirpokesprite on Aug 20, 2016 4:43:42 GMT
Perhaps the change logs for each update could be posted here? Download links as well? I just think that it'd be easier to spot for a new comer to see and then download.
Also, an idea based on possible cross mod intergration IF it were a possibility, perhaps craftable items should have grist costs based on the items they're crafted by. This would allow items made from other mods to be useable in alchemy. There could also be added grists amounts for base metals, like copper, brass, etc.
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kirderf1
Plucky Tot
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Post by kirderf1 on Aug 24, 2016 6:59:33 GMT
Perhaps the change logs for each update could be posted here? Download links as well? I just think that it'd be easier to spot for a new comer to see and then download. Also, an idea based on possible cross mod intergration IF it were a possibility, perhaps craftable items should have grist costs based on the items they're crafted by. This would allow items made from other mods to be useable in alchemy. There could also be added grists amounts for base metals, like copper, brass, etc. Okay. I'll start posting a changelog on the forums again. And there's already a thing that calculates grist costs based on crafting recipes. If it doesn't work as it should, it's probably a bug that you should tell us about.
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Post by sirpokesprite on Aug 24, 2016 21:08:03 GMT
Tested and when attempting to alchemize modded materials made of normal items, it did not work. (Tested with the obsidian skin from the Expandable Backpacks mod.) On a side question, more towards underlings, will more be added? Like, the Lich Queen from Cascade a few unnamed ones? I spotted them and looked around, but I couldn't find names for them. They're all here though: mspaintadventures.wikia.com/wiki/Underlings
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kirderf1
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Post by kirderf1 on Aug 28, 2016 8:55:04 GMT
Tested and when attempting to alchemize modded materials made of normal items, it did not work. (Tested with the obsidian skin from the Expandable Backpacks mod.) On a side question, more towards underlings, will more be added? Like, the Lich Queen from Cascade a few unnamed ones? I spotted them and looked around, but I couldn't find names for them. They're all here though: mspaintadventures.wikia.com/wiki/UnderlingsYes. More underlings will be added at some point.
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Post by arbitraryTemplar on Aug 28, 2016 14:20:51 GMT
Will the underlings do anything except bump into you like bumper cars for an attack at some point? It's a bit odd when these huge Giclopses opt to very slowly try to run into you instead of, say, smashing you.
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Post by sirpokesprite on Aug 28, 2016 21:24:01 GMT
I agree, special abilities would be something interesting to add. But I think it would be more fitting if added somewhere around the time prototyping is added. That way abilities could work in with them.
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Post by thethirdeye27 on Aug 30, 2016 22:25:56 GMT
Saw an ask on the minestuck tumblr about the effects of death in-game and I got an idea.
In hardcore mode games, dying could cause a corpse to appear in the world, which, when kissed by another player, resurrects them on Prospit/Derse. Meanwhile a player who's god tier regenerates if they either have not previously resurrected another player or killed another player.
Meanwhile in survival mode games, the whole just/heroic thing doesn't matter. You're just resurrected no matter what. Meanwhile you can arrive at Prospit/Derse by sleeping rather than dying.
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Post by Shenanigans on Sept 2, 2016 1:59:50 GMT
So are the First Guardians ever going to be a thing?
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Post by sirpokesprite on Sept 2, 2016 2:25:08 GMT
So are the First Guardians ever going to be a thing? From what I can tell, they are pretty much going to add as much as they can to the mod. But I don't think first guardians are a priority as of the moment.
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kirderf1
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Post by kirderf1 on Sept 22, 2016 7:52:45 GMT
I'm going to boost the minestuck dev discord slightly. So the question is, who wants to join the chat and what sort of stuff could you do to help out?
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Post by thethirdeye27 on Sept 22, 2016 11:07:01 GMT
I'm going to boost the minestuck dev discord slightly. So the question is, who wants to join the chat and what sort of stuff could you do to help out? Could I join the chat? I could work on whatever textures & models you require. I can also build some structures & whatnot.
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Post by thethirdeye27 on Oct 1, 2016 19:13:09 GMT
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kirderf1
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Post by kirderf1 on Oct 4, 2016 9:32:46 GMT
Changelog 1.1.134: ci.mraof.com/job/Minestuck/134/*Added candy sickle *Made grist candy accessible in standard survival gameplay (with the exception of the artifact and zillium types)
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kirderf1
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Post by kirderf1 on Oct 4, 2016 16:16:35 GMT
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kirderf1
Plucky Tot
Posts: 28
Pronouns: he/him/his
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Post by kirderf1 on Oct 6, 2016 10:12:11 GMT
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kirderf1
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Post by kirderf1 on Oct 8, 2016 17:41:24 GMT
Changelog 1.1.137: ci.mraof.com/job/Minestuck/137/*New building for thought lands *Added things to two loot tables *Fixed certain rooms that with a certain orientation only got one chest
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kirderf1
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Post by kirderf1 on Oct 20, 2016 10:33:33 GMT
Changelog 1.1.138: *Fixed an issue with position when entering editmode *Added option to remove giclopses (short-term solution to giclopses causing massive server-side lag)
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kirderf1
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Post by kirderf1 on Nov 21, 2016 7:57:45 GMT
Changelog 1.1.139: *Version change to minecraft 1.10.2
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kirderf1
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Post by kirderf1 on Nov 23, 2016 7:12:12 GMT
Changelog 1.1.140: *Disabled nei support due to problems with running with nei *Added half a block to the entry radius, preventing single columns of blocks from sticking out on the sides after entry
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Post by naltronix on Dec 3, 2016 16:03:43 GMT
Have you thought of adding a JEI plugin for the mod? JEI is a version of NEI, for 1.10
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kirderf1
Plucky Tot
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Post by kirderf1 on Dec 7, 2016 15:10:39 GMT
Have you thought of adding a JEI plugin for the mod? JEI is a version of NEI, for 1.10 Yes, I've thought of adding that/replacing the nei plugin with it, but haven't had much time for it lately
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Post by whowhatwhenwhale on Dec 9, 2016 18:40:12 GMT
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