kirderf1
Plucky Tot
Posts: 28
Pronouns: he/him/his
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Post by kirderf1 on Jan 13, 2017 15:43:36 GMT
Changelog 1.1.141-143: *Changed pogo hammer to bounce based on the side clicked
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kirderf1
Plucky Tot
Posts: 28
Pronouns: he/him/his
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Post by kirderf1 on Jan 24, 2017 8:57:20 GMT
Changelog 1.1.144-145 (1.10.2): *Changes in weapon code structure; Side bounce now also works on the pogo club *Support for JEI
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Final Cat
Stoutrunt
Live translating kitty pidgin
Posts: 160
Pronouns: I'd rather not say
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Post by Final Cat on Jan 24, 2017 21:22:38 GMT
Can you add food recipes besides grist candy? Combining a Cooked Chicken and another cooked meat to create some sort of Cooked Omnifoul, perhaps?
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Post by sirpokesprite on Jan 28, 2017 3:51:59 GMT
Here's an idea based on mod integration with two other mods that had recently updated into 1.10.2. Both mods are also 'fandom' mods.
The first is Digimobs, the digimon mod. I think it might be fun to add these whenever the 'Digimobs' mod is installed. This is just a suggestion and I don't know if you would know much about the mod. All I want is to know whether this would be an acceptable or good idea. -Digizoid Grist. There's a material in the digimobs mod called digizoid and it's essentially the main crafting material for the mod. With this, there would have to be a new underling type to match it, OR you could have it configed for digimon to spawn in the Medium and in that place they would drop the special grist. -Data Grist. Data and bytes are what digimon use for experience. So, with this you could alchemize bytes and other things to help with a digimon's growth. -Underling Spawning tweaks. Referring to something I just mentioned, could you let underlings and digimon spawn in each world respectively? It would be cool to fight off underlings while the players digimon fights off others. -'Fan Digimon'? I've always liked the idea of there being an addon for the digimobs mod that allows for a new digimon line. With this in mind, you could probably make a homestuck or underling based digimon line for the Medium or the Digital world.
The second mod is the Shincolle mod which adds in battleship based companions that are particularly good at taking down large amounts of enemies if used properly. This would go great with the hordes upon hordes of imps and ogres in the medium the further the player goes. Here are some ideas for if there were integration. -New grist types. In order to alchemize the materials of the mod, I think there would need to be a new form of grist and underling. Grudge and Polymetal are the main materials of the mod. With it could come new grist and underling types based on the two materials. And to match the theme of the shincolle mod, maybe these underlings spawn from the 'water' sources of each world if there are any. Such as lava, oil, and water of course. -Polymetals are a type of ore and gravel found in the ocean of the overworld. So, maybe they could spawn within water beds of the Medium as well. -A new companion. Much like the digimon suggestion, perhaps a companion can be made for the shincolle mod as well? Considering the monstrous looking additions to the companions of the shincolle mod, perhaps the new companion(s) can be based off of the trolls?
Once again, i'm just giving ideas that sound fun to me and I want to see if they'd be fun or interesting to others.
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Post by carcioGeneticist on Jan 29, 2017 12:55:37 GMT
this is the best thing ever
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kirderf1
Plucky Tot
Posts: 28
Pronouns: he/him/his
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Post by kirderf1 on Jan 31, 2017 9:30:03 GMT
Changelog up to 1.1.155 (1.10.2): *Giclops changes for less lag *New pogo hammer texture *Wooden cactus Changelog 1.1.156 (1.11): *Same as 1.1.155, but updated to 1.11 I'd like to make clear that 1.10.2 will continue being the main branch of updating and work, until after the consort update has been released Final CatThere will be some new food items when the consort update eventually is done, but until then I'll forward the request for more food sirpokespriteI doubt I'll use them, but perhaps someone else might do it
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medsal15
Greentike
Posts: 6
Pronouns: he/him/his
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Post by medsal15 on Jan 31, 2017 17:19:20 GMT
*Same as 1.1.155, but updated to 1.11 Is it 1.11.2 compatible?
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kirderf1
Plucky Tot
Posts: 28
Pronouns: he/him/his
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Post by kirderf1 on Feb 3, 2017 21:48:56 GMT
It's not made for 1.11.2, but I also don't know if there's a change between 1.11 and 1.11.2 that might break the mod. So for now the answer is no
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medsal15
Greentike
Posts: 6
Pronouns: he/him/his
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Post by medsal15 on Feb 4, 2017 17:35:47 GMT
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kirderf1
Plucky Tot
Posts: 28
Pronouns: he/him/his
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Post by kirderf1 on Feb 5, 2017 15:07:19 GMT
Changelog 1.1.158 (1.10.2): *Fixed an issue with op bypass when private computers are on *Added autocomplete suff for minestuck commands
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Final Cat
Stoutrunt
Live translating kitty pidgin
Posts: 160
Pronouns: I'd rather not say
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Post by Final Cat on Feb 6, 2017 0:31:10 GMT
How about Un-Railed Air.
(a SBaHJ minecart that is unaffected by gravity)
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kirderf1
Plucky Tot
Posts: 28
Pronouns: he/him/his
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Post by kirderf1 on Feb 24, 2017 16:59:13 GMT
Changelog 1.1.159-161 (1.10.2): - Fixed grist cache not being updated from deploying the punch designix
- Fixed issue causing dropped items from removed containers (on entry) to not be removed, creating duplicate items
Changelog 1.1.162 (1.11): - Same as 1.1.161, but updated to 1.11
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kirderf1
Plucky Tot
Posts: 28
Pronouns: he/him/his
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Post by kirderf1 on Mar 2, 2017 7:31:36 GMT
Changelog 1.1.163-164 (1.10.2): - Preventing game-breaking build and zillium underlings
- If eject-by-chat, hashmap modus will tell where captchalogued items go
- Fixed crocker sport name
changelog 1.1.165-166 (1.11): - Fix for hashmap modus
- Changes up to 1.1.164 updated to mc 1.11
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Post by sirpokesprite on Mar 18, 2017 0:41:55 GMT
Wait, what? There are Zillium Underlings now? How does one find these underlings?
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Post by thethirdeye27 on Mar 19, 2017 1:58:02 GMT
Here's an idea based on mod integration with two other mods that had recently updated into 1.10.2. Both mods are also 'fandom' mods. The first is Digimobs, the digimon mod. I think it might be fun to add these whenever the 'Digimobs' mod is installed. This is just a suggestion and I don't know if you would know much about the mod. All I want is to know whether this would be an acceptable or good idea. -Digizoid Grist. There's a material in the digimobs mod called digizoid and it's essentially the main crafting material for the mod. With this, there would have to be a new underling type to match it, OR you could have it configed for digimon to spawn in the Medium and in that place they would drop the special grist. -Data Grist. Data and bytes are what digimon use for experience. So, with this you could alchemize bytes and other things to help with a digimon's growth. -Underling Spawning tweaks. Referring to something I just mentioned, could you let underlings and digimon spawn in each world respectively? It would be cool to fight off underlings while the players digimon fights off others. -'Fan Digimon'? I've always liked the idea of there being an addon for the digimobs mod that allows for a new digimon line. With this in mind, you could probably make a homestuck or underling based digimon line for the Medium or the Digital world. The second mod is the Shincolle mod which adds in battleship based companions that are particularly good at taking down large amounts of enemies if used properly. This would go great with the hordes upon hordes of imps and ogres in the medium the further the player goes. Here are some ideas for if there were integration. -New grist types. In order to alchemize the materials of the mod, I think there would need to be a new form of grist and underling. Grudge and Polymetal are the main materials of the mod. With it could come new grist and underling types based on the two materials. And to match the theme of the shincolle mod, maybe these underlings spawn from the 'water' sources of each world if there are any. Such as lava, oil, and water of course. -Polymetals are a type of ore and gravel found in the ocean of the overworld. So, maybe they could spawn within water beds of the Medium as well. -A new companion. Much like the digimon suggestion, perhaps a companion can be made for the shincolle mod as well? Considering the monstrous looking additions to the companions of the shincolle mod, perhaps the new companion(s) can be based off of the trolls? Once again, i'm just giving ideas that sound fun to me and I want to see if they'd be fun or interesting to others. So, we're still working on the actual completion of homestuck-based components, so creating addons and whatnot isn't exactly priority right now. However, you could create your own addons to allow compatibility between your favorite mods. There's also MineTweaker, which is an easy-to-use mod that allows you to create new recipes for the game (Minestuck's alchemy machines are compatable with it) However I'm not entirely sure how to make new grist types at the moment as I'm not a coder, I just create art, work on the wiki sometimes, write things, etc. I could check with the others to see if there's some way to implement new grist types - as I'd also like to create addons with non-canon grist types, but for the moment, idk.
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kirderf1
Plucky Tot
Posts: 28
Pronouns: he/him/his
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Post by kirderf1 on Mar 19, 2017 10:59:33 GMT
Wait, what? There are Zillium Underlings now? How does one find these underlings? No, there are no zillium underlings. The update prevented people from spawning underlings with the zillium grist type, because that would break the game. But if you really want to do it, go to a version before that and run /summon minestuck.Ogre ~ ~ ~ {type:"zillium"} P.S. You don't want to do that
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kirderf1
Plucky Tot
Posts: 28
Pronouns: he/him/his
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Post by kirderf1 on Mar 19, 2017 11:06:08 GMT
We're creating a more public discord. You can join it here: discord.gg/tEKWvqHKeep in mind that it is still being set up at the moment of writing this.
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Post by cealvan on Mar 22, 2017 21:23:10 GMT
This is still here too?? yay!! I don't know if you remember from forever ago, but on the old forums I was 16msnow6, and I made the fluorine octet.
if you still need help, I have improved my modding ability 10 fold, and would be willing to jump back in.
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kirderf1
Plucky Tot
Posts: 28
Pronouns: he/him/his
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Post by kirderf1 on Mar 27, 2017 20:19:36 GMT
This is still here too?? yay!! I don't know if you remember from forever ago, but on the old forums I was 16msnow6, and I made the fluorine octet. if you still need help, I have improved my modding ability 10 fold, and would be willing to jump back in. Oh hey again! We're basically only active on discord right now, and I would really appreciate it if you do jump back. Join the discord server posted above and send me a pm and I'll get you an invite to the development group. (sorry for the long delay; haven't actively checked the forum for a while)
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Post by cealvan on Mar 27, 2017 20:57:52 GMT
sounds good
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Post by Flamo05 on Jun 13, 2017 3:07:56 GMT
Few days ago discover this mod and I find it incredible, I have had a lot of fun and I am thinking of playing with three more friends But I'd like to know, is there any way to get back to earth? I mean the normal world, or travel to other worlds in case of playing with a friend
By the way, the powers of the class and the aspect are separated from the god tier no? That topic is interesting And well there are several things that I would like to ask and perhaps contribute ideas? So i wait for your answer
By the way, google translate
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Post by cealvan on Jun 22, 2017 22:07:14 GMT
hey, so first there is traveling to other worlds through gates, although there is no way to just fly to other worlds.
second, the classpect powers may or may not be separate from God tiers in cannon, but none of them are in the game yet, although we are discussing it
third, if you really want to contribute ideas the discord link is a few posts above, and we would love to hear from you
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Post by Ppom9 on Sept 1, 2017 15:35:46 GMT
Hello! As a huge fan of Homestuck, I'd like to say thanks for making this mod!
However, I am unable to use it. When I try to run the game with the .zip file in the mods folder, it crashes the forge loader with the message "Game Crash; It looks like you are using an unsupported modded version of the game; The game crashed whilst initializing game"
Am I doing something wrong, or is it just not functional with version 1.12.1?
(Just for info, I downloaded "Minestuck.zip" from the primary download thing, placed it in the mods folder created by forge, and then proceeded to run the game.)
Thanks! -ppom9
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Post by cealvan on Sept 1, 2017 20:16:24 GMT
I don't think we have a 1.12 version yet, although i have heard slight rumors about updating to 1.12, but i do not know. if you want more help, i would go to our discord, discord.gg/tEKWvqH ( i think that link still works) as we are not active here very much.
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Post by ppom9 on Sept 2, 2017 15:39:27 GMT
I don't think we have a 1.12 version yet, although i have heard slight rumors about updating to 1.12, but i do not know. if you want more help, i would go to our discord, discord.gg/tEKWvqH ( i think that link still works) as we are not active here very much. Okay, thanks for the info! -ppom9
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