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Post by Wessolf27 on Sept 17, 2016 16:11:06 GMT
>Add ID card into your inventory. Also, make sure that your guests are safe while you inhale said ID.
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Post by Sharkalien on Sept 17, 2016 16:48:15 GMT
>Go to the next room
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Post by TrickleJest on Sept 17, 2016 20:38:58 GMT
> Jeff: Eject bugs, you'll need them.
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Superficial
Nipper Cadet
Stairs
Posts: 75
Pronouns: [any]
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Post by Superficial on Sept 17, 2016 20:53:59 GMT
> Mindscape Enterprise? Is that where your owners worked at?
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Skorvern
Juvesquirt
Posts: 18
Pronouns: she/her/hers
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Post by Skorvern on Sept 19, 2016 14:06:05 GMT
>Add ID card into your inventory. Also, make sure that your guests are safe while you inhale said ID. > Jeff: Eject bugs, you'll need them. >communicate with passengers to make sure they are okay. In order to take the ID card, you first need to open up an inventory slot. And to open up an inventory slot, you eject one of your insect companions. Except that both of them were hugging so closely together that you accidentally eject them both. Daniel: OH THANK GOD Azel: HISSSS I KNEW IT, I KNEW IT WAS SPIDER-MADEDaniel calms himself down and turns to you. Daniel: Heeey buddy, I know that you’re... different, but PLEASE warn us before you do something like that again.You apologize to Daniel and explain that you’ve taken him and Azel to a place called room 1 Daniel: Oh yeah... We didn’t scout this area yet, with the whole wall coming down and all. Azel: Nnngh, just want to go home. Daniel: Look, we just have to finish looking through this area and then we can go home. Azel: Fine, but me staying up here, not getting caught again.The fly lands on the wall and glares at you, the cockroach moves out of the room before speaking to you. Daniel: Listen Jeff, we just have to check these rooms and then we can bring you back to HQ.Just before you follow Daniel out of the room, you take the ID card and store it into your inventory. > Mindscape Enterprise? Is that where your owners worked at? You aren’t quite sure where your owners worked, or who your owners were. Yet the names “Mindscape Enterprises” and “Sean Mariland” sound familiar to you. You ask Daniel if he knows anything: Daniel: Mindscape Enterprises? That name’s plastered everywhere around here. Apparently this place use to be an old lab run by humans, but the lab part is now overrun with spiders. So if your looking to do some experiments, then you’re out of luck.Following the numerical values, you enter room 2. As the number of the room increases, it seems that the level of filth in the room also rises. In here you can see some piles of debris towards the far wall of the room, the rightmost pile contains a skeletal arm. Between the piles, you can see a small opening in the wall that leads up to the open vent up top. The left wall has a collection of news article clippings and maps taped onto it. The rotten bed houses a skeleton. Above it are two bookshelves. Daniel turns to you: Daniel: Everything looks fine from down here. I’ll have to check with Azel before we move on, but feel free to look around.
KNOWN ABILITIES:SENSE FILTH: Able to sense whether an object or room is filthy. Sensing a larger area or far away object lowers the chance of successfully using this ability. EJECT: Inventory items can be removed as a projectile.
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Post by Piono on Sept 19, 2016 14:08:04 GMT
>Wait: There's not much you can do that's useful just yet.
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Post by Sharkalien on Sept 19, 2016 17:40:10 GMT
>Examine article clippings
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Post by Wessolf27 on Sept 24, 2016 5:02:50 GMT
>Can you ask Daniel to ask Azel to see what's on the top bunk?
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Post by TrickleJest on Sept 25, 2016 8:42:02 GMT
> Use morse code to tell the insects you were spider made. Then tell them it was just a prank, bro.
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