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Post by therationaldove on May 2, 2016 23:00:57 GMT
DOVELOG: *sighs* You are really making this difficult for me, but it's against my programming to intervene. I can only give advice, sadly.SPECIES: CHURCH GRIM A spirit of a sacrificed animal, a church grim is the guardian of a church in which it was sacrificed or buried near. The form of the animal can take many different shapes of cattle or other sacrificial beasts, but it is most commonly a black dog.
Race Attributes: Got No Flesh on Me: Because you have no organs, you do not need to worry about anything that would normally affect organs, such as eating, drinking, sleeping, exhaustion, illness or other complications. Kinship: Undead- +1 Social Graces when communicating with the dead or previously living things. Holy Art Thou: Mythical creatures or spirits aligned with a certain religion gain special bonuses if they are of the Worshipper class. Magicus Necessitus- Spirits and the undead require magical energy to keep up their form, otherwise they collapse. Magic Meter is now in place and needs to be replenished periodically. What is a God to a Non-Believer?: Spirits are completely invisible and intangible to those who do not believe in their religion or any religion. However, attacks from a spirit can still affect a non-believer.
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Post by TimeyWimeyHero on May 3, 2016 0:33:28 GMT
...Vote again, I guess?
> Black Path!
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Post by Neptz on May 3, 2016 0:53:23 GMT
> Black Path >Be a church grim.
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quixoticTokki
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Post by quixoticTokki on May 3, 2016 2:56:35 GMT
> Black unless we tie again, in which case I want to say > Gold
because the idea of a dapper, snobby, skeleton necromancer appeals to me.
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Post by tentacleTherapist on May 3, 2016 3:07:52 GMT
> Black unless we tie again, in which case I want to say > Gold because the idea of a dapper, snobby, skeleton necromancer appeals to me. I second >Gold.
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Post by celestialghost on May 3, 2016 5:17:19 GMT
> Gold
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Post by The Paradoxical Insurgent on May 3, 2016 5:19:10 GMT
>Black please
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Post by therationaldove on May 3, 2016 19:48:12 GMT
DOVELOG: Alright, let's recap what we have as far as character creation goes. Maybe this will make these decisions easier:
>NAME: -Skelt L. Bones >RACE: -Skeleton -Church Grim >CLASS: - Summoner (Necromancer) -Alchemist -Worshipper >PATH -Gray -Black -Gold
CONFIRM ONE OPTION IN EACH CATEGORY ABOVE
OR
SEARCH MORE
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Post by The Paradoxical Insurgent on May 3, 2016 22:52:18 GMT
-Skeleton -Alchemist -Black
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Post by celestialghost on May 4, 2016 6:41:54 GMT
- Skeleton
- Summoner
- Gold
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Post by tentacleTherapist on May 4, 2016 7:22:35 GMT
Skeleton
Summoner "Necromancer"
Gold
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Post by Neptz on May 4, 2016 16:46:28 GMT
>Skeleton >Summoner "Necromancer" (I didn't type that shit for nothing, you assholes! Dx) >Gold
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quixoticTokki
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Post by quixoticTokki on May 4, 2016 17:33:45 GMT
> CONFIRM Skeleton, Summoner (Necromancer), Gold
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Post by therationaldove on May 4, 2016 20:37:47 GMT
CHARACTER CONFIRMED:
PLEASE DISTRIBUTE STATS:10
Strength (-1): Stamina: Defense: Dexterity: Social Graces (+1): Intelligence: Wisdom (+3): Luck:
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Post by Neptz on May 4, 2016 21:20:33 GMT
strength +2 to compensate stamina +1 social graces +3 wisdom +3 luck +1
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quixoticTokki
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Post by quixoticTokki on May 4, 2016 21:37:01 GMT
Strength +3 Stamina +1 Defense +2 Social Graces +1 Intelligence +1 Luck +2
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Post by The Paradoxical Insurgent on May 5, 2016 1:06:18 GMT
Strength : +2 Stamina:+1 Defense:+1 Dexterity:+2 Social Graces:+2 Intelligence:+1 Luck:+1
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Post by tentacleTherapist on May 5, 2016 3:23:09 GMT
Strength + 2 Defense + 1 Dexterity + 1 Social Graces + 3 Intelligence + 2 Luck +1
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Post by crossedcaravan on May 5, 2016 17:30:08 GMT
Strength + 2 Defense + 1 Dexterity + 1 Social Graces + 3 Intelligence + 2 Luck +1 Seconded.
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Post by therationaldove on May 6, 2016 19:15:43 GMT
STATS ACCEPTED. AVERAGING RESULTS:
FINAL STAT SPREAD: STRENGTH: 2 (-1)= 1 STAMINA: 1 DEFENSE: 1 DEXERITY: 1 SOCIAL GRACES: 2 (+3)= 5 INTELLIGENCE: 1 WISDOM: 1 (+3)= 4 LUCK: 1
CONFIRM CHARACTER?
Y/N
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quixoticTokki
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Post by quixoticTokki on May 6, 2016 20:55:40 GMT
I might move 1 of our Social Graces points to Defense or Luck, but it's no big thing.
> Sure
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Post by crossedcaravan on May 7, 2016 1:32:35 GMT
> I say move one point from Social Graces to Intelligence.
> Y
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Post by Neptz on May 7, 2016 15:44:56 GMT
>1 social graces to intelligence
>confirm
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Post by therationaldove on May 7, 2016 19:42:19 GMT
FINAL STAT SPREAD:
Strenght: 1 Stamina: 1 Defense: 1 Dexterity: 1 Social Graces: 4 Intelligence: 2 Wisdom: 4 Luck: 1
GAME BEGIN: --------------------------------------------------------------------------------
You wake up to the smell of...something dying in feces. Maybe not that exact smell, but it might as well be. When you can see again, you sit up and look again. You seem to be in some kind of underground cave. You would be able to see more of your surroundings if it weren't so dark. You get to your feet. You struggle to remember where you are or why you are down in a musty cave. Or why the musty cave smells so bad.
What will you do?
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quixoticTokki
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Post by quixoticTokki on May 7, 2016 21:34:26 GMT
> Check inventory
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