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Post by eerr on Jan 27, 2017 6:31:21 GMT
I don't know how many there would be. I guess the worst thing would be like, coding incompatibility issues or something? Which I really wouldn't expect for Steam, but hey who knows. I don't know how probable it is, but I certainly wouldn't be surprised by this. Steam's been a real shitshow for a couple years now, especially Greenlight. I recommend looking into youtuber Jim Sterling's "Best" of Steam Greenlight series to get an idea of what I'm talking about, it's pretty abysmal. While it is possible steam integration is taking awhile, I think the programming is in it's final stage. Bugfixing should be winding down by now. I think they are either arranging the final part of their advertising campaign, or other non-programming issues. Could be stuff like trademarks, copyright, working through the other consequences of that NDA they signed, and a whole variety of administration level issues I don't know offhand. I just know a game isn't all programming, advertising, art, or even logistics. While these delays are processed, they can add simple stuff like steam achievements. Normally bugfixes continue until something is fully released. But with steam, a developer can release patches to a game. Killer bugs are things like uncompletable saves, (think the bridge of eldin) unpredictable crashes, frequent framerate issues, disruptive input lag.
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Post by mementovivere on Jan 27, 2017 15:32:37 GMT
On the bright side, Hussie is apparently working on a thing that will hypothetically be released sometime in the near future. So I guess that's something. Hasn't Hussie been saying this since the Gigapause, if not earlier, though? Whatever he's working on is either takes more preparation than the Moon landing, or it's just some side project that's mostly on the backburner and he only brings it up in these sorts of messages as a half-true excuse for their troubles. Do you have a link to that? The only thing I remember him saying along those lines pre-Gigapause was the whole "Rapture" thing, but it doesn't seem like we have any concrete reason to believe that's what his vague pre-announcement in yesterday's newspost refers to. It seems like a jump to assume that every time Hussie's mentioned side projects for the past several years, he's been talking about the same thing. I mean, MAYBE, but it's suuuuuper vague, so I don't think there's any real way to say until we have a better idea of what he's talking about. Personally while reading yesterday's newspost I assumed the secret project was the SBaHJ thing he's more concretely hinted at in other recent newsposts... or maybe something epilogue-esque, but that might be too optimistic at this point. Either way, I look forward to both Hiveswap and whatever this mysterious project is, whenever they come out. I've still got no problem waiting until it's good and ready, because it's not like there isn't plenty else to occupy ourselves with until then.
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Post by Blaperile on Jan 27, 2017 19:17:57 GMT
Welp, delayed by a few more weeks.
But reading what Andrew just said, I perfectly understand why it got delayed, being a programmer myself.
Especially in the testing phase it's far too easy not to be done by the time the deadline comes around. Sometimes we foresee X amount of time for testing but our development turns out to need more time and/or more issues than expected come up during the testing phase, leaving us with the choice to either A) test less thoroughly and risk more bugs or B) do way too many hours in a day to still complete the testing in the given period, or C) delay the release date.
Funnily enough, a combination of B and C happened to me exactly this week.
So yeah, I'm happy that they're taking all the time they need to complete their testing. The alternative options can lead to much more stress for the developers.
As for the other "thing" that is coming soon... I've got no clue! But dang if I'm not curious. Whatever it is, I'm sure it will be awesome!
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Post by Gab on Jan 27, 2017 19:38:29 GMT
While it is possible steam integration is taking awhile, I think the programming is in it's final stage. Bugfixing should be winding down by now. I think they are either arranging the final part of their advertising campaign, or other non-programming issues. Could be stuff like trademarks, copyright, working through the other consequences of that NDA they signed, and a whole variety of administration level issues I don't know offhand. I just know a game isn't all programming, advertising, art, or even logistics. Wouldn't a lot of that have been taken care of at the start of the project though, rather than the end? That's the impression I got from some of the first kickstarter updates way back when. Yes but this is a dumb reason to release a half-playable game. Hopefully Andrew thinks this is dumb too. Patches shouldn't be a way to cut corners and get a game released early. Ideally they should be for adding new content to a game. Not that I expect Hiveswap to do something like that, doesn't really feel like the type that warrants much expansion. So ideally, Hiveswap is a game that will never need to be patched. But we'll see. Hasn't Hussie been saying this since the Gigapause, if not earlier, though? Whatever he's working on is either takes more preparation than the Moon landing, or it's just some side project that's mostly on the backburner and he only brings it up in these sorts of messages as a half-true excuse for their troubles. Do you have a link to that? The only thing I remember him saying along those lines pre-Gigapause was the whole "Rapture" thing, but it doesn't seem like we have any concrete reason to believe that's what his vague pre-announcement in yesterday's newspost refers to. It seems like a jump to assume that every time Hussie's mentioned side projects for the past several years, he's been talking about the same thing. I mean, MAYBE, but it's suuuuuper vague, so I don't think there's any real way to say until we have a better idea of what he's talking about. Personally while reading yesterday's newspost I assumed the secret project was the SBaHJ thing he's more concretely hinted at in other recent newsposts... or maybe something epilogue-esque, but that might be too optimistic at this point. Either way, I look forward to both Hiveswap and whatever this mysterious project is, whenever they come out. I've still got no problem waiting until it's good and ready, because it's not like there isn't plenty else to occupy ourselves with until then. The thought of the Rapture did actually cross my mind, but even I hesitated to bring it up since whatever that might once have entailed has surely fallen apart by now. Whether this side project is one of those or not, who can say. And while I definitely get a "saying this to calm the fans down" vibe from the newspost, the wording also suggests these things, Hiveswap and the other thing, will be coming out at the same time. " Neither will come out until both are ready." Although, it could be sloppy word choice. Still, makes me wonder if it isn't something Hiveswap related. Like... some kind of... like, side comic of Hiveswap or something? I don't know, I'm pretty curious though. But reading what Andrew just said, I perfectly understand why it got delayed, being a programmer myself. Especially in the testing phase it's far too easy not to be done by the time the deadline comes around. Sometimes we foresee X amount of time for testing but our development turns out to need more time and/or more issues than expected come up during the testing phase, leaving us with the choice to either A) test less thoroughly and risk more bugs or B) do way too many hours in a day to still complete the testing in the given period, or C) delay the release date. Funnily enough, a combination of B and C happened to me exactly this week. So yeah, I'm happy that they're taking all the time they need to complete their testing. The alternative options can lead to much more stress for the developers. Dude, I had no idea you were even a programmer, that's pretty cool! And nice to have a professional opinion on this news development.
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Post by Blaperile on Jan 28, 2017 10:10:38 GMT
Dude, I had no idea you were even a programmer, that's pretty cool! And nice to have a professional opinion on this news development. Yep! I mean, I'm not a game developer but rather a (junior) developer of ERP software for utility companies which is something pretty different (though I did program some games at school), but I can sort of recognize where they'd be faced with similar challenges. As for doing patches to the game, I could see it happening that they do that to fix some minor or major issues in the game that pop up after it has been released. Testing the software thoroughly can already catch a lot of those, but it's still possible that you forget to test some scenarios (or that there are simply way too many), resulting in there still being some issues. And in case they WILL do patches, then the question is of course how often they'll do it. Here I will have to admit that I have no idea how this usually happens in the game development world, but in my branch of work for relatively non-major issues we always bundle them into releases every two months or so because it's easier to release all those fixes at the same time. For very major issues the customers usually demand to immediately fix it. The danger of such an immediate fix though is that it's way easier to fuck up somewhere because you don't really have time to test it thoroughly and because such an immediate fix is a slightly different process and can create other issues in the process. So yeah, again I don't know for 100% sure how it goes in the game development world, but if it's anything like we do it, and if they do decide to do patches, then I don't expect those patches to be released TOO often either, unless for some very critical problems.
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Post by eerr on Jan 28, 2017 19:20:00 GMT
While it is possible steam integration is taking awhile, I think the programming is in it's final stage. Bugfixing should be winding down by now. I think they are either arranging the final part of their advertising campaign, or other non-programming issues. Could be stuff like trademarks, copyright, working through the other consequences of that NDA they signed, and a whole variety of administration level issues I don't know offhand. I just know a game isn't all programming, advertising, art, or even logistics. Wouldn't a lot of that have been taken care of at the start of the project though, rather than the end? That's the impression I got from some of the first kickstarter updates way back when. I am very sure that, using steam greenlight or successfully earning greenlit status could open up an issue with any of those things. Or some other administration issue. Then one+ really big issue(s) can linger for awhile, disrupting the process. Games are also legendary for having game-breaking bugs that don't get fixed until the day before release, as well. Andrew Hussie choose inexperienced people to work with! (-Wait for it) In fact, the most experienced person, in their exact field, on the team, is probably Toby Fox, and he is only a contractor! Toby has more actual music, game design, art, and programming experience than anyone who had never made a game before. I know Andrew did make small flash animations, drew sequential art, worked in a production environment, and supposedly made the original php script to update MSPA. But he had no work experience on huge or moderately sized videogames. Furthermore, I believe he hinted that most of the people he originally hired, also had no direct experience. I don't know the state of the team but I do know it was probably a disaster. Here's the thing, A team with no experience won't ship within a year of their deadline. Most spinoff groups of game developers struggle to do that. And most games with a veteran team struggle to do that within a few months. Make no mistake, I fully expected 50% odds that this videogame (Hiveswap act 1) would never be released in the first place. I expected 0% odds the game would release on time. Correct me if I'm wrong, What I said before might not be verifiable but this I think is a pretty solid write up.
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Post by Gab on Jan 29, 2017 15:38:32 GMT
Whoa. I mean, why jump on Andrew's case like that?
To start with, you're the one that said even professional game developers regularly end up delaying their projects and can't fix bugs until the last minute (or sometimes beyond even that), so why single in on the amateur nature of the team?
Besides, if you'll recall, Andrew was in talks with a team of professional game developers, but that didn't end up working out either. It's not like he wanted to stack the deck against himself.
Also, I don't know what Toby Fox being a contractor has to do with anything.
It's pretty pessimistic that you had it up to a coinflip that the game wouldn't come out at all. It's pretty natural for games to run over their schedules, so that much didn't surprise me, even by what is at this point two and a half years. But being cancelled outright?
I don't know, maybe that isn't so shocking given the setbacks. For some reason I never really had a doubt in my mind Hiveswap would come out in SOME form or another, even if it ended up looking like crap because of no alternatives. And really, taking said setbacks into account, it seems to me like production was always moving at a pretty good speed once they went independent. The 3D team had seemed to get close to finishing the first act in around a year or two, and the 2D team is on the eve of release in just about that same amount of time. As far as can be seen from the tiny glimpses into the process we get, the teams have been exemplary in their work. The delays have been due to blind luck and unfortunate decisions being discovered later than they should have. I don't blame Andrew or anyone at What Pumpkin, because there's no way they could've seen everything that would've gone wrong and how to avoid it. And if anything, I think the game has benefited from being worked and reworked like that. I very much get the impression the game has deepened as an experience significantly from what the original version might have looked like. That's a pretty good silver lining if you ask me.
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Post by eerr on Jan 29, 2017 22:19:40 GMT
I didn't see Andrew's news post (Jan 2017) so I got out all my uninformed speculation in an effort to be WRONG. I was trying to make people not think a release date is firm. I was trying to avoid yet another series of "I'm disappointed this didn't release when I expected it to" There are plenty of people who don't understand exactly how bad a release schedule is for a game. The game is more important than the schedule! I believe people should not get so worked up years in advance. It's a fools errand. youtu.be/i5t9BK5VUGM?t=1m41s
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thedude3445
Scampermaster
Homestuck? More like, Homo suck... oh wait...
Posts: 212
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Post by thedude3445 on Jan 30, 2017 11:33:41 GMT
If it doesn't come out in the next week or so I'm not going to end up having enough time to play it, and then the Switch is going to come out and take the rest of my free time. I don't want this to end up like Undertale where I don't have time to play it until 8 months after its release...
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Post by Gab on Feb 1, 2017 5:22:31 GMT
^ In that case at least it will be a lot closer to further act releases. You'll get the chance to experience it in a much bigger chunk. Like archive binging Homestuck. Though that's assuming you aren't spoiled to hell in that timeframe... Well, I try to stay optimistic. eerr: oh, fair enough then.
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thedude3445
Scampermaster
Homestuck? More like, Homo suck... oh wait...
Posts: 212
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Post by thedude3445 on Feb 1, 2017 15:04:50 GMT
Back when Homestuck was like, my life, the thought of archive binging the comic would have been unthinkable, though I did end up doing that pretty much completely for the last three years, only catching up every four months or so. But it all depends on how long the game is, I guess. If it's only 3-4 hours like the episodic nature suggests, it's probably worth it to just play it when it comes out.
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Post by sillyConformist on Feb 1, 2017 17:13:51 GMT
Back when Homestuck was like, my life, the thought of archive binging the comic would have been unthinkable, though I did end up doing that pretty much completely for the last three years, only catching up every four months or so. But it all depends on how long the game is, I guess. If it's only 3-4 hours like the episodic nature suggests, it's probably worth it to just play it when it comes out. According to the greenlight page it's about 4-5 hours depending on your playstyle. So it is still pretty short.
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Post by eerr on Feb 2, 2017 2:03:12 GMT
On the upshot, the fact that it's still not canceled but has the time in development it needs, is a really good sign! When it comes to large programming projects, they tend to suffer a certain amount of incompressability. A team can only do so much work in a limited amount of time, and any push to save time beyond that is liable to result in a mess.
So who is gonna livestream the game when it comes out?
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Post by Gab on Feb 4, 2017 19:31:26 GMT
I've given it some thought, but I'm just not the type to make videos. I'd still like to do something for the game's release, but we'll see what happens. For now, I'm just preoccupied with playing it (into the ground).
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Post by melonlord on Feb 5, 2017 3:42:55 GMT
So, I'm not sure if this has already been discussed, but I checked the hiveswap greenlight page, and they apparently did not bother to update the page with news about the delay. (No update on the kickstarter page, either) There are a bunch of comments from people angry or confused about the whole thing. Rather rightly so, I'd say, since WP apparently straight-up forgot to update the people who don't regularly follow fandom channels.
People like, say, the non-backers and non-homestucks they are depending on in order to turn any profit from this game.
At the risk of sounding salty, do these people have any clue what they are doing? At all? A steam announcement takes about ten minutes to write, max.
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Post by Gab on Feb 7, 2017 15:59:40 GMT
I never got this complaint either. I've seen some of those comments. Each time someone brings it up someone will immediately cite the mspa news post. So no one is really left uninformed. I get that it's poor form to not keep your audience informed, but it's such a silly complaint, especially coming from a fandom that has already made a history of scrounging up every bit of behind-the-scenes info it can get and wringing it like a sponge. So, even though we are well aware someone has confirmed Hiveswap is getting delayed, we're upset because it doesn't happen to be on every single webpage they have? Again, not that I don't get why this wouldn't be sort of annoying and come off as unprofessional. But it's an insult to critical thinking to be this bent out of shape about it. Anyone might assume the game has been delayed since, you know, it ain't January no more. Anyone would thus start digging around for any word about it, and quite easily discover the announcement on mspa if they didn't already learn, as I said before, from the multitude of comments that appear literally anytime someone asks that question. Anyone angry and confused after that is being that way deliberately, and it's kind of petty. The bottom line, as always, is that the game will be out when it's out. Whether we're coddled like tantrumming infants or left in the wind, it doesn't change anything. I'd LOVE to see the group of people that either aren't aware of the game when it comes out because they missed an announcement, or are outright boycotting it because of that. I think these people have a pretty good idea what they're doing. I'm sorry it doesn't happen to please you just now. EDIT: Oh, I forgot to do something special with my 413th post. Not that I had anything planned, but I'd noticed a few days back I was just about to make it. Now I feel bad that I totally forgot and blew through it. Oops Oh well, maybe I can do something special for my 1,111th post instead.
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The One Guy
Rust Maid
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Post by The One Guy on Feb 7, 2017 16:35:38 GMT
Of course people can find the announcement with a little digging, but they shouldn't have to do any digging. Which is more likely: for someone to think "oh, there wasn't an announcement where I'd expect to find Hiveswap announcements, that means the announcement must have been somewhere else!" or for someone to think "there wasn't an announcement where I'd expect to find Hiveswap announcements? So they just delayed it without telling us anything?"
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Post by nubaris on Feb 7, 2017 22:08:13 GMT
I don't have much experience with any kind of programming, but if I had to guess why the game has been delayed again, I'd say bug testing or something similar. However, if they were aiming for a January release, whatever has caused the delay shouldn't be too serious in terms of game progress... right? Hopefully it will come out this month. i'm not a gambling woman, but if I had to guess it will come out between tomorrow and February 18 because midterms orz EDIT: Oh, I forgot to do something special with my 413th post. Not that I had anything planned, but I'd noticed a few days back I was just about to make it. Now I feel bad that I totally forgot and blew through it. Oops Oh well, maybe I can do something special for my 1,111th post instead. Or for your 612th post! Of course people can find the announcement with a little digging, but they shouldn't have to do any digging. Which is more likely: for someone to think "oh, there wasn't an announcement where I'd expect to find Hiveswap announcements, that means the announcement must have been somewhere else!" or for someone to think "there wasn't an announcement where I'd expect to find Hiveswap announcements? So they just delayed it without telling us anything?" I agree; there might be a small amount of 'game-only fans' (people who don't know that much about Homestuck but liked Hiveswap's premise) already, and they too should have as easy access as possible to information about the delays.
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Post by staircaseofkneecaps on Feb 7, 2017 22:20:24 GMT
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Post by obsidalicious on Feb 7, 2017 22:55:45 GMT
I never got this complaint either. I've seen some of those comments. Each time someone brings it up someone will immediately cite the mspa news post. So no one is really left uninformed. I get that it's poor form to not keep your audience informed, but it's such a silly complaint, especially coming from a fandom that has already made a history of scrounging up every bit of behind-the-scenes info it can get and wringing it like a sponge. So, even though we are well aware someone has confirmed Hiveswap is getting delayed, we're upset because it doesn't happen to be on every single webpage they have? Again, not that I don't get why this wouldn't be sort of annoying and come off as unprofessional. But it's an insult to critical thinking to be this bent out of shape about it. Anyone might assume the game has been delayed since, you know, it ain't January no more. Anyone would thus start digging around for any word about it, and quite easily discover the announcement on mspa if they didn't already learn, as I said before, from the multitude of comments that appear literally anytime someone asks that question. Anyone angry and confused after that is being that way deliberately, and it's kind of petty. The bottom line, as always, is that the game will be out when it's out. Whether we're coddled like tantrumming infants or left in the wind, it doesn't change anything. I'd LOVE to see the group of people that either aren't aware of the game when it comes out because they missed an announcement, or are outright boycotting it because of that. I think these people have a pretty good idea what they're doing. I'm sorry it doesn't happen to please you just now. You're missing the point. It's not that people can't find the info at all. The problem is that it looks really bad and unprofessional to have not made a clear announcement in the appropriate places. Obviously the dedicated fandom people aren't bothered much by it, but what about all the people for whom this is their first experience in this franchise? All they see is a company who's never made a game before and thus has no established goodwill or reputation in the industry and so far, they appear to making quite a mess of their first attempt. While I doubt any of the people who are waiting to get it on Day 1 will drop their sale as a result, WP getting this reputation* for terrible PR and communication will definitely hurt them in the long run. *Well, I guess they've had that reputation for a while now, but jumping into a new industry and picking up more fans like this was their opportunity to make a new first impression to a lot of people.
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Post by Gab on Feb 8, 2017 5:45:06 GMT
I don't have much experience with any kind of programming, but if I had to guess why the game has been delayed again, I'd say bug testing or something similar. However, if they were aiming for a January release, whatever has caused the delay shouldn't be too serious in terms of game progress... right? Hopefully it will come out this month. i'm not a gambling woman, but if I had to guess it will come out between tomorrow and February 18 because midterms orz I had a dream that it was announced it would come out on the 19th. So that is hypothetically a possibility. We'll see what happens with that. Of course people can find the announcement with a little digging, but they shouldn't have to do any digging. Which is more likely: for someone to think "oh, there wasn't an announcement where I'd expect to find Hiveswap announcements, that means the announcement must have been somewhere else!" or for someone to think "there wasn't an announcement where I'd expect to find Hiveswap announcements? So they just delayed it without telling us anything?" Maybe you and I are really different people, because one of those sounds like a deliberately obtuse way of thinking, and I think you'd disagree with me on which one it is. You're missing the point. It's not that people can't find the info at all. The problem is that it looks really bad and unprofessional to have not made a clear announcement in the appropriate places. Obviously the dedicated fandom people aren't bothered much by it, but what about all the people for whom this is their first experience in this franchise? All they see is a company who's never made a game before and thus has no established goodwill or reputation in the industry and so far, they appear to making quite a mess of their first attempt. While I doubt any of the people who are waiting to get it on Day 1 will drop their sale as a result, WP getting this reputation* for terrible PR and communication will definitely hurt them in the long run. Will it? Will it REALLY? Or could it be just slightly possible that you're reaching to make more out of this than there really is? I don't see why it's so unbelievable that this might mean more than it would because the game isn't out yet. That once the game is able to speak for itself, WP's PR isn't going to be much more than a footnote in the history of its development, and wouldn't have been even if it was really awesome. I mean, maybe I'm wrong? Maybe people not invested in the franchise like us will still really care about that and be really upset throughout Hiveswap's release? If so I will really wonder why. But for now, I think it's the 'fans' that are making the most fuss rather than newcomers. And until I'm proven otherwise, I'll continue to suspect that it'll be the quality of the game that makes the most impression with fans, rather than a game developer's manners. All that being said, you might be delighted to know there was actually an update on the kickstarter for backers only. It's the mspa news segment verbatim, plus a poll for those who have changed their emails. Additionally, the physical versions of Hiveswap will only ship out once all Acts have been released digitally. And no word yet on a release date or range of release. I actually learned of this first via the tumblr hiveswap tag, rather than the email that was sent to me. There may or may not be something similar posted to steam at some point. As of my last checking, there hasn't been. EDIT: Oh it's my 420th post. Uhh, blaze it. )
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Post by melonlord on Feb 8, 2017 7:48:53 GMT
You're missing the point. It's not that people can't find the info at all. The problem is that it looks really bad and unprofessional to have not made a clear announcement in the appropriate places. Obviously the dedicated fandom people aren't bothered much by it, but what about all the people for whom this is their first experience in this franchise? All they see is a company who's never made a game before and thus has no established goodwill or reputation in the industry and so far, they appear to making quite a mess of their first attempt. While I doubt any of the people who are waiting to get it on Day 1 will drop their sale as a result, WP getting this reputation* for terrible PR and communication will definitely hurt them in the long run. *Well, I guess they've had that reputation for a while now, but jumping into a new industry and picking up more fans like this was their opportunity to make a new first impression to a lot of people. This, basically. No, it isn't actually a big deal, and maybe BA's right and this won't have any noticeable effect on anything. But it very well COULD, and what gets me, what really gets under my skin is how freaking easy this is to deal with. Seriously, just a "hey guys, I know we said it'd be out January, but we're delaying it for a few more weeks, here's a link to a newspost with more detail." Bam. 2 minutes tops, and it's done, you've kept your steam fanbase updated and the problem's resolved. Hell, just copy-paste the relevant bits of the newspost if you want! It's practically an overstatement to call this a "problem", this shouldn't even be a blip on the radar. And yet there they go, shooting themselves in the foot, making a bad impression, creating confusion and burning goodwill they don't have for no reason whatsoever. They're making things harder on themselves than they have to be, and Hiveswap's already had it pretty hard. Will this make the difference between "OMG SO HYPED" and "HIVESWAP IS SHIT 0/10"? No. Could this make the difference between "oh hey this looks pretty cool, i should check it out" and "meh, think i'll wait for a sale"? Yes, absolutely, and that's the dangerous bit, I think. If Hiveswap flops, it won't be because people hate it, it'll be because people ignore it, over the buildup of little things like this. Just...uuuuugggghhhh. Why would you let something this breathtakingly simple even become a problem?
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Post by Gab on Feb 8, 2017 20:49:58 GMT
No, it isn't actually a big deal, Then why do you keep trying to make it into one? If WP isn't making an effort to "fix the problem," clearly they must have a long list of priorities that come above that. Besides, they do put an effort to communicating the things that are actually important, like the greenlight. When the game comes out, I'm sure that'll get the announcement out everywhere. That's what's important. I agree at least that it's practically an overstatement to call it a problem. Something that barely qualifies as a problem barely needs to be solved.
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The One Guy
Rust Maid
Posts: 1,148
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Post by The One Guy on Feb 9, 2017 10:04:25 GMT
Of course people can find the announcement with a little digging, but they shouldn't have to do any digging. Which is more likely: for someone to think "oh, there wasn't an announcement where I'd expect to find Hiveswap announcements, that means the announcement must have been somewhere else!" or for someone to think "there wasn't an announcement where I'd expect to find Hiveswap announcements? So they just delayed it without telling us anything?" Maybe you and I are really different people, because one of those sounds like a deliberately obtuse way of thinking, and I think you'd disagree with me on which one it is. So you're telling me that when dealing with a company known for not communicating with its customers, when they fail to meet follow through on what they said previously and there is nothing in the place were you'd expect there to be an announcement if there was one, your immediate thought is "I'm sure they communicated with us this time, they just only did it somewhere else for some reason." Also, something else I forgot to mention: Those who didn't see the announcement had no reason to even think there was an announcement to look for until after January was over, at which point the content of the announcement (that there was a delay) was already found out the hard way. The point of an announcement is to inform people of something, not to acknowledge something that has already been made obvious.
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Post by Gab on Feb 9, 2017 16:11:37 GMT
So you're telling me that when dealing with a company known for not communicating with its customers, when they fail to meet follow through on what they said previously and there is nothing in the place were you'd expect there to be an announcement if there was one, your immediate thought is "I'm sure they communicated with us this time, they just only did it somewhere else for some reason." I said before, this fandom has made a history of scrounging the internet for any news they could get on Hiveswap. For a good year or two it was popular to look around for interviews which might have a couple new pieces of information or even a new screenshot. So while it's a little oversimplistic to say I instantly assume I've missed something, I'm always on the lookout for news. That's the way a lot of people are, when they're eager for any word on the game. The people who aren't, I'd dare to speculate, are more casually interested in the game. If they kept note of the date at all, they'd quickly register that the window of release has come and gone, shrug their shoulders, and move on with their day until they surreptitiously saw it on their steam page. If that's what you meant, then I understand that. But I wouldn't get someone who expects to remain informed, but insists on not budging from one website at the same time. You have a point there. Kind of feels more to me like calming down the fandom again, like a good number of past news posts and announcements. Granted it would have been pretty WTFy if no one had acknowledged the delay at all, but that's pretty minor, and could easily be achieved on a release day announcement as well. "Sorry we're a bit late, had to do bug testing there for a few more weeks, but here it is finally!" Is something I could easily picture being on steam. I don't like being literally every other post here, but I'm standing really god damned firm on this.
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