New Things: - Prospit has been opened up! Explore the city, defeat the White Queen's Lair, and more. - New Sburbmon: Added Kurloz line to Route 13 and a secret unlockable mon at the top of Skaianet HQ.
Evolution Stone Update: - You can finally obtain every kind of Evolution Stone! - Scratch and Kernel Stones have been added to the Derse Black Market, and more elusive stones like the Sucker and Kernel2 Stones are located in Prospit.
Early Game Cleanup: - Adjusted the map edits to Route 1/2/3 and LOWAS - Route Theme 1 has been added - Run has been enabled from game start. As such, there's a new present waiting for you upon defeating Typheus. - Catching tutorial has been made optional - Cleaned up some NPC text that was still too close to default
Sylladex Changes: - National Dex is no longer required to be stealth-given. It doesn't break old save files that have it, but things look nicer if you don't. - Unobtainable mons have been placed outside of the main dex, so the empty entries for the Dino Trio (and more?) won't taunt you - Habitats have been changed into Categories and properly set up - Size comparison has been replaced with something more useful: It now displays the base stats for the Sburbmon as well as their abilities.
Bugfix Things: - Fixed GT Vriska switching abilities on evolution - Fixed Ryan's incorrect palette in the naming screen - Fixed Sollux's gender marker not displaying
Misc Things: - Ectoslime's ability is now Liquid Ooze, because Gooey was causing problems - Removed Spikes from the game because I didn't actually fix it - Horsaponi has been removed from the wild (you can still trade an NPC for it) - The bell noise when you ride your Pony has been replaced with a more appropriate horse noise - The Pokedollar symbol has been replaced with the Boondollar symbol - Polished up the Trainer Battle theme - Various mon movesets have been adjusted - Various mon base stats have been adjusted - Various items names and icons have been updated - Various mon sprites have been cleaned or updated
Next patch will be a .5 patch with some bonus content I didn't want to delay the patch for. I don't have an estimate, but it shouldn't be super long. Now that the bulk of mon sprites have been finished, there should never be a gargantuan wait like this again.