Sburbmon v3 - Current Patch: 0.6.0.0 Apr 20, 2016 22:26:29 GMT turtleoracle, nikitaw99, and 1 more like this
Post by twixstix on Apr 20, 2016 22:26:29 GMT
Do you like Homestuck? Pokemon? Want to see the glorious sight of what happens when you mash those two together? Then you’re at the right place.
Sburbmon is a romhack of Pokemon FireRed, made to look, sound and feel as much like Homestuck as a Pokemon game can.
Starting out in Maple Valley, you play as one of two Andrew Hussies, tasked with catching wild Sburbmon and using them to fight your rival Ryan North as well as the many Sburbmon Gyms scattered around the Dreambubbles.
Currently the game is incomplete, but we are working hard to bring the finalized game to you! All Homestuck characters will eventually be able to be caught within the game though, so if you happen to have a particular love for Liv Tyler the bunny, then fear not, she’s in the game too. To download the current beta, check out the Download link below, and if you have any questions, please check the FAQ. If you can’t find an answer there, just ask us! We’ll be happy to answer.
Current Patch: 0.6.0.0
-- Download --
Optional: Epilogue Gender Patches
- Prospit has been opened up! Explore the city, defeat the White Queen's Lair, and more.
- New Sburbmon: Added Kurloz line to Route 13 and a secret unlockable mon at the top of Skaianet HQ.
Evolution Stone Update:
- You can finally obtain every kind of Evolution Stone!
- Scratch and Kernel Stones have been added to the Derse Black Market, and more elusive stones like the Sucker and Kernel2 Stones are located in Prospit.
Early Game Cleanup:
- Adjusted the map edits to Route 1/2/3 and LOWAS
- Route Theme 1 has been added
- Run has been enabled from game start. As such, there's a new present waiting for you upon defeating Typheus.
- Catching tutorial has been made optional
- Cleaned up some NPC text that was still too close to default
- National Dex is no longer required to be stealth-given. It doesn't break old save files that have it, but things look nicer if you don't.
- Unobtainable mons have been placed outside of the main dex, so the empty entries for the Dino Trio (and more?) won't taunt you
- Habitats have been changed into Categories and properly set up
- Size comparison has been replaced with something more useful: It now displays the base stats for the Sburbmon as well as their abilities.
- Fixed GT Vriska switching abilities on evolution
- Fixed Ryan's incorrect palette in the naming screen
- Fixed Sollux's gender marker not displaying
- Ectoslime's ability is now Liquid Ooze, because Gooey was causing problems
- Removed Spikes from the game because I didn't actually fix it
- Horsaponi has been removed from the wild (you can still trade an NPC for it)
- The bell noise when you ride your Pony has been replaced with a more appropriate horse noise
- The Pokedollar symbol has been replaced with the Boondollar symbol
- Polished up the Trainer Battle theme
- Various mon movesets have been adjusted
- Various mon base stats have been adjusted
- Various items names and icons have been updated
- Various mon sprites have been cleaned or updated
- Sburbmon with the ability Download do not appear to be affected by trainer-used status moves.
- Clicking Save in the menu and then cancelling glitches the menu text. Purely visual, disappears when you close the menu.
- The trade screen has some glitchy visuals going on
- Sburbmon with the ability Solid Rock (H. Boxcars) do not appear to have any weaknesses. This glitch is visual only; super effective damage is indeed applied.
- If GrubTerezi paralyzes you during the very first battle, the icon will not appear
Q. How do I run this thing?
(Gif tutorial, if you prefer)
1. Download the following:
- The latest patch
- Visual Boy Advance 1.8.0 beta 3
- A clean, 1.0 rom of Pokemon Fire Red. Due to legal reasons, we cannot directly link one. Google is your friend. There’s a bad rom floating around that isn’t compatible with the game, so as a hint, the correct one includes the human word for ‘nut creature’.
2. Unzip VBA and the rom.
3. Place the rom and the patch in the same folder, and rename them both to Sburbmon.
4. Open up VBA, and ensure your save settings look like this and that ‘Automatic IPS Patching’ is marked.
5. Hit File > Open, then select the rom. The title screen should very clearly say Sburbmon, and you’re good to go.
Anytime you need to update to a new patch, just download it and replace the old patch (make sure you rename the new one).
If automatic patching isn’t working, or you want to run the game on alternate devices eg. Android, make a backup of the ROM and patch it using Lunar IPS. Do note that you will have to delete the patched ROM and patch a fresh one each time there is a patch update.
Q. I can’t save? / 1M circuit board is not installed?
A. Ensure you have your save settings set like this. Note that you will have to make a new save file in order for the changes to take effect.
Q. The game just shows a white screen when I run the rom.
A. Looks like you’ve downloaded a version 1.1 rom; ensure that you download a version 1.0 and it should run correctly. (Hint: May involve the human word for ‘nut creature’.)
Q. My Trainer ID is 00000! / My wild-caught Sburbmon don’t obey me! / Everything looks glitchy!
A. There seems to be an incompatible Fire Red rom out there that causes all these weird issues. Try downloading one from a different source. (Hint: May involve the human word for ‘nut creature’.)
Q. I have a suggestion...
A. This project has been running for a fair amount of time, so there's a possibility that something you want to suggest has already been discussed or decided on. Check this scrollbox before you suggest something. Green = Decided, Orange = Potentially up for change, Red = Needs deciding/definitely will be changed.
Want to contribute?
First of all, you'll want to check The Big Mon Checklist; it's the best way to track what’s done and not done. If there's something you want to do, here are a few guidelines:
Battle Sprites: Must be 64x64 px, 15 colours max with a 16th background (transparent) colour. Backsprites must share the same palette as their frontsprite.
Movesets: Any 3rd gen move is available, plus a select amount of 4/5/6th gen moves, see here
Abilities: Any 3rd gen ability is available, plus a select amount of 4/5/6th gen abilities, see here