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Post by Arashi500 on Oct 2, 2016 21:24:18 GMT
>Destiny: Is the universe projected by Mouaward absent of Aleta as well as yourself?
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Post by continuityofficer on Oct 9, 2016 8:33:14 GMT
I lost the update, and its getting late for me, so it'll probably be sometime tomorrow.
EDIT: incase anyone checked, I had to go for the day, so probs tommorow again I guess...
Sorry for the infrequent updates recently, but I near the end of my adventures in schoolland, and naturally, that means the bossfights are ever present.
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Post by continuityofficer on Oct 11, 2016 10:53:22 GMT
>Eliot: think of all the naps you could take if you could move even a little bit when you freeze time. Well, I mean, you could just set yourself up on a bed and then pause time... The real problem is the searing pain that slowly builds in your body as it is unable to remove any pain. If that wasn't true though... you might actually be useful... you might be able to find some self worth... >oh wait, moral peril... something something PLOT ADVANCEMENT Yeah... your probably right... As much as it's nice to use escapism to put yourself in a position where you aren't entirely worthless as a person and as an Item User... It's important to be realistic and understand that you are those things... At best, you can (rather ironically) give someone a (rather worthless) hand in their success... Eliot: So what are we going to do now?Sarah: Is it OK if I ask what happened first?Sarah: Apparently I've just saved all of our lives, but I don't remember any of it...Eliot: It was probably pointless anyway...Eliot: We just need to figure out what we're doing now...Kaira: I think we need to find a way out of here.
Kaira: The floor isn't done breaking... Kaira: We have to get out of this cube somehow... Kaira: Safly... mind you...
Kaira: Then we can confront Aleta and find out why she's doing all this...
> plot: advance slowly but surely And what better way is there to do this, then to cut away from the sure plot progression and instead focus on access to ominous foreshadowing.
> Destiny: Determine how Aleta's life would go if you didn't exist using your ITEM. It's Important to note that Mauaward can't see into the past, and it assumes your lack of existence based on the moment you use the ability. Despite this, as you are not an idiot, you have already looked into the future, and learnt some pretty heavy information. Information that will not be revealed here, because that would be talking to yourself, and also, would ruin any sense of the incoming climax.
>Destiny: Is the universe projected by Mouaward absent of Aleta as well as yourself? Mouaward does not project that universe, that universe exists, and its contents are real, their are spirits inside my and Aleta's souls. Mauaward is not simply an Item of Aleta's nor my own, but a merged creation of both mine and Aleta's Item Souls. When Both I and Aleta where born, and as our probability reached 100%, they created a single Item with two abilities, similar to how I and Aleta are a single Body with two personalities. However, a single body can only give so much energy to an Items Soul, so it quickly became a fight between our two souls for dominance. Aleta's Ultimately succeeded, thus also giving Aleta the energy to become the prime personality of this body. That said, when we entered this universe, this universe that seems to be designed to make it easier for Items to feed of off close by universes, my soul found a new option. It fed off of a newly connected universe, allowing itself to gain power. The only problem was that that universe didn't have the same types of energies, meaning the ingested idea's left an imprint within our souls. As the idea's turned to dust, people died, people forgot, they where taken by my soul and given a new chance at life. Even if it was a rather macabre life channelled through my own consciousness trying to take control or otherwise get Aleta to stop being an idiot. Who cares now though... their dead, so its pretty inconsequential now anyway.
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Post by Con Air on Oct 11, 2016 13:36:14 GMT
>Destiny: BORING! Switch back to the others.
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Post by continuityofficer on Oct 13, 2016 9:28:50 GMT
>Destiny: BORING! Switch back to the others. You successfully switch to "The Others", or at least a representation of them.
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Post by 1337Walrus on Oct 13, 2016 10:23:45 GMT
> The Others: lighten the mood and do a silly dance.
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Post by Arashi500 on Oct 13, 2016 20:27:41 GMT
>Aleta: Take deep breathes and try to center yourself.
>Destiny: Is your own life not a macabre life channeled through Aleta's consciousness?
>Sarah: Remember any and all of it.
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Post by continuityofficer on Oct 18, 2016 10:08:54 GMT
> The Others: lighten the mood and do a silly dance. The others try their best at doing a silly dance You hear their voices sing their silly song ~!##### HELP %#$%@#@% ALE-@#$%^&(%# PAIN PAIN PAIN PAIN PAIN PAIN PAIN PAIN PAIN PAIN +_)(*&^%$#@!()%$$###~!FAILED!~####$$%()!@#$%^&*()_+ M NN F& (R@MHRG(@hmm @nmhpgh@GHpRH@PPH@GG9pr29P GV6d7@*VB*Y@FB*)@f -EXISTANCE IS PAINFUL- BUF(Wgf*&*(F@gbv7@*(FG&@* HELP HELP HELP HELP HELP HELP HELP HELP HELP HELP KILL US KILL US KILL US KILL US KILL US KILL US KILL US KILL US PAIN-KILL US-PAIN
The others failed to do a silly dance.
>Aleta: Take deep breathes and try to center yourself. You try your best at centering yourself. You take deep breaths and try to stay logical and unemotional... Aleta: I'm trYING ALETA: I'M TrYiNg Aleta: What dO I Do! AlEta: WhaT DO i DoO-? Aleta: AleEta: I juSt WaNt yOou gUys to bE hapPy!
ALETA: i"M tRyiNg Alleta: I'mm trYinG mY BeSt...
Aleta: II fAilEd... Aleta: GAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH!!!!
You Failed centering yourself
I'll do the ones that arent related to Aleta once we get somewhere where that wouldn't ruin the stories flow
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Post by Savior of the Meming Dead on Oct 18, 2016 10:57:49 GMT
> Put Mauaward somewhere safe for now. You need some time alone, away from the "others".
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Post by Arashi500 on Oct 19, 2016 10:09:13 GMT
>Aleta: Accept failure as a lesson to do better next time and steel yourself for the future.
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Post by Con Air on Oct 19, 2016 13:48:46 GMT
>I don't care for foreshadowing, switch back to Sarah and Eliot
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Post by TrickleJest on Oct 23, 2016 18:27:40 GMT
> Do a little jig! NOW!
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Post by continuityofficer on Oct 25, 2016 8:38:33 GMT
> Put Mauaward somewhere safe for now. You need some time alone, away from the "others". That is impossible. This place does not exist, it is simply a representation of the realm where a soul exists mentally while it is not in control of a body. Filled with representations of despair, and more importantly, imprints left by Destiny's Item upon both their souls. Mauaward is not here, and letting go of it would not change anything anyway. >Aleta: Accept failure as a lesson to do better next time and steel yourself for the future. If life was that simple, we wouldn't be in this situation to begin with, would we... >I don't care for foreshadowing, switch back to Sarah and Eliot What you don't realise is that everything is foreshadowing. Everything. Your name? Foreshadowing Your favourite colour? Foreshadowing Your very explicit foreshadowing? Foreshadowing You see, this suggestion was originally meant for Aleta, probably to cheer her up, but having Sarah do it is so much more in character. Look at her, you can just tell from all the previous actions that she has done that this is something she could do. She's danced before (once), and she's generally pretty peppy. Damn! that's some good characterisation! >Sarah: Remember any and all of it. As far as you know you remember everything... Besides, this would be a pretty shitty and derivative story if the main character had amnesia. It would be doubly shitty, although less derivative, if said main character just got the memories back out of nowhere. Besides, we need to focus on getting out of here anyway, amnesiac or not.
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Post by Arashi500 on Oct 25, 2016 16:05:30 GMT
>Does the Battlestore provide you with any new options? Could you maybe amplify your attacks/defences with your Items?
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Post by continuityofficer on Oct 31, 2016 8:49:44 GMT
>Does the Battlestore provide you with any new options? You examine the battlestore, with its perpetually inconsistent design that similar to the diamonds boring shape, is likely just due to a lazy designer, rather then any actual significance. There are 3 sections, each with their own options. Their prices are listed aside them: Attack: -Bolt (1) -Spike (2) -Destroy (5) Defence: -Anti-Bolt (2) -Wall (2) -Push (2) Help: -Rations(1) -Information(X) You have little idea what any of these actually do, aside from the Bolt, Rations and Anti-Bolt that you've already used, and destroy, which is what Aleta used. If you where Kaira, you'd note how, especially considering its price, its incredibly strange how 'Destroy' should only really be useful in this exact situation. You are not Kaira ofcourse, so you don't note this. >Could you maybe amplify your attacks/defences with your Items? I don't know... probably? No Idea how exactly though, you can't be making me do all the work, I'm already the one with a material existence in this story. Besides, we should be trying to get out of this place before it slowly destroys itself anyway.
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Post by Arashi500 on Oct 31, 2016 10:33:52 GMT
>Utilize the spike attack and wall defence while trying to locate somewhere you could try to escape to. Are there any other rooms you could possibly try to reach from here?
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Post by Savior of the Meming Dead on Oct 31, 2016 14:54:32 GMT
> Don't attack. Destiny and Aletta are having a hard time right now, and while it really sucks that you're getting attacked, there's gotta be another way around this. > Create a cube (just 6 planes attached at the edges) around you all connected by a pixel width bridge to you to protect you, if you can manage that much at a time. If not, just try and block projectiles with (multi-layered if necessary) shields connected to you by similar 1-pixel bridges. > Try to buy information on the rules of this world. We have a... friend who can potentially use that information to help get you out of here.
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Post by continuityofficer on Nov 5, 2016 11:41:55 GMT
> Create a cube (just 6 planes attached at the edges) around you all connected by a pixel width bridge to you to protect you, if you can manage that much at a time. If not, just try and block projectiles with (multi-layered if necessary) shields connected to you by similar 1-pixel bridges. This is overly complicated and redundant. This game is incredibly unbalanced, and that one time where we bought the Anti-Bolt stopped bolts being able to attack us ever. Its dumb, badly designed. That said, you have 0 skill or real ability to care about Game Design. So you stop thinking about it. > Try to buy information on the rules of this world. We have a... friend who can potentially use that information to help get you out of here. To ask for simply the answers to the universe, seems to be a little bellow what you can achieve with your current funds. Each Blue ball gave you 5 funds, each each yellow note gave you 1. You and Eliot together had a total of 18 funds, and though the bolts, the anti-bolt, and the food from before, you've used 8 of them. Sadly, the ultimate answers to the universe lay just a hair above what you may have even possibly bought. >Utilize the spike attack and wall defence while trying to locate somewhere you could try to escape to. Are there any other rooms you could possibly try to reach from here? Thats a pretty great plan! if one ruined pretty quickly by the following: -If at any moment, you let go of Kaira, you and Eliot instantly die, as she would fall into the slowly destroying floor that she once stood on. Thus, neither you nor Kaira could climb these walls or spikes. -Eliot only has 1 arm, making it naturally somewhere between difficult to impossible for him to climb these walls. Theres a reason he has yet to leave the room he currently resides in. -The amount of walls or spikes you would need very quickly stretches past your available funds.
Given all things go well, you can probably expect more frequent updates from now on. Or atleast more consistently doing the 2 times a week schedule ive been trying to go for.
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Post by Arashi500 on Nov 6, 2016 13:20:29 GMT
>Sarah and Kaira: Attempt to help Elliot complete his room post-haste without dropping Kaira.
This one's a toughie.
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Post by Forum___Username on Nov 9, 2016 5:47:09 GMT
>Make the block holding Kaira in place fly
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Post by continuityofficer on Nov 9, 2016 13:40:32 GMT
>Make the block holding Kaira in place fly Unable to simply add new features to existing items, you instead have a brilliant idea. You destroy the existing item for just a moment before creating a new one with the ability to fly. You realise this is probably the best solution that your going to get. >Sarah and Kaira: Attempt to help Elliot complete his room post-haste without dropping Kaira. With the most "post" haste you can be, as in honestly taking your leisure time, you grab Eliot while holding onto your new flying friend Kaira. The joke here is of course that she has hatched from an egg to a bird of some sought. And there it is... this is some end game stuff... We've finally left the original confines of the story, and we reach the greater heights that weren't pre-established in the beginning of the narrative. Its like the greatest stories. Like all the greatest stories, a friend betrays you, and they become the true villain. Like all the greatest stories, a group of heroes achieves a symbolic victory by way of flight, and thus freedom. Like all the greatest stories, now, at this turning point, this end of Act 2, things will start to go our way. Who cares if so much is still unresolved. If there are so many questions yet with no answer. If there are so many plot points and character arcs left incomplete. This is the happy ending we deserve. The happy ending I deserve. What will you do?
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Post by Arashi500 on Nov 9, 2016 21:40:13 GMT
>We're free! Now we better find somewhere safe to land before you tire unless you're confident you can serve as a human rope indefinitely.
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Post by eerr on Nov 10, 2016 3:41:23 GMT
Who are you?
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Post by continuityofficer on Nov 10, 2016 8:49:09 GMT
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Post by continuityofficer on Nov 14, 2016 5:29:44 GMT
>We're free! Now we better find somewhere safe to land before you tire Generally a good idea, as dying was infact that thing you where trying to avoid, and making it easier for the sweet whispers of death to corrupt old lady luck is only asking for trouble. and there it goes, are history, our Act 2, where we all met, and we reached our lowest point. Our proof that nothing worse could happen in the story. Falling to an endless ground, surly to be forgotten by all of the narrative. Your Sarah Leechman. Peppy, Optimistic, and the protagonist of this story. There shouldn't be much more to it then that. Take a solemn moment, the ending, as it is supposed to be, is within our grasp. Readers of this tale, know that this is when I finally run away from pain, as I have deserved. When I finally am allowed my narrative victory. When I am allowed to have an arc to justify everything.
NEWS POSTI'll be taking rein of this story again temporarily. For a few pages, followed by an animation, followed by some pages where you may get some control at least (similar to Hugo, although this time, someone you knew about fully). My current plan for the animation is to use This Song (although that may change) and call it Who are you?For now, you can try and do commands, although influence will be inconsistent , or if you want, ask any questions that may be on your mind, if they are not spoiling, i'll answer them in a news section bellow each post.
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