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Post by melonlord on Nov 2, 2016 18:33:03 GMT
I start smashing up the area around the base of one of the turrets,trying to see if I can damage the mechanism projecting the forcefield.
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Post by TrickleJest on Nov 2, 2016 18:42:11 GMT
I COMBINE™ the Potato with the "HOUSEWRECKER'S BEST FRIEND" SLADGEAXE, and create the UBER-CHARGED "EVIL ROOMBA'S BEST FRIEND" PROTO-SLADGEAXE. That's it. No more COMBINING™ with the PROTO-SLADGEAXE, it has risen to TECH TIER V and I don't have access to TIER VI yet.
I then smash some of the mechanisms with the EVIL ROOMBA'S BEST FRIEND.
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Post by [Meme Friend] TheOddISee on Nov 2, 2016 18:58:58 GMT
I leap forward and slam the Pendulum down on the forcfield, then use ANIME DEFLECT POWERS to deflect any bullets from the turrets back at them
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Post by Con Air on Nov 2, 2016 21:30:31 GMT
I skewer a turret with the Naginata. I do something with the potato battery. 1: If these are Aperture Science turrets, I lure them with the potato battery. 2: If not but if the turrets are electronics, I zap them with the potato battery. 3: If neither, I throw the potato battery at them. With extreme prejudice.
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Post by Con Air on Nov 2, 2016 21:32:22 GMT
Goldurned ninjas.
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Timetech
Plucky Tot
Posts: 24
Pronouns: he/him/his
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Post by Timetech on Nov 3, 2016 2:15:11 GMT
I joust at the turrets [preferably near Conair] using my Clown Car as a horse and my Artisan's Paper Umbrella as my lance! Hopefully the clown car gets a boost from being near the honking player? Also note: I'm jousting, but not going so fast as to risk hitting the Artisan's Paper Umbrella from my Kung Fu Grip. That wouldn't be Kung Fu enough if that were to happen.
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Post by Piono on Nov 3, 2016 20:05:14 GMT
I start smashing up the area around the base of one of the turrets,trying to see if I can damage the mechanism projecting the forcefield. You smash up one of the more common turrets, before being forced to move backwards by machine gun fire. First type of turret identified. I COMBINE™ the Potato with the "HOUSEWRECKER'S BEST FRIEND" SLADGEAXE, and create the UBER-CHARGED "EVIL ROOMBA'S BEST FRIEND" PROTO-SLADGEAXE. That's it. No more COMBINING™ with the PROTO-SLADGEAXE, it has risen to TECH TIER V and I don't have access to TIER VI yet. I then smash some of the mechanisms with the EVIL ROOMBA'S BEST FRIEND. You cover the head of your axe in mashed potato and wire. No damage boosts are received from this. You successfully smash a machine gun turret however, but it is incredibly difficult to get in close for good shots. I leap forward and slam the Pendulum down on the forcfield, then use ANIME DEFLECT POWERS to deflect any bullets from the turrets back at them You leap forward, using your anime powers to deflect incoming bullets, and slam the Pendulum into the forcefield, it ripples and darkens under the force of impact but stays strong as you jump back to avoid the plasma bursts that come out of the second type of turret. Second turret type identified! I skewer a turret with the Naginata. I do something with the potato battery. 1: If these are Aperture Science turrets, I lure them with the potato battery. 2: If not but if the turrets are electronics, I zap them with the potato battery. 3: If neither, I throw the potato battery at them. With extreme prejudice. ERROR: Your inventory is full (sorry for not making extra note of it last round) and you cannot pick up either of those items. I joust at the turrets [preferably near Conair] using my Clown Car as a horse and my Artisan's Paper Umbrella as my lance! Hopefully the clown car gets a boost from being near the honking player? Also note: I'm jousting, but not going so fast as to risk hitting the Artisan's Paper Umbrella from my Kung Fu Grip. That wouldn't be Kung Fu enough if that were to happen. You joust using the clown car, but unfortunately, conair does not help provide that synergy bonus. You skewer two machine gun turrets, but the clown car takes 100 damage from return fire. The turrets all aim at your group, somewhat clustered near the middle of the hall, and begin to open fire. Not only that, but you all hear heavy thumping and clanking coming from both doors. Security is gonna be here soon. Players: theoddisee: 120/300 HP (Inventory: Jagged Bone Dagger, Zweihander, The Pendulum (legendary), Fancy Cloak) (Traits: Tanky) (Perks: Anime) conair: 45/200 HP (Inventory: clown shoes, Beacon, Rocket Powered Sword, Tire, medkit (9 uses left)) full! (Perk: Honking) Timetech: 73/200 HP (Inventory: Artisan's Paper Umbrella, Deck of Item Cards (53 remaining), monochrome baseball hat) (Traits: Kung fu master) (Perks: OFF) sinkingsailor: 35/200 HP (Inventory: Flashlight, Obsidian Claymore, Silly Six Pins, padded skull cap, spring boots) full! (Perks: Jumpy) Tricklejest: 20/200 HP (Inventory: Housewrecker's Best Friend) melonlord: 200/200 HP (Inventory: Spiked helmet, Spiked Tower Shield, War Handmer) Allies: Clown Car: Hp: 50/150 (being driven by timetech) Unaligned: *crickets* Enemies: machine gun Turrets x6: Hp: 50/50 Plasma Turrets x4: Hp: 50/50 Forcefields: Hp: ???/??? Terrain: Large hallway overlooking the assembly lines, forcefields bar both exits. Items: Rerolling next round. Naginata: A type of Japaneese polearm, I'm too lazy to describe it. Smooth Marble Broadsword: It's probably at least a little magic, otherwise this'd be basically useless.
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Post by Con Air on Nov 3, 2016 21:45:26 GMT
I throw the shoes at the turrets then stab them with the Naginata
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Post by melonlord on Nov 3, 2016 23:40:02 GMT
[Huh. I...guess the forcefields aren't protecting the turrets after all? Did I misread earlier, and there are only forcefields on the doors, or...?]
I turn my tower shield on its side and duck behind it, hopefully leaving enough room for at least one more person. (Those things are freaking tall, after all.)
Afterwards, I examine the turrets to try and find out more about them. What are they using to target us? What is their range of motion? Can they swivel up and down as well, or can they only aim from side to side?
Finally, if there's time, I take the marble broadsword and attempt to combine it with the remains of one of the turrets to make a mystical marble gunblade.
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Timetech
Plucky Tot
Posts: 24
Pronouns: he/him/his
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Post by Timetech on Nov 4, 2016 8:17:05 GMT
I briefly wonder if I could use Jedi-Type Projectile-Deflecting Martial Arts without actually having a light saber, but decide I'd rather let the voice in the sky tell me, than risk it manually. While I think about the previous, I decide to drive the clown car at wherever the nearest group of turrets [that are in front of me] are, and jump from the car while wielding my Artisan's Paper Umbrella and Kung Fu to spinning-kick-flip myself into attacking more turrets.
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Post by Piono on Nov 4, 2016 21:15:43 GMT
Due to there still not being enough posts, there shall not be an update today.
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Post by TrickleJest on Nov 5, 2016 17:10:02 GMT
I already got permission, so I get in the clown car. If I can't because of rules, I simply hide in the trunk while Piono doesn't see.
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Post by [Meme Friend] TheOddISee on Nov 5, 2016 17:42:06 GMT
I unleash my TRUE ANIME PROWESS and firmly slam into the forcefield again, Using over the top anime battle cries
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Post by Piono on Nov 5, 2016 19:05:36 GMT
I throw the shoes at the turrets then stab them with the Naginata Using your clown shoes as a CLEVER DISTRACTION you destroy a plasma turret. Alas, the shoes do not make it. You are no longer honking. Return fire is blocked by melonlord and their shield. [Huh. I...guess the forcefields aren't protecting the turrets after all? Did I misread earlier, and there are only forcefields on the doors, or...?] I turn my tower shield on its side and duck behind it, hopefully leaving enough room for at least one more person. (Those things are freaking tall, after all.) Afterwards, I examine the turrets to try and find out more about them. What are they using to target us? What is their range of motion? Can they swivel up and down as well, or can they only aim from side to side? Finally, if there's time, I take the marble broadsword and attempt to combine it with the remains of one of the turrets to make a mystical marble gunblade. No, the forcefields are just blocking the doors on either side of the hall. The turrets and windows are all open. You turn the tower shield on its side protecting you and a few others from incoming shots. You examine the turrets too: Machine gun turrets: powerful ceiling-mounted turrets with omni-directional aiming capabilities using mixed optical and infrared sensors. They are made of strong metal. Not strong enough apparently. They contain two powerful machineguns apiece, fed ammo from above. Plasma turrets: powerful ceiling-mounted turrets with omni-directional aiming capabilities using mixed optical and infrared sensors. They are made of strong metal, but this doesn't really matter since they tend to explode if knocked around. They have a slower rate of fire, but launch large, hot globules of plasma that give off intense heat in the area around impact. I briefly wonder if I could use Jedi-Type Projectile-Deflecting Martial Arts without actually having a light saber, but decide I'd rather let the voice in the sky tell me, than risk it manually. While I think about the previous, I decide to drive the clown car at wherever the nearest group of turrets [that are in front of me] are, and jump from the car while wielding my Artisan's Paper Umbrella and Kung Fu to spinning-kick-flip myself into attacking more turrets. Yes. Yes you could, provided you have a weapon of the right material. You're not doing ANY deflecting with a wooden umbrella. You charge the clown car into the turrets, jump out and do spin kicks. The clown car explodes violently, and you get riddled with bullets and plasma, but 3 machine gun turrets are destroyed. You are now dead. And I really wanted to have fun with the deck of cards too... I already got permission, so I get in the clown car. If I can't because of rules, I simply hide in the trunk while Piono doesn't see. You and your critically low health get instagibbed by the clowncar exploding with you inside of it. Introduction to death levels! Depending on how badly you died you will receive one of 3 levels of death. Each level is harder to be rezzed from, and levels 2 and 3 come with extra penalties. Level 1: Dead, standard takes 1 round to respawn. Level 2: Gibbed, takes 1 round to respawn but you respawn at half health. Level 3: Vaporized, takes 2 rounds to respawn AND you respawn at half health. For the most part Levels 2 and 3 will be rather rare. Level 2 can really only be achieved with not paying attention while already at critically low health for now, although there might be later high-end enemies capable of inflicting it (although pretty much definitely from full health) Level 3 will require a mix of stupidity and high level boss attacks. I unleash my TRUE ANIME PROWESS and firmly slam into the forcefield again, Using over the top anime battle cries You dash through the incoming wave of bullets and plasma taking only 40 damage and swing the Pendulum into the forcefield. It flickers, and then pulses outwards, with the sound of distant explosions being heard. The forcefield gives out, as does the door behind it, the pulse of energy smashing through a pair of guardbots in the corridor behind. 4 guardbots remain in the hallway. Sailor takes cover behind the towershield. You hear thumping coming from behind the other door. Sounds like you're surrounded. The turrets also continue shooting at all of you. Also, conair may or may not be about to receive his character trait. Players: theoddisee: 80/300 HP (Inventory: Jagged Bone Dagger, Zweihander, The Pendulum (legendary), Fancy Cloak) (Traits: Tanky) (Perks: Anime) conair: 45/200 HP (Inventory: Beacon, Rocket Powered Sword, Tire, medkit (9 uses left), Naginata) Timetech: DEAD/200 HP (Inventory: Artisan's Paper Umbrella, Deck of Item Cards (53 remaining), monochrome baseball hat) (Traits: Kung fu master) (Perks: OFF) sinkingsailor: 35/200 HP (Inventory: Flashlight, Obsidian Claymore, Silly Six Pins, padded skull cap, spring boots) full! (Perks: Jumpy) Tricklejest: GIBBED/200 HP (Inventory: Housewrecker's Best Friend) melonlord: 200/200 HP (Inventory: Spiked helmet, Spiked Tower Shield, War Handmer) Allies: *lone tire rolls past* Unaligned: *crickets* Enemies: machine gun Turrets x3: Hp: 50/50 Plasma Turrets x4: Hp: 50/50 Forcefield: Hp: ???/??? In hallway: Guardbots x4: Hp: 100/100 Terrain: Large hallway overlooking the assembly lines, forcefields bar both exits. Items: Smooth Marble Broadsword: It's probably at least a little magic, otherwise this'd be basically useless. Double Machine gun: Yeah, this is just a turret you've stolen and applied infinite ammo magic to. Scrap metal: It's hard to steal turrets that explode when you dislodge them from the ceiling Pile of scrap metal: This is just stupid. pile Coil of copper wire: useful for making electronics work. EMP grenade: use wisely, it'll be very useful in this zone. hint: you guys don't have to defeat everything. All you need to do is find your objective and complete it. Killing enemies gives no bonus whatsoever if it's not labeled as a boss.
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Post by SinkingSailor on Nov 5, 2016 19:24:14 GMT
I hack and slash at Turrets x4: Hp: 50/50 with the obsidian claymore, and also try to kick them into pools of water, suggesting this may be aperture science.
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Post by Piono on Nov 5, 2016 19:36:52 GMT
I hack and slash at Turrets x4: Hp: 50/50 with the obsidian claymore, and also try to kick them into pools of water, suggesting this may be aperture science. I am afraid your edit came late friend.
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Post by SinkingSailor on Nov 5, 2016 19:42:26 GMT
I YELL AS LOUD AS I CAN FOR CON AIR TO USE HIS MEDKIT ON TIMETECH AND HIMSELF OR ATLEAST GIVE IT TO ME SO I CAN USE IT ON HIM AND TIMETECH BECAUSE I WILL NOT LET ANYONE DIE
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Post by [Meme Friend] TheOddISee on Nov 5, 2016 19:48:35 GMT
I kneel down, channeling more anime powers, requesting heals from the citzens of the planet, before getting up and destroying all the turrets in one crazy arc
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Post by Con Air on Nov 5, 2016 20:14:02 GMT
I use the medkit on all wounded players. I then continue stabbing the turrets and lamenting that Pionoplayer only chose to include my removal of the clown shoes.
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Post by TrickleJest on Nov 6, 2016 10:04:11 GMT
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Post by melonlord on Nov 6, 2016 16:37:43 GMT
Was the forcefield that just got broken defending the way forward, or the way we came?
If the way forward is open, I upgrade my shield with some of the sharper scap metal from the pile (adding bits of razor-sharp metal alongside the spikes) and run towards the guardbots, spike helmet pointed forwards and hammer swinging.
If the way forward isn't open, I go to the other side (keeping my shield overhead to block fire) and begin hammering away at the walls around the edge of the entryway, trying to compromise the integrity of the frame or damage the mechanism creating the forcefield.
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Post by Piono on Nov 7, 2016 15:56:39 GMT
I YELL AS LOUD AS I CAN FOR CON AIR TO USE HIS MEDKIT ON TIMETECH AND HIMSELF OR ATLEAST GIVE IT TO ME SO I CAN USE IT ON HIM AND TIMETECH BECAUSE I WILL NOT LET ANYONE DIE You yell very loudly, and conair does just what you asked. I kneel down, channeling more anime powers, requesting heals from the citizens of the planet, before getting up and destroying all the turrets in one crazy arc You request healing, and anime as you are, receive 50 points of health from this. You do not, however, destroy all the turrets at once. Only those on one side of the room, equating to 2 plasma turrets and a machinegun turret. I use the medkit on all wounded players. I then continue stabbing the turrets and lamenting that Pionoplayer only chose to include my removal of the clown shoes. Ah, what I meant in last round as the clown shoes distracted the turrets, and you stabbed them with your new naginata while they were shooting the shoes. Sorry if that wasn't clear. Anyways, you don't stab any turrets, as you're busy playing medic. Timetech is revived, then brought up to 75 health using 5 charges of the medkit. the rest of the charges are used healing yourself and sailor by 50 health points each. RIP your awesome weapon. Was the forcefield that just got broken defending the way forward, or the way we came? If the way forward is open, I upgrade my shield with some of the sharper scap metal from the pile (adding bits of razor-sharp metal alongside the spikes) and run towards the guardbots, spike helmet pointed forwards and hammer swinging. If the way forward isn't open, I go to the other side (keeping my shield overhead to block fire) and begin hammering away at the walls around the edge of the entryway, trying to compromise the integrity of the frame or damage the mechanism creating the forcefield. Defending the way forward. You upgrade your shield all the way to razor tower shield. And then you charge, you charge through a hail of incoming fire, and smash straight through three of the guardbots. You appear to be in a series of corridors. This might turn into a maze. Splitting up will be more dangerous but find you an exit quicker (I will allow metagaming to get you guys back together once the exit has been found) Trickle revives at half health. More guardbots come down the hallway and begin opening fire on melonlord. The doorway back is smashed open, revealing 6 guardbots and a Metal Crawler. The Metal Crawler charges towards you all, while the guardbots and turrets open fire from their side of the room. Players: theoddisee: 130/300 HP (Inventory: Jagged Bone Dagger, Zweihander, The Pendulum (legendary), Fancy Cloak) (Traits: Tanky) (Perks: Anime) conair: 95/200 HP (Inventory: Beacon, Rocket Powered Sword, Tire,, Naginata) Timetech: 75/200 HP (Inventory: Artisan's Paper Umbrella, Deck of Item Cards (53 remaining), monochrome baseball hat) (Traits: Kung fu master) (Perks: OFF) sinkingsailor: 85/200 HP (Inventory: Flashlight, Obsidian Claymore, Silly Six Pins, padded skull cap, spring boots) full! (Perks: Jumpy) Tricklejest: 100/200 HP melonlord: 200/200 HP (Inventory: Spiked helmet, Razor Tower Shield, War Handmer) Allies: *lone tire rolls past* Unaligned: *crickets* Enemies: machine gun Turrets x2: Hp: 50/50 Plasma Turret: Hp: 50/50 Guardbots x6: Hp: 100/100 Metal Crawler: Hp: 250/250 In hallway: melonlord: HP: 200/200 Guardbots x5: Hp: 100/100 Terrain: Large hallway overlooking the assembly lines, forcefields bar both exits. Items: Smooth Marble Broadsword: It's probably at least a little magic, otherwise this'd be basically useless. Double Machine gun: Yeah, this is just a turret you've stolen and applied infinite ammo magic to. Pile of scrap metal: This is just stupid. pile Coil of copper wire: useful for making electronics work. EMP grenade: use wisely, it'll be very useful in this zone. Fun fact, my original plan had been for you guys to smash through the windows on the hallway, resulting in a fight on the conveyor belts. Of course, now there's corridors to explore and smash things down... There'll be stuff to loot both ways, better stuff for crafting on the assembly lines, better stuff for immediate use in the corridors.
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Post by TrickleJest on Nov 7, 2016 17:22:41 GMT
I take the EMP grenade, put the wire around it for extra MAGIX and keep it for later. If the wiring will make it detonate instantly, I keep the wires separately.
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Post by SinkingSailor on Nov 7, 2016 19:57:52 GMT
i take the flashlight and combine it with the obsidian claymore, just incase it gets dark in the future.
i then take the double machine gun and start shooting at the metal crawler while trying to dodge bullets and the metal crawler itself.
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Post by Con Air on Nov 7, 2016 23:55:49 GMT
I use the medkit on Tricklejest.
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