I quickly grab 3 buttons,if i can find any, and a processor, if one still exists. if there are any laser cannons, i add them to my
multiple laser wand. then, I take the medic crate (from the roulet), and leave through the door. once i have left the area and hidden, I combine the wand, processor, 3 buttons/ a lever & 1 button, and Medic crate. hopefully this will let my wand toggle between healing and damaging. if this works, well, my turns time is probably over anyway, but if it isn’t, i zap myself with heal mode
((oh, and if I run out of inventory, I throw out the scrap metal knife.))
Sadly, you're not allowed to just throw things out, as that would be too easy.
Unfortunately, it isn't that easy, and you are unable to find any buttons or a processor. You DO take that sweet medic crate.
You step out of the door and out off the edge. You are now plummeting down to the surface of a barge. 25 damage if you don't do something to negate fall damage.
I grab the engie block and
summon a ridiculously huge spaceship throw it at the Iron Hulk.
I then grab the grenade launcher and go back into hiding.
You heave the engine block, managing to break the Iron Hulk, and also grab the grenade launcher.
I grab the engie block and throw it at the Iron Hulk.
I can't belive you've done this
I use my new mech and fire into the crowd of Nano bots, pilot it behind cover, and repair it as well as install an A.I. and give it sweet Robo-arms from a bunch of guardbot arms fused into two massive ones. I also begin to work on making a Heavy Tesla Cannon by adjusting the lasers to overclock at the push of a button.
Slowly but surely the Nanobot Naysayer will be similar to a Titan from Titanfall.
I decide to let you upgrade by 250 because I just really need to get this done with.
Unfortunately, none of your weapons are effective against nanobots so you only deal 50 damage.
> I summon the giant cargo block in the gap inbetween where I am and the next barge.
The giant carge block sinks to the bottom of the ocean.
Welp. That didn't help.
My action was gonna depend on the answer to my question. But then I realized I had forgotten to say that in the comment itself, and that Odd had already done what I was gonna try anyway while I wasn't paying attention, so egg on my face, I suppose.
Delayed explosives, eh? Using my superb whip skills, I start plucking grenades out of the air and slinging them back towards the HK. I make sure not to aim them directly at the robot; it'd probably just dodge. Instead, I aim them near the HK, surrounding it with explosions on all sides and leaving it with no easy means to escape ALL of the damage.
If there's time after that...I decide to try something. I attack it with my whip several times in a row, letting it get used to the pattern. Then, I make a telegraphed, incredibly obvious lash towards one of its...claws, or appendages, if it has any. If it takes the bait and grabs the end of the whip, I then send a jolt of electricity down the whip. That joy buzzer I threw in there better be good for something.
If it has no arms with which to grab things, then I turtle up behind my shield, protecting myself from any ranged attacks.
you begin knocking explosives back at it, and it stops firing begins darting around, but you begin attacking with the whip too. Between the two of them, it is just barely too distracted to handle the final attack. 50 more damage.
I shoot the robots with the stake launcher
You stake 2 hoverbots.
I use the Robo-Parts to create...
BUTCHER-BOT! (Also known as BB)
BB is a pretty small but dangerous bot, so I can pick him up and go places with him, he's basically like a drone. He also has a CANNIBALISM perk (more damage against other robots and gets stronger when killing robots, too).
He wears a menacing grin on his face, arms cold as steel, clinging with each step he does, feared by all others. The very culmination of fear and horror, impossible to escape from. The clangs getting louder and louder with every step, until he strikes upon his victim, wires dropping on the floor, oil (basically blood but for robots) flowing. The victim crawls in its own oil, choking on it, pleading for help, but BB knows no mercy. He shows a thumbs down, and just like that, another one bites the dust.
Basically, he's a pretty scary robot.
I now have two empty slots in my inventory, so I pick up the Steak Launcher and the Quilt. BB equips the Steak Launcher (SET BONUS!) and the Quilt, using it as a Butcher's Apron (extra points for coolness).
Me and BB go and slay some peeps, and if he's too slow I pick him up and run with him using my insane speed.
My friend, you can't spend a post describing all the ways in which the minion you create is super powerful
without actually putting in any effort to make him that strong. The Butcher Bot remains uncreated.
You still slay 2 hoverbots.
(the following are status notes)
jondanger tries to hide, but he's not being fired at and is fine anyways. Odd is though, and the nanobot naysayer takes ridiculous amounts of damage from everything in the hallway being working at full capacity to reduce it to scrap.
The hoverbots deal 5 damage to sailor, trickle takes 50 damage from the hovertank.
The HK bot switches up tactics again, and brandishes a pair of plasma blades, lunging at melonlord.
joebob is falling, and Telaxius is also not in harm's way.
The giant robot starts moving forward. The massive crashing of the enormous metal mech brings it forward... The people in the Hallway hear sounds from another direction... out the opposite direction is a massive cargo door, opening up to the outside world and the cargo bay... you see a large platform, on it, two things. What looks like a large airship that's not currently active, and a shrine. A shrine that looks incredibly out of place. That is your target.
Oh yeah, and if it keeps moving the way it is the Giant Death Robot is going to crash straight through the walkway in 2 rounds.
NEXT ROUND however, anyone on the conveyor belt that hasn't started hauling butt is going to get stomped on and lasered.
Main Overlook Hallway: (Final wave in 2 rounds)
open exit
[E] Guardbots x3: Hp: 100/100
[E] Guardbots x3: Hp: 75/100
[E] Guardbot: Hp: 5/100
{A} Nanobot Naysayer: 500/650 HP (being driven by odd)
{P} theoddisee: 50/300 HP (Inventory: The Pendulum (legendary)) (Traits: Tanky) (inside the Nanobot Naysayer)
{P} Timetech: 20/200 HP (Inventory: War Handmer) (Traits: Kung fu master)
{P} jondanger: 25/200 HP (Inventory: grenade launcher)
[E] Guardbots x7: Hp: 100/100
[E] Defenders x2: Hp: 300/300
[E] Nanobot swarm: Hp: 1450/1500
Conveyor Belts:
[E] Giant Death Robot: 25000/25000 HP
[E] Hoverbots x2: 50/50 HP
[E] Mini Hover Tank: 500/500 HP
{P} Sailor: 60/200 HP (Inventory: Electric Obsidian Claymore with a Flashlight taped to it)
{P} Tricklejest: 150/200 HP (Inventory: Industrial EMP, Smooth Marble Broadsword, Bane of Hermes (legendary), collection of electronic robot parts) (Perks: Gotta Go Fast)
{P} conair: 35/200 HP (Inventory: Beacon (legendary), adrenaline shots (4 uses left), Stake launcher) 15 temp HP(5)
Hallways:
{P} melonlord: 75/200 HP (Inventory: Spiked helmet, Razor Tower Shield, Lightning Whip)
[E] Hunter-Killer Advanced Model: Hp: 175/250
Falling: (25 fall damage in 1 round)
{P} joebob: 70/200 HP (Inventory: Mutli Laser Wand, scrap metal knife, Toxic Waste, Medic Crate)
3 Barges from platform.
{P} Telaxius: 110/200 HP (Inventory: Ion Gloves)
Items:
Quilt: It's not a blanket, but it's still nice and cozy.
Fluorescent Lightsword: This is literally just one of those rod-shaped fluorescent lights taped onto a broken sword handle.
Steak launcher: What is it with all of these freaking puns?