|
Post by tailortf on May 30, 2016 23:10:53 GMT
Finals here in Russia have only just started too.
|
|
quixoticTokki
Void
baby gangsta
Posts: 702
Pronouns: she/her/hers
|
Post by quixoticTokki on May 30, 2016 23:18:33 GMT
As far as the US goes, most college students should be out for the summer by now. I'm not sure about high schoolers though...they might be having finals around this time. Anyway, how about those fan adventures?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on May 30, 2016 23:23:37 GMT
As far as the US goes, most college students should be out for the summer by now. I'm not sure about high schoolers though...they might be having finals around this time. Anyway, how about those fan adventures? oops yup let's not get off-topic Here's a thing to discuss: what do you think makes for an interesting character introduction in an adventure? Personally, I find those "young x stands in their y" kind of overdone by now. Of course, they can still work if done correctly! But if you show the character in an interesting situation, or show them actually DOING something instead of just standing around that would be more creative in my opinion.
|
|
|
Post by hargleblargleboo on May 30, 2016 23:53:52 GMT
As far as the US goes, most college students should be out for the summer by now. I'm not sure about high schoolers though...they might be having finals around this time. Anyway, how about those fan adventures? oops yup let's not get off-topic Here's a thing to discuss: what do you think makes for an interesting character introduction in an adventure? Personally, I find those "young x stands in their y" kind of overdone by now. Of course, they can still work if done correctly! But if you show the character in an interesting situation, or show them actually DOING something instead of just standing around that would be more creative in my opinion. Yeah. If they are going on the Sburbventure route, perhaps something a little less predictable then what people assume is your self insert's SBURB session. SBURB is a massive game with all kinds of twists and turns, and you can start it off in any direction you wish! One could start if off just as a player just entering the medium, have it tell their tale of how they're dealing with a dead/void/doomed session, or something else that Homestuck had never explored in the horrible world of SBURB. But, that's just me.
|
|
|
Post by Arashi500 on May 31, 2016 7:20:00 GMT
As far as the US goes, most college students should be out for the summer by now. I'm not sure about high schoolers though...they might be having finals around this time. Anyway, how about those fan adventures? oops yup let's not get off-topic Here's a thing to discuss: what do you think makes for an interesting character introduction in an adventure? Personally, I find those "young x stands in their y" kind of overdone by now. Of course, they can still work if done correctly! But if you show the character in an interesting situation, or show them actually DOING something instead of just standing around that would be more creative in my opinion. I think the key to "young x stands in their y" type intros is succinctly and effectively getting character traits not just interests across to the reader. A bunch of unrelated hobbies that mean precious little just comes across as filler.
|
|
|
Post by continuityofficer on May 31, 2016 9:32:51 GMT
There's something called "school and education". It's a very old meme that has been the folly of many for years. Except didn't Finals just finish? or is it just stupidly inconsistant in different countries? I've been blaming Overwatch honestly, its been looking like its the new obsession of people that liked Homestuck, just like Undertale was (also its hella fun) BTW, if anyone wants to friend me on Overwatch, by email address is continuityOfficer@gmail.com, and my battletag is Continuity oops yup let's not get off-topic Here's a thing to discuss: what do you think makes for an interesting character introduction in an adventure? Personally, I find those "young x stands in their y" kind of overdone by now. Of course, they can still work if done correctly! But if you show the character in an interesting situation, or show them actually DOING something instead of just standing around that would be more creative in my opinion. Hussie used those type of openings for a reason, and understanding that is what leads to using it effectively. Hussie wanted to give suggesters a wide variety of things to latch onto while suggesting about each character. things to be silly with, and then the characters would develop from there. If this is not why you're doing this kind of opening, then you're doing it wrong.
|
|
Spira-Virgo
Stoutrunt
Huh, so this is the new forums~
Posts: 165
Pronouns: he/him/his
|
Post by Spira-Virgo on May 31, 2016 14:54:20 GMT
I think it's important that each character gets the right moment to signify what he/she/it suppose to do in the adventure at the first place. Sometimes, sure they can appear at random, if the punchline is rightly executed. I always try to introduce my character not immediately but at time. Which is a bit hard but okay non the least.
I have a question guys, so I am working on a update and I reached a point where I want to include both options answered, but one is continuing on the story, while one is a bad end. Now I have no idea if to include it as a bonus or as possible bad end feature. Does anybody can maybe help with some suggestion or idea on what should I do? Cause I am almost completely ready for the update...
|
|
|
Post by continuityofficer on May 31, 2016 15:07:59 GMT
I think it's important that each character gets the right moment to signify what he/she/it suppose to do in the adventure at the first place. Sometimes, sure they can appear at random, if the punchline is rightly executed. I always try to introduce my character not immediately but at time. Which is a bit hard but okay non the least. I have a question guys, so I am working on a update and I reached a point where I want to include both options answered, but one is continuing on the story, while one is a bad end. Now I have no idea if to include it as a bonus or as possible bad end feature. Does anybody can maybe help with some suggestion or idea on what should I do? Cause I am almost completely ready for the update... It depends on the tone of your adventure, but you could do what Dangan Ronpa did and just end the bad end not with saying bad end but with a 'Wait... what... no, no... that made no sense' and go back to the good end. Otherwise I would suggest creating in on MSPAFA, then making it an explicid link, if possible have a character mention it as a link and stuff.
|
|
Spira-Virgo
Stoutrunt
Huh, so this is the new forums~
Posts: 165
Pronouns: he/him/his
|
Post by Spira-Virgo on May 31, 2016 15:20:15 GMT
I think it's important that each character gets the right moment to signify what he/she/it suppose to do in the adventure at the first place. Sometimes, sure they can appear at random, if the punchline is rightly executed. I always try to introduce my character not immediately but at time. Which is a bit hard but okay non the least. I have a question guys, so I am working on a update and I reached a point where I want to include both options answered, but one is continuing on the story, while one is a bad end. Now I have no idea if to include it as a bonus or as possible bad end feature. Does anybody can maybe help with some suggestion or idea on what should I do? Cause I am almost completely ready for the update... It depends on the tone of your adventure, but you could do what Dangan Ronpa did and just end the bad end not with saying bad end but with a 'Wait... what... no, no... that made no sense' and go back to the good end. Otherwise I would suggest creating in on MSPAFA, then making it an explicid link, if possible have a character mention it as a link and stuff. That's what I was thinking, like in some adventures you get two choices and then base on them it leads you to different options and narrations, like for example Bard Quest is infamous of this. So in a way I want to continue this both on the forums and the MSPAFA Mirror, so I don't know how to do that... You can do two options that leads to different scenarios?
|
|
|
Post by continuityofficer on May 31, 2016 15:37:34 GMT
It depends on the tone of your adventure, but you could do what Dangan Ronpa did and just end the bad end not with saying bad end but with a 'Wait... what... no, no... that made no sense' and go back to the good end. Otherwise I would suggest creating in on MSPAFA, then making it an explicid link, if possible have a character mention it as a link and stuff. That's what I was thinking, like in some adventures you get two choices and then base on them it leads you to different options and narrations, like for example Bard Quest is infamous of this. So in a way I want to continue this both on the forums and the MSPAFA Mirror, so I don't know how to do that... You can do two options that leads to different scenarios? On MSPAFA you can create multiple links and have it so that chooseing one will jump you a few pages ahead, and you can make it so that a page links back to a previous panel. you'de just make it like a choose your own adventure book.
|
|
Spira-Virgo
Stoutrunt
Huh, so this is the new forums~
Posts: 165
Pronouns: he/him/his
|
Post by Spira-Virgo on May 31, 2016 15:51:20 GMT
That's what I was thinking, like in some adventures you get two choices and then base on them it leads you to different options and narrations, like for example Bard Quest is infamous of this. So in a way I want to continue this both on the forums and the MSPAFA Mirror, so I don't know how to do that... You can do two options that leads to different scenarios? On MSPAFA you can create multiple links and have it so that chooseing one will jump you a few pages ahead, and you can make it so that a page links back to a previous panel. you'de just make it like a choose your own adventure book. Oh I see. Okay I will start working on it then...
|
|
|
Post by Arashi500 on May 31, 2016 17:53:26 GMT
The way Jailbreak and Problem Sleuth did it was to create a short branching path with a "Go back and try again." kinda ending leading you back to the main path so you could try that.
|
|
|
Post by Neptz on May 31, 2016 18:28:50 GMT
As far as the US goes, most college students should be out for the summer by now. I'm not sure about high schoolers though...they might be having finals around this time. Anyway, how about those fan adventures? haha sorry for going offtopic again but status on brazil situation: because of the dumb olympic games, in most schools summer break is pushed off to august so we just have more suffering but i'm not sure about mine yet. it is a private high school, which means it might be doing june as it should be, considering that there also are other schools that do that. As far as the US goes, most college students should be out for the summer by now. I'm not sure about high schoolers though...they might be having finals around this time. Anyway, how about those fan adventures? oops yup let's not get off-topic Here's a thing to discuss: what do you think makes for an interesting character introduction in an adventure? Personally, I find those "young x stands in their y" kind of overdone by now. Of course, they can still work if done correctly! But if you show the character in an interesting situation, or show them actually DOING something instead of just standing around that would be more creative in my opinion. personally i think that those are more fit for sburbventures than other kinds of adventures, as they are trying to make a new kind of story i don't use that method of introduction but that's because so far i have not found a use it for it. in personified, all emotions don't have a lot of interests except for happiness, so it'd be dumb to do anything long, and infinity, the only chooseable non-emotion, was not chosen by readers. in planet escape, i'd rather just jump into the action as the main character is a blank page for the reader and not their own complete character.
|
|
|
Post by SpottedBlades on Jun 1, 2016 12:02:55 GMT
Here's a thing to discuss: what do you think makes for an interesting character introduction in an adventure? Personally, I find those "young x stands in their y" kind of overdone by now. Of course, they can still work if done correctly! But if you show the character in an interesting situation, or show them actually DOING something instead of just standing around that would be more creative in my opinion. I always try to put my characters in situations instead of making them stand in their room. Who actually stands in their room like that? That's weird. No one can relate to that, and it's too outdated for a Homestuck quirk. However, if you first show a character doing something they like, or going into their routine, then the reader already has a glimpse of their interests or traits. If since the beginning you smother readers with piles of info about your room-standing chara, chances are they'll go "how is that one different from any others?" and skip it all. Making a chara have a life, things to do, outside of standing in a bedroom and suddenly deciding to play a game, already gives them some character. "You have an interest in FANTASY NOVELS and own a large COLLECTION of books from your favorite authors." Well, why don't you read one, instead of standing in your room like an idiot?
|
|
|
Post by Neptz on Jun 1, 2016 15:57:31 GMT
today in school i spent hours doing nothing but brainstorming for a shitty adventure which is a parody of ghost hunt >a shittily draw adventure >that i didn't even think a lot about i just had a funny idea fuck me
|
|
quixoticTokki
Void
baby gangsta
Posts: 702
Pronouns: she/her/hers
|
Post by quixoticTokki on Jun 1, 2016 16:47:21 GMT
To be honest if a character introduction is more than like...5 sentences, I will skip over it completely lol. But at the same time I'm guilty of giving some of my characters in Globestuck long intros, so I can't really be talking.
|
|
|
Post by hargleblargleboo on Jun 1, 2016 18:17:33 GMT
today in school i spent hours doing nothing but brainstorming for a shitty adventure which is a parody of ghost hunt >a shittily draw adventure >that i didn't even think a lot about i just had a funny idea fuck me Which Ghost Hunt? The 2006 anime or my stupid thing?... lol. (Yeah, there was an unrelated anime of the same name. I had no idea.)
|
|
|
Post by Neptz on Jun 1, 2016 18:28:52 GMT
your stupid thing it was basically to be something like a species swap, a ghost hunting humans instead of a human hunting ghosts, but hten sharkalien made the ghost double die and i kind of just started making shit up from there
|
|
|
Post by hargleblargleboo on Jun 1, 2016 19:43:54 GMT
your stupid thing it was basically to be something like a species swap, a ghost hunting humans instead of a human hunting ghosts, but hten sharkalien made the ghost double die and i kind of just started making shit up from there That sounds stupidly interesting. lol, like the Homosuck of my thing. I support the idea.
|
|
|
Post by SpottedBlades on Jun 1, 2016 19:49:13 GMT
To be honest if a character introduction is more than like...5 sentences, I will skip over it completely lol. But at the same time I'm guilty of giving some of my characters in Globestuck long intros, so I can't really be talking. Let's just say that some aren't really good at "tell more, speak less". Again, what's better: a 5-sentence intro which is very basic and quite useless as it doesn't tell much, or a longer intro that tells more about a chara and tries to tell about their personality?
|
|
quixoticTokki
Void
baby gangsta
Posts: 702
Pronouns: she/her/hers
|
Post by quixoticTokki on Jun 1, 2016 20:10:30 GMT
To be honest if a character introduction is more than like...5 sentences, I will skip over it completely lol. But at the same time I'm guilty of giving some of my characters in Globestuck long intros, so I can't really be talking. Let's just say that some aren't really good at "tell more, speak less". Again, what's better: a 5-sentence intro which is very basic and quite useless as it doesn't tell much, or a longer intro that tells more about a chara and tries to tell about their personality? If an intro is short but pointless, it's better to just take it out imo. But if it's long and actually good to read/telling of the character it really just depends on where I'm at in the story. When I'm just starting a brand new adventure, if one of the first things I have to read is a long-ass paragraph about a character and their "various interests" I can be put off. But, if I'm already invested in the story and the writing of the author, I don't mind it as much, because I know it will be worth reading. A good example of this is Jane's intro in Homestuck. That page is LONG. But I read it all because I was invested in the story, wanted to learn everything I needed to know about Jane, and I enjoyed Hussie's writing style. So I didn't really think twice about it. But like I said, I've done this myself, so idk haha.
|
|
|
Post by continuityofficer on Jun 1, 2016 22:57:07 GMT
today in school i spent hours doing nothing but brainstorming for a shitty adventure which is a parody of ghost hunt >a shittily draw adventure >that i didn't even think a lot about i just had a funny idea fuck me Call it Ghost Blunt
|
|
|
Post by Neptz on Jun 1, 2016 23:37:31 GMT
it's already done, continuity. Check the cradle for Human Hunt, it's been going for a day already.
|
|
|
Post by hargleblargleboo on Jun 1, 2016 23:39:07 GMT
today in school i spent hours doing nothing but brainstorming for a shitty adventure which is a parody of ghost hunt >a shittily draw adventure >that i didn't even think a lot about i just had a funny idea fuck me Call it Ghost Blunt
|
|
|
Post by hargleblargleboo on Jun 1, 2016 23:43:10 GMT
ANYWAYS, back on topic? lol. I dunno. The introductions for the alpha kids were pretty well taken care off, despite how long they are, imo.
|
|