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Post by TrickleJest on Nov 28, 2016 16:05:14 GMT
No, I might've been missing out because of studying (sorry) but my interest has remained the same, I think.
Anyways, can't really do anything much right now, so I'm gonna rub the Marble Broadsword on the Pile of Electronics, thus making it at least 1% magic (remember when you said the Broadsword was at least a bit magic?) which is good enough for me. I then analyze the VERY BARELY-MAGIC PILE OF ELECTRONICS before hiding in my hole for protection. No need to rush since my speed is off the wall.
I hope I'm gonna get something useful out of the analyzation...
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Post by SinkingSailor on Nov 28, 2016 18:28:19 GMT
I take apart the defibrillator and use the electricity things to make the obsidian claymore electric, and attack the assembly arms to try to stall the giant robot.
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Post by joebob on Nov 28, 2016 22:31:03 GMT
i note that my multiple laser wand is probably getting pretty strong, and reiterate my question of what happens to it if i die? i then run over to the now-open door, protecting myself with the wand if at all possible, and moving eratticaly. ((I still care about this thing just as much, its fun )) I retrieve the hazzmat- radioactive- stuff and put it in my inventory, in case we end up fighting biological enemy’s. also, Questions this turn: > what happens to my stuff if i die? > are there any ways to heal myself without praying to item roulette gods?
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Post by jondanger23 on Nov 29, 2016 0:22:50 GMT
I stab something with my sword generically.
I then defend generically.
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Post by Con Air on Nov 29, 2016 2:49:46 GMT
I throw the mechanical bits at the hoverbots. (This is kinda getting too long)
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Post by melonlord on Nov 29, 2016 3:12:51 GMT
I make the same shield offer as last time; i offer it to whoever will protect the other while they build a robot from the treads and electronics. Theoddisee, timetech, do you two want to do it? We'd probably get a powerful ally and a cooperation bonus out of it, and we won't be able to defeat these advanced enemies in time just plinking away at them with our standard attacks.
...is theoddisee still playing, even? (EDIT: nevermind, he probably is, I thought he'd missed more updates than he has. Apologies.)
If somebody takes the offer, I stay engaged with the HK, interrupting its aim by hitting it with my whip, then alternating between snapping at it with my whip, dodging away from its attacks, and slinging bits of guardbot at it. I make sure to keep my attacks erratic and irregular; it can probably recognize patterns, and I don't want it getting comfortable.
If nobody takes the offer, I still do the above, but start baiting it into the hallways, countering its attacks as I try to track down the way to the outside entrance.
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telaxius
corpse party
I don't want to go onto the cart!
Posts: 611
Pronouns: she/her/hers
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Post by telaxius on Nov 29, 2016 3:21:06 GMT
I slowly attempt to barge hop towards the loading docks. It's raining, and I could slip and fall if I'm too reckless.
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Post by [Meme Friend] TheOddISee on Nov 29, 2016 8:48:28 GMT
I GET OFF MY GOD DAMN ASS and attack the Two Guard Bots. I then proceed to use my AMAZING TANK SKILLS and block damage for Jon by swinging the HUGE ASS BLADE of the Pendulum in fro t of enemy attacks (not any from the Nanobots of course)
Also sorry for my inactivity! It's been because of janky internet not running certain threads which had content rich posts, and just some good ol' procrastination. I'll try to be much more active since my Internet actually accepts this thread now.
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Post by Piono on Nov 30, 2016 16:01:12 GMT
Apologies for missing the update yesterday, I had a doctor appointment. No, I might've been missing out because of studying (sorry) but my interest has remained the same, I think. Anyways, can't really do anything much right now, so I'm gonna rub the Marble Broadsword on the Pile of Electronics, thus making it at least 1% magic (remember when you said the Broadsword was at least a bit magic?) which is good enough for me. I then analyze the VERY BARELY-MAGIC PILE OF ELECTRONICS before hiding in my hole for protection. No need to rush since my speed is off the wall. I hope I'm gonna get something useful out of the analyzation... Alright, it's okay. I just wanna make sure the game stays fun. Sadly, magic does not rub off in such a way. Or maybe happily, these might be the kind of electronics that don't interface well with magic. It's a moot point though as the marble broadsword is not magic enough to rub off on something. Additionally, you cannot affect something while it is still in the roulette. However, you do analyze the pile of electronics: It's a large pile of electronic and robot pieces of all kinds. You'd have to affix the weapons yourself, but aside from that you'd be able to manufacture pretty much any kind of robot thanks to the "infinite" property of piles, so long as you put enough description and effort into the action used to build it. I take apart the defibrillator and use the electricity things to make the obsidian claymore electric, and attack the assembly arms to try to stall the giant robot. You make the electric obsidian broadsword with a flashlight taped to it! This has the added bonus of increasing the power of the flashlight. You finish smashing up the assembly arms, but unfortunately, the giant robot is halfway across the entire assembly area... or, you guess there's more behind it. But basically you'd have a traverse a long distance, and take down a large chunk of the factory itself in order to stop it, especially since looking at it now it seems it's already finished... i note that my multiple laser wand is probably getting pretty strong, and reiterate my question of what happens to it if i die? i then run over to the now-open door, protecting myself with the wand if at all possible, and moving eratticaly. ((I still care about this thing just as much, its fun :) )) I retrieve the hazzmat- radioactive- stuff and put it in my inventory, in case we end up fighting biological enemy’s. also, Questions this turn: > what happens to my stuff if i die? > are there any ways to heal myself without praying to item roulette gods? If you die, your multilaser wand will sadly be lost, however, it seems like it is only a few upgrades away from being rendered a Legendary item. A couple more good buffs and and it'll hit that threshold. Legendary items are not lost on death. You can, in fact, heal yourself in other ways. All it takes is clever descriptions of how you're patching yourself up using other items that are readily available. It's just that sometimes the Roulette hands out items that can give health without needing description bonuses. You take the toxic waste! You duck and cover dash around the machine gun turrets and dash towards the door. You see Telaxius... but your way out is currently blocked by a crowd of guardbots. And there's probably more coming. I stab something with my sword generically. I then defend generically. You deal 50 damage to the most damaged guardbot, almost killing it. I throw the mechanical bits at the hoverbots. (This is kinda getting too long) Con air begins using the pile of electronics as ammo and downs 2 of the hoverbots with ease. I make the same shield offer as last time; i offer it to whoever will protect the other while they build a robot from the treads and electronics. Theoddisee, timetech, do you two want to do it? We'd probably get a powerful ally and a cooperation bonus out of it, and we won't be able to defeat these advanced enemies in time just plinking away at them with our standard attacks. ...is theoddisee still playing, even? (EDIT: nevermind, he probably is, I thought he'd missed more updates than he has. Apologies.) If somebody takes the offer, I stay engaged with the HK, interrupting its aim by hitting it with my whip, then alternating between snapping at it with my whip, dodging away from its attacks, and slinging bits of guardbot at it. I make sure to keep my attacks erratic and irregular; it can probably recognize patterns, and I don't want it getting comfortable. If nobody takes the offer, I still do the above, but start baiting it into the hallways, countering its attacks as I try to track down the way to the outside entrance. You make the offer... But nobody takes you up on it. Unfortunately, you aren't able to pull it to the outside entrance! You're going down the wrong side of the hallways and the Hunter Killer is in the way of getting down that far. You erratic attacks keep it on its toes, and you even manage to get a hit in for 25 damage, but dodging between high speed plasma projectiles is rather difficult. I slowly attempt to barge hop towards the loading docks. It's raining, and I could slip and fall if I'm too reckless. You jump. I GET OFF MY GOD DAMN ASS and attack the Two Guard Bots. I then proceed to use my AMAZING TANK SKILLS and block damage for Jon by swinging the HUGE ASS BLADE of the Pendulum in fro t of enemy attacks (not any from the Nanobots of course) Also sorry for my inactivity! It's been because of janky internet not running certain threads which had content rich posts, and just some good ol' procrastination. I'll try to be much more active since my Internet actually accepts this thread now. Alright, glad to have you back! You carve up a pair of guardbots with The Pendulum and protect jondanger from the incoming bullets. Tricklejest remains hiding, sailor gets shot some more, taking 10 damage because hoverbots are pathetic. And then 50 more damage because the hovertank is an elite. Conair isn't targeted by the hovertank, thank goodness, but also takes 10 damage from the hoverbots. Jondanger is properly protected from danger, timetech takes 30 damage... Odd tanks the full wrath of the nanobot swarm. Odd takes 100 damage. Everyone in all other areas either dodged the incoming attacks or didn't have any coming their way. Joebob finds himself confronting guardbots alone since Telaxius bailed. They look slightly confused, but they raise their guns to shoot at him. Melonlord continues retreating down the hallway, dodging between Hunter Killer shots. The Hunter Killer gives up on trying to snipe them and switches out to plasma grenades, and begins sending explosives down the hallway. Trickle suddenly notices that he's... moving. Upwards. It seems his hidey hole is being folded up and away for some reason, it is no longer safe there if he does not want to become a pancake. Outside, as the hover tank and bots continue firing on sailor and con air, they notice that the conveyor belts they're standing on are beginning to move to the side, towards the walls. Telaxius is falling... he will land next turn and unless he does something to negate fall damage he will take 25. Main Overlook Hallway: (Final wave in 4 rounds) open exit [E] Iron Hulk: Hp: 100/500 (Downed) [E] Guardbots x3: Hp: 100/100 [E] Guardbots x3: Hp: 75/100 [E] Guardbot: Hp: 5/100 {P} theoddisee: 50/300 HP (Inventory: The Pendulum (legendary)) (Traits: Tanky) {P} Timetech: 70/200 HP (Inventory: War Handmer) (Traits: Kung fu master) {P} jondanger: 25/200 HP (Inventory: chicken sword) [E] Guardbots x7: Hp: 100/100 [E] Defenders x2: Hp: 300/300 [E] Nanobot swarm: Hp: 1500/1500 Conveyor Belts: [E] Hoverbots x8: 50/50 HP [E] Mini Hover Tank: 500/500 HP {P} Sailor: 70/200 HP (Inventory: Electric Obsidian Claymore with a Flashlight taped to it) {P} Tricklejest: 200/200 HP (Inventory: Industrial EMP, Smooth Marble Broadsword, Bane of Hermes (legendary)) (Perks: Gotta Go Fast) {P} conair: 40/200 HP (Inventory: Beacon (legendary), adrenaline shots (4 uses left)) 20 temp HP(5) Hallways: {P} melonlord: 150/200 HP (Inventory: Spiked helmet, Razor Tower Shield, Lightning Whip) [E] Hunter-Killer Advanced Model: Hp: 225/250 Doorway out: {P} joebob: 70/200 HP (Inventory: Mutli Laser Wand, scrap metal knife, Toxic Waste) [E] Guardbots x5: 100/100 HP Falling to barges: (landing: next round for 25 fall damage unless negated) {P} Telaxius: 110/200 HP (Inventory: Ion Gloves) Items: Rerolling next round Welder: It's a high strength industrial welder Pile of advanced electronics: Given enough time and effort you guys could probably assemble an army of robot buddies. Pile Crawler base: A large set of treads that is somehow controllable due to the top half of the robot being torn off.
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Post by joebob on Nov 30, 2016 18:22:52 GMT
I begin lasering them (guardbots) with my Multiple Laser Wand, using the magical, non laser (magic) portion to protect me while moving erratically. if i destroy any guardbots which have laser cannons, I pick them up and add them, temporarily strengthening my shield with lasers as I do so. if i see any living enemys through the door, i combine the Waste and the Wand, hopefully resulting in a wand that shoots Radioactive lasers. I consider whether or not someone could just combine the crawler base and electronics instead of taking a long time about it.
I also wonder what traits are, and if there's a way to obtain them.
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Post by Piono on Nov 30, 2016 18:37:26 GMT
Oh, just a minor thing, this is not an update, but I've been thinking about handing out another round of Traits
Sailor, melonlord and con air all apply for these as they've been around for long enough, I've got a vague idea in my head for melonlord and con air is probably gonna get berserker. If anyone's got specific things that they think stands out as being one of these people's "schticks" go ahead and say so, it'll help me figure it out faster.
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telaxius
corpse party
I don't want to go onto the cart!
Posts: 611
Pronouns: she/her/hers
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Post by telaxius on Nov 30, 2016 23:25:49 GMT
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Post by jondanger23 on Nov 30, 2016 23:54:44 GMT
I throw my sword at the Nanobot Swarm, and hide under a blanket.
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Post by SinkingSailor on Dec 1, 2016 1:33:23 GMT
i attempt to take out the hoverbots.
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Post by melonlord on Dec 1, 2016 5:50:04 GMT
Question: what were the rules on leftover items in the roulette? I know the piles disappear, but will the treads and welder vanish, or be added to the next batch?
(Edit: As a side observation, an industrial EMP sounds like a fantastic way to take out a cloud of tiny nanobots that would be nigh-impossible to attack directly with conventional weaponry, but would individually be incredibly vulnerable to a massive surge of destructive electricity.)
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Post by TrickleJest on Dec 1, 2016 14:40:17 GMT
Oh, just a minor thing, this is not an update, but I've been thinking about handing out another round of Traits Sailor, melonlord and con air all apply for these as they've been around for long enough, I've got a vague idea in my head for melonlord and con air is probably gonna get berserker. If anyone's got specific things that they think stands out as being one of these people's "schticks" go ahead and say so, it'll help me figure it out faster. No offense but I have been around for the exact same time as Melon. If you ever decide to give me a trait too, I'm really fast in real life and this coincides with my in game self who wields the Bane of Hermes. That being said, I take some machinery from the infinite pile and start working on it. (If charges aren't a thing then I'm just "working on it" and not charging) Robo-Buddy: 1/5 I then use my broadsword to slay any enemy, while being extra careful and quick.
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Post by [Meme Friend] TheOddISee on Dec 2, 2016 3:41:32 GMT
I take the Crawler Base and Welder and take a few pieces from the pile of electronics. I then slay a few more Guard Bots, collect the parts in a pile, and begin using the welder to build the Nanobot Naysayer (Patent pending) using the plating and advanced bits of technology, as well as Guard Bot guns. I duck inside the machine as I work on it to avoid any further damage.
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Post by Piono on Dec 2, 2016 20:03:44 GMT
I begin lasering them (guardbots) with my Multiple Laser Wand, using the magical, non laser (magic) portion to protect me while moving erratically. if i destroy any guardbots which have laser cannons, I pick them up and add them, temporarily strengthening my shield with lasers as I do so. if i see any living enemys through the door, i combine the Waste and the Wand, hopefully resulting in a wand that shoots Radioactive lasers. I consider whether or not someone could just combine the crawler base and electronics instead of taking a long time about it. I also wonder what traits are, and if there's a way to obtain them. You shred up all but one of the guardbots, and successfully block the shots from the rest. You attempt a gymnastic roll! And it works! The fall was small enough and you agile enough that it prevents the damage. You successfully land on the barge. I throw my sword at the Nanobot Swarm, and hide under a blanket. The nanobots eat your sword, and there appears to not be any blankets anywhere nearby. i attempt to take out the hoverbots. Your nondescript attempt at killing an enemy that is out of your reach when the only thing in your inventory is a sword nets you 0 damage. Question: what were the rules on leftover items in the roulette? I know the piles disappear, but will the treads and welder vanish, or be added to the next batch? (Edit: As a side observation, an industrial EMP sounds like a fantastic way to take out a cloud of tiny nanobots that would be nigh-impossible to attack directly with conventional weaponry, but would individually be incredibly vulnerable to a massive surge of destructive electricity.) They'll be added to the next batch. Also, acting might have been a good idea. Oh, just a minor thing, this is not an update, but I've been thinking about handing out another round of Traits Sailor, melonlord and con air all apply for these as they've been around for long enough, I've got a vague idea in my head for melonlord and con air is probably gonna get berserker. If anyone's got specific things that they think stands out as being one of these people's "schticks" go ahead and say so, it'll help me figure it out faster. No offense but I have been around for the exact same time as Melon. If you ever decide to give me a trait too, I'm really fast in real life and this coincides with my in game self who wields the Bane of Hermes. That being said, I take some machinery from the infinite pile and start working on it. (If charges aren't a thing then I'm just "working on it" and not charging) Robo-Buddy: 1/5 I then use my broadsword to slay any enemy, while being extra careful and quick. There are no "charges", and if you were sitting down to use primary actions to do this, you'd need to do them without doing anything else. To get a good robot you just need to do a high-quality description. You slay a pair of hoverbots. I take the Crawler Base and Welder and take a few pieces from the pile of electronics. I then slay a few more Guard Bots, collect the parts in a pile, and begin using the welder to build the Nanobot Naysayer (Patent pending) using the plating and advanced bits of technology, as well as Guard Bot guns. I duck inside the machine as I work on it to avoid any further damage. You create the Nanobot Naysayer... it seems a little shoddy, but it'll hold up for a little while. Jondanger tries to hide under the scrap generated by the ongoing battle, odd is inside of his thing, and timetech is still missing. Timetech takes 50 damage from incoming fire, and the Nanobot Naysayer tanks the brunt of basically everything, including the nanobots, taking 150 damage. Jondanger is hiding, so no one pays attention to him. Sailor and con air get shot at by the hoverbots, trickle does too. Seeing trickle as the bigger threat, the hovertank fires at him. Sailor and con air take 5 damage, Trickle uses his advanced speed item to dodge all damage. Melonlord gets expoded, taking 75 damage. In the main hallway, all the robots start concentrating fire on weakspots in the Nanobot Naysayer... large creakings and metallic scraping can be heard... On the conveyor belts, all the machinery has moved out of the way... A large creaking resounds through the chamber. That giant robot at the far end seems to be fully operational. The Hunter Killer decides it's found a viable strategy, and continues pumping out grenades down the hallway. The last guardbot facing Joe would be afraid if it had the programming. As it is, it just takes potshots at him which he blocks with lasers. Yes, he blocks bullets with lasers, don't question it. But Joe can hears clanking coming from down the corridor... heavy support is coming. Telaxius finds himself on the barge, with a certain amount of parkouring to do before he can move onwards. This first barge gap is a bit too far to jump on its own, but other than that it seems rather straightforward. Main Overlook Hallway: (Final wave in 3 rounds) open exit [E] Iron Hulk: Hp: 100/500 (Downed) [E] Guardbots x3: Hp: 100/100 [E] Guardbots x3: Hp: 75/100 [E] Guardbot: Hp: 5/100 {A} Nanobot Naysayer: 250/400 HP (being driven by odd) {P} theoddisee: 50/300 HP (Inventory: The Pendulum (legendary)) (Traits: Tanky) (inside the Nanobot Naysayer) {P} Timetech: 20/200 HP (Inventory: War Handmer) (Traits: Kung fu master) {P} jondanger: 25/200 HP (Inventory: empty) [E] Guardbots x7: Hp: 100/100 [E] Defenders x2: Hp: 300/300 [E] Nanobot swarm: Hp: 1500/1500 Conveyor Belts: [E] Hoverbots x6: 50/50 HP [E] Mini Hover Tank: 500/500 HP {P} Sailor: 65/200 HP (Inventory: Electric Obsidian Claymore with a Flashlight taped to it) {P} Tricklejest: 200/200 HP (Inventory: Industrial EMP, Smooth Marble Broadsword, Bane of Hermes (legendary), collection of electronic robot parts) (Perks: Gotta Go Fast) {P} conair: 35/200 HP (Inventory: Beacon (legendary), adrenaline shots (4 uses left)) 20 temp HP(5) Hallways: {P} melonlord: 75/200 HP (Inventory: Spiked helmet, Razor Tower Shield, Lightning Whip) [E] Hunter-Killer Advanced Model: Hp: 225/250 Doorway out: (reinforcements next round) {P} joebob: 70/200 HP (Inventory: Mutli Laser Wand, scrap metal knife, Toxic Waste) [E] Guardbot: 100/100 HP 3 Barges from platform. {P} Telaxius: 110/200 HP (Inventory: Ion Gloves) Items: Quilt: It's not a blanket, but it's still nice and cozy. Grenade Launcher: Try not to blow yourself up. Fluorescent Lightsword: This is literally just one of those rod-shaped fluorescent lights taped onto a broken sword handle. Medic Crate: Straight outta Battlefield 1 Giant cargo crate: Another item that really should be too big to fit into the roulette. Engie block: It is an engine block straight out of a car. Seems to be in good condition though. Stake launcher: It fires big wooden stakes alarmingly fast. Steak launcher: What is it with all of these freaking puns?
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Post by joebob on Dec 2, 2016 21:20:55 GMT
I quickly grab 3 buttons,if i can find any, and a processor, if one still exists. if there are any laser cannons, i add them to my multiple laser wand. then, I take the medic crate (from the roulet), and leave through the door. once i have left the area and hidden, I combine the wand, processor, 3 buttons/ a lever & 1 button, and Medic crate. hopefully this will let my wand toggle between healing and damaging. if this works, well, my turns time is probably over anyway, but if it isn’t, i zap myself with heal mode
((oh, and if I run out of inventory, I throw out the scrap metal knife.))
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Post by jondanger23 on Dec 2, 2016 22:22:16 GMT
I grab the engie block and summon a ridiculously huge spaceship throw it at the Iron Hulk.
I then grab the grenade launcher and go back into hiding.
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Post by [Meme Friend] TheOddISee on Dec 2, 2016 22:38:58 GMT
I grab the engie block and throw it at the Iron Hulk. I can't belive you've done this I use my new mech and fire into the crowd of Nano bots, pilot it behind cover, and repair it as well as install an A.I. and give it sweet Robo-arms from a bunch of guardbot arms fused into two massive ones. I also begin to work on making a Heavy Tesla Cannon by adjusting the lasers to overclock at the push of a button. Slowly but surely the Nanobot Naysayer will be similar to a Titan from Titanfall.
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telaxius
corpse party
I don't want to go onto the cart!
Posts: 611
Pronouns: she/her/hers
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Post by telaxius on Dec 2, 2016 23:44:06 GMT
> I summon the giant cargo block in the gap inbetween where I am and the next barge.
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Post by melonlord on Dec 3, 2016 1:21:28 GMT
My action was gonna depend on the answer to my question. But then I realized I had forgotten to say that in the comment itself, and that Odd had already done what I was gonna try anyway while I wasn't paying attention, so egg on my face, I suppose.
Delayed explosives, eh? Using my superb whip skills, I start plucking grenades out of the air and slinging them back towards the HK. I make sure not to aim them directly at the robot; it'd probably just dodge. Instead, I aim them near the HK, surrounding it with explosions on all sides and leaving it with no easy means to escape ALL of the damage.
If there's time after that...I decide to try something. I attack it with my whip several times in a row, letting it get used to the pattern. Then, I make a telegraphed, incredibly obvious lash towards one of its...claws, or appendages, if it has any. If it takes the bait and grabs the end of the whip, I then send a jolt of electricity down the whip. That joy buzzer I threw in there better be good for something.
If it has no arms with which to grab things, then I turtle up behind my shield, protecting myself from any ranged attacks.
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Post by Piono on Dec 3, 2016 23:40:07 GMT
We only have barely half of our peeps, and I'm not feeling well, so update postponed. Sorry
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Post by Con Air on Dec 4, 2016 3:04:03 GMT
I shoot the robots with the stake launcher
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