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Post by eerr on Nov 24, 2016 22:03:07 GMT
>Attempt to normalize.
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Post by Poligrizolph on Nov 25, 2016 18:02:22 GMT
> Johnny Test: Crouch in some corner somewhere.
> Johnny Test: Suffer permanent mental scarring.
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Post by TrickleJest on Nov 25, 2016 19:20:49 GMT
> Johnny Test: Become Johnathan Toast
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Post by yokcos on Nov 27, 2016 19:24:04 GMT
Heat guy and Heart guy: Confuse each other's names. Heart guy: Jump out the nearest window. The window is blocked by a villain! Heatguy, the irrelevant non-stick-figure, jumps past the villain anyway. Screw the haters! Heatguy has exited the room. The camera can no longer see him because it cannot see through walls. Finally we can stop watching this meaningless individual. Heat guy: Appear once more. Attempt to normalize. Your head reforms. The candle and face are stored for later use. Johnny Test: Crouch in some corner somewhere. Johnny Test: Suffer permanent mental scarring. Maybe she'll suffer permanent mental scarring. Probably not. It's just a weird situation. Being stored in this "Party" thing is a little shaking. Johnny Test: Become Johnathan Toast Nah. She deflects the lightning into a patch of ground, which gets toasted.
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Post by Piono on Nov 28, 2016 14:17:00 GMT
>Clubs: Wait, I just realized something. Did you skip Limbo last time you respawned, or did we just miss that segment for the sake of a joke?
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venchi
Rungjumpin' Ragamuffin
Posts: 283
Pronouns: he/him/his
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Post by venchi on Dec 2, 2016 6:27:45 GMT
Johnny: Hit him with a board from that fence.
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Post by yokcos on Dec 7, 2016 23:57:26 GMT
Heart Guy, perform the Ace Of Hearts maneuver. Heatguy does not know the Ace Of Hearts maneu- oh, you were talking to Hearts . That makes sense. Hearts pushes Heatguy's canvas off-screen so we'll not hear from him again. All commands directed at Heatguy will now be redirected to Hearts. Ace of Hearts is the most powerful move in Hearts' arsenal. It instantly kills any enemy within a radius of just under a mile, almost without exception. Unfortunately, Ace of Hearts is on cooldown for over a fortnight. Clubs: Did you skip Limbo? Nah, we just didn't look for the sake of brevity. You also died fairly quickly. Johnny: Hit him with a board from that fence. blap. Johnny test: Attempt to eat large plants behind you. She cannot eat any of the Lava Appendages due to her position in a rather strong inverted bear hug.
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Post by Poligrizolph on Dec 8, 2016 5:08:02 GMT
> Hang on, if we can't control Heat Guy, why can we control Johnny? She's not a Hat-bearer, either.
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Post by Piono on Dec 8, 2016 5:19:16 GMT
>Diamond: Exposit more about Limbo. What is it like aside from being "the between place", and if throwing yourself off the cliff didn't kill you, are you just naturally that resilient or is it harder to die in Limbo?
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Post by yokcos on Dec 8, 2016 9:46:01 GMT
Test: Eat attacker's leg. nom Hang on, if we can't control Heat Guy, why can we control Johnny? She's not a Hat-bearer, either.You don't control Heatguy because you haven't given him any commands other than demanding that he appear more, a wish which I mercifully grant even though Heatguy sucks and is awful and I'm totally rooting for his enemy. Johnny is on your side because she was (and still kind of sort of is) in Hearts' party. The brute discards Johnny Test in a violent fashion. Heat Guy: Activate splitscreen multiplayer mode. Nah. Maybe when you have a friend nearby to play with. Diamond: Exposit more about Limbo. What is it like aside from being "the between place", and if throwing yourself off the cliff didn't kill you, are you just naturally that resilient or is it harder to die in Limbo? Nah don't worry, you died. You are kind of resilient though. Most stick figures, in fact, are absurdly resilient to physical force and able to dish out immense punishment if they want to. You could have survived that fall with nought but a scratch if so you wished.
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Post by yokcos on Dec 9, 2016 9:07:39 GMT
Clubs, do the Two of Hearts maneuver. It's your weakest move, so you perform it with ease. Good job, jerkbutt. You destroyed someone's house.
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Post by Piono on Dec 9, 2016 17:25:32 GMT
>Hearts, if you really want to earn the loyalty of your soldiers like a true leader, you should look out for them just as they should look out for you. Johnny is in trouble! You must head to their rescue!
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Post by Poligrizolph on Dec 10, 2016 5:01:03 GMT
Johnny: Eat those plants.
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Post by yokcos on Dec 13, 2016 15:18:34 GMT
Johnny is in trouble! You must head to their rescue! You arrive just in time to block the incoming fists with your face. Diamond, do the Three of Diamonds maneuver You would, but that would require you to possess the three of diamonds card, which you do not. Spade, do the joker maneuver. You would, but that would require you to have the joker card, which you do not. Clubs has the joker card. Clubs, do the Instructions Card maneuver to see ALL maneuvers! You would, but that would require you to have the instructions card, which you do not. Hearts has the instructions card. That's also not what the instructions card does. Show us a table of all Card Themed Maneuvers currently discovered, their effects, and their recharge times. It should be a 4 * 13 table with a couple other Rare Maneuvers to the side with 2 Jokers, an Instruction Card, and whatever other crap you want to put there. There are only these nineteen maneuvers that you know of. The 2s, 8s, Qs and Ks are all fairly common abilities. The As seem to be unique to the four of you (although clubs can't to the Ace Of Clubs maneuver) 3s to 7s and 9s to Js, as well as SPECIAL CARDS are maneuvers used through physical cards. Usually the card will be lost immediately on use. They do various things, but since there's only one instance of each card (except jokers) you're not likely to get your hands on any of them (except the JOKER and RULES CARD). As a result you have no idea what most of them do. AH: Kill all enemies in a large radius, ~3 weeks. 2H: Two heart bombs, 0. 8H: +4 clones of all allies, ~2 days. QH: Summon a giant face-hugging spider, ~14 minutes. KH: Summon antideath, who is capable of resurrecting the dead, ~14 weeks, 2 days. AD: Explode in a supernova. No self damage, ~1,000,000 years. 2D: Shoot some lightning, 0. : Explode the head of a stick figure, varies. QD: Summon the Grim Reaper, ~1 year. KD: Summon a swarm of flies that are capable of grabbing bullets out of the air, ~15 seconds. AC: Unknown. 2C: Slap someone about with a tentacle, 0. 8C: Do the moonwalk for a minute, 59 seconds. QC: Summon Cthulhu, INFINITE. KC: Summon ZhubreGnaut, 666 weeks. AS: Teleport yourself and an enemy to a random planet, ~14.1 weeks. 2S: chuck a skull at someone (if you have a skull lying around), 0. 8S: Blow up your own head, 13 minutes and 20 seconds. QS: Summon a skeleton to fight alongside you, 0 (but summoning one skeleton kills the previous one). KS: Summon a golem to block incoming fire, 0 (but you can only summon one once the previous one is dead). JOKER: Swaps itself with a random other playing card. RULES/INSTRUCTIONS CARD: Reveals the abilities of all nearby enemies. Using this card gives it to the nearest enemy. Maybe there's a secret 5th suit that we don't know about?Wouldn't count on it.
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Post by Piono on Dec 13, 2016 19:22:24 GMT
>Calling it now, Ace of Clubs is gonna deal absurd amount of damage. Considering two of his powers are basically "SCREW YOU" the summoning, even if they have absurdly long reload times... this guy is pretty dangerous still. I mean, Hearts has an ability that only takes a few weeks to recharge that could nosell both at once, but still! >Also, there being a 5th suit isn't completely unheard of. 4 is standard but 5 happens sometimes too.
>Hearts, render this man incapable of harming your soldiers.
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Post by yokcos on Dec 16, 2016 18:42:43 GMT
Hearts, summon a face hugging spider directly on the enemy's face! Alright, there's a spider on his face. What now? Hearts, render this man incapable of harming your soldiers. Alright, he now has no head. Clubs, activate Moonwalk. You pull out your leash and walk the moon for a minute. You don't get it very far because the moon is rather heavy. Spades, summon a skeleton and ride him into battle! For that to happen, there would need to be a battle around. Unfortunately, no such thing exists so you jump on the skeleton and ride off to the right like a lunatic, banging your head on the way through the door. Looks like you've ridden your skeleton right into the midst of a battle! Heat guy, reveal the secret 5th suit of heat. Heatguy, from off screen, reveals that there is no Heat Suit. He also says something else that is hard to hear from over here. I think he's insulting you for thinking that such a thing would exist.
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Post by Piono on Dec 16, 2016 21:10:20 GMT
>Camera: Zoom in on that giant monster please, what the heck is it?
>Spades: Examine opponents
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Post by yokcos on Dec 20, 2016 15:15:27 GMT
It closes the distance in an hour or so. Spades: Examine opponents You get a good look at the combatants. They're dwarves. They're not hostile toward you and don't even seem to have noticed you. Too busy engaging in their presumably drunken brawl, probably over some gold.
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Post by Con Air on Dec 20, 2016 17:43:00 GMT
Spade: Go back through the door and jump off the edge into the boiling lava below.
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Post by Piono on Dec 20, 2016 20:09:02 GMT
Spade: Watch their battle with interest, have your skeleton kick the butt of any that come after you in their drunken stupor.
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Post by yokcos on Dec 20, 2016 20:12:20 GMT
edit: missed one >_<
Spade: Go back through the door and jump off the edgeTally ho! Spade: Jump into the boiling lava below. Alright, you're in boiling magma. You're gradually taking damage from the heat. What now, smartypants?
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Post by eerr on Dec 20, 2016 20:39:23 GMT
>Drink as much as you can, as fast as you can.
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Post by Archindale on Dec 20, 2016 20:43:00 GMT
>Do some synchronized swimming in the lava
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Post by Poligrizolph on Dec 20, 2016 21:52:58 GMT
> Get out of there, silly.
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Post by Piono on Dec 20, 2016 23:08:01 GMT
>Obtain pile of skulls.
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